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BC Forums => BC Modding => Topic started by: Shadowknight1 on March 15, 2008, 10:45:12 PM

Title: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A UPDATED!
Post by: Shadowknight1 on March 15, 2008, 10:45:12 PM
Okay, this is my first ever attempt at any kind of modding, and already I'm ready to pull hairs out of my head.  What I'm doing is attempting to adjust the glows of Khaliban's 1701-A to more accurately match the movie.  Problem one with that is the only way I can do so is with a program called GIMP.  The unfortunate part is that if I, say, wanted to darken the torpedo launcher completly, I can't.  I can only adjust the alpha channels, or the glows.  Which is fine, because those are the primary things needing adjusting.  I decided to start with the deflector dish.  It needed to be blue, so now it is!  Next up is the spotlights on the dorsal saucer, which is a right big pain in the butt...especially if one forgets to back up said file before adjusting it.  So, no pics of the saucer just yet, but I'm not giving up hope!  If only I knew how to widen the spotlight...
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Starforce2 on March 15, 2008, 11:48:42 PM
simply getting rid of the red dots for the torp launchers should be doable in some kind of free image editing program. You will probably need to convert the tga to bmp first, irfan is a free image converter that will do that. However you'll loose your alpha layer when you do, so you'll need a program that lets you use channels or simply send the finished bmp to any one of a number of people like myself who can copy and paste a lightmap into the alpha layer and save.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 16, 2008, 12:09:14 AM
Well, my main problem right now is trying to adjust the saucer lights to look right, but...well, I don't have the steadiest hands when it comes to erasing things using this computer.

EDIT: Also everyone, let me know if I got the right shade of blue for the dish.  I'm a bit colorblind, so it's hard for me to judge.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Bones on March 16, 2008, 04:11:12 AM
Well if you mean constructive criticism then no the deflector has all wrong shade of blue, it should be more sky blue, the best way to achieve desired effect is to simply pick the color from any screencap from any movie ;) also If you wan't to stay with khaliban's original textures then I suggest you to get rid of those dark lines on panneling (especially on secondary hull and pylons)
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 17, 2008, 12:57:09 AM
Hmm, well I'll take a look at IV, V, and VI again.  As for the lines, I'm not gonna try messng with them as I can only alter the alpha channels.  As I said, I'm mainly altering the deflector and lighting to more match the movies.  Speaking of, I think I have passable spotlights on the saucer, as well as blacked out torpedo tubes.  Now, I don't know about the re-color I did on the nacelle glows, it looks okay on my end, but it might be a bit dark...comments please!
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Aeries on March 17, 2008, 01:02:27 AM
yeah, looks a tiny bit dark on the nacelles and maybe even the deflector... lighten them up a little and I think you'll have yourself a good set of textures. :)
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 17, 2008, 09:47:52 PM
Okay, tidied up the spotlights a little, lightened the deflector and nacelles, I also made the ceiling in the aboretum a little bluer.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Aeries on March 17, 2008, 10:02:33 PM
I think these glows and colors look very nice, almost majestic... good work.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 17, 2008, 10:43:40 PM
Thanks!  Hopefully the colors are right now.  Quick question, since I'm trying for canon-ness on this thing, should I remove the aft photon launcher?
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Kirk on March 17, 2008, 10:47:42 PM
As far as I can remember, I read that the Enterprise-refit as well as Ent-A both had aft torpedo launchers that we never saw on screen.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Aeries on March 17, 2008, 11:06:09 PM
As far as I can remember, I read that the Enterprise-refit as well as Ent-A both had aft torpedo launchers that we never saw on screen.

Then where the heck were these aft launchers?
Also, if I remember correctly, somebody once said "if it's not on screen, it's not canon".

 :arms: Again, i must ask where these supposed launchers physically are, as I've never seen them.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 17, 2008, 11:09:15 PM
I agree with Aeries.  It's never been seen.  Most people seem to claim that its right at the back of the neck, but there's no tube there.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Kirk on March 17, 2008, 11:12:41 PM
"if it's not on screen, it's not canon".
I know, I was thinking that as I posted.

