Author Topic: Star Trek -D_A_C- Ship Update  (Read 8675 times)

Offline Nx-809

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Star Trek -D_A_C- Ship Update
« on: January 09, 2010, 12:57:47 PM »
Im here again :D After Enterprise series sound pack now present the Star Trek 2009 sfx
and new blinking light texture for nano fx.
This package content:

-ent bridge noise
-ent torp sfx
-ent phaser sfx  2 version(1-improvement,2 from web experience enterprise)
-kelvin phaser   (start only)
-kelvin bridge noise
 warp in and out are to fix time for work with nano fx
 and new blinking light like star trek 2009! I post a pic :P

Offline FarShot

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Re: Star Trek 09 Sfx and Blinking light
« Reply #1 on: January 09, 2010, 01:02:05 PM »
Nice, looks pretty canon.

Offline WileyCoyote

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Re: Star Trek 09 Sfx and Blinking light
« Reply #2 on: January 09, 2010, 01:43:56 PM »
Now can you do that with my Trek XI Enterprise v2? They do look nice.
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Offline Nx-809

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Re: Star Trek 09 Sfx and Blinking light
« Reply #3 on: January 09, 2010, 02:23:40 PM »
Now can you do that with my Trek XI Enterprise v2? They do look nice.
yes! when I post new texture for the lights on bcfile. You can too.
But changing these textures with the original change for all other ships that use the Nfx blinking light!

Offline Kirk

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Re: Star Trek 09 Sfx and Blinking light
« Reply #4 on: January 09, 2010, 04:29:49 PM »
Ah! You beat me to it! I had the exact same idea.
+krama

Offline Shadowknight1

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Re: Star Trek 09 Sfx and Blinking light
« Reply #5 on: January 10, 2010, 10:46:59 AM »
Now can you do that with my Trek XI Enterprise v2? They do look nice.
yes! when I post new texture for the lights on bcfile. You can too.
But changing these textures with the original change for all other ships that use the Nfx blinking light!

Why's that?  Can't you define it as a new blinker texture and then use that texture in the hardpoint?  I mean, don't get me wrong, they look nice and all, but I don't want all of my ships to have lens flares. :P

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Offline Bones

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Re: Star Trek 09 Sfx and Blinking light
« Reply #6 on: January 11, 2010, 02:56:18 AM »
I like it :) will download it for sure ;)

Offline Nx-809

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Re: Star Trek 09 Sfx and Blinking light
« Reply #7 on: January 11, 2010, 07:19:23 AM »
Now can you do that with my Trek XI Enterprise v2? They do look nice.
yes! when I post new texture for the lights on bcfile. You can too.
But changing these textures with the original change for all other ships that use the Nfx blinking light!

Why's that?  Can't you define it as a new blinker texture and then use that texture in the hardpoint?  I mean, don't get me wrong, they look nice and all, but I don't want all of my ships to have lens flares. :P

Unfortunately no! because when you add the blinking light in MPE the string ends with blank.tga not blinking.tga.Should create a new script in nano fx!
The lens flare effect is when you set up a 13-15 the radiosity!With other ships seen so in pict 1-2.In the third picture you see another kind of blinking light much softer :P

Offline JamesTiberiusKirk

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Re: Star Trek 09 Sfx and Blinking light
« Reply #8 on: January 11, 2010, 03:28:39 PM »
i always thought of that. very nice, now i wont have to do it  :funny

ever thought of editing the effects for the muzzle flash of pulse and torpedo launchers??

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Offline Nx-809

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Re: Star Trek 09 Sfx and Blinking light
« Reply #9 on: January 11, 2010, 07:55:59 PM »
i always thought of that. very nice, now i wont have to do it  :funny

ever thought of editing the effects for the muzzle flash of pulse and torpedo launchers??

Yes, but I did not like so I trashed the project  :roll

A small update for sound effects: narada torpedo sfx
I put a preview of this sound...what do you think??

Offline Kirk

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Re: Star Trek 09 Sfx and Blinking light
« Reply #10 on: January 11, 2010, 10:25:11 PM »
You actually should be able to make it not overwrite. Copy the "Blinker" folder in scripts\Custom\NanoFXv2\SpecialFX\Gfx\ and rename it "STXI", or some such and overwrite the proper texture in there. Then point MPE to that folder instead of "Blinker"

Offline Nx-809

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Re: Star Trek 09 Sfx and Blinking light
« Reply #11 on: January 12, 2010, 08:47:20 AM »
You actually should be able to make it not overwrite. Copy the "Blinker" folder in scripts\Custom\NanoFXv2\SpecialFX\Gfx\ and rename it "STXI", or some such and overwrite the proper texture in there. Then point MPE to that folder instead of "Blinker"

I tried but the result does not change...even if you change the folder, the texture are always the same folder blinkin. It's a problem of script "BlinkerFX.py".

Offline Kirk

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Re: Star Trek 09 Sfx and Blinking light
« Reply #12 on: January 12, 2010, 03:01:28 PM »
Dang, guess that's what happens with betas.

Offline JamesTiberiusKirk

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Re: Star Trek 09 Sfx and Blinking light
« Reply #13 on: January 12, 2010, 06:36:43 PM »
I bet someone like frontier can get around it. maybe you could ask him at the bcs-tng forum?

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Offline Nx-809

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Re: Star Trek 09 Sfx and Blinking light
« Reply #14 on: January 12, 2010, 06:54:22 PM »
I bet someone like frontier can get around it. maybe you could ask him at the bcs-tng forum?
mmmm :roll ... ok! aside for now but this will be one of the next projects!
Currently I am working for STXI sfx
Someone tell me his impressions on narada torp that I posted?
The Comments are very helpful to me! :P

Offline Bones

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Re: Star Trek 09 Sfx and Blinking light
« Reply #15 on: January 13, 2010, 01:34:13 AM »
that Narada torpedo sound is awesome dude !

Offline Nx-809

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Re: Star Trek XI Sfx Pack redy for beta
« Reply #16 on: January 13, 2010, 09:30:29 AM »
Someone wants to propose to test the beta version of SoundPack??
contact me on PM ;)!

Offline Nx-809

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Re: Star Trek XI sfx Coming soon
« Reply #17 on: January 19, 2010, 09:37:25 AM »
This is a preview before i post on BCF


Credits video:Thanks WC for kelvin from kelvinfleet and jjprise v.1 & 2

Offline bankruptstudios

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Re: Star Trek XI sfx Coming soon
« Reply #18 on: January 19, 2010, 10:02:05 AM »
Dude, this rocks. Cnat wate for this. Cookie
 


Offline Shino Tenshi

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Re: Star Trek XI sfx Coming soon
« Reply #19 on: January 19, 2010, 11:10:49 AM »
Love that "drop out of warp" sound =D