Bridge Commander Central
BC Forums => BC Modding => Topic started by: CJLarkin on May 03, 2008, 05:29:37 PM
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Hey everyone, i'm working on some new NanoFX Damage Textures. I do hope you like them. I made a screenshot to show you with the new DJ Curtis Galaxy (for a showoff :P)
NOTE: I still haven't obtained permission from NanoByte. So if you check out this thread, NanoByte, is it alright if I do this?
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Not too bad, are they based off of DS9's damage textures? Also, if you have the ability, a video of the effects would probably do them more justice.
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I think they look great! Hopefully you get a hold of Nano.
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Thanks for the good feedback! They're based off of the stock NanoFX ones, that's all. I tried to record a video, but unfortunately my Fraps has a habit of only recording a black screen nowadays (and yes, i've checked codecs and everything!)
Anyway, thanks for the good feedback!
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wow, they look better than the ones we have at the moment I think!
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Nano should get back to you soon enough, you can always try over at nanofx.org
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Oh, cool! :D
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Looks excellent, kinda reminds me of the Damage FX on the defiant before it went boom
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These still need a bit of work, by the way. They're not ready for a release. You see the black wireframe-like overlay? I'm in the process of changing that to something else. Will be uploaded with a new screenshot soon :)
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well we're used to this crappy wireframe, so I'm interested in what your planning... :)
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Thanks :)
I hope I won't disappoint you!
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You will never dissapoint anybody here :) That's what I like here, you can post your creations and get opinions about it. And if it's not good enough, you can always make it better in the future! So dont be afraid for dissapointment :)
I like this very much! Looks far better then what we have now.
Keep it up!
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You have permission, please go ahead with your mod, looks good! :)
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Oh cool!
Agreed! Those are very nice textures, I like them. It looks like the decks inside are on fire, which in reality would probably happen.
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which in reality would probably happen.
Not with decompression.
Oh, cool, you got Nano's go-ahead! TIME TO KICK @RS3 AND CHEW BUBBLE GUM! :D
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which in reality would probably happen.
Not with decompression.
This is actually a fair point. I understand about combustion, about how oxygen is required for any type of combustion to occur. However, would it be plausable to have such fires visible like this, if the ship had some form of forcefields in place? If so, then I may do 2 damage texture variants: one for with forcefields (fireish!) and one without (darker, like burnt metal)
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It is possible, plasma fires burn very hot and there could be combustion of stored oxygen molecules in the ships superstructure and other internals.
Also it doesn't have to be oxygen, other materials will burn if exposed to a high enough temperature (say plasma)
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which in reality would probably happen.
Not with decompression.
This is actually a fair point. I understand about combustion, about how oxygen is required for any type of combustion to occur. However, would it be plausable to have such fires visible like this, if the ship had some form of forcefields in place? If so, then I may do 2 damage texture variants: one for with forcefields (fireish!) and one without (darker, like burnt metal)
I was just thinking that about the forcefields. If they got up in time, fires would certainly develop. Don't ask me how, but that always seems to happen. Happened in Nemesis, anyways.
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which in reality would probably happen.
Not with decompression.
This is actually a fair point. I understand about combustion, about how oxygen is required for any type of combustion to occur. However, would it be plausable to have such fires visible like this, if the ship had some form of forcefields in place? If so, then I may do 2 damage texture variants: one for with forcefields (fireish!) and one without (darker, like burnt metal)
I was just thinking that about the forcefields. If they got up in time, fires would certainly develop. Don't ask me how, but that always seems to happen. Happened in Nemesis, anyways.
Damage to life support systems which presumably also include oxygen.
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which in reality would probably happen.
Not with decompression.
This is actually a fair point. I understand about combustion, about how oxygen is required for any type of combustion to occur. However, would it be plausable to have such fires visible like this, if the ship had some form of forcefields in place? If so, then I may do 2 damage texture variants: one for with forcefields (fireish!) and one without (darker, like burnt metal)
I was just thinking that about the forcefields. If they got up in time, fires would certainly develop. Don't ask me how, but that always seems to happen. Happened in Nemesis, anyways.