Most people seem to claim that its right at the back of the neck, but there's no tube there.
I've seen it on an ornament I bought, but that was an ornament.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Aeries on March 17, 2008, 11:49:56 PM
Things like that (models, ornaments, toys, etc) don't count. At all.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: ACES_HIGH on March 17, 2008, 11:56:27 PM
well, in TWOK, we do see a "Torpedo tube 4" being readied, I can only assume that it isn't one of the two in the launcher pod
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Kirk on March 18, 2008, 12:02:18 AM
Things like that (models, ornaments, toys, etc) don't count. At all.
I know. If we counted every little illustration we'd have some very interesting looking Galaxy classes.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 18, 2008, 12:07:07 AM
well, in TWOK, we do see a "Torpedo tube 4" being readied, I can only assume that it isn't one of the two in the launcher pod

Well, I don't think that counts.  If on screen readouts were trustworthy, then the Enterprise-E somehow has a different shape outside than what we actually see.  I mean, look at the Master Situation Display Monitor. lol  Besides, the only torpedo tube fired was the starboard tube above the deflector.

And I wouldn't say that the toys and ornaments and such don't count, but I don't think any of them have every shown an aft torpedo launcher on the Constitution refit.  But you look at the Art Asylum TWOK Enterprise and you see how accurate it is.  As far as I know, the idea of the Ent-A having an aft launcher came from "Mr. Scott's Guide to the USS Enterprise"
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Kirk on March 18, 2008, 12:13:34 AM
As far as I know, the idea of the Ent-A having an aft launcher came from "Mr. Scott's Guide to the USS Enterprise"
That's the book I read.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Aeries on March 18, 2008, 12:19:04 AM
So far as I understand it, 'canon' is a term used to describe something accurately based off a movie, whereas 'canon' is a type of camera. Going from that, then it's safe to assume that the Enterprise A did not, in fact, have any aft launchers whatsoever, as such things were never once seen on constitution class starships. They were never seen on screen, in any movie, and it's obvious that there are a lot of discrepancies, as Trek seems to be the king of.

Therefore, I opt for the removal of this "aft launcher" you speak of.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 18, 2008, 12:34:45 AM
As far as I know, the idea of the Ent-A having an aft launcher came from "Mr. Scott's Guide to the USS Enterprise"
That's the book I read.

I don't trust that book.  It claims that the Ent-A used to be the USS Ti-Ho rather than the Yorktown.

Now, I want to be sure that I have the colors right now, so please let me know what you think!  Except Aeries as you've already stated your very much appreciated opinion. ^_^
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Kirk on March 18, 2008, 12:55:41 AM
I have no big complaints, except: 1. Make the arboretum look more natural and 2. Lighten the lines on the hull. It looks to segmented the way it is now.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 18, 2008, 01:06:28 AM
1. What do you mean by more natural?

2. My editing program only lets me edit the glows, unfortunately.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Kirk on March 18, 2008, 01:20:46 AM
The arboretum just doesn't look right to me. I'm not sure what it's supposed to look like, but right now I can't imagine that that would be the ceiling of the arboretum. Perhaps a simulated sky? I don't know, I'm just tossing out some very small nitpicks. All in all you're doing very well. :)

Plus, I'm tired.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Bones on March 18, 2008, 10:28:05 AM
Well about that aft torpedo tube, logically why they didn't use it when reliant was pusuing them into the mutara nebula, they had VERY clean shot there + sensors were still operational, my only explanation is that one photon torpedo wouldn't change anything as reliant had it's shields fully loaded, but still they could use it in few situations.

another explanation is that this tube could be retractable from inside of the hull, bottom of the shuttle bay maybe.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 18, 2008, 08:05:41 PM
The arboretum just doesn't look right to me. I'm not sure what it's supposed to look like, but right now I can't imagine that that would be the ceiling of the arboretum. Perhaps a simulated sky? I don't know, I'm just tossing out some very small nitpicks. All in all you're doing very well. :)

Plus, I'm tired.

