Bridge Commander Central
BC Forums => BC Modding => Topic started by: vonfrank on October 12, 2008, 10:48:41 PM
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Another question...
when the Scimitar is using it's cloak fire, it shoots all of its pulses at once, is there any whay to make is shoot one at a time like it does when it is uncloaked?
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There are infact 2 ships at play here, the ship with no transparency, and the ship with transparency.
Mostlikely the ship without transparency has a (slightly) different HP than the one with transparency.
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but there is only one scimitar hardpoint file in the hardpoint folder,
do you know what it would be called if there is a second one
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You are probably using the KM-cloaked fire, and no, there is no easy answer for your question.
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is there any answer at all?
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is there any answer at all?
well, I think the only real way would be to modify the cloak fire script so that it fires weapons one at a time like they would normally. Don't ask me how to do it, but it probably is possible.
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Download single pulse toggle and see if that doesn't work. It works in the same manner as single phaser toggle.
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is there any answer at all?
Sure there is, but I'm not mood atm to think about it.
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Look in scripts/Custom/TechnologyExpansion/Ships/
You will need to create a similar file there.
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tried the single pulse toggle, didnt work while cloaked (but it works for all other ships)
i still cant find any seperate hardpoint file for the cloaked version of the ship :?
any more sudgestions?
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Not really. maybe if...hm...if the disruptors were fired as torps and the torps as disruptors, then that would make the disruptors single fire and the torps multifire, but that's reallly hard to do, I would have to say that there must be a way to modify the cloak fire script so that it fires disruptors sequentially instead of simultaneously. Aside from that, nothing I know of.
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do you know what script file i would have to modify to do that?
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censored
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no that still didnt work
in cloak, the Scimitar still fires all of its disruptors at one mouse click instead of one at a time
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[This question goes out to all scripters] Isn't there a single fire option which can be changed in MPE?
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there is a single fire option and is works for the scimitar when it is de-cloaked
when you press and hold the mouse button, the disruptors fire one at a time
but when the ship is cloaked, all banks fire at once in the given direction
the cloak-fire script must override the single toggle for some reason.... i cant figure out why
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I would guess that a weapon is enabled for cloak fire by blind-firing, so cloak-fire may use blind firing. If you ever try that with disruptors while uncloaked, you'll see that all disruptors fire. I think that the currrent cloak-fire script uses the hard-coded blind fire function. In that case, you would need to change the cloak fire script to not use that function...however I have no idea as to how one would go about doing that. but blind-fire is somewhere in the Scripts/Custom folder. I don't know exactly where.
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Wrong.Cloak firing has nothing to do with Blind firing. And the change in the Cloak Fire script works fine for me.
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The Change Works for me too. Thanx Defiant!
To vonfrank: Did you Delete QBautostart/Libs/LibCloakFire.pyc (Note the "c" at the end),
Otherwise your BC still uses the old Functions.
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nope. i tried the new file and deleted the .pyc but i still have the same problem
while claok-firing a single mouse click fires all forward banks at once
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there has to be a sep HP file that has them in the same weapons group
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what do you mean by "Same Weapons Group"?
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You know you could just change the way the pulse charges and tweak iy a little bit, thats how i did it. say all your cannons charge at say 1 second, add a .1 second to the next pulse, a .2 to the next and randomize the pulse charging so that all the cannons dont charge up at the same time, that way all cannons will fire at once on the first shot and then they will fire sequentialy after that
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yet another thread resurrection :? couldn't you bother to check last post date ???
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I realized it was fairly old, but many peaople are propbly like me and search for anserws by perusing the forums, and i figured that it might be usefull info for som1 else who had simular problems or for him if he hadent sorted it out by now, jus tryin to give back to the community that has given me so much!
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I realized it was fairly old, but many peaople are propbly like me and search for anserws by perusing the forums, and i figured that it might be usefull info for som1 else who had simular problems or for him if he hadent sorted it out by now, jus tryin to give back to the community that has given me so much!
Fair point indeed 8)
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thread resurrections are perfectly ok if the post is helpful and ontopic (which was in this case)... :)
the only time it is frowned upon is when an old thread is bumped with a spam-like post, or a post asking for any new info, or the like...
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I hear you, spaming bites, but im glad they keep they older threds going, there very informative!