Actually you can have BC use any extension, so long as it's set up in the ship script.
By standart BC iluminates only Maps with this "_glow" extension as speciefied in the Ships file in Scripts/ships. Maybe it would also work to replace the "_glow" in this file with ""
Yesss! thank you, guys! lightmaps now in-game and working well, though i may retexture the model before release. i'll get a screenshot up soon, i promise.
If you want send all the necessary files to my email address and i'll try fix the problem.
~Jb
I may just take you up on that still, if you can solve hardpoint issues. for some reason, the hardpoint looks right in MPE, but is really off in-game.
I can't quite figure it out, but it think the hardpoint is being shrunk in-game?