It's blue because that's actually how the ceiling is, that's why those windows are typically colored blue when they're not see through. lol
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Bones on March 19, 2008, 04:54:14 AM
Nah for me that arboretum window looks great in my retexture it was more grey/blue tho I actually didn't like that effect so I like this one ;)
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 19, 2008, 09:07:01 PM
Nah for me that arboretum window looks great in my retexture it was more grey/blue tho I actually didn't like that effect so I like this one ;)

Thanks Bones!  Well, I'm in the process of switching computers as my old laptop was on its last leg.  No updates until I get everything transferred over.  Right now I'm transferring over messengers and BC's...well, everything except the data folder.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 19, 2008, 11:17:21 PM
I know this is a double post but...I just got my Connie ingame and for the heck of it, turned up everything, including setting color depth to "HIGH".  When I did this though, instead of seeing pretty pretty colors on my Connie, I saw all the parts that I had erased showing up.  Does anyone use "high" color depth, and if so, this may be a bust...
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: lint on March 19, 2008, 11:41:03 PM
i think pretty much everyone uses the high colour depth..
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 20, 2008, 01:40:37 PM
Well bugger....anyone have some suggestions?
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Aeries on March 20, 2008, 01:43:16 PM
Maybe it changed the texture sets? I really don't know... :/
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: lint on March 20, 2008, 01:48:04 PM
can you take a screen shot of the problem, i may have an idea what it is..
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 20, 2008, 06:58:47 PM
Here's the saucer with the color depth set to high:
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Jb06 on March 20, 2008, 07:18:48 PM
The darker parts probably has got something to do with part of the alpha being lighter than the rest, but i may be wrong.

~Jb06

JLS
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 20, 2008, 07:24:56 PM
Well, let's see...the darker spots used to be filled with spot light.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shino Tenshi on March 21, 2008, 06:24:01 AM
I know why:

Khalibans alpha-maps are not completely black.
They are a tiny bit of grey to glow a bit ingame (like the connie model did in the movies.).
 :D
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Jb06 on March 21, 2008, 06:41:32 AM
I know why:

Khalibans alpha-maps are not completely black.
They are a tiny bit of grey to glow a bit ingame (like the connie model did in the movies.).
 :D

Thats what i said :P

~Jb06
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 24, 2008, 03:07:25 PM
Well, as soon as I can get a good, stable internet connection that isn't running at 56k, I'm sending the saucer textures to Dr_McCoy1701A, maybe he can fix my screw up. >.<  If we can get the saucer glows right, then I'll move on to making sure the deflector is the right shade of blue, and so forth.  Then I'll start the HP adjustment.  I'm going to speed up the reload time a little on the forward torpedo launchers to 1) compensate for the loss of the aft tube and 2) make it slightly more canon, as we saw the Enterprise-A firing about, what, six photons in a row at that poor bird of prey? lol

Also, assuming that good ol' Bones can get the saucer looking better, I may look into changing the windows.  Maybe.  I dunno yet.  And if I can ever find a way to actually edit the ship's textures, I'll probably lighten some sections of the hull to try and get that pearlescent white that she has in ST4 & 6.  I don't consider any colors that she had in ST5 to be canon, as they had to skimp a lot on the effects budget.  Plus, I don't think I want my ship's lights to look like this:

(http://movies.trekcore.com/gallery/albums/tff/ch13/thefinalfrontier1094.jpg)
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Billz on March 24, 2008, 08:20:50 PM
I think what everyone is saying is, the spotlights need work.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 24, 2008, 11:08:58 PM
Yeah, I know.  I'm fully aware of the fact, and I'm actually in the process of trying something different, so I won't be sending it off to Dr_McCoy1701a just yet, and if I do, it'll probably be the stock saucer textures.  :evil:

As it stands right now, the only things that I'm not changing again are the torpedo tubes, they're gonna stay black now, and the warp drive glow looks about right so it's staying.  Now, the deflector won't change too much, but I'm gonna keep working on it until it's at least 95% perfect.  So...the saucer.  God it's a freakin pain in the kiester.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 29, 2008, 07:45:45 PM
Update!  Thanks to Bones, the Enterprise-A no longer has weird saucer syndrome, and was also kind enough to send me a slightly higher res deflector...which I then re-colored.  :P  I believe the deflector is the right color now, and the aboretum should be close enough.  I did make a small, nearly un-noticeable change.  The original thrusters around the deflector were colored black, but on the actual Enterprise-A they were white, so I changed that.  The warp engines are the same as my last update.  One further addendum I did to the textures Bones sent me was to slightly alter the bottom of the saucer, removing the port and starboard spotlights.  Feedback will be appreciated!
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Aeries on March 29, 2008, 07:59:48 PM
Beautiful.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Bones on March 30, 2008, 05:42:31 AM
Yup looking good :D btw. what color will have impulse glows on your retexture ? I've checked some ST4 screencaps and at the end when enterprise warped out, the impulse were almost yellow/ bright orange, warp grills are perfect as they are now.

