Author Topic: Phobos class  (Read 7502 times)

Offline FourChan

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Re: Phobos class
« Reply #60 on: January 25, 2009, 06:08:25 PM »
Probably jefferies tube access as well, incase there's workers up there or something during a fight/crisis then they can escape. Though I would tone down the escape pods a little on it to like 3 per side.

Offline baz1701

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Re: Phobos class
« Reply #61 on: January 27, 2009, 11:10:01 AM »
first pass textures done.
Whatever knocks us back, can only make us stronger.

Offline JerichoKru

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Re: Phobos class
« Reply #62 on: January 28, 2009, 01:13:14 PM »
Not a bad start, keep going with it.
~ [UFP]JerichoKru