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BC Forums => BC Modding => Topic started by: Dalek on October 06, 2008, 12:48:54 PM

Title: Klingon shields and Breen drain weapons
Post by: Dalek on October 06, 2008, 12:48:54 PM
Breen weapons cannot affect Klingon shields. I've been trying to find out in MPE but I can't find the Negh Var hardpoint as a py file, only the .pyc. Does anyone have the KM 1.0 hardpoint.py so I can use it?
Title: Re: Klingon shields and Breen drain weapons
Post by: Kirk on October 06, 2008, 12:53:38 PM
It's not in the hp, it's in the plugin.
Title: Re: Klingon shields and Breen drain weapons
Post by: Dalek on October 06, 2008, 12:55:13 PM
So how would I give a ship a new plugin with the Breen pulse dissipator resistance thing?
Title: Re: Klingon shields and Breen drain weapons
Post by: Kirk on October 06, 2008, 12:59:49 PM
;) Have a look at the klingon plugin, it will be obvious.
Title: Re: Klingon shields and Breen drain weapons
Post by: Dalek on October 06, 2008, 01:04:41 PM
I mean, how will I add it? The plugins of the Klingon ship and the ship I want Breen resistant are completely different.
Title: Re: Klingon shields and Breen drain weapons
Post by: Kirk on October 06, 2008, 01:12:03 PM
You need to add this:
Code: [Select]
Foundation.ShipDef.ShipName.dTechs = { 'Breen Drainer Immune': 1 }to your plugin.
Title: Re: Klingon shields and Breen drain weapons
Post by: Dalek on October 06, 2008, 01:26:06 PM
BSOD.
Title: Re: Klingon shields and Breen drain weapons
Post by: Kirk on October 06, 2008, 01:27:39 PM
*facepalm*
Did you just copy and paste it into your plugin?
I probably should have been a little more specific.
Title: Re: Klingon shields and Breen drain weapons
Post by: Dalek on October 06, 2008, 01:31:41 PM
yes you should have. Where, do I put it?
Title: Re: Klingon shields and Breen drain weapons
Post by: Kirk on October 06, 2008, 01:37:00 PM
Just upload the plugin, I'll fix it.
Title: Re: Klingon shields and Breen drain weapons
Post by: Dalek on October 06, 2008, 01:48:56 PM
here you go.
Title: Re: Klingon shields and Breen drain weapons
Post by: Kirk on October 06, 2008, 02:06:43 PM
Was that the one you edited?
Title: Re: Klingon shields and Breen drain weapons
Post by: MLeo on October 06, 2008, 02:54:31 PM
It's all part of FoundationTechnologies, so it's readme is what you should read. ;)
Title: Re: Klingon shields and Breen drain weapons
Post by: tiqhud on October 06, 2008, 06:28:22 PM
It's all part of FoundationTechnologies, so it's readme is what you should read. ;)
you need to make sure you got the mutator activated.
Title: Re: Klingon shields and Breen drain weapons
Post by: Adonis on October 06, 2008, 06:56:15 PM
It's all part of FoundationTechnologies, so it's readme is what you should read. ;)
you need to make sure you got the mutator activated.

He should have changed this:
Foundation.ShipDef.ShipName.dTechs = { 'Breen Drainer Immune': 1 }

to something like this:
Foundation.ShipDef.Neghvar.dTechs = { 'Breen Drainer Immune': 1 }
Title: Re: Klingon shields and Breen drain weapons
Post by: Worf359Alpha on August 02, 2009, 05:37:15 PM
Look in the src file in the main bridge commander directory, it has all the py hardpoints for the pyc's. I prefere to use ATP1 for drainer imunities with the affiliation numbers.
Title: Re: Klingon shields and Breen drain weapons
Post by: Dalek on August 02, 2009, 05:38:52 PM
I solved this in October last year.