Bridge Commander Central
BC Forums => BC Technical Support => Solved Problems => Topic started by: Londo on May 29, 2008, 09:33:12 PM
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Well I got the ship to work with the fix but now it has no sound. Any Ideas?
Thanks
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Did you install all the requirements?
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Well I have Ftech installed that seems to be the only requirement I dont have KM installed
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Then I suspect that the sounds come from KM, since the readme mentions being tested in KM.
I sugest contacting the author about this.
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no, mleo, the soundfiles for the pulse are included in the zip ;)
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no, mleo, the soundfiles for the pulse are included in the zip ;)
Then you suppose he doesn't have his sound on? Or has gone deaf? :P
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i also included the sound plugin in the autoload folder,
so i have no idea why his is'nt working, :?
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Yeah I checked all the files and the sound file plays in media player. All of Lint's other ships work fine. I just can't seem to get sound for the defiant. Could it be something with changing "Defiant" to "Marauder" in the .py file?
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Which particular sounds are you talking about anyway?
Projectile, or ship specific?
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no torpedo or phaser sounds on the defiant
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Have you tried playing the sounds outside of BC?
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Yep they play fine in media player
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maybe trying a re-download might fix the issue?
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I bet it's the plugin foult, I remember having similiar issues with sounds on few ships, when I made new plugin they worked fine
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Yep, its probably a case sensitivity issue in the plugin, which affects some installs and not others (bizarre I know, but it does happen)
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Yep, its probably a case sensitivity issue in the plugin, which affects some installs and not others (bizarre I know, but it does happen)
Either the Patch, or maybe even FAT32 versus NTFS harddisk drive.
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Well I tried reinstalling...no go. I tried making a new plugin with BCMP and was rewarded with a BSOD. It's almost like its not reading the autoload sound file script. All the other sounds work. Are there any other people who do not have KM that have got this to work?
Thanks
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Um I meant a sound plugin (your autoload sound file scrip), which is the file that likely has the case sensitivity references in it. I didn't mean the ship plugin.
BCMP will likely break most recent ships.
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Well everything looks OK in the soundpack plugin. I tried substituting a different sound for the weapons in this plugin, but they still have no sound.
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Do other ships have the same problem?
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Nope. I have Lint's LC-Defiant pack installed. Wonder if there is a conflict?
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Nah, the last one to register a name is the one used.
Do other ships from that pack also have this problem?
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Nope all the other ships in the game have no sound issues...and I have a ton of them
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Maybe has something to do with Ftech. I had to download the bcdebug.py file for that not to give me a BSOD. Maybe that's goofed up. I installled Ftech for this ship
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I doubt that would cause the issue, no1 suspect is still the audio plugin.
Do the filename cases referenced actually match the case of the files in the respective folders?
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There is no evidence that the sound plugin was changed, was it?
FTech won't do anything with sounds, there isn't a way that a missing file before (in this case BCDebug.py) would cause something else, unrelated, to change as well.
Another possibility is that the sound names that the hardpoint and weapons used by this mod have been changed.
Or, the sound plugin wasn't included in the mod, but was present in KM (don't bother complaining to me in a similar fashion as with the sounds, just mentioning possibilities).
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I included the sounds and the plugin in the .rar,
There is one other person on BCF with a similar problem, but i dunno whats wrong with it :?
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I've just looked through it, and there is one sound missing, FedHeavy.
The other phaser sound could potentially be missplaced because in the rar the directory is sfx/weapons/PPHaser.mp3
But, I think a bigger oversight is this:
Foundation.SoundDef("sfx/Weapons/PPhaser.wav", "LintsQuantum", 1.0)
Foundation.SoundDef("sfx/Weapons/PPhaser.wav", "LintsPulse", 1.0)
Foundation.SoundDef("sfx/Weapons/PPhaser.wav", "LintsPhoton", 1.0)
Or more specifically these:
LintsQuantum
LintsPulse
LintsPhoton
They are never referenced in the mod.
The only 2, non stock sounds, are PPhaser and FedHeavy. And they are not included in this mod.
[EDIT] Stick this in a file with the name LintsDefiant_SoundpackExt.py
import Foundation
Foundation.SoundDef("sfx/Weapons/PPhaser.wav", "PPhaser", 1.0)
And atleast some sound ought to work.
[EDIT 2] I just put it in a file myself....
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That did the trick Thanks MLeo. I just put that line after all the others in the sound .py file and the pulse phaser and torpedo sounds all work.
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Except for the Dorsal Phaser (FedHeavy) that is.
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Yeah your right, but I don't miss that one much