Bridge Commander Central
BC Forums => BC Modding => Topic started by: lint on December 22, 2007, 09:44:08 PM
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Well, i guess ill start this thread (again) ;)
The B'rel is all done except the MVAM.
So ill post some screenies of her both models, wings up and down,
depending on how long it will take to sort out MVAM i might do some more modelling before release.
Oh, and this has visible damage,
I wanted to keep the detail on the low poly side, cough32kcough.
But thats low for me, :lol:
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Is there going to be more 'something' in the textures? Its kind of a dull green thing you have going there.
Who is doing the hardpointing? To be perfectly honest, it doesnt seem that hardpointing is your strongest skill. The models look great though.
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yeah, i might do something else with the textures around the mail hull,
yeah, im pretty bad at hardpointing, but the people that have tested it so far actually like the hp's which is a first for me, haha
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Why not use F-tech for the wings? It'll be more dramatic and cool
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Why not use F-tech for the wings? It'll be more dramatic and cool
That's what I suggested too... but Lint thinks MVAM would be "easier".
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ooo pretty, the b'rel is 1 of my fav kling ships and u have done it justice, :D
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FINE!, ill experiment with ftech!,
ill submit to peer pressure,
Now excuse me, i have to go pull the model apart, :lol:
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Errr....I need a job soon, Hardpointing is one of my skills....I'm starting to get sick of sitting here doing nothing to my BC install..
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haha, send me your BoP hardpoint then!.
I told you to on msn but you never did!, you goose
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k, you proved physical damage, though I think your Polycount is exaggerated, sry but I think it's wasting polys
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been doing some more work on my B'rel, was'nt happy with a few things, here are some recent pics i just took,
i got the count down to about 20k, ill try to shave some more off later on
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been doing some more work on my B'rel, was'nt happy with a few things, here are some recent pics i just took,
i got the count down to about 20k, ill try to shave some more off later on
See, now that count is alot more reasonable. Yes, i'm sure BC can handle higher poly like at 50-60k each. But you won't get many people able to run the game with those ships if you do. And your B'rel looks really good at that polygon level you have now. If you can shave off a little more, all the better but ~20k is acceptable.
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Still alot of detail missing from the textures though.
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Still alot of detail missing from the textures though.
Yeah if you could add a lot more details to the texturing and at the same time lowering the polycount of the mesh, I think you have a winner.
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Looking good there lint. Keep it up :D
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Still alot of detail missing from the textures though.
I agree with Mr talking turd on this one ;) :arms:
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I agree with Mr talking turd on this one ;) :arms:
:?: :?: :?:
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i think he was referring to Billz picture, dark :lol:
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Its a very nice mesh, would love to see the wireframe, and i look forward to seeing ur take on the textures :D
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Lol the textures are the ones on the model now in the latest pics.
~Jb06
JLS
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I agree with Mr talking turd on this one ;) :arms:
:?: :?: :?:
I didn't know you answered to "talking turd" :mrgreen:
Anyways, Lint, post a rear view too, I think you need more orange or yellow on the engine, the one pic you have that shows it decently seems too...pink
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I just simply didnt understand what you meant with the "Talking Turd" bit :P
Been a while since I watched South Park and didn't get the reference at first.
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Ahh my bad :shock:
i thought it looked so clean, that u had not started yet... nice job 8)
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The engine doesn't look right, and...well, the textures don't look very Klingon-y...much less like a Bird of Prey.
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The black sections need to be matte silver.
It's getting more detail, but still needs a lot more. Nice model, though.
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the B'rel is off getting textured by Dr McCoy, so she is in good hands :)
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wow, been awhile since i have done anything with this baby,
The last few days i have pretty much rebuilt her, the changes are,
-New main hull, top and bottom
-Added the partition between the top and bottom hull
-New Neck
-New Bridge module
-New Impulse Engine and the surrounding area
-New Engine Blocks/Radiator things
-New Disruptor Canons.
I still have a few things to do on her and ill keep you guys up to date!,
Im using my Generations Bird of Prey Model and studio model pics to get it as close as i can to the real thing.
