Truly beautiful ship.
So, I've noticed several things regarding MVAM with this mod:
1. I can separate no problem with each of the 3 different components.
2. I can reintegrate correctly with each of those 3 components only after the very first separation... if I arbitrarily decide to separate a 2nd time during the same game play session, I can only reintegrate correctly if I'm using the Thunderbird but not with the other 2 parts of the ship. When I attempt to do so I just hear the sound of the reintegrate button but nothing happens. Interestingly, when I'm playing with the drive section and I try to reintegrate a 2nd time around, the drive section lines up with the saucer but then does nothing else... it just sits there, right behind the saucer but no reintegration. BTW, none of these issues ever quit out of BC and send me back to the desktop.
3. I don't have the problem with the engineering name plates not showing up.
4. All my torp pulse weapons worked perfectly from the get go.
5. I noticed that my tractor beams didn't have any sound, I then discovered that the reason for this is because DJ misspelled the name of the tractor beam sound in the HP. He had "Tractor beam" but it's supposed to be "Tractor Beam" with the "B" capitalized in Beam.... Python is very particular in that way.
It's interesting just how many different variations of the above problems many of us are having... but the problems seem to be specifically localized regarding the reintegration of either the drive, or the saucer sections of the ship. I don't use KM so I don't know how these issues are specifically behaving for those of you that do have KM. But MVAM should be pretty straight forward for any correctly installed and upgraded BC installs.
Hopefully, someone with quite a bit more coding experience than me can maybe come up with a fix for the MVAM issues of this mod in the future...
Lastly, I wish that the programing in MVAM wasn't limited in that I'd love to be able to separate the Thunderbird all by itself but... not that big of a deal.