Hello everybody, I am JB, I was playing SFCII the other day and realised the models where looking dated, and I set out to make my own low poly model of my fav ship the defiant, the plan was to build it using 2 x 512 texture sheets and the model be less than 1000 polys. I wanted to see how good I could make it look at this standard. I have been building models for my own fun for some time, so im not too bad. I have this posted on various forums, and twice now I have been told to post it here as I will get some good feedback from this active community. So here I am.
The model and wrapping is already complete, and im currently playing with textures, I plan on bump mapping the entire ship, then use that bump map for a normal map.. use this as a ref for the diff map, so the end result will be a fake render baked normal map ship with speculars. I have no idea how to normal map yet but I do have the Photoshop Plugin that is excellent. Also it means I will have these maps ready for future releases if games will support the maps.
I got it done in 251 Polys (502 tri's)