Bridge Commander Central
BC Forums => BC General => Topic started by: Picard_1 on February 10, 2008, 05:43:23 PM
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It's no surprise when one can say that the level of modeling for BC has leaped beyond what
other software companies struggle to accomplish.
Just look at Perpetual Entertainment's Star Trek Online. The project group went bust, and broke
up scattering program code and resources to another company. Even at its best, promotional
photos revealed object detail only second best to individual mods for Bridge Commander.
Nanofx GE, Excalibur, DJ Curtis's Galaxy Class are prime examples of detail and rendering that are
composed merely by individuals and not a software company scheming to get rich quick off of
Star Trek.
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It's no surprise when one can say that the level of modeling for BC has leaped beyond what
other software companies struggle to accomplish.
Just look at Perpetual Entertainment's Star Trek Online. The project group went bust, and broke
up scattering program code and resources to another company. Even at its best, promotional
photos revealed object detail only second best to individual mods for Bridge Commander.
Nanofx GE, Excalibur, DJ Curtis's Galaxy Class are prime examples of detail and rendering that are
composed merely by individuals and not a software company scheming to get rich quick off of
Star Trek.
QFT!
Cookie for you.
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To be honest, none of those are for BC :P.
The tradeoff here is time. You pay guys money, they work fast. But our guys don't get paid and have to work for a living. DJ's ship? Could have been pulled off in 2-3 weeks if you'd paid someone to do it full time.
And that's our tradeoff.
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To be honest, none of those are for BC :P.
The tradeoff here is time. You pay guys money, they work fast. But our guys don't get paid and have to work for a living. DJ's ship? Could have been pulled off in 2-3 weeks if you'd paid someone to do it full time.
And that's our tradeoff.
And yet... Mad Doc software were paid developers and what did they turn out in their game? Bunch of remapped P81 ships which the BC community has had access to for years.
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That's also why Mad Doc is considered to be dead by the gaming industry and Bethseda cancelled all contracts in infinitum with them. Plus, P81 works for them :P.
Also, when you don't worry about money, you can build minimum requirements up a bit. Game developers have to make money, so they have to dumb down production a bit.
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Nanofx GE, Excalibur, DJ Curtis's Galaxy Class are prime examples of detail and rendering that are
composed merely by individuals and not a software company scheming to get rich quick off of
Star Trek.
It just goes to show that if you want something done properly you have to do it yourself!! :D
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Nanofx GE, Excalibur, DJ Curtis's Galaxy Class are prime examples of detail and rendering that are
composed merely by individuals and not a software company scheming to get rich quick off of
Star Trek.
It just goes to show that if you want something done properly you have to do it yourself!! :D
Or kill Baldrick before you start(random Blackadder reference)
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The tradeoff here is time. You pay guys money, they work fast.
They get paid salary; if the game's a hit or miss, they still get paid.
Time isn't an issue for them, they know the money is coming. Sure they have
a deadline, but they know eager Trek fans will pay the big buck for their hyped
up Trek game.
I'd rather wait 2-3 years for a good game then a game that has had 2 dozen
ships pumped out in 2-3 weeks but terrible game play.
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Imagine if the Excal team worked on the next commercial ST game? They have a passion and skill for it and imagine if they were getting paid full time. The quality of the ships would be outstanding.
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I offer a toast. For the community which has gone so far and is going to get further: The Star Trek Bridge Commander Modding Community.
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Imagine if the Excal team worked on the next commercial ST game? They have a passion and skill for it and imagine if they were getting paid full time. The quality of the ships would be outstanding.
Their financier would want results, and would put time restrictions on them. Tradeoff again. For better results, we will have to wait, and they will have to do it for free.
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They get paid salary; if the game's a hit or miss, they still get paid.
Time isn't an issue for them, they know the money is coming. Sure they have
a deadline, but they know eager Trek fans will pay the big buck for their hyped
up Trek game.
I'd rather wait 2-3 years for a good game then a game that has had 2 dozen
ships pumped out in 2-3 weeks but terrible game play.
Hit the nail on the head with this one.
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Haha, I'm apparently the only Legacy player here :P.
It's not bad when you tweak it.
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I played it but I gave up when my HDD died. Can you reccomend any good packs for the single played mode?
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Haha, I'm apparently the only Legacy player here :P.
It's not bad when you tweak it.
You're not alone here mate :D I'm playing legacy with trek battles mod and have to say that steering those ships in legacy $ucks so much that I just hate flying ships there also disruptors seems to be powerless, torpedos have infinite seek factor and overall it is buggy game but sometimes funny to play tho I still like BC alot more :D
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Man, Legacy would have been a great game if you could just steer the ship and fire phasers!
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It's no surprise when one can say that the level of modeling for BC has leaped beyond what
other software companies struggle to accomplish.
Just look at Perpetual Entertainment's Star Trek Online. The project group went bust, and broke
up scattering program code and resources to another company. Even at its best, promotional
photos revealed object detail only second best to individual mods for Bridge Commander.
Nanofx GE, Excalibur, DJ Curtis's Galaxy Class are prime examples of detail and rendering that are
composed merely by individuals and not a software company scheming to get rich quick off of
Star Trek.
The passion for trek moulded with pure art and talent is what inspired me to actually start modelling my first project. I found BC Files via a suggestion of a friend, and downloaded some mods over the years, and eventually began to wonder who made these fantastic pieces of art and why. Which, after some lengthly consideraion, lead me here, and learning a lot about the community. Very shortly after, I started my first project, the Mithra, and here I am. It actually amazes me how diverse this community is, and how much raw talent is present here. So, cheers dude. Cookie.
-Aeries.
