Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106567 times)

Offline Captain_D

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #660 on: February 22, 2011, 12:46:46 PM »
Things look great on the interior.  :yay:

She is coming out very nicely so far.

Offline Nihilus

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #661 on: February 22, 2011, 07:08:53 PM »
She's looking really good.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #662 on: February 24, 2011, 02:41:51 PM »
At last, all the textures are now finished!  :yay:
All the basics, details and windows are all textured in - and I'm definately happy with the results. My time is being spent, now, putting alphas in and converting to TGAs.
Have a look at some pictures of it:
(and did someone mention speculars :poke:)

Offline Phoenix Bondi

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #663 on: February 24, 2011, 02:59:31 PM »
WOW!!!

Offline DMWalsh79

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #664 on: February 24, 2011, 03:43:23 PM »
"Think where man's glory most begins and ends, And say my glory was I had such friends" W.B. Yeats

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Offline Dawg81

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #665 on: February 24, 2011, 03:55:15 PM »
HOLY (inset word) :yay: :hithead:
Any chance u could put this through nanofx viewer and show some pics?

Offline Nihilus

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #666 on: February 24, 2011, 05:25:59 PM »
Beautiful, just really really beautiful.  Can't wait to see everything converted and in game.

Offline Shadowknight1

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #667 on: February 24, 2011, 07:04:42 PM »
That's one pretty floating mushroom. lol  Very good work! :thumbsup:

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Offline JamesTiberiusKirk

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #668 on: February 24, 2011, 07:45:24 PM »
(and did someone mention speculars :poke:)

 :angel

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Offline Saquist

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #669 on: February 25, 2011, 04:16:54 AM »
At last, all the textures are now finished!  :yay:
All the basics, details and windows are all textured in - and I'm definately happy with the results. My time is being spent, now, putting alphas in and converting to TGAs.
Have a look at some pictures of it:
(and did someone mention speculars :poke:)

Far be it from me to state the obvious.....but that's really pretty.

Offline Killallewoks

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #670 on: February 25, 2011, 08:09:36 AM »
Theres a song in this and it ends with 'in my pants'!

Offline captainkirk1

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #671 on: February 25, 2011, 12:11:55 PM »
Was there a release date for this or still in working progress? BTW This is the best Spacedock inside and out.

Offline 086gf

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #672 on: February 25, 2011, 12:46:30 PM »
Thank you Unknown!
All hail the messiah!

Offline Morgan

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #673 on: February 25, 2011, 01:05:26 PM »
Was there a release date for this or still in working progress? BTW This is the best Spacedock inside and out.
Oh! oh! Can I do it?!  :whenitsdone

Awesome Space Dock Unknown.  I think I'll finally be swapping out this one for yours once it's released.  :D

Offline Bren

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #674 on: February 25, 2011, 05:22:56 PM »
HOLY KAJIGGERS! That's incredible! I'm in awe of the specular work!
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Offline Nebula

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #675 on: February 25, 2011, 05:40:46 PM »
This is simply stunning O.O
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Offline admiral horton

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #676 on: February 25, 2011, 10:09:46 PM »
Great job
The last couple of meshes the docking dome has been angled down very sharply this lloks like the base on the movie
Hpe to see more pic  :yay:
there are great starship designs and there is crap

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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #677 on: February 26, 2011, 03:37:49 PM »
Thanks for the overwhelmingly positive comments so far  :D .
Was there a release date for this or still in working progress? BTW This is the best Spacedock inside and out.
Oh! oh! Can I do it?!  :whenitsdone
Argh, you beat me to it  :funny . But seriously, it shouldn't be too long before it's released as there's just the matter of getting it running in BC, the model's in NIF format now, so it could just be weeks away.
Any chance u could put this through nanofx viewer and show some pics?
Well, thy will be done - here's some pictures (NFX doen't show up the specs as well as Blender does, I think):

Offline Darkthunder

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #678 on: February 26, 2011, 04:53:22 PM »
You might not have the speculars active. If your textures are named according to BC standards (i.e _glow on the diffuse maps), then all specular maps in NanoFX Model Viewer would have to be named _glow_spec to appear properly. I've often recommended to people porting ships/stations to the viewer, to remove the _glow suffix in the filenames, as it most often causes problems.

In short: A NanoFX-ified station will require that you rename the textures so that they don't have _glow in the filenames. For the rest, these are the required file-suffixes:

_spec = speculars
_norm / _normal = normal/bump maps

Station still looks great, but I think you might be currently seeing the viewer default "speculars", and not the model-specific specs.

EDIT: In your second image, it appears to be a straight line running straight through the mushroom-section of the station. The line covers the slanted "roof" area, all the way down to the edge of the mushroom. On the lefthand side of the image, near the blue windows. Unwelded vertices possibly, or NanoFX issue?
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Offline Saquist

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Re: WIP of TheUnknown - Spacedock v2.0
« Reply #679 on: February 26, 2011, 08:30:15 PM »
Thanks for the overwhelmingly positive comments so far  :D .Oh! oh! Can I do it?!  :whenitsdone

Argh, you beat me to it  :funny . But seriously, it shouldn't be too long before it's released as there's just the matter of getting it running in BC, the model's in NIF format now, so it could just be weeks away.Well, thy will be done - here's some pictures (NFX doen't show up the specs as well as Blender does, I think):

I notice in these pictures the lights on the lower sphere look a bit bigger than the rest and it throws it off just a little bit.
I recommend smaller and more of them maintain the sense of size.