Here are some pics!
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She's gorgeous. >:] Prime condition to beat up with the Enterprise...
-Aeries.
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[Beams aboard and captures the last klingon onboard and the bop]
Good work, Lint.
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Very nice indeed!!
She looks awesome..... even without the textures lol. :D
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:shock: Wow, she looks amazing, but how many polys is(are?) she?
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That's looking very nice Lint keep up the excellent work, afterall we need a good looking B'rel in BC.
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This will be the best BOP in STBC.
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I'm still thinking it's too much. The detail on the wings really could be done with textures and save a few thousand polygons.
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Thanks guys,
The final poly count is around 23k, I would love to model more detail but i want to keep it reasonably low,
I have tested her in game and i had about 12 going at a time before i had any lag trouble, But my system is kind of old,
If people are THAT worried about the wings i can just release a version with textured on panels.
The Model is all done with now, This model will also be used for the K'vort (after some adjustments of course),
JB has agreed to give me a crash course on implementing Ftech for the wings so that will be pretty neat,
Ill keep posting updates for the Textures and the alterations to the model for the K'vort,
Oh, and the final model adjustments i made were a new torpedo launcher and some beveling for the large panels on the main hull.
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Hmmm....something about the shape seems off...seems like the ol' bird's had a few too many feddies for dinner...and remember, the wings don't fully connect to the main body.
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The detail is nice, though I think the shape of the bottom isn't quite right.
(http://users.bigpond.net.au/dax/bop-promo.jpg)
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yes i agree looks a little too chubby on the sides
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yes i agree looks a little too chubby on the sides
Think it's the bottom of the BoP that DJ was referring to tbh... looks a bit thin there.
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ok, thanks guys,
Ill make the appropriate adjustments and post some pics soon!
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The B'Rel for BC was in need of a revamp. Once you get the textures fined tuned
it'll be an ace model. Keep up the good work!
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wow, where do i begin,
Its been awhile since i have updated this thread but i can promise you all its not due to lazyness, Its quite the opposite actually!
I think you all know my track record with textures (if you can call them that :lol:) so i have put all my effort and ability into the B'rel and K'vort, Not just because they are my fav klingon ships (possibly fav ships altogether), i think the over all design is something unique,
So i am putting the most effort into these ships than any other ship i have ever done, no rush jobs this time,
Usually i would have finished the ship by now if i was doing my usual thing but im sticking to the tedious detailed texture way :D, Anyway!, lets get to the ship!,
I have decided to complete the k'vort first, primarily because it will take me awhile longer to do the B'rel because of the ftech and plus i want to release the B'rel with a couple different HP's, Which im planning to be a ST:6 Bird of Prey, A "Way of the Warrior" Bird of Prey, which was shown firing an aft torpedo, A typical TNG B'rel, and i want todo a ST:3 BoP, with weaker Hp's and i might even chuck a "H.M.S Bounty" on her in bright red paint ;).
So here is what i have so far for the k'vort,
The textures are about 40-50% done, she is actually a fair bit darker in game, the speculars in max lighten her up abit.
And there is also a couple minor model adjustments i want to fix before release,
Anyway, Here she is..
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Looks cool.
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As I said once already on MSN... this is stunning work, Lint. You are no longer allowed to diss your own work. :) this K'vort is most certainly on my favorites list now.
~Aeries.
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Very, very nice! :D
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indeed it is. I think we can say u are now one of the top klingon ship builders in BCC. Have a Dawg cookie
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Looks awesome! :D
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Great work!
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indeed it is. I think we can say u are now one of the top klingon ship builders in BCC. Have a Dawg cookie
Cough Cough
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indeed it is. I think we can say u are now one of the top klingon ship builders in BCC. Have a Dawg cookie
Cough Cough
i said ONE of the top klingon ship builders i didnt forget u and your canon fleet though we havent seen them with textures yet so...
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Alright,
Im happy to report the texturing and mapping is more or less complete,
All thats left is adding the Insignia.
