Bridge Commander Central
BC Forums => BC General => Topic started by: FlowrellikX on January 21, 2011, 05:34:22 PM
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I was wondering is there anyway I can remove certain stock ships from Bridge commander without causing any problems and how?
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Alternatively just turn off mutator? Unless need to be physically removed for reason.
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well, I want to remove certain stock ships physically, so I can play around with the better variants.
Also, I have read in a very, VERY old topic in filefront that someone made something to remove stock ships from play. I believe it was Kirk2164 and he created a Plugin to do that.
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you can install ships over the stock ships to replace them that way... in fact many mods have done that.
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I had similar issues to this. I added DJ's Galaxy pack onto a KM 1.0 install, yet no matter what I did, the 'Stock' Galaxy (I.e. the one that comes with KM) wouldn't go away, removing the related files from the folder structure made the game un-playable.
I never thought to overwrite the KM Galaxy with DJ's.
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Well, I have removed several of the stock ships from the QB menu but it's not possible (to my knowledge) to completely remove them. I made a script in /scripts/custom/ships called removedships.py with the following code:
import Foundation
import App
Foundation.ShipDef.Akira.menuGroup = ""
Foundation.ShipDef.Akira.playerMenuGroup = ""
Foundation.ShipDef.Ambassador.menuGroup = ""
Foundation.ShipDef.Ambassador.playerMenuGroup = ""
Foundation.ShipDef.Galaxy.menuGroup = ""
Foundation.ShipDef.Galaxy.playerMenuGroup = ""
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Mandalore's method is correct. I may have the file I made years ago that removed them all, but I think it has been deleted.