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BC Forums => BC General => Topic started by: FekLeyr Targ on July 21, 2007, 09:04:36 AM

Title: Kobayashi Maru has been just released
Post by: FekLeyr Targ on July 21, 2007, 09:04:36 AM
Hi friends,
Time to celebrate: Kobayashi Maru has been released.
You can find all download mirrors at http://www.bckobayashimaru.de/phpBB2/viewtopic.php?t=1460
Have fun
Title: Re: Kobayashi Maru has been just released
Post by: RhVaurek on July 21, 2007, 11:15:50 AM
damn it im 2 hrs behind! *hits the download button* damn 3 hrs til its complete.... oh well tonight I will rock! Excellent work to the whole Kobayashi Maru team, we love ya! (non gay way) :D
Title: Re: Kobayashi Maru has been just released
Post by: DJ Curtis on July 21, 2007, 12:00:48 PM
I'm Dl'ing right now.  I haven't had BC installed for 3 months, I've been waiting for this.
Title: Re: Kobayashi Maru has been just released
Post by: Cube on July 21, 2007, 12:08:34 PM
I'm Dl'ing right now.  I haven't had BC installed for 3 months, I've been waiting for this.

I only installed BC yesterday (and KM 1.0b). Didn't realise it was going to be released so soon.
Title: Re: Kobayashi Maru has been just released
Post by: RhVaurek on July 21, 2007, 01:02:29 PM
 I always have 2 installs minimum of BC on my comp muwhahahaha 25 mins left until I have 1.0... cant wait!
Title: Re: Kobayashi Maru has been just released
Post by: Voyager16 on July 21, 2007, 01:46:20 PM
Have lots of fun guys :D 
Title: Re: Kobayashi Maru has been just released
Post by: RhVaurek on July 21, 2007, 03:53:09 PM
 Got it. Played it. Loved it :D only gripe is those warp fx stars... ugh but other than that VERY nice indeed!
Title: Re: Kobayashi Maru has been just released
Post by: DJ Curtis on July 21, 2007, 03:56:40 PM
I'm at 75% over bittorrent, and I'll probably leave it to seed for the rest of the day.
Title: Re: Kobayashi Maru has been just released
Post by: Picard_1 on July 21, 2007, 09:56:54 PM
Ugh...this download is taking all day!!!
Title: Re: Kobayashi Maru has been just released
Post by: Mark on July 22, 2007, 04:55:11 AM
enough "ugh"s, it took over a year to develop; I think you can wait a couple of hours.
Title: Re: Kobayashi Maru has been just released
Post by: LJ on July 22, 2007, 06:27:58 AM
Got it. Played it. Loved it :D only gripe is those warp fx stars... ugh but other than that VERY nice indeed!

That would be my fault.  The proper ones are locked off by the engine and we needed (for some reason which I don't remember) new ones making from scratch.
Title: Re: Kobayashi Maru has been just released
Post by: moed on July 23, 2007, 06:24:23 PM
This is a bit of a sidenote to the release of KM 1.0 but now that it has been released, any word on the release of the stand-alone LC Intrepid?
Title: Re: Kobayashi Maru has been just released
Post by: RhVaurek on July 24, 2007, 05:03:45 AM
That would be my fault.  The proper ones are locked off by the engine and we needed (for some reason which I don't remember) new ones making from scratch.

 NP I will overwrite them to the .9.1's version, much more cannon looking and Im not that much bothered about stars following me, although it is a great touch :D
Title: Re: Kobayashi Maru has been just released
Post by: LJ on July 24, 2007, 07:51:56 AM
NP I will overwrite them to the .9.1's version, much more cannon looking and Im not that much bothered about stars following me, although it is a great touch :D

How do you plan to do it?  It's not as simple as swapping out a texture sadly.  If enough of you guys want I will attempt a patch.  I've learned quite a lot since they was written.
Title: Re: Kobayashi Maru has been just released
Post by: RhVaurek on July 24, 2007, 10:40:45 AM
 I was just going to grab the scripts from .9.1 lol ah well thats scuppered that. You dont have todo a patch its just irritateing me for screenshots :P
Title: Re: Kobayashi Maru has been just released
Post by: LJ on July 27, 2007, 11:23:03 AM
These any better?  :mrgreen:

