Author Topic: Modeling stardrive Question  (Read 1042 times)

Offline Kingpin

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Modeling stardrive Question
« on: February 13, 2009, 03:28:04 PM »
Hi I've lost something. About 2 years ago I had a tutorial about how the make a TMP style stardrive in 3d Max.
This tutorial uses de FFD modifier. I'm trying to make models in 3d max and I seem to have lost this tutorial.
Can someone help me with this?

Space the final frontier.
The are the voyeges to keep Star Trek alive.

Offline WileyCoyote

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Re: Modeling stardrive Question
« Reply #1 on: February 13, 2009, 03:53:02 PM »
I was about to make a tutorial, but the process is so easy that you need no tutorial.

-Make a decent-poly cylinder(maybe around 30 sides) with a lot of height segments(the more segments you have, the better the final shape).  Make the cylinder as long as the engineering section you want to build. 
-When using the FFD modifiers, make sure after you selected an FFD Modifier, be sure to select "Control points."  You can select individual points or whole rows of points to "mold" your shape.
-The FFD modifier I like to use is the FFD (box) modifier.  By selecting the "Set Number of Points" button, you can change the number of points on the modifier- the more points, the more complex shape you can mold and stretch.

**Note- build every part of your starships in sections.  This brief tutorial was on the "main" section of the engineering hull.  The parts closer to the deflector can be built with additional cylinders.

Just play around and have fun. :)
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Offline Kingpin

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Re: Modeling stardrive Question
« Reply #2 on: February 14, 2009, 05:02:19 AM »
I was about to make a tutorial, but the process is so easy that you need no tutorial.

-Make a decent-poly cylinder(maybe around 30 sides) with a lot of height segments(the more segments you have, the better the final shape).  Make the cylinder as long as the engineering section you want to build. 
-When using the FFD modifiers, make sure after you selected an FFD Modifier, be sure to select "Control points."  You can select individual points or whole rows of points to "mold" your shape.
-The FFD modifier I like to use is the FFD (box) modifier.  By selecting the "Set Number of Points" button, you can change the number of points on the modifier- the more points, the more complex shape you can mold and stretch.

**Note- build every part of your starships in sections.  This brief tutorial was on the "main" section of the engineering hull.  The parts closer to the deflector can be built with additional cylinders.

Just play around and have fun. :)


That sounds easy. I'm going to try it. And I think like everything, the more you do it, the better you get.
Thx.
Space the final frontier.
The are the voyeges to keep Star Trek alive.