Bridge Commander Central

BC Forums => BC Modding => Topic started by: Bones on October 03, 2007, 08:43:44 AM

Title: TWOK Enterprise
Post by: Bones on October 03, 2007, 08:43:44 AM
I was just looking on BCFiles and while looking on Azati prime NX enterprise, LCs Ent-C with battle damage and WCs newest Year oh hell Voyager I came up with an idea...
I found outdated ST2/3/6 enterprise retextures but all of them are p81 models and ST2/3 are mirror damaged on sec hull, torp bay and nacelles and damages are also placed in wrong positions...
So I decided to make new retexture and I found that WZs refit connie will be the best for this, only need permission from WZ.

Both sides of torpedo bay no longer use one texture, also nacelles and torpedo tubes textures are now splited to sides so different damage can be applied to port and star tube/bay/nacelle

!!! I know such ships are mostly pointless in battle cuz they will fail after few shots so consider this ship for pics/fun only !!!

Now here are some pics:
Title: Re: TWOK Enterprise
Post by: WileyCoyote on October 03, 2007, 12:11:19 PM
I was thinking about working on the same thing. :) Good job!  Any chance of a good ST:3 enterprise- using the same model?
Title: Re: TWOK Enterprise
Post by: Bones on October 03, 2007, 12:53:34 PM
oh I forgot to mention that I'm planning to make ST2,3 and 6 damaged Enterprises just to fill gaps + there will be aslo damaged (only with blasts) NEM enterprise.

Title: Re: TWOK Enterprise
Post by: Glenn on October 03, 2007, 04:07:16 PM
Nice start, work on the damaged sections looks accurate. Good job!!   :mrgreen:
Title: Re: TWOK Enterprise
Post by: Billz on October 03, 2007, 06:05:57 PM
Personally, I would have gone with the Khaliban Connie model like in your TMP refit pack but the textures on this great. Keep up the great work.
Title: Re: TWOK Enterprise
Post by: sargon01 on October 04, 2007, 03:05:49 AM
Yes!! :)
Title: Re: TWOK Enterprise
Post by: Bones on October 04, 2007, 10:30:40 AM
There is reason why I use WZ connie instead of Khaliban, firstly WZ has better textures allignment especially at secondary hull and secondly this is next ship to have fun with and to remake most of textures  :D so I rather like to stay at this one with WZs connie
Title: Re: TWOK Enterprise
Post by: intrepid90 on October 04, 2007, 12:49:14 PM
never really saw the older movies, but it looks fantastic
Title: Re: TWOK Enterprise
Post by: Nighthawk on October 04, 2007, 02:07:24 PM
why don't you try the damaging tool from the SDK?
that way you don't make another model and you can release a hardpoint or a new ship file
Title: Re: TWOK Enterprise
Post by: Bones on October 04, 2007, 02:33:23 PM
I would but the point is that I had to modify model to achieve this effect cuz both sides of torp bay and nacelles used one texture, now they use independant maps for each part so I think best way will be releasing whole mod with model and textures which also will be replaced with newer
Title: Re: TWOK Enterprise
Post by: Nighthawk on October 04, 2007, 02:52:17 PM
I would but the point is that I had to modify model to achieve this effect cuz both sides of torp bay and nacelles used one texture, now they use independant maps for each part so I think best way will be releasing whole mod with model and textures which also will be replaced with newer
actually I meant you can use, say, WZ connie, full, shiny as it came out from WZ, and add the damage you want with the SDK. even in a single side, and even with broken gaps in the hull. it will add polycount tho, but that depends on how rough the damage is.
so the mod will turn into WZ's connie + custom HP + custom ship file + some lines in the code to add that damage (which you export from the SDK)
you don't even need the model. you can put it as requeriment and call it from the ship file.
Title: Re: TWOK Enterprise
Post by: Bones on October 09, 2007, 10:48:27 AM
Ok I decided to make this ship textures refit which means textures from my connie pack are now applied to WZ crefit connie.
here are some pics of ST3 version, notice that some textures (small details) are not yet changed/finished (i.e. thrusters, ventral saucer damage)
any opinions ???
Title: Re: TWOK Enterprise
Post by: Adm_willie on October 09, 2007, 11:03:33 AM
cool   looks fine to me :)
Title: Re: TWOK Enterprise
Post by: FekLeyr Targ on October 09, 2007, 11:22:18 AM
most of the damage has been repaired.
Look good. Keep the good work. [thumpsup]
Title: Re: TWOK Enterprise
Post by: WileyCoyote on October 09, 2007, 06:16:08 PM
I think you should leave the maneuvering thruster(triangles) alone.  The originals were fine.  I agree that the hull itself should be retextured.  Good work, I look forward to what's next.  Can I do a "seconds before destruct" melting saucer retexture?  I don't think anyone has done that before.  Plus as you said it is for fun. :)
Title: Re: TWOK Enterprise
Post by: Bones on October 10, 2007, 08:32:42 AM
sounds good to me but wait until i send you retextured ship  :)
Title: Re: TWOK Enterprise
Post by: WileyCoyote on October 19, 2007, 12:32:14 PM
Any updates? (I don't want to bother you) :)
Title: Re: TWOK Enterprise
Post by: Picard_1 on November 07, 2007, 09:54:08 PM
Most of the battle damage looks likes its straight from the movies, but as I recall the
diameter of the damage underneath the primary hull(saucer) was much smaller. It also tends to look like a black blob of paint rather than damage. Could this have something to do with the angle underneath the saucer?

