One of the major hangups I've always had in the whole modding phase was (apart from textures) not having a way to convert to BC's native .NIF. I've as of now got a bunch of things ready to convert over (The Halo stuff, for one), and am preparing myself to test it out and see what I'm able to do.
Now, some have well made textures that I typically see when exploring game assets and mods, while some others I have are simply a set of the textures broken up into (usually) about 10 separate images. These ones are always far, far smaller, so I'm assuming they shouldn't have much if any impact on performance, right? (I'm talking sizes of 128, 256, etc. quite small, but these are just experiments).
The problem is, Nifskope doesn't seem to show textures... So, is the only way see whether that all worked to finish the conversion process and load up BC? Or am I just missing something blindingly obvious?
The other question is hierarchy setup, it seems somewhat straightforward, looking at other mods, but I just want to be positive, rather than jumping straight in, frustrating myself and giving up for a while.
I know it's usually quite annoying to be asked such simple questions, but programs like nifskope can be very daunting when first approached (Especially for somebody like myself)! Any help at all is greatly, greatly appreciated.