As for glows I think we've made a mistake here cuz I just checked some screenies and in ST4 bottom and top saucer light should be a lot wider, also there should be very faint side lights on the bottom, in ST6 side lights are almost as big as registry light so I thing these are a little too small (they were fitted to NCC-1701 but not for NCC - 1701-A) if you wan't I still have those maps you sent me, I can easly fix it but which type do you want ST4 or ST6 ? first pic is from ST6 second from ST4.
(http://movies.trekcore.com/gallery/albums/tuc/ch2/tuc0099.jpg)
(http://movies.trekcore.com/gallery/albums/tvh/ch17/tvh1070.jpg)

Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 30, 2008, 01:20:37 PM
That's actually not a spot light, but light being cast on her hull.  There are no side spotlights.

(http://movies.trekcore.com/gallery/albums/tuc/ch12/tuc0579.jpg)


But I don't know if I need to change the impulse colors or not.  And IMO, the ventral glows are fine now, but if you can adjust the dorsal spotlight to be wide enough ala. ST4, that'd be great!  Thanks for your help Bones!  And everyone, here's a video I made of her, I know it's off center, but that's how FRAPS records: http://www.veoh.com/videos/v6543815nyY86xy6
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Bones on March 30, 2008, 02:09:14 PM
Ah ok then, I'll fix those glows and send them tomorrow :D
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on March 30, 2008, 04:02:18 PM
Sweet!  Thanks a bunch  :D
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Commander_One on March 30, 2008, 05:40:15 PM
kewl...looking great so far :)
 :dance
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: FekLeyr Targ on March 31, 2008, 08:10:15 AM
I like that video. Especialy the warp stripes you've made with the plasma venting. :)
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on April 01, 2008, 12:00:13 AM
Thanks, I thought that was a nice touch myself.  I may or may not create a new video once I get the new glows, I haven't decided yet.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Dawg81 on April 01, 2008, 09:44:50 AM
now that was orignal thinking using the plasma vents to simulate the stripe seen in the movies. I do hope u do make a new vid. Have a cookie
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on April 01, 2008, 11:07:23 AM
Okay, a slight update.  First off, the warp engine glows.  I took a look at the texture and noticed that...well, it looked splotchy.  So, I went in and fixed it, hopefully the color is still the same, and I made the circular thing on the top of the nacelles a little bluer.  Second, I brightened up the impulse engine a little to try and match ST4, I don't know if it's right or not, but oh well, it at least looks better.  Here's a comparison shot, left is old, right is new.

BTW, Dr_McCoy1701A deserves a few cookies for his assistance!
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on April 03, 2008, 05:19:36 PM
I know this is double posting, but this is a new update.  After a little talk with Dr_McCoy1701A, he thinks that the impulse engine needs to be a bit on the yellow side, and after looking at screenshots from the end of ST4, I agree, but I don't know if this looks right or not, so let me know what you guys think.
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: ACES_HIGH on April 03, 2008, 05:45:38 PM
it should still be more orange, if you look at your screen caps, you can probably see that the over all color is still orange, they just glow so bright in that scene that they look yellow
Title: Re: Khaliban Connie slight retexture...aka my 1st mod ever
Post by: Shadowknight1 on April 03, 2008, 05:53:03 PM
*ahem* I'm a bit color blind, so yeah...this ain't easy.  Nosiree, not one little bit.  :arms:
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: ACES_HIGH on April 03, 2008, 10:45:43 PM
ohhh, ok, well, it should be about half way between the hue of the old one and your new yellow one.
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Bones on April 04, 2008, 08:11:31 AM
*ahem* I'm a bit color blind, so yeah...this ain't easy.  Nosiree, not one little bit.  :arms:
I see the problem now :D yeah it's a little bit too yellow, try to open a screencap of enterprise A when it's warping out at the end of ST4 and pick the color you need, that should work + you'll get as close as possible to movie effect ;)
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Shadowknight1 on April 04, 2008, 10:18:18 AM
Yeah, it's bloody annoying, that's why it took so long to get the deflector right.  Anyway, here's a slight update, hopefully the color's either right or a step in the right direction.
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Bones on April 04, 2008, 11:10:03 AM
perfect, now mess with alphas to make glow more intense ;)
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Shadowknight1 on April 04, 2008, 11:21:41 AM
Like this?
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Aeries on April 04, 2008, 11:25:49 AM
For being partially colour blind, you've done an awesome job. :) Cookie for you, Shadowknight.
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Shadowknight1 on April 04, 2008, 11:42:10 AM
Thanks!  To be honest, without feedback from you guys, I don't think I'd have gotten this far, and especially thanks to Dr_McCoy1701A for his help with the saucer and so forth.
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Aeries on April 04, 2008, 11:44:38 AM
Well, you're in the right place for this sorta thing.  8)
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: rengers on April 04, 2008, 11:47:54 AM
The new Impulse colors looks perfect now, nice work so far :D
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Bones on April 04, 2008, 11:49:21 AM
Right :D cookie for first mod efforts :D
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Shadowknight1 on April 04, 2008, 11:57:49 AM
Thanks guys!  I'm gonna get fat on these cookies... lol

