Author Topic: Sovie/Saber Crossover  (Read 35387 times)

Offline 007bashir

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #120 on: March 14, 2011, 02:58:24 PM »
Ill allready considered severall versions. But for the begining ill go with SB375

Offline 007bashir

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #121 on: March 15, 2011, 02:37:11 PM »
sorry for double post. Made some progress.
 
I think i have the basic shape. Do some details now.

Offline Nebula

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #122 on: March 15, 2011, 03:13:03 PM »
looking cool :)
Canon is what people argue exists on ships that don't exist.

Offline tiqhud

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #123 on: March 15, 2011, 05:12:27 PM »
Question: are you going to make that have an Open bay door?
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
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Offline 007bashir

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #124 on: March 15, 2011, 05:25:58 PM »
you mean that bay were they kept the dominion bug ship?

Offline tiqhud

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #125 on: March 15, 2011, 05:33:10 PM »
Guess so, I didnt see episode, the bay doors on the saucer
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline 007bashir

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #126 on: March 15, 2011, 05:51:23 PM »
If you something like that, ill look if i can do something (or if my scils are good enough allready) :P

Offline deadthunder2_0

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #127 on: March 16, 2011, 01:35:16 PM »
Here is a variant for you to consider redoing
http://bridgecommander.filefront.com/file/Outpost152;67361
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Offline 007bashir

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #128 on: March 18, 2011, 08:54:55 PM »
maybe ill do that version. for now, update:
please ignor those errors. will fix them soon.

Offline 007bashir

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #129 on: March 20, 2011, 08:48:51 AM »
fixed mesh errors and tweeked the alignmet. Post also actual Plycount. I know its very too much. will reduce the count now.

Offline Captain_D

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #130 on: March 22, 2011, 05:34:49 PM »
 Except for the ring with the spokes in it being round, (needs to be flat, as shown in DS9 pic above) it looks pretty spot-on.

Very nice. :thumbsup:

Offline 007bashir

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #131 on: March 22, 2011, 06:14:13 PM »
oh yes your right, but dont know yet how to do that...

EDIT: corrected. Sometimes i could  :hithead: myself

Offline 007bashir

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #132 on: March 28, 2011, 04:45:49 PM »
update: reduced the polycount to 18820 polys and will reduce it more. Added some phaser strips. I know it was never on screen, but why not?

Offline Jb06

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #133 on: March 28, 2011, 07:28:46 PM »
I would keep canon... So no phaser banks as it's not designed for defense... repair is its main objective. Let the defensive ships do the defending, not the station:) That's the whole point in Bridge Commander.

Great lookin station btw

Cookie

~Jb

Offline Captain_D

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Re: 007bashir WIP - Cooper Class/Starbase 375/Regula
« Reply #134 on: March 29, 2011, 10:59:39 PM »
I would keep canon... So no phaser banks as it's not designed for defense... repair is its main objective. Let the defensive ships do the defending, not the station:) That's the whole point in Bridge Commander.

Great lookin station btw

Cookie

~Jb
 

True, but it is your mod, so it is how you see fit. Maybe think of doing a version with and without. :)

Cookie from me too, Looks great so far. :thumbsup:

Offline 007bashir

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Re: 007bashir WIP - Starbase 375
« Reply #135 on: March 30, 2011, 05:27:14 AM »
Thanks guys. Maybe ill do a version with teeths.

dont know if i have time do go one further in the next couples of days. Will move to my first appartement on Fryday. So no internet for the moment.

Offline King Class Scout

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Re: 007bashir WIP - Starbase 375
« Reply #136 on: March 30, 2011, 07:15:30 AM »
don't forget, guys, this particular base is included with KM, and it's fully armed.  i even screwed around and made a flyable version (it's gone now, I had to restore some scripts to prevent crashing, and KM hardpoints are one of them).  besides I've seen even the stock bases do some buttkicking when you turn them to freindly.
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Offline 007bashir

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Re: 007bashir WIP - Starbase 375
« Reply #137 on: April 19, 2011, 07:38:02 AM »
hello guys

Finally i am back. had a lot to too for school and my new appartement. now i have some spare time.
Here is a little update on the starbase 375:


Offline 007bashir

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Re: 007bashir WIP - Starbase 375
« Reply #138 on: April 28, 2011, 03:54:55 PM »
update

Offline Jb06

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Re: 007bashir WIP - Starbase 375
« Reply #139 on: April 28, 2011, 04:01:47 PM »
Nice start on the textures, but i'd take a look at the bottom bays, yours seems a tad too big ;)

~Jb