Bridge Commander Central

BC Forums => BC Modding => Topic started by: Jb06 on October 17, 2008, 01:57:00 PM

Title: Ambassador Class + Enterprise C Retexture
Post by: Jb06 on October 17, 2008, 01:57:00 PM
Yep so i got bored while waiting for limey to finish voyager then i can finish texturing her, so i started this. All the textures have been completely redone and have been upped to 2048 resolution. I still have to do the secondary hull, but that wont take that long. It's quite good what a few hours work can do ;) It's most likely LC won't give permission to release this, so that means luke can't have it for KM:R, but hey its just something different from th DQP :P

Anyways here's some pics from nifskope, hopefully get some ingame pics tomorrow of the finished version, but heres a pic ingame from afew hours ago when i sorta finished the saucer:P

~Jb06
Title: Re: Ambassador Retexture
Post by: Dalek on October 17, 2008, 02:03:31 PM
...drool! The last pic shows heck of a lot of detail!
Title: Re: Ambassador Retexture
Post by: Bones on October 17, 2008, 02:06:49 PM
weehee :D this retexture is cookie worthy ! superb job :D
Title: Re: Ambassador Retexture
Post by: intrepid90 on October 17, 2008, 02:29:29 PM
woah, the ingame shot is amazing, super detailed.
the nifskopes aren't that spectacular :D
Title: Re: Ambassador Retexture
Post by: moed on October 17, 2008, 03:17:51 PM
Excellent re-texture!

But I have to say that the originals are still pretty damn good themselves.
Title: Re: Ambassador Retexture
Post by: Dalek on October 17, 2008, 03:49:13 PM
I've just had a close up look at the picture of it ingame and some of the saucer textures don't "join" as so to speak. The edges appear jagged.
Title: Re: Ambassador Retexture
Post by: Jb06 on October 17, 2008, 03:53:55 PM
I've just had a close up look at the picture of it ingame and some of the saucer textures don't "join" as so to speak. The edges appear jagged.

I no, the mapping on the saucer is really bad, thats what'smessed it up. so once's it's all done ill fix the mapping.

~Jb06
Title: Re: Ambassador Retexture
Post by: Dalek on October 17, 2008, 03:56:08 PM
Despite these problems, she already looks better than anything I've seen of the Ambassador. I certainly hope Chrono/luke accepts this. I even started a thread about this on CXP Forums.
Title: Re: Ambassador Retexture
Post by: Technerd89 on October 17, 2008, 04:00:56 PM
theres a bug in the first screenshot, between the name and registry of on the dorsal saucer, although it seems corrected in other shots. nice work, hope you fix those mapping issues
Title: Re: Ambassador Retexture
Post by: DJ Curtis on October 17, 2008, 09:42:53 PM
looks good overall, though some of the escape hatches could stand to be straightened out.  They look a bit wobbly.
Title: Re: Ambassador Retexture
Post by: Starforce2 on October 17, 2008, 09:59:59 PM
looks great aside from the glaring grid misalignment starboard rear quarter on the saucer...


edit: maybe you can help me with my romulan issues...
Title: Re: Ambassador Retexture
Post by: DJ Curtis on October 17, 2008, 10:08:45 PM
Also, I think the grid might be a tad too pronounced.
Title: Re: Ambassador Retexture
Post by: Aeries on October 17, 2008, 10:11:10 PM
Wow. Very pretty.
Title: Re: Ambassador Retexture
Post by: MarkyD on October 18, 2008, 05:24:44 AM
Looks real nice mate  8)
Title: Re: Ambassador Retexture
Post by: Adonis on October 18, 2008, 06:29:18 AM
The saucer segmentation is wrong. It's first split up into 3 segments per 90degs, then less more visually, each of those segments is split up to 8. It's like this dorsally and ventrally, but on the ventral side, you need to rotate the 3 seg grid by 15degs (cause 90/3=30, 30/2=15) and do the extra 8 from there, the running lights should wind up dead center of one of those small segments.

The circular ones look OK.

You say you are doing this on 2048's? Then use 1 pixel lines for the segmentation.

Second:

Don't use generic patterns on the base coloring. Make them plain. Oh, and the Ambie doesn't have aztecing whatsoever on the saucer, neck and sec hull whatsoever ya know, only those huge ones on the nacelles.
Title: Re: Ambassador Retexture
Post by: Jb06 on October 18, 2008, 11:32:04 AM
thanks people ;) Yeah i no its not perfect, but for 3 hrs work its not bad :P

The saucer segmentation is wrong. It's first split up into 3 segments per 90degs, then less more visually, each of those segments is split up to 8. It's like this dorsally and ventrally, but on the ventral side, you need to rotate the 3 seg grid by 15degs (cause 90/3=30, 30/2=15) and do the extra 8 from there, the running lights should wind up dead center of one of those small segments.