Damage to life support systems which presumably also include oxygen.
Oh, nice one, I hadn't even considered that. :P
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great looking damage textures. reminds me of the battle of Chin'toka. in regards to starships burning in space in BC. Is there a way to create a system that has the damage burn and then cycle into a extinguished state? as in, after the hull breach have it cycle damage texture A 6 times and after 6th cycle have damage texture B play? that way itll start off burning and then burn out, cause realistically, a ship wouldnt burn infinitely.
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Yes, the textures do cycle, however I'm not sure you can cycle the 'cycles' so to speak. Probably one for MLeo that.
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We haven't been able to change damage textures, other than that one sequence. :(
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Not to worry! I'll release these ones soon, and see what the general community things (hope it's a good view overall!)
UPDATE: I'm pleased to announce that work on "Chris Larkin's new NanoFX Damage Textures v1.0" has been completed. Expect a release soon!
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you got more pics to tease us till that ;)?^^
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Seeing as you asked so nicely.... Here's a few more I took recently:
The second one contains a more recent version.
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Oh, it has a nice glow to it. :)
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Oh, it has a nice glow to it. :)
Yeah. Listen, can you give me an honest opinion on that? You seem... somewhat disappointed? Which of the 2 screens do you prefer?
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Very very nice. #loveFFX# I much prefer the 2nd one. It looks awesome.
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seems kinda molten to me.
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seems kinda molten to me.
Is that a good thing? I dunno, i'm so self-critical!
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Oh, it has a nice glow to it. :)
Yeah. Listen, can you give me an honest opinion on that? You seem... somewhat disappointed? Which of the 2 screens do you prefer?
The second holds more realism, but it does seem a bit too bright to me... the shade of orange/yellow, I mean, not the glow itself. tone it down a tad, but keep that glow intensity, if you know what I mean?
I'm not dissappointed by a long shot, though; I do like this.
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thanks fopr the pics.
as aeries mentioned, a bit too bright, but it looks really cool.
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Ok, i've done a little tweaking:
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*screams like a fan-girl*
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yep, better now :)
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*bows head to "mourn" the deaths of hundreds of crewmembers of the Excalibur, then stares at the fires burning*
ooooooo prettttttyyyyyy
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Now its perfect.
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very well done, these damage textures are lovely
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textures look great! i found some pics that i hope prove useful:
http://ds9.trekcore.com/episodes/ (click on the episode and then hit screencaps)
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Great reference shots... holy cow, I'm not sure that much else needs to be worked on, other than possibly a wire frame or something?
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Well, it's finally out! Thanks for all of your support on this, everybody!
http://bridgecommander.filefront.com/file/Chris_Larkins_New_NanoFX2_Damage_Textures;89899
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Okay, I request this thread be locked or deleted now. No point in doing version 2 anymore. Somebody else just took my idea and tried to make it more "realistic" even though I said i'd do this for version 2.
Oh well.
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CJ, if their interpretation of your damage textures isn't what you wanted, then make your own. Just because someone beat you to it diesn't mean you have to give up. I personally would love to see what you come up with.
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Okay, I request this thread be locked or deleted now. No point in doing version 2 anymore. Somebody else just took my idea and tried to make it more "realistic" even though I said i'd do this for version 2.
Oh well.
If your doing this for other people that's your first mistake. You should mod for yourself/your own game the way you want to, in your own time and your own style.
I can lock this thread if you want but I think that it would be a mistake to give up now.
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youre the top download this week!
dont give up, it looked great!!!
and its my damage texture at the moment
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don't give up now! It might be frustrating if someone else used your idea but I think you should ignore that and just go on with your work. I like it very much so far.
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Thanks for the comments, people!
OK, when I posted the message earlier I mustn't have been thinking straight. I'm not gonna give up, not now. Thanks to you all for believing in me!
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Okay, I'm going to take a long shot here and assume I am the person who "took your idea" I don't see the people who have previously made damage textures getting upset, as nobody owns the rights to them and only them making damage textures or any other mod. I don't see Scotchy complaining about DJ making his Galaxy class mod, for example.