Title: Re: Kobayashi Maru has been just released
Post by: Jb06 on July 27, 2007, 11:51:13 AM
LJ the look 10x better! any chance of in sending me a copy? thanks

~Jb06
Title: Re: Kobayashi Maru has been just released
Post by: CaptainGMAN on July 27, 2007, 12:12:05 PM
10xbeter.
Title: Re: Kobayashi Maru has been just released
Post by: LJ on July 27, 2007, 12:26:52 PM
JB06,  could you let me know if they are acceptable for gameplay please? :)  If they are i'll get something packaged up.
Title: Re: Kobayashi Maru has been just released
Post by: Jb06 on July 27, 2007, 02:57:10 PM
I tried numerous ships low poly & high and its marginally slower though i am using a 7 year old pc, so im guessing better pc's it will be fine.

good work LJ  :D
Title: Re: Kobayashi Maru has been just released
Post by: LJ on July 27, 2007, 06:14:50 PM
Thanks Jb06.  Here is the patch for other people to try out.  KM1.0 ONLY!!

This should not break any MP compatibility or anything like that since the changes are only asthetic.  However because a load more emitters are now being generated it is going to run slower(I cannot judge how much slower because i've recently attached 4 monitors to my computer and am running about 20 other apps at the same time as BC lol)

http://www.sendspace.com/file/401ez7 (http://www.sendspace.com/file/401ez7) (it goes in \scripts\Custom\QBautostart\Libs)

Good Luck!  Hope you like it!  Can we please have reports and suggestions on how to improve the patch.  Sadly I cannot find a way to widen the particle trails as they seem to be hardcoded into the engine. (understandably lol)

I would also like it to be noted that the first time I wrote this script it was pretty bad and rushed.  I have only made it worse by hacking up what I've already done and adding coefficients here and there.  Not good practice at all....

John
Title: Re: Kobayashi Maru has been just released
Post by: JimmyB76 on July 27, 2007, 07:32:02 PM
you rock :D

btw - you might wanna post this at the KM forums, cuz some other kids were asking about it :)
it seems ok, tho does cause a slight lag... 
Title: Re: Kobayashi Maru has been just released
Post by: Shinzon on July 28, 2007, 09:40:48 AM
going to try this out soon.
Title: Re: Kobayashi Maru has been just released
Post by: RhVaurek on July 29, 2007, 10:00:09 AM
 MUCH better thanks alot LJ :D
Title: Re: Kobayashi Maru has been just released
Post by: Billz on July 29, 2007, 11:57:27 AM
I go to america for a week and miss the release of 1.0?!? My timing sucks! (So does my gambling luck but thats besides the point LOL)

Downloading now. Weird. Im using a 10mb braodband connection and it is still going to take 3+ hours. Dang it!
Title: Re: Kobayashi Maru has been just released
Post by: RhVaurek on July 29, 2007, 12:56:00 PM
 Your in for a real treat too :D Dont forget the hotfix posted above ^
Title: Re: Kobayashi Maru has been just released
Post by: Blackrook32 on July 29, 2007, 08:40:30 PM
This is a very nice fix indeed :D Thanks LJ!!
Title: Re: Kobayashi Maru has been just released
Post by: Mark on February 05, 2008, 10:38:42 AM
Uber bump... but could you post this again LJ?
Title: Re: Kobayashi Maru has been just released
Post by: tiqhud on February 05, 2008, 03:08:40 PM
I just recently installed KM1.  and I reconfigured the ships up, down, left, right, over to the number pad.
well it seems without the Thrusters Mutator on, (I'm going at impulse 9, but when I try to turn or go up or down , my impulse gos down to 3, but when I reactivate the 'thruster mutator , that does not happen, go figure.
Title: Re: Kobayashi Maru has been just released
Post by: Mark on February 06, 2008, 06:08:48 PM
repost of ljs file: