Bridge Commander Central

BC Forums => BC Modding => Topic started by: JimmyB76 on June 15, 2019, 10:51:37 PM

Title: KM MVAM Galaxy Saucer impulse engines texture request
Post by: JimmyB76 on June 15, 2019, 10:51:37 PM
heya!

i was wondering if anyone could help a noob with this...  i suck at ship models and textures and photoshop/gimp/etc etc

anyway, the saucer impulse engines for the stock km galaxy class ship are turned on when saucer is separated (obviously lol)

when the ship is a whole, they are turned off...
i kinda prefer the look of them being lit always "turned on" as the rear impulse engine is, just for visual appeal...

however, i cant figure out how to make them look always lit  for the actual galaxy class ship model itself...

halp?   :s :facepalm: :doh: :banghead: :hithead:
Title: Re: KM MVAM Galaxy Saucer impulse engines texture request
Post by: King Class Scout on June 16, 2019, 06:49:46 AM
that's easy enough.

with every MVAM ship, the model set comes in a three pack (four pack in the case of Prometheus); the whole ship, and the separated sections.  depending on how the modeler set up how the textures are laid out, it may be as simple as transplanting the "lit" impulse graphics for the saucer onto the whole-ship model.

this is actually the reverse of how it used to be.  I remember that more often a ship's textures would automatically HAVE all three impulse grates lit no matter what.  THEN people started to make their textures with them off, as common sense cropped up :P
Title: Re: KM MVAM Galaxy Saucer impulse engines texture request
Post by: baz1701 on June 20, 2019, 05:30:02 AM
Just need to add a lit engine and alpha to the texture.

PM if you want my help.