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BC Forums => BC General => Topic started by: maquis on September 18, 2008, 06:47:15 PM

Title: kobayashi maru phaser question
Post by: maquis on September 18, 2008, 06:47:15 PM
I just downloaded kobayashi maru mod and I noticed the phasers sometimes don't hit the ships is there anyway to disable this fucation of the program?

Please reply

Thank You
Christopher Edmund
Title: Re: kobayashi maru phaser question
Post by: FourChan on September 19, 2008, 01:03:20 AM
Yeah it's in the Mutators, just check there. It's made to miss and hit like they do in Star Trek.
Title: Re: kobayashi maru phaser question
Post by: maquis on September 19, 2008, 06:03:13 AM
what's the Mutator called?
Title: Re: kobayashi maru phaser question
Post by: Vortex on September 19, 2008, 06:56:06 AM
Inacurate Phasers, I think.
Title: Re: kobayashi maru phaser question
Post by: JimmyB76 on September 19, 2008, 07:57:44 AM
i dont think that mutator is a part of KM1 as it was KM 0.9...

anyway, maquis - there are threads around here, and as well at the KM Forums, that go into details about tweaking certain variables in a script (cant recall where offhand tho) to make the hits more accurate...
you may want to try the search function here and at the KM forums to find the threads discussing it...
Title: Re: kobayashi maru phaser question
Post by: Nebula on September 19, 2008, 09:43:01 AM
Easy way to make phasers more accurate TURN UP SENSORS! also if you miss the first time just let go of f (or what ever key you have set for phasers) and fire again in quick succession until you get a good solid hit.
Title: Re: kobayashi maru phaser question
Post by: MLeo on September 19, 2008, 02:18:55 PM
And then hold. ;)



Or turn off FoundationTechnologies.
Title: Re: kobayashi maru phaser question
Post by: JimmyB76 on September 19, 2008, 02:59:24 PM
ya but it is no fun without FTech lol :P

the script can be slightly altered to increase the accuracy, of course it kills MP...