With any luck the K'vort "MIGHT" be released later on today. (But i would'nt hold my breath)
The Next stage will be Implementing Ftech for the wings, I have decided that the wings will be raised in green/yellow alert or when entering/traveling in warp and will be Lowered when coming out of warp (If your in Red alert),
That will be done today as some point, (when limey gets home from celebrating St Patricks day),
I have also decided to give the impulse engine animated textures,
I want to replicate the BOP's impulse engine from ST: 3 and 4, which showed it having a soft random flicker and flare in certain spots, its difficult to explain, but if you have seen either of those movies and payed attention you will know what i mean :lol:.
Here are some pics of both the Models, In the "Cruise" Mode and "Battle" configuration.
Enjoy!.
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very nice well done
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delicious, high quality work, as we are used to ;)
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excellent texturing job
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Thanks guys,
I CAN actually texture when i dont rush it, hehe
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That's a pretty vicious looking bird, but question. What's the difference between the B'rel and the K'vort?
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I can answer this. Spoke to lint myself regarding the same thing.
K'vort: bigger, stronger, meaner, FIXED wings.
B'rel: smaller, weaker, older, moving wings.
That's pretty much the difference as I understand it.
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Ahhh, thanks Aeries. I think I'd prefer the B'rel myself....good thing that when I finally get around to downloading KM it has Ftech so I can enjoy the moving wings.
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ok guys!.
implementing Ftech has been a nightmare...but its done!
all i need todo now is HP it, so im putting out the call for a few beta testers with km 1.0 installed to test her out for me!
Leave a message and ill be in contact soon :D
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awesome!
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Are the insignias in place?
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indeed they are!
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I guess it's a little bit late to apply as a beta tester, right?
Well if you still need somone I would be glad to be able helping you.... :)
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No, its not actually,
It has'nt started yet due to a Disruptor HP issue, im hoping ill have that sorted in a couple hours..
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No, its not actually,
Then count me in for beta testing :D
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Wow, in this case I would like to formally apply as a beta tester? :D
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I wouldnt mind trying her out for you i have been wanting to for so long :P
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It has'nt started yet due to a Disruptor HP issue, im hoping ill have that sorted in a couple hours..
What's this?! You're building the HP from scratch or are you using somebody elses? (such as mine?)
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Cookie for your B'rel & K'vorts. Best wishes. ^_^
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Very cool, looking forward to play with these toys :)
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Before we talked on msn recently, have you received my beta sign up? (I had aplied before you went online)
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yep, ill contact all you guys when the beta is ready
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Cool, sounds good. I can't wait to re-enact the battle between the bird-of-prey and the Enterprise.
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The Klingon High Counsel will be proud. Beautiful ships...definitely movie worthy!
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Nice work.
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Lint.. your work is really outstanding and I esp. love your Vor'cha despite it's lil bugs.. any chance that there'll be an update of it (and the negh'var) soon (after the bop
)?? *^^*
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there sure is,
Im currently working on v2 of the Vorcha and Neghva pack with new detailed textures, HP's and a fixed damage bug
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Note: I know, that this topic is old but I have to do something in it. No, no, I'm not asking for updates. Why should I. ;)
Lint, I'd like to contribute something for the next version of your Bird of Prey: Torpedo sounds from STIII and VI.
I know that the VI one isn't so good, but it's the best I was able to do.
Anyways, have fun with them. I think they fit well.
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First off Thanks for the excellent work your putting out. I have replaced my Vorcha/BOP and KVort with your mods.... :D I did modify the engine textures on the BOP and Kvort though.
This may seem like a strange question but what I wanted to know is if their will be a size differential between the BOP|Brel and the KVort and what will distinguish the ships from one another :?: I really haven't found anything definitive on this but I was under the impression that most vessels that were being referred to as BOP were smaller than the KVort. Even though the KVort is considered a BOP.
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yeah, kvort is meant to be larger, but due to a scaling mistake on my part i forgot to rescale the B'rel
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Looks beautiful lint, mate. (As Usual :roll: ) Also, you need to sleep more, lol. But seriously, great lookin' rig.