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Lol I found out BC in an old car boot sale. I bought a load of old 'Official Windows XP' Cd's for ?1 and it was one of the demo's on one of the disks. Well I was hooked. Then I went to buy the game and was horrified by the price lol. ?30 for a 5 year old game. I was gonna buy Legacy but I read reviews that suggested BC was better. There was a lot of doubt in my mind because of the very poor gfx but i'm glad I bought it. Anyways you can pick up brand new copies of Legacy for ?6 on ebay these days. And BC? thats going at ?40 now :D After I bought the game I was looking for some mods for it and, well, i stumbled upon BC Files. Well you can imagine how I felt :D
jb76 edit - edited out the several dozen emoticons...
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Imagine if the Excal team worked on the next commercial ST game? They have a passion and skill for it and imagine if they were getting paid full time. The quality of the ships would be outstanding.
Their financier would want results, and would put time restrictions on them.
Their financier would also want the game to run on as many PCs as possible, hence the generally low level of details of stock ships in pretty much all the Trek games - the more PCs can run the game, the more people who might buy it.
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of course,you need to rememeber this-
Gameplay > Graphics
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Imagine if the Excal team worked on the next commercial ST game? They have a passion and skill for it and imagine if they were getting paid full time. The quality of the ships would be outstanding.
Their financier would want results, and would put time restrictions on them.
Their financier would also want the game to run on as many PCs as possible, hence the generally low level of details of stock ships in pretty much all the Trek games - the more PCs can run the game, the more people who might buy it.
dont think so that it has to do with the requirements. look at all the games out there...
many of them require HG Computers and they are successful though
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Their financier would also want the game to run on as many PCs as possible, hence the generally low level of details of stock ships in pretty much all the Trek games - the more PCs can run the game, the more people who might buy it.
dont think so that it has to do with the requirements. look at all the games out there...
many of them require HG Computers and they are successful though
It's generally acknowledged that the PC games market is struggling at the moment because so many cheap PCs are being sold which just do not have the power to run modern games. UT3 and Crysis have both suffered "disappointing" sales because they don't scale well to older hardware, or to lower-end hardware (ie laptops). People have tried the demo, seen that it either runs like a slideshow or not at all, and decided not to bother.
Compare this to the most successful PC game around at the moment, WoW, which runs on some really clunky hardware but is still topping the sales charts above these shiny new games and has been for several years now!
At the end of the day, if you're looking to really make some money from the PC gaming market (and that's what the investors are intending, after all!) you need to get your minimum requirements as low as possible, and that's why we're seeing a proliferation of "casual" games which will run on pretty much anything.
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I think it's also note-worthy to mention that a lot of the low-end games have had some of the best game play around, whilst a lot of newer games lack story line, or simply poor game play. Graphics is secondary, all things considered... you can have an amazing game graphics-wise, and the play quality teh suckage, or you can have poorer graphics with wonderful game play (FFVII, for example). Halo is one of the only examples I can think of that had a balance of both, for it's time. Hence, all the hype about that series... though I could be mistaken. The game is, after all, Microsoft's model for the Xbox series of platforms... and naturally would have a heck of a lot more publicity.
All of this is debatable, I suppose. I was/am a halo fan, while others aren't. All depends on your taste, I suppose.
This has been another note from the peanut gallery.
-Aeries.
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Hmm, I think it'll all even out.
Graphics cards are too expensive (for the high end cards at least) for a lot of people to be able to afford.
Once prices start to come down (sometime this year with new chipset realeases etc), the high end games market will pick up, as more people can afford the hardware to run them.
People will demand better quality games for their cards, and up the ante.
THe games quality will then outpace the performance of the 'reasonably priced video card' and the whole cycle starts again.
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Quite the cycle, isn't it?
I know where I work, a lot of motherboards with on-board VGA/DVI support have rather impressive chipsets, and can run most games rather well, provided the systems have a decent compliment of ram, and enough of that ram is allocated. Granted, it's not as good as having an actual graphics card, but with the right set up, it can make a nice suppliment. :)
Oh, and higher-end CPUs are a must, but that's just obvious.
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you don't need fancy ships to havea good game. BC got it right atleast in part. Controls were simple (maybe a tad too muhc so) and missions were hard to customised but the actual conversion process and hardpointing isn'yt terribly difficult. If a game could capture that, plus make modding right off the presses alot easier (in some ways like armada) where you don't need fancy programs like BCMP to crop up just to make ship instalation idiot proof, and the game itself is decent, then the ships can suck like there's no tomarrow becausre it will build a huge modder base and the modders will toss all the ships. But that would make too much sense nad basicly require the game companies to almost openly admit that the players can make the game better than they can.
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Imagine if the Excal team worked on the next commercial ST game? They have a passion and skill for it and imagine if they were getting paid full time. The quality of the ships would be outstanding.
Their financier would want results, and would put time restrictions on them.
Their financier would also want the game to run on as many PCs as possible, hence the generally low level of details of stock ships in pretty much all the Trek games - the more PCs can run the game, the more people who might buy it.
tell that to the guys who made crysis ;)
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Imagine if the Excal team worked on the next commercial ST game? They have a passion and skill for it and imagine if they were getting paid full time. The quality of the ships would be outstanding.
Their financier would want results, and would put time restrictions on them.
Their financier would also want the game to run on as many PCs as possible, hence the generally low level of details of stock ships in pretty much all the Trek games - the more PCs can run the game, the more people who might buy it.
tell that to the guys who made crysis ;)
Ooo, imagine a ST game made by Crytek
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It's marketed as future proof.
Meaning that maybe you can't run it now, but did you see our collection of computers that can run it, and no, it's only an optical illusion that they seem to be rather overpriced if you compare them to other systems, and no, they can't run crysis, and no, they do not contain the same, ours contain some pixie dust.
:P