Bridge Commander Central

BC Forums => BC Modding => Topic started by: vonfrank on November 11, 2017, 05:47:15 PM

Title: Field of View Modification
Post by: vonfrank on November 11, 2017, 05:47:15 PM
Is there any way to change Bridge Commander's default Field of View? BC seems to have a very narrow FOV compared to other space sim games out there, and I feel it would be really nice to bump it up a bit so that the sense of perspective can be enhanced.

I've tried looking through most of the script files in the game but have yet to come across anything helpful. It might be hard-coded into the .exe but I'm hoping that it isn't.

Anyone have any input on this?
Title: Re: Field of View Modification
Post by: King Class Scout on November 11, 2017, 06:16:41 PM
I wouldn't be surprised if it is hardcoded in. this was made before widescreen became commonplace.  however, it may also be a function of the "camera ship" setup.  if Rifleman80 was still around, he'd have some insight into this, as he made special camera ships for his video work with BC.

I'm betting the viewing angle could be adjusted by the right script person.
Title: Re: Field of View Modification
Post by: eclipse74569 on November 11, 2017, 07:30:33 PM
I believe as far as bridges are concerned, normal 4:9 is hardcoded.  however there is a script called additional screen resolutions which i think is included with KM that allows wide screen resolutions for quickbattle
Title: Re: Field of View Modification
Post by: vonfrank on November 11, 2017, 08:33:19 PM
I wouldn't be surprised if it is hardcoded in. this was made before widescreen became commonplace.  however, it may also be a function of the "camera ship" setup.  if Rifleman80 was still around, he'd have some insight into this, as he made special camera ships for his video work with BC.

I'm betting the viewing angle could be adjusted by the right script person.
I believe as far as bridges are concerned, normal 4:9 is hardcoded.  however there is a script called additional screen resolutions which i think is included with KM that allows wide screen resolutions for quickbattle

Just to clarify, I'm not talking about widescreen resolutions (I already have that working perfectly), I'm talking about the Field of View of the camera. In other words, the total angle range of the 'lens' for the viewer.

For example, Star Trek Legacy, for all its flaws, had a great camera FOV capable of displaying a wider range than the 'flat' and narrow FOV of BC. The human eye has a FOV of approximately 180 degrees. Most shooters tend to use approximately 70 degrees where as Minecraft has a variable FOV adjuster. There are countless other examples.

https://en.wikipedia.org/wiki/Field_of_view_in_video_games
Title: Re: Field of View Modification
Post by: Bren on November 12, 2017, 03:22:58 PM
I know what you mean. Unfortunately, I've never been able to alter BC's FOV. The only way I've found of getting wider FOVs is by walking up close to especially wide viewscreens on TMP-era ships.