Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106557 times)

Offline MarkyD

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #540 on: October 15, 2010, 05:09:02 PM »
I like the look of her.

Good job  :thumbsup:

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #541 on: October 17, 2010, 09:58:29 AM »
Update time! Not that much on the model, a lot of cleaning up the mesh, but I've embraced the spikes idea from JTK and also added the long bars around the central section (I'd imagine those are some kind of magetic accelerators like you'd find in a railgun).
About the armament of the mine also. I've now added three micro-torpedo launchers on the three claw-like sections, so it no longer seems likely that the central section would house another torpedo launcher, so that will end up either as a high-power beam or pulse weapon. But I'm not sure which.

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #542 on: October 17, 2010, 10:06:23 AM »
Remember the Kessok torp was their specialty... it was LARGE and SLOW where it would pack a punch if you let it hit you.
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Offline King Class Scout

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #543 on: October 17, 2010, 01:16:10 PM »
Update time! Not that much on the model, a lot of cleaning up the mesh, but I've embraced the spikes idea from JTK and also added the long bars around the central section (I'd imagine those are some kind of magetic accelerators like you'd find in a railgun).
About the armament of the mine also. I've now added three micro-torpedo launchers on the three claw-like sections, so it no longer seems likely that the central section would house another torpedo launcher, so that will end up either as a high-power beam or pulse weapon. But I'm not sure which.

I did the reverse on a tweak I attempted to the original.  I slapped three poleron beams on the "fins".  it didn't take, so I abandoned the idea.  I also had a look at the alphas.  there's enough windows in the maps to make you winder if it's manned at some point.
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Offline 086gf

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #544 on: October 17, 2010, 10:20:23 PM »
About the armament of the mine also. I've now added three micro-torpedo launchers on the three claw-like sections, so it no longer seems likely that the central section would house another torpedo launcher, so that will end up either as a high-power beam or pulse weapon. But I'm not sure which.

Use the big blue pulse from the Hybrid.
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Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #545 on: October 18, 2010, 12:42:53 PM »
Use the big blue pulse from the Hybrid.

My thoughts exactly, would be cool with that.

She looks nice and mean with the "fangs" now. As Worf would probably say, "Worthy of a Klingon." :)

Awesome job. :thumbsup:

Offline JamesTiberiusKirk

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #546 on: October 25, 2010, 05:39:09 PM »
nice!

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Offline Saquist

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #547 on: October 25, 2010, 10:59:46 PM »
Update time! Not that much on the model, a lot of cleaning up the mesh, but I've embraced the spikes idea from JTK and also added the long bars around the central section (I'd imagine those are some kind of magetic accelerators like you'd find in a railgun).
About the armament of the mine also. I've now added three micro-torpedo launchers on the three claw-like sections, so it no longer seems likely that the central section would house another torpedo launcher, so that will end up either as a high-power beam or pulse weapon. But I'm not sure which.

I love the model...hope the textures will be just as good.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #548 on: November 06, 2010, 03:54:02 PM »
A long time since the lst update it seems; I've had a week's holiday and a lot of work to catch up on since. But I've found enough time, at least, to start on the texturing (as well as begin a 3D image render, the results of which I will post over on the Scifi Images thread). The base materials are in place on most of the model, so its onto major details next, and then finishing it of with the smaller stuff. I'll attach a render below.

Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #549 on: November 07, 2010, 12:48:02 AM »
 :yay: Like what you have done so far, nice touch with the blue glow inside the bars.

Shaping up nicely. :thumbsup:

Offline JamesTiberiusKirk

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #550 on: November 08, 2010, 10:25:33 AM »
now thats ace!

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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #551 on: November 19, 2010, 02:04:11 PM »
Another update. I'm finding it much more difficult to think of what to add to the Kessok Mine; being an automated device, there would be no need for windows, escape pods, shuttlebays, etc. It seems that, beyond the basics, there's not much the mine would need in terms of details. Still, I've applied and hexagonal plating again and also given in the same motif that I've put on the Heavy and Light (much easier to spot now).

A picture, as always:

Offline MarkyD

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #552 on: November 19, 2010, 02:10:39 PM »
Looks great,

  but if you want to add more, then I think you should texture in sections and and panelling.. mabey organic type like a shell and not so traditional, but it would help break up the shape.  :thumbsup:

Nice work  :)

Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #553 on: November 20, 2010, 09:55:20 PM »
Looks great,

  but if you want to add more, then I think you should texture in sections and and panelling.. mabey organic type like a shell and not so traditional, but it would help break up the shape.  :thumbsup:

Nice work  :)

Agree with markyd on that. Also this area on those three sections looks a bit bare. might could consider something there.

I also think that it looks great as is, you have done a great job so far on this whole pack. :thumbsup:

Offline Starforce2

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #554 on: November 20, 2010, 10:55:08 PM »
These kessok are looking nice. Fix those bare spots on the turrent and it will defenetly be a good one.
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Offline Darkthorne

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #555 on: November 21, 2010, 01:26:44 AM »
what if on these plain spots you texture in items like access pannels, thrusters etc?
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Offline Starforce2

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #556 on: November 21, 2010, 02:38:48 AM »
or make it an improved model and add weapons banks for beam weapons like the cardassian version.
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Offline 086gf

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #557 on: November 21, 2010, 05:41:28 PM »
Well, he already has the three beams at the end of each of the three claws and then whatever hes decided for the middle.
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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #558 on: November 22, 2010, 01:23:47 PM »
Yes, I think in terms of weapons the Mine is loaded up enough. Three micro-torpedoes and the central beam should be enough. On the claws however, I've begun be adding a few small windows onto the rear-most section (it is possible that people may need to access the mine, a bit like that dreadnought missile from Voyager), and a docking port on each of the struts. From here, I think sensor palletes (the slightly entrenched sections you may see on the two previous ships), thrusters, and a few more lines to define hull plating. I'll post another render when I have more to show...

Offline Dalek

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #559 on: November 22, 2010, 01:28:37 PM »
Just curious, what about the hexagonal plating that worked wonderfully on the light cruiser?
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