The circular ones look OK.

You say you are doing this on 2048's? Then use 1 pixel lines for the segmentation.

Second:

Don't use generic patterns on the base coloring. Make them plain. Oh, and the Ambie doesn't have aztecing whatsoever on the saucer, neck and sec hull whatsoever ya know, only those huge ones on the nacelles.

haha i knew you would have something to say about the amount of segments :P Yeah ive scrapped the old hull lines and gonna start from fresh ;) I do know there arent any aztechin on the ambassador because im using reference pics from the model, but i think it looks better so there gona stay.

Anyways, all done besides from the hull lines on th saucer :D Enjoy

~Jb06
Title: Re: Ambassador Retexture
Post by: Shino Tenshi on October 18, 2008, 11:35:16 AM
Nice.
Are you planning to do the early Ambassador, too?
Title: Re: Ambassador Retexture
Post by: Aeries on October 18, 2008, 11:39:59 AM
Jb, buddy dude, you've totally turned me into an Ambassador fan just now. xD Nicely done.
Title: Re: Ambassador Retexture
Post by: Jb06 on October 18, 2008, 11:42:33 AM
Nice.
Are you planning to do the early Ambassador, too?

I dno, i only started this one because i got bored :P

Jb, buddy dude, you've totally turned me into an Ambassador fan just now. xD Nicely done.

Lol i dont really like the ambassador myself, i just fancied giving her a retexture as it hasnt been touched since it was released 4 years ago by LC. I had no problem with the original textures, just thought I'd bring her upto date :D

~Jb06
Title: Re: Ambassador Retexture
Post by: Adonis on October 18, 2008, 11:57:54 AM
I do know there arent any aztechin on the ambassador because im using reference pics from the model, but i think it looks better so there gona stay.

Then use some real ones, generic patterns are lame :P (I do mine by hand  :arms:). Or, at least keep the patterns only on the specs.
Title: Re: Ambassador Retexture
Post by: Jb06 on October 18, 2008, 12:18:17 PM
I do know there arent any aztechin on the ambassador because im using reference pics from the model, but i think it looks better so there gona stay.

Then use some real ones, generic patterns are lame :P (I do mine by hand  :arms:). Or, at least keep the patterns only on the specs.

Real ones? (btw i do mine by hand!) :P

~Jb06
Title: Re: Ambassador Retexture
Post by: Jb06 on October 19, 2008, 03:41:19 PM
Right the hull lines have been redone & they all now match up ;) I also had time to do the Enterprise C, so here's the pics :D

Enjoy

~Jb06
Title: Re: Ambassador Retexture
Post by: Dalek on October 19, 2008, 03:43:04 PM
*Wheeled into hospital with broken jaw* They're that good!
Title: Re: Ambassador Retexture
Post by: Jb06 on October 19, 2008, 03:44:42 PM
Enterprise C shots
Title: Re: Ambassador Retexture
Post by: faro0485 on October 19, 2008, 03:54:53 PM
Looks Nanofx GE good.

Forget giving a cookie, give a cake.
Title: Re: Ambassador Class Retexture + Enterprise C
Post by: JimmyB76 on October 19, 2008, 04:44:01 PM
indeed - very nice! :)
Title: Re: Ambassador Class Retexture + Enterprise C
Post by: Shino Tenshi on October 19, 2008, 04:50:13 PM
Looking great, but somehow I preferr LC's original ones... Can't tell why, though
Title: Re: Ambassador Class Retexture + Enterprise C
Post by: Aeries on October 19, 2008, 05:27:24 PM
Gorgeous.
Title: Re: Ambassador Class Retexture + Enterprise C
Post by: Phoenix Bondi on October 20, 2008, 04:57:13 AM
Here have a cookie, best looking ambasador EVER!  :arms:
Title: Re: Ambassador Class Retexture + Enterprise C
Post by: MarkyD on October 20, 2008, 06:17:19 AM
nice work mate  :)
Title: Re: Ambassador Class Retexture + Enterprise C
Post by: admiral horton on October 21, 2008, 10:37:18 AM
great job i hope to see an orthographic view when you are done.
Title: Re: Ambassador Class Retexture + Enterprise C
Post by: Dalek on October 21, 2008, 12:20:43 PM
Yow! Your textures make the EntF look decent! It gives the Amby a squat look which I've found was suitable for the AMbassador. Keep it up!
Title: Re: Ambassador Class Retexture + Enterprise C
Post by: Digital_Clarity on October 26, 2008, 04:33:33 AM
One word. AWESOME! The new hull textures give it that darker DS9 theme. I imagine this
is what the Ambassador would have looked like had we seen any during the Dominion War
series. I'm so glad you've done this retexture. The Ambassador and Constellation perhaps
two of the most overlooked ships.
Title: Re: Ambassador Class Retexture + Enterprise C
Post by: ChronowerX_GