Author Topic: fursWiPs: TMP Enterprise  (Read 37606 times)

Offline furswift

  • Posts: 101
  • Cookies: 53
Re: fursWiPs: Imperial Fleet Pack
« Reply #120 on: August 17, 2010, 03:35:40 PM »
I'm having a big problem with exporting my Executor. I get a VoxelizerDebug report that's about 1.6 megabytes long saying there are hundreds of double sided triangles. However, I ran an STL check in Max on double sided faces and there is a grand total of 10. There are hundred of open edges however, which I think is because the entire model is only 8 separate objects. Are these open edges harmful? How do I get rid of them? Is the huge VoxelizerDebug report due to the exporter and not the model itself? Thanks for your help.

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: fursWiPs: Imperial Fleet Pack
« Reply #121 on: August 17, 2010, 06:06:39 PM »
I had exactly the same problem when I was trying to get my Starbase model into BC a while back. My problem was that there is a little out-of-the-way setting in the ship's py script (in scripts/ships) which, I believe, controls the resolution of the vox file. If the ship is too large, and the resolution setting is too low (or high ? ) then it causes this vox error. I suggest copying the settings from the stock BC starbase file (in the SDK) into your ship py script. That should solve the problem.
For referance, here's the setting from the stock starbase script i was talking about
Quote from: FedStarbase.py
def LoadModel(bPreLoad = 0):
   pStats = GetShipStats()

   # Create the LOD info
   if (not App.g_kLODModelManager.Contains(pStats["Name"])):
      # Params are: File Name, PickLeafSize, SwitchOut Distance,
      # Surface Damage Res, Internal Damage Res, Burn Value, Hole Value,
      # Search String for Glow, Search string for Specular, Suffix for specular
      pLODModel = App.g_kLODModelManager.Create(pStats["Name"], 10000, 1)
      # ***FIXME: Not all 3 levels of detail need OBB trees.  PickLeafSize should be 0 for the unused ones.
      pLODModel.AddLOD(pStats["FilenameHigh"], 4,  1000.0, 300.0, 0.0, 400, 900, "_glow", None, None)
      pLODModel.AddLOD(pStats["FilenameMed"],  4,  5000.0, 300.0, 0.0, 400, 900, "_glow", None, None)
      pLODModel.AddLOD(pStats["FilenameLow"],  4, 10000.0,   0.0, 0.0, 400, 900, "", None, None)
      pLODModel.SetTextureSharePath("data/Models/SharedTextures/FedBases")

Offline vonfrank

  • Posts: 447
  • Cookies: 182
Re: fursWiPs: Imperial Fleet Pack
« Reply #122 on: August 17, 2010, 10:34:36 PM »
Hmmm. Are you sure? I think the lines you have highlighted in the ship file only have to do with what range each level of model detail is visible from, and details on the levels of visible damage for the model.

I could be wrong, but it doesn't look like that has anything to do with the problem.

Offline furswift

  • Posts: 101
  • Cookies: 53
Re: fursWiPs: Imperial Fleet Pack
« Reply #123 on: August 17, 2010, 11:00:23 PM »
Yeah, I appreciate the tip, X_TheUnknown_X, but it didn't seem to make a difference. Although it does make sense to lower the resolution of the vox nif, the problem seems to lie in the model itself. Yet I don't get it because as I stated above, the model in Max has very few double sided triangles; it appears to be a problem with the conversion process. If anyone else has 3ds Max 2010 or above and is willing to take a look, I'd gladly send them the file.

What's really weird is that I took the time to make this mesh as unified as I could. At 8 separate objects, the game crashes when it takes damage, yet my Excelsior is 100 different objects and has no major damaging issues. :wtf



Offline tiqhud

  • BCFiles File Poster
  • Posts: 1763
  • Cookies: 1067
  • San Francisco Shipyards (HPer) file manuiplater
Re: fursWiPs: Imperial Fleet Pack
« Reply #124 on: August 18, 2010, 07:40:25 AM »
Hmmm. Are you sure? I think the lines you have highlighted in the ship file only have to do with what range each level of model detail is visible from, and details on the levels of visible damage for the model.

I could be wrong, but it doesn't look like that has anything to do with the problem.
no you are NOT wrong, it has Nothing to do with that, it is the distances, and some damage settings
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline furswift

  • Posts: 101
  • Cookies: 53
Re: fursWiPs: Excelsior Pack
« Reply #125 on: December 10, 2010, 11:18:07 AM »
Hey everyone,

After a bit of a hiatus, I decided to get back to making an Excelsior pack. This pack will include an improved NX version, an NCC version, the TNG version of the Hood, a DS9 variant with glowing nacelles, the Enterprise B, the Lakota, and a Mystery Treat. Unfortunately, I don't think this will be done for the Christmas release, but they should be done pretty soon. Here are pictures of the new NX, NCC, and TNG Hood.

Offline Villain

  • Posts: 1480
  • Cookies: 71
  • The artist formerly known as Prime
Re: fursWiPs: Excelsior Pack
« Reply #126 on: December 10, 2010, 11:32:40 AM »
Coming along very nicely. Keep up the good work.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: fursWiPs: Excelsior Pack
« Reply #127 on: December 10, 2010, 12:12:50 PM »
Looks pretty good to me too. :D

To Boldly Go...Again.

Offline 086gf

  • Location: United Socialist States of America!
  • Posts: 1357
  • Cookies: 32
Re: fursWiPs: Excelsior Pack
« Reply #128 on: December 10, 2010, 01:32:20 PM »
Very nice and clean ships dude.

Mistery treat you say? Is it a canon ship or is it something only you have thought of?
All hail the messiah!

Offline Bren

  • DS9FX Team
  • Posts: 750
  • Cookies: 33
  • 6EQUJ5
Re: fursWiPs: Excelsior Pack
« Reply #129 on: December 10, 2010, 04:33:14 PM »
:D Those are exceedingly pretty!
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

Klingon Academy now works on XP/Vista/Win 7 thanks to one dude's patches, click here for details. I highly recommend it!

Offline Adonis

  • Ze Meister xP
  • Posts: 670
  • Cookies: 84
  • Da Death Squad ???
    • Star Trek Excalibur
Re: fursWiPs: Excelsior Pack
« Reply #130 on: December 10, 2010, 06:15:26 PM »
and a Mystery Treat.

Lemme guess, the Ingram?  :D :angel
Easy is the path to wisdom for those not blinded by themselves.


Offline furswift

  • Posts: 101
  • Cookies: 53
Re: fursWiPs: Excelsior Pack
« Reply #131 on: December 10, 2010, 07:01:56 PM »
Mistery treat you say? Is it a canon ship or is it something only you have thought of?

All I can say is it's canon, but not how you're thinking.

Lemme guess, the Ingram?  :D :angel

I wasn't thinking of the Ingram, but now that you mention it that's a pretty cool ship. Perhaps in the future...

Thanks for the compliments, guys.

Offline Nihilus

  • Posts: 407
  • Cookies: 14
Re: fursWiPs: Excelsior Pack
« Reply #132 on: December 10, 2010, 07:15:14 PM »
Wow those are absolutely gorgeous!  I can't wait to see your version of the Ent-B/Lakota.  The only thing that I never liked about them, was the fact that they were a White/Teal color.  I would have much preferred them to have been a darker Grey and Blue like the other Excelsiors.  You wouldn't have the spare time to maybe paint a Lakota styled Excelsior the same color as your NCC-2000 would you? :D.

Also, I noticed on the NCC-2000 that the stripes just below the Deflector are a neat little aztec pattern.  They're fine as is, but if your intent is to get it as close to canon as possible, I just wanted to point out that the Stripes on the Excelsior in Star Trek VI were just solid stripes.  Of course if you already knew that and you just wanted to spice it up, then disregard by observation lol.

Offline Dawg81

  • Posts: 733
  • Cookies: 29
  • I am Dawg; Resistence is futile
Re: fursWiPs: Excelsior Pack
« Reply #133 on: December 10, 2010, 08:33:14 PM »
sweet looking excels. Will u be using the engine warmup script?

Offline moed

  • Posts: 1472
  • Cookies: 57
  • Star Trekus Fanaticus
Re: fursWiPs: Excelsior Pack
« Reply #134 on: December 11, 2010, 12:52:41 AM »
Very nice! The Excelsior class was my favorite design until the Sovereign came along... now it's a close second.

Great work.

Offline MarkyD

  • Posts: 1150
  • Cookies: 627
  • "A mesh comes together!"
Re: fursWiPs: Excelsior Pack
« Reply #135 on: December 11, 2010, 05:23:13 AM »
Looks gorgeous mate, have a cookie.

The only thing i would change is the spotlight on the saucer, it looks the wrong shape.

Nice work  :thumbsup:

Offline JamesTiberiusKirk

  • Johnny Walker... one of my best friends! Cheers!
  • Posts: 584
  • Cookies: 33
  • Cheers!
    • My Myspace Page ->
Re: fursWiPs: Excelsior Pack
« Reply #136 on: December 11, 2010, 11:12:21 AM »
The Valley Forge with glowing nacelles  :angel

"And this... is... to go... even further beyond!"

Offline starship

  • Posts: 202
  • Cookies: 7
    • Brasil Starships
Re: fursWiPs: Excelsior Pack
« Reply #137 on: December 13, 2010, 02:57:58 PM »
To much cool!  :dance

Offline furswift

  • Posts: 101
  • Cookies: 53
Re: fursWiPs: Excelsior Pack
« Reply #138 on: January 27, 2011, 02:07:01 PM »
The Valley Forge with glowing nacelles  :angel

Very well.

Looks gorgeous mate, have a cookie.

The only thing i would change is the spotlight on the saucer, it looks the wrong shape.

Nice work  :thumbsup:

Thanks for the tip. I've updated it and I think it's an improvement. I'm almost done with the pack. I just need to texture the B-type ships and finish the mystery treat and I'll be all set.

Offline JamesTiberiusKirk

  • Johnny Walker... one of my best friends! Cheers!
  • Posts: 584
  • Cookies: 33
  • Cheers!
    • My Myspace Page ->
Re: fursWiPs: Excelsior Pack
« Reply #139 on: January 27, 2011, 03:09:03 PM »
oh nice, thats definitely my favorite excelsior vessel!

"And this... is... to go... even further beyond!"