Author Topic: Baz1701 JJPrise Mark III  (Read 13533 times)

Offline baz1701

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Re: Baz1701 JJPrise Mark III (New impulse drive)
« Reply #40 on: March 20, 2009, 09:30:52 AM »
Total rebuild of the impulse engine. Added a little detail to saucer and straighened the front fins.
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Offline FarShot

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Re: Baz1701 JJPrise Mark III
« Reply #41 on: March 20, 2009, 09:38:53 AM »
Keep on truckin'. :D

Offline 086gf

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Re: Baz1701 JJPrise Mark III
« Reply #42 on: March 20, 2009, 02:24:30 PM »
Those aft torpedo lauchers or whatever they are stickout like a sore thumb, you're not supposed to see them from the side or even the bottom and that area is a cutout as well(maybe two actually from what im looking at).
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #43 on: March 20, 2009, 08:10:50 PM »
Just got to do the glow and spec maps and shes ready for porting
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Offline WileyCoyote

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Re: Baz1701 JJPrise Mark III
« Reply #44 on: March 20, 2009, 08:23:51 PM »
The alpha channel on the bottom part of the saucer does not look aligned properly-- it's rotated a slight bit.
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Offline Dalek

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Re: Baz1701 JJPrise Mark III
« Reply #45 on: March 21, 2009, 04:42:49 PM »
Wiley's right. The gap between the forward light and the left light is smaller than the gap between the forward light and the right light.

And is the saucer meant to be purple?
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #46 on: March 21, 2009, 06:48:26 PM »
I've re-lighted the hull and added spec maps
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Offline Villain

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Re: Baz1701 JJPrise Mark III
« Reply #47 on: March 21, 2009, 07:03:51 PM »
Very nice! I love the buzzards, very awesome tones.


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der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
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Offline Shadowknight1

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Re: Baz1701 JJPrise Mark III
« Reply #48 on: March 21, 2009, 07:08:25 PM »
Indeed, a vast improvement over the original.  You've come far baz.  Enjoy the cookie heading your way.

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Offline Captain_April

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Re: Baz1701 JJPrise Mark III
« Reply #49 on: March 21, 2009, 08:21:50 PM »
Only a Cookie torpedo could be allowed to hit this gorgeous ship.  I think I'll make it so.

Offline Billz

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Re: Baz1701 JJPrise Mark III
« Reply #50 on: March 22, 2009, 06:57:38 AM »
The spot lights should be re-done. They don't seem to fade as they head towards their edges which looks strange, if you get what I mean.

I'm torn between your's and Wileys version now.
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #51 on: March 22, 2009, 07:04:26 AM »
I'm having problems importing into Nifskope. The program crashes every time I try and load the 3ds file into it?

Any ideas. It loads if the mesh is not merged but it deos not retain its shape?
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Offline MarkyD

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Re: Baz1701 JJPrise Mark III
« Reply #52 on: March 22, 2009, 07:48:58 AM »
very nice BAZ, looks great.

Offline WileyCoyote

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Re: Baz1701 JJPrise Mark III
« Reply #53 on: March 22, 2009, 08:23:41 AM »
Quote
I'm having problems importing into Nifskope.
Before flattening the mesh into one, try Attaching everything under the Edit Geometry menu, then save your mesh as a nif file (there's a good nif plugin for max).  This helped me many times.
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #54 on: March 22, 2009, 08:25:26 AM »
does this plug in work on max 9? and do you have a link to it?
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Offline WileyCoyote

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Re: Baz1701 JJPrise Mark III
« Reply #55 on: March 22, 2009, 08:29:40 AM »
Quote
does this plug in work on max 9?
I also have Max 9, and the plugin works good enough to a degree.

Quote
and do you have a link to it?
http://niftools.sourceforge.net/wiki/3ds_Max
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Offline Raven Night

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Re: Baz1701 JJPrise Mark III
« Reply #56 on: March 22, 2009, 08:37:43 AM »
Cookie for you and a nomination too :)

Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #57 on: March 22, 2009, 09:19:24 AM »
Thanks for the nomination and the advise. I'm sorry to say I need nore help

I have install the plug in Wiley recommended. After exporting I opened in Nifscope and repoint the textures to the mesh.

Now I have a new problem.

The impulse engine and the oval above the impusle engine has no textures assigned to them, even though there was prior to exporting?

Any ideas?
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #58 on: March 22, 2009, 12:40:03 PM »
I've seem to have fixed the exporting issue and have her flying in game.

I'm using Dalek's HP's from the mark 2. All functions work only they alignment with the new model is out.

This will be the next task.
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Offline Dalek

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Re: Baz1701 JJPrise Mark III
« Reply #59 on: March 22, 2009, 12:42:01 PM »
Hey baz, if you want the HP tweaked, just call. I have a few new ideas.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien