Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106718 times)

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Kessok Destroyer Ingame.
« Reply #240 on: January 05, 2010, 03:09:42 PM »
It's been a while since I've updated this  :( . I've been meaning to post my progress for some time, but havn't been getting around to it.

The Kessok Destroyer is now ingame and functioning well. As it stands, the ship matches the KM Vor'cha and Keldon class ships. It does very well against ships it can outrun - and the four forward positron beams can cut through shields like they're butter. I took the suggstion and modelled in two weapons nodes on the port and stabord sides of the ship, as well as texturing in some nodes on the dorsal and ventral quaters. They aren't strictly pulse weapons, but pulse-beam shots simmilar to the phasers on TMP ships, they do much less damage than the main beams (which are only forward facing) yet prevent the Destroyer from having too many blind spots.

Here's some ingame pictures, I will soon be asking for beta testers and start texturing the Fighter which whill be included with the Destroyer on release.

Offline Kirk

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Re: WIP of TheUnknown - Kessok Destroyer Ingame.
« Reply #241 on: January 05, 2010, 03:17:50 PM »
Looks awesome

Offline Lionus

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Re: WIP of TheUnknown - Kessok Destroyer Ingame.
« Reply #242 on: January 05, 2010, 03:22:52 PM »
As much as I dislike Kessoks andd their ?berships, I'd love to test her and see how she matches against Eclipse-class Enterprise G and few other bad boys and girls I have in storage for occasions like this.  :evil
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Offline Billz

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Re: WIP of TheUnknown - Kessok Destroyer Ingame.
« Reply #243 on: January 05, 2010, 07:38:07 PM »
Normally, I'd be begging to beta test all the latest ships, but i'm sure it comes as no surprise to anyone that I am still having computer issues.

Seems to start happeneing every December, with me not being able to get it fixed until late January. I'm cursed.

Anyway, I'm glad the Kessok are still getting their much needed attention and look forward to using the Destoryer as soon as I am able to.
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Offline JamesTiberiusKirk

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Re: WIP of TheUnknown - Kessok Destroyer Ingame.
« Reply #244 on: January 05, 2010, 07:52:50 PM »
im in!

love kessoks. and this one is ace!  ;)

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Offline deadthunder2_0

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Re: WIP of TheUnknown - Kessok Destroyer Ingame.
« Reply #245 on: January 06, 2010, 10:48:55 AM »
I am in
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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Kessok Fighter Textured
« Reply #246 on: January 13, 2010, 01:04:38 PM »
I've removed my last post to make way for this one.

The Kessok Fighter (to be included with the Destroyer, which explains the delay so far) has reached the completion of the textures stage. I will soon be exporting to .nif, so if you have any issues to adress with the Fighter don't hesitate to make them.

Beta testing is now closed. And as a general response to all testers, thankyou. And for some information on the modifications made - I'd decided the shields were strong enough already, but the recharge rate was increased by 25%. The four forward beams are still as powerful, but the discharge rate and recharge times are increased significantly. Hopefully, the Destroyer shouldn't be too powerful (for a low-classed ship) or overpowered against simmilar opponents.

Here's some shots of the fighter:

Offline JamesTiberiusKirk

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Re: WIP of TheUnknown - Kessok Fighter Textured
« Reply #247 on: January 13, 2010, 04:10:51 PM »
Beta testing is now closed. And as a general response to all testers, thankyou. And for some information on the modifications made - I'd decided the shields were strong enough already, but the recharge rate was increased by 25%. The four forward beams are still as powerful, but the discharge rate and recharge times are increased significantly. Hopefully, the Destroyer shouldn't be too powerful (for a low-classed ship) or overpowered against simmilar opponents.


Well, I got beat by the Defiant, so I think its balanced pretty well

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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Kessok Ships Complete + Stardock ref pics Needed
« Reply #248 on: January 20, 2010, 02:26:41 PM »
So, the Kessok Destroyer and Fighter are now complete! I've given the Fighter similar abilities to the Federation's Danube shuttles, with the ususal Kessok enhancements. As of now, I'm just typing up the Readme - finalising hardpoints and collecting screenshots. It should be ready by Friday, so expect both ships (bundled in a single pack) to be on BCFiles on Saturday. A screenshot is attached below, showing all my Kessok work so far (it took a lot of Edit() mode to get that looking right)

My next project, which I was keeping silent till now, is going to be the Federation Spacedock (or the super-huge floating mushroom  ;) ). The stock model is quite dated, and only a few others exist on BCFiles - I always wanted a higher detail spacedock, so I took the if-you-want-it-make-it-yourself attitude and have decided to make it myself. Before I begin, however, I'll need some referance pictures. I've been searching, but I can only find the off-angle shots used in the movies. Basically, if anyone can help me find some Blueprint-style pictures showing the spacedock from the ususal modelling angles (side, top, front), it would be extremely useful.

Offline Bones

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Re: WIP of TheUnknown - Kessok Ships Complete + Spacedock ref pics Needed
« Reply #249 on: January 20, 2010, 02:48:36 PM »
Oh maaan these Kessoks rocks ! I hope you'll make these challenging opponents ;)
here are some blueprints ;) http://www.starbase79.com/Starbase79Blueprints.htm

and have a cookiie !

Offline King Class Scout

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Re: WIP of TheUnknown - Kessok Ships Complete + Spacedock ref pics Needed
« Reply #250 on: January 20, 2010, 05:58:48 PM »
thou has been cookied.  the image I saved for a wallpaper.  your probably the only one who paid any attention to the Kessok.  I look foreward to DLing these

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Offline majormagna

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Re: WIP of TheUnknown - Kessok Ships Complete + Spacedock ref pics Needed
« Reply #251 on: January 23, 2010, 07:29:44 PM »
The top of the spacedock you linked to Bones, looks a bit too small compared to the rest of the station... (Perhaps between TMP era and TNG the completely rebuilt the exterior housing of the docking area to allow larger ships?)

 Anyways, awesome ships and screenshot!
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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - New Starbase 12
« Reply #252 on: January 26, 2010, 01:12:54 PM »
The top of the spacedock you linked to Bones, looks a bit too small compared to the rest of the station...

You're right, the first picture does seem that way. But one a little further down shows the Starbase on it's side - and that picture looks in proprotion. Thanks, as well, to Bones for the link - my own research found only two versions of the starbase schematic; the one Bones linked to, and the other made the 'dome' too flat and the 'stalk' too fat.

The Kessok Destroyer is now uploaded, thanks to everyone who dowloaded it so far - and for the nice comments  :D . I've already created the basic mesh for the station. It is quite simple, really. As of now, the basics are done and I am moving to model in inside (which will be based entirely from ST:III and VI) and then the antennae on the dorsal and ventral sides. I'll probaly by taking some artistic licence when creating the station - little reference material exists, and the stock model is quite bland - so I may include some slight model details, and hull markings on the texture.

Here, as I always do, are some pictures of my work so far.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12
« Reply #253 on: January 27, 2010, 02:43:30 PM »
Small update. I've done some work on the interior, and the enterance. The stock starbase model only has one open docking port, so I'll be keeping only one open for this model. Next up is the antennae and model details.

Offline deadthunder2_0

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Re: WIP of TheUnknown - A New Starbase 12
« Reply #254 on: January 27, 2010, 07:31:32 PM »
I'd recommend having a starship as part of the model, like it is docked inside, maybe a CG Sovy, the low quality model, so it don't slow machines
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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12
« Reply #255 on: January 28, 2010, 12:41:48 PM »
That would certainly give it a more Starbase-y feel, deadthunder. The only problem is the base's poly count it already shooting up to 6,000  :eek . If I can, I'll see about adding some low-poly meshes onto the base - otherwise I may look into attemting to add a script which could place the ships inside the base. I have my doubts about the script option, but it's worth a try  :s .

Updates later, maybe. I've started on the Antennae now - so nothing too interesting.

Offline Kirk

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Re: WIP of TheUnknown - A New Starbase 12
« Reply #256 on: January 28, 2010, 02:20:30 PM »
Instead, I would recommend making a custom system, using this base and scripting in some "hulks."

Offline deadthunder2_0

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Re: WIP of TheUnknown - A New Starbase 12
« Reply #257 on: January 28, 2010, 05:20:35 PM »
or, use P-81
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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12
« Reply #258 on: January 31, 2010, 08:32:40 AM »
Well, I'm still looking into some good, low poly ships to add into the dock (I could turn to Armada II for that). Otherwise I'll no doubt be an edit of the Starbase 12 system which could be installed optionally.

Anyway, I've got a scale set for the Starbase. As you can see from the pictures, it's just large enough to fit a Galaxy-class - which is the widest ship of the late-TNG era (it'll be tricky if you like docking in manual). The antennae are done, although I haven't added too many to avoid raising the poly count to far. After I strip down the mesh removing every un-needed vertex I can, I will move on to the monsterous job of UV unwrapping the base (I still don't know exactly how I'm going about that  :wtf ). Unlike the Destoryer, the textures will probaly be loads of small files.

Images Removed. Updated next page.

Offline Billz

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Re: WIP of TheUnknown - A New Starbase 12
« Reply #259 on: January 31, 2010, 11:00:15 AM »
Would there be a way of setting up some kind of orbit inside the the station so that it could have small ships flying around controlled by the AI (workbees or Runabouts)?

Just curious. Looks good, if a little disproportionate, though.
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