If people want to use my textures, thats cool but as was said above, I made these for myself first and if anyone else uses them that is just a bonus. I was simply inspired to create my own as I was not happy with anything else available. If you do create your version 2 (I never saw anything said about you making a v.2 similar to mine) and I like it more, I'm sure I'll use it.
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Apologies, you were the person I was referring to.
I didn't mean any offense, I was just a little depressed, is all. No offense meant.
I can be a bit of a jerk sometimes...
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Moving on from this... SMBW is right. You've done good work so far, so no giving up! :D Can't wait to see what else you can come up with! Best wishes!
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Moving on from this... SMBW is right. You've done good work so far, so no giving up! :D Can't wait to see what else you can come up with! Best wishes!
Agreed.
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I'm not gonna give up, not now.
Great! Nice to hear! I'm pretty sure the two different projects will come up with different damage textures. I expect both to be very good when they are finished, so everybody can choose his favourite. Or there will be a mod which allows using multiple damage textures (that is if that's possible to do, lol).
Anyway reading the comments I would say you have the support of the community....
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K, lets steer this back on topic then pls.
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OK, version 2 is a lot more darker, like they are in some cases when there's no power to the ship. Like a sort of dark, heavy carbon effect. I am wondering if it's possible to script something that, when a ship has lost a particular subsystem (Life Support?) or has been destroyed, instead of the fiery ones, the damage textures would switch to these dead ones. Is this possible at all?
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Here's an update to version 2 for you all to see:
Improvement Suggestions welcome and anticipated.
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Looks good, but try making the edges a bit more 'frayed', they're too clean at the moment.
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How's this:
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me likey...much :)
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Thanks :). I'm gonna make a release soon, but I want these to be 100% awesome. So, any room for improvements?
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Excellent, you could probably make them slightly more frayed, so visible from a greater distance.
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Yet another update. I tried to make this a bit more frayed, but i'm not sure how to judge. So, what do you think? (be honest please!)
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Its hard to tell from that pic, a saucer section shot would be better. Looks good though.
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Well, I released the second version already. It's a little early, but at least you can see for yourself what everything looks like.
http://bridgecommander.filefront.com/file/Chris_Larkins_New_NanoFX2_Damage_Textures;90067
Version 3 is to be in production soon.
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Bump.
Thought i'd give you an update to version 3.
I've reworked the "Burnt-out" textures so far. Here's what I have:
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I like it! Very appealing. Would look perfect on a battered Curry Class. :P
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Thanks very much :) I'll post some more screenshots up soon, once I have completed a few tweaks.
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gotta love that planet bug in the background. nice work on the textures.
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haha yeah...beteigeuze...^^
it looks very nice, but dont get me wrong, I'm more the fan of JB's Damage FX, just a personal opinion.
yours looks fine but too...inconspicuously IMO..
anyway keep the great work up ;)
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Another shot of them (as featured in the Screenshots thread). Suggestions?
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Deeper wounds would better display the new damages.
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IT sorta looks like FLuxCapacitors Damage textures.
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That's the idea :). Well, sort of. I want them to be as "realistic" as possible. Seeing as Flux's are "realistic", you can see how these would be similar.
Oh. and kirkywirky, i'll get to work on another screenshot, and i'll include one with a deeper cut. Sorry DJ, it seems people love damaging your beauties!
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Kirkywirky
Aaayyyyeeeee. :arms: watch where ye tread, bub.
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Also, some deeper wounds would be splendid. For more detail. :3
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Would it be possible to have fresh hull damage glow red at first and then gradually losing intensity until it's black/gray like in your pics code wise? That'd simulate the damage control systems kicking in really well.
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You could do that, but then when the textures loop, they would flare up again. And no, there is no way to change the textures, they will always loop. (Unless you are willing to do some major scripting changes in NFX.)
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Nice textures -gives cookie-
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Deeper ye ak, and deeper ye get. Please note that I Still need to work on the overlay texture some more.
P.S. FourChan, cheers :)
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WEll, you could do the red txture animation except you make the cool parts of the damaged hull go on for what seems like forever by having loads and loads of cool damage textures.