I also think it would be great if you could create the blown up Enterprise from ST III. Kind of like the damaged USS Constellation
Title: Re: TWOK Enterprise
Post by: FekLeyr Targ on November 08, 2007, 10:14:44 AM
But there's still a thing that confuses me: How did you get the WZ Connie? I never found it n BCfiles?
Title: Re: TWOK Enterprise
Post by: sargon01 on November 16, 2007, 11:41:28 PM
Most of the battle damage looks likes its straight from the movies, but as I recall the
diameter of the damage underneath the primary hull(saucer) was much smaller. It also tends to look like a black blob of paint rather than damage. Could this have something to do with the angle underneath the saucer?

I also think it would be great if you could create the blown up Enterprise from ST III. Kind of like the damaged USS Constellation

Here's the shot for the photon torpedo hit...

(http://www.st-bilder.de/datein/bilder/Modelle/Constitution/V2/gallery/B_MODELL_CON_271.jpg)

(http://www.st-bilder.de/datein/bilder/Modelle/Constitution/V2/gallery/B_MODELL_CON_274.jpg)
Title: Re: TWOK Enterprise
Post by: Oogablooga on November 16, 2007, 11:55:29 PM
There was only one side of the Enterprise that got hit during then... and that was the torpedo, and the phasers of the reliant  :) otherwise no other damage was taken *just wanted to say*  :) great job!
Title: Re: TWOK Enterprise
Post by: Bones on November 27, 2007, 07:31:00 AM
Hi everyone Doc is back !!!
So first of all I've almost finished damage textures on ST3 Enterprise, only have to make platings and overall hull more dirty/rusty especially saucer and sec hull...
should I put some replacement pannels on holes in saucer section or leave them as they were in TWOK ?
btw. ST 2 Ent is finished  :)

But there's still a thing that confuses me: How did you get the WZ Connie? I never found it n BCfiles?

Yes it is, check out Refit Constitution Pack made by WZ it's on BCFiles  :lol:

I also think it would be great if you could create the blown up Enterprise from ST III. Kind of like the damaged USS Constellation

Will try to do this but no promise here, cuz I still $uck in models

btw. nice new smiley we've got here  :spartasanta: hehe :lol: couldn't resist :P
Title: Re: TWOK Enterprise
Post by: FekLeyr Targ on November 27, 2007, 10:27:05 AM
You mean that one?
http://bridgecommander.filefront.com/file/Refit_Constitution_Pack;43927

Now that you've finished the ST2 Enterprise I'm looking more forward to it.
Title: Re: TWOK Enterprise
Post by: Bones on November 27, 2007, 11:21:02 AM
Yup that one
Title: Re: TWOK Enterprise
Post by: DJ Curtis on November 27, 2007, 07:49:04 PM
After seeing that last studio model shot, I gotta say... Damn that ship is beautiful!
Title: Re: TWOK Enterprise
Post by: CptBenSisko on November 27, 2007, 08:50:21 PM
hey DJ..why not tackle that beauty next? LOL...that would be the icing on the cake...You would have two of my favorite Enterprise's knocked out in one shot...get modder of the month like two or three more times...lol
Title: Re: TWOK Enterprise
Post by: DJ Curtis on November 27, 2007, 11:29:42 PM
I actually did build a cgi connie once.  It wasn't bad.  That was about three years ago i think.
Title: Re: TWOK Enterprise
Post by: Bones on November 28, 2007, 09:22:11 AM
 :shock: Then what are u waitin' for, update model if needed, finish up textures I could help with texs and HPs if you need any.
Title: Re: TWOK Enterprise
Post by: Vortex on November 28, 2007, 12:07:12 PM
Lol, this looks awesome. Is there going to be a battle damaged version of the Ent-A from Undiscoverd Country as well?

And I agree, although my PC can't run the new mods smoothly anymore (Damn you high poly rich people :P ) seeing a connie from DJ woud raock, even if textures don't show up in game any more :(
Title: Re: TWOK Enterprise
Post by: Bones on November 29, 2007, 09:49:10 AM
I'll need some really good reference pics then yeah I think ENT-A will be included
Title: Re: TWOK Enterprise
Post by: FekLeyr Targ on November 30, 2007, 08:20:46 AM
Are these pics the ones you want?
http://movies.trekcore.com/gallery/thumbnails.php?album=97
Title: Re: TWOK Enterprise
Post by: FekLeyr Targ on July 10, 2008, 05:09:10 PM
I know that this thread is almost a year old and I'm not asking for any updates. I only want to help by contributing something for this mod: Torpedo sounds which I've just captured using Audacity (and capturing sounds is fun), because I think they fit well with this great shi pack. That's all.
Do you like them?
Have fun with them.