Author Topic: Abandon ship mod! - does anyone use?  (Read 2081 times)

Offline Lurok91

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Abandon ship mod! - does anyone use?
« on: September 10, 2013, 04:00:47 AM »
Just curious: does anyone use the Abandon Ship mod?  (not sure if it's built into KM).  It's one of Saffi's commands.  I think there's also an automatic trigger for when a ship gets too much damage? 

Just asking as looking at ways to improve it.

Offline King Class Scout

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Re: Abandon ship mod! - does anyone use?
« Reply #1 on: September 10, 2013, 08:27:50 AM »
actually, I tried it a couple times.  way back when, me and Tiq worked on an escape pod deco kit for us with it.
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Offline KrrKs

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Re: Abandon ship mod! - does anyone use?
« Reply #2 on: September 10, 2013, 08:38:49 AM »
I have it installed; so AI ships use it sometimes.
I myself am not abandoning my Ship often, even less so since the DS9 Fx Crew is always dead before my hull is at less than 20%.

actually, I tried it a couple times.  way back when, me and Tiq worked on an escape pod deco kit for us with it.
Thanks to you I absolutely have to adjust every second ship plugin to use the right escape pod model!  :hithead:

It's great, really! (both mods of course.)

Offline CyAn1d3

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Re: Abandon ship mod! - does anyone use?
« Reply #3 on: September 10, 2013, 09:54:23 PM »
i use it....

when i can hit ctrl+a quick enough >.<

what you got in mind improvement-wise?
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Later gents, i have Youtube to take over.
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Offline Lurok91

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Re: Abandon ship mod! - does anyone use?
« Reply #4 on: September 11, 2013, 02:58:40 AM »
Thanks for all comments so far  :thumbsup:

Release is dependent on permissions of various modders/scripters (heck, i can just do for myself if no!).

But, it started with fact I was bugged that when used Abandon Ship, just ended up in same bridge. So I was toying with idea of doing a little escape pod interior to seat the main crew.  I've no intention of doing separate interiors for every pod/race, but happy to do a generic one with different textures.  Plus I have the TMP travelpod interior I think I've never released.

Then there's the sfrd pod collection, which is great, but the Defiant Pod could do with updating. Bones has a great mesh/retexture he's sent me to play with.

Then there's the whole re-scripting aspect of Def's original to specify specific  pods for specific ships, adjusting cutscene, etc.

So, that in a nutshell is what had in mind  :)

Offline King Class Scout

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Re: Abandon ship mod! - does anyone use?
« Reply #5 on: September 11, 2013, 08:25:02 AM »
okay...tweaking the thing so you actually get to a pod interior?  nice.

if you're gonna go whole hog like that, give the stock pod a retex

KrrKs: that's how it works.  if someone could properly decipher the obtuse directions for the custom warp colors and sounds (which is tied to the mod), it'd help some

the multipod is property of both SFRD and SFSY, so let's let Baz and Tiq chime in as well
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline CyAn1d3

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Re: Abandon ship mod! - does anyone use?
« Reply #6 on: September 11, 2013, 09:23:39 AM »
Thanks for all comments so far  :thumbsup:

Release is dependent on permissions of various modders/scripters (heck, i can just do for myself if no!).

But, it started with fact I was bugged that when used Abandon Ship, just ended up in same bridge. So I was toying with idea of doing a little escape pod interior to seat the main crew.  I've no intention of doing separate interiors for every pod/race, but happy to do a generic one with different textures.  Plus I have the TMP travelpod interior I think I've never released.

Then there's the sfrd pod collection, which is great, but the Defiant Pod could do with updating. Bones has a great mesh/retexture he's sent me to play with.

Then there's the whole re-scripting aspect of Def's original to specify specific  pods for specific ships, adjusting cutscene, etc.

So, that in a nutshell is what had in mind  :)

... you have my attention now.
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Lurok91

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Re: Abandon ship mod! - does anyone use?
« Reply #7 on: September 12, 2013, 07:11:18 AM »
So this is WIP of lifepod interior/layout.  I used the Galaxy pod as base as that was the only one could find schematics for.  As you can see, it's very cosy if a bit basic  :D.   I've not been able to find any pics of TNG-to-NEM era pods anywhere (excluding the DS9 pilot one, which is just the runabout set reused).  If anyone finds one, please post link here.








Plus a shot of Bones'  defpod ingame.


Offline Phoenix Bondi

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Re: Abandon ship mod! - does anyone use?
« Reply #8 on: September 12, 2013, 08:44:24 AM »
WANT IT YESTEDAY!!

Offline nxadam1701

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Re: Abandon ship mod! - does anyone use?
« Reply #9 on: September 12, 2013, 09:44:30 AM »
Wow. Good job in such a quick time. Love it.

Adam

Offline FekLeyr Targ

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Re: Abandon ship mod! - does anyone use?
« Reply #10 on: September 12, 2013, 04:01:38 PM »
It looks really nice, Lurok91. :)

Btw if you'd like to have more references (even non-canon ones): The PC-Game "DS9: The Fallen" has some escape pod interiors. If you wish, I can open the map-files in the game's map-editor and take some screenshots for you. :)
TaH pagh, Tah be.

Offline JimmyB76

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Re: Abandon ship mod! - does anyone use?
« Reply #11 on: September 14, 2013, 05:06:31 PM »
very cool!!  :D