Now comes the fun part of waiting on Dr_McCoy1701A to fix that dorsal glow. ;) LOL
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Bones on April 04, 2008, 12:23:52 PM
Here's what I've managed to do with dorsal registry spotlight :D take a look...
btw. check your mail Shadowknight, I sent you fixed glows ;)
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Shadowknight1 on April 04, 2008, 12:44:31 PM
And here's an ingame shot. ;)

Everyone, Dr_McCoy1701A gets a cookie for this, good job!


EDIT: There are a couple of other textures being worked on, namely the secondary hull.  When it's all said and done, I'll make a new video, then start packing the files up.
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Shadowknight1 on April 22, 2008, 11:17:03 PM
Well, no real update, still waiting on the secondary hull from Bones...I really need to look into photoshop or something. :P  In the meantime, I made a few pics with the textures as they currently stand, mostly in movie or movie-inspired poses, eg. the Ent & Excel pic has no planet or star and the Enterprise was never shown returning to space dock with the battle scars from the dogfight with Chang.
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Aeries on April 22, 2008, 11:31:25 PM
nice pics. :)
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: WillDecker on April 23, 2008, 01:07:53 AM
Very nice indeed. Keep it up, I can't wait to see more  :D
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Bones on April 23, 2008, 03:43:40 AM
Ah yes I'm working on that sec hull, I think I'll try to rescale red nav lights above shuttle bay as they're way too big
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Shadowknight1 on April 23, 2008, 09:21:21 AM
Sounds good to me Bones.  I'll try and wait patiently. :P
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Dawg81 on April 23, 2008, 10:56:47 AM
wow im digging those warp streaks
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Shadowknight1 on April 23, 2008, 11:25:06 AM
Thanks, I'm fond of it myself.  Though it's not 100% canon to that particular shot in ST6...to do that, I'd have to put a warp engine inside the engineering hull. :P  So I made do with what I had and recreated my personal favorite warp flyby in ST6.  Or any of the first 6 for that matter.
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
Post by: Shadowknight1 on May 05, 2008, 07:26:12 PM
Okay, still waiting on secondary hull/deflector prong textures, but beyond that, the Enterprise is more or less ready.  As far as HP goes, she's pretty much the same, but no longer has the aft torpedo launcher, and can now fire three torpedoes each from the two forward launchers, giving a nice total of six forward torpedoes, which I believe was the same amount that Enterprise plowed into Chang's bird-of-prey.

Now.  A brand spanking new preview video, this time captured on center and done as a fake opening for a Trek show with the Ent-A.  Music from ST:TNG and sound effects from Art Asylum's refit TWOK Enterprise and BC.  Inspired by Cordanilus's Ent-D preview video.

Link on YouTube:


Link on Veoh: http://www.veoh.com/videos/v8545342RgNyp6PY
Title: Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A UPDATED!
Post by: Shadowknight1 on June 13, 2008, 06:51:04 PM
Update, as in, I am submitting the file to BCFiles as I type this.  I do want to note that there was one other update since the video and the last pics, thanks to Dr_McCoy1701A, the hull lines on the secondary hull are lighter.  I declare this a good place for a Version 1.0!  Thanks to everyone for all your help and support!  Here's a screenie of the new hull lines to wet your appetites!