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BC Forums => BC Modding => Topic started by: vonfrank on October 12, 2008, 10:48:41 PM

Title: Scimitar Cloak-Fire
Post by: vonfrank on October 12, 2008, 10:48:41 PM
Another question...

when the Scimitar is using it's cloak fire, it shoots all of its pulses at once, is there any whay to make is shoot one at a time like it does when it is uncloaked?
Title: Re: Scimitar Cloak-Fire
Post by: MLeo on October 13, 2008, 07:16:39 AM
There are infact 2 ships at play here, the ship with no transparency, and the ship with transparency.
Mostlikely the ship without transparency has a (slightly) different HP than the one with transparency.
Title: Re: Scimitar Cloak-Fire
Post by: vonfrank on October 14, 2008, 07:30:42 PM
but there is only one scimitar hardpoint file in the hardpoint folder,
do you know what it would be called if there is a second one
Title: Re: Scimitar Cloak-Fire
Post by: Defiant on October 15, 2008, 03:46:57 AM
You are probably using the KM-cloaked fire, and no, there is no easy answer for your question.
Title: Re: Scimitar Cloak-Fire
Post by: vonfrank on October 15, 2008, 08:48:29 PM
is there any answer at all?
Title: Re: Scimitar Cloak-Fire
Post by: Captain_April on October 15, 2008, 09:40:09 PM
is there any answer at all?
well, I think the only real way would be to modify the cloak fire script so that it fires weapons one at a time like they would normally.  Don't ask me how to do it, but it probably is possible.
Title: Re: Scimitar Cloak-Fire
Post by: Kirk on October 15, 2008, 09:41:02 PM
Download single pulse toggle and see if that doesn't work. It works in the same manner as single phaser toggle.
Title: Re: Scimitar Cloak-Fire
Post by: Defiant on October 16, 2008, 02:53:50 AM
is there any answer at all?
Sure there is, but I'm not mood atm to think about it.
Title: Re: Scimitar Cloak-Fire
Post by: MLeo on October 16, 2008, 01:38:38 PM
Look in scripts/Custom/TechnologyExpansion/Ships/

You will need to create a similar file there.
Title: Re: Scimitar Cloak-Fire
Post by: vonfrank on March 14, 2009, 07:51:15 PM
tried the single pulse toggle, didnt work while cloaked (but it works for all other ships)

i still cant find any seperate hardpoint file for the cloaked version of the ship  :?

any more sudgestions?
Title: Re: Scimitar Cloak-Fire
Post by: Captain_April on March 19, 2009, 08:11:20 PM
Not really.  maybe if...hm...if the disruptors were fired as torps and the torps as disruptors, then that would make the disruptors single fire and the torps multifire, but that's reallly hard to do, I would have to say that there must be a way to modify the cloak fire script so that it fires disruptors sequentially instead of simultaneously.  Aside from that, nothing I know of.
Title: Re: Scimitar Cloak-Fire
Post by: vonfrank on March 21, 2009, 10:28:34 AM
do you know what script file i would have to modify to do that?
Title: Re: Scimitar Cloak-Fire
Post by: Defiant on March 21, 2009, 03:41:06 PM
censored
Title: Re: Scimitar Cloak-Fire
Post by: vonfrank on March 21, 2009, 04:30:51 PM
no that still didnt work

in cloak, the Scimitar still fires all of its disruptors at one mouse click instead of one at a time
Title: Re: Scimitar Cloak-Fire
Post by: Dalek on March 21, 2009, 04:41:06 PM
[This question goes out to all scripters] Isn't there a single fire option which can be changed in MPE?
Title: Re: Scimitar Cloak-Fire
Post by: vonfrank on March 21, 2009, 07:50:58 PM
there is a single fire option and is works for the scimitar when it is de-cloaked

when you press and hold the mouse button, the disruptors fire one at a time

but when the ship is cloaked, all banks fire at once in the given direction

the cloak-fire script must override the single toggle for some reason.... i cant figure out why
Title: Re: Scimitar Cloak-Fire
Post by: Captain_April on March 21, 2009, 08:15:38 PM
I would guess that a weapon is enabled for cloak fire by blind-firing, so cloak-fire may use blind firing.  If you ever try that with disruptors while uncloaked, you'll see that all disruptors fire.  I think that the currrent cloak-fire script uses the hard-coded blind fire function.  In that case, you would need to change the cloak fire script to not use that function...however I have no idea as to how one would go about doing that.  but blind-fire is somewhere in the Scripts/Custom folder.  I don't know exactly where.
Title: Re: Scimitar Cloak-Fire
Post by: Defiant on March 22, 2009, 02:28:02 AM
Wrong.Cloak firing has nothing to do with Blind firing. And the change in the Cloak Fire script works fine for me.
Title: Re: Scimitar Cloak-Fire
Post by: KrrKs on March 22, 2009, 07:57:09 AM
The Change Works for me too. Thanx Defiant!
To vonfrank: Did you Delete QBautostart/Libs/LibCloakFire.pyc (Note the "c" at the end),
Otherwise your BC still uses the old Functions.
Title: Re: Scimitar Cloak-Fire
Post by: vonfrank on March 22, 2009, 01:54:22 PM
nope. i tried the new file and deleted the .pyc but i still have the same problem

while claok-firing a single mouse click fires all forward banks at once
Title: Re: Scimitar Cloak-Fire
Post by: Nebula on March 22, 2009, 02:47:44 PM
there has to be a sep HP file that has them in the same weapons group
Title: Re: Scimitar Cloak-Fire
Post by: vonfrank on March 22, 2009, 04:18:10 PM
what do you mean by "Same Weapons Group"?
Title: Re: Scimitar Cloak-Fire
Post by: Worf359Alpha on August 02, 2009, 05:54:52 PM
You know you could just change the way the pulse charges and tweak iy a little bit, thats how i did it. say all your cannons charge at say 1 second, add a .1 second to the next pulse, a .2 to the next and randomize the pulse charging so that all the cannons dont charge up at the same time, that way all cannons will fire at once on the first shot and then they will fire sequentialy after that
Title: Re: Scimitar Cloak-Fire
Post by: Bones on August 03, 2009, 02:34:55 PM
yet another thread resurrection :? couldn't you bother to check last post date ???
Title: Re: Scimitar Cloak-Fire
Post by: Worf359Alpha on August 03, 2009, 06:32:53 PM
I realized it was fairly old, but many peaople are propbly like me and search for anserws by perusing the forums, and i figured that it might be usefull info for som1 else who had simular problems or for him if he hadent sorted it out by now, jus tryin to give back to the community that has given me so much!
Title: Re: Scimitar Cloak-Fire
Post by: Bones on August 03, 2009, 06:41:22 PM
I realized it was fairly old, but many peaople are propbly like me and search for anserws by perusing the forums, and i figured that it might be usefull info for som1 else who had simular problems or for him if he hadent sorted it out by now, jus tryin to give back to the community that has given me so much!
Fair point indeed 8)
Title: Re: Scimitar Cloak-Fire
Post by: JimmyB76 on August 03, 2009, 07:00:54 PM
thread resurrections are perfectly ok if the post is helpful and ontopic (which was in this case)... :)
the only time it is frowned upon is when an old thread is bumped with a spam-like post, or a post asking for any new info, or the like...
Title: Re: Scimitar Cloak-Fire
Post by: Worf359Alpha on August 03, 2009, 08:25:01 PM
I hear you, spaming bites, but im glad they keep they older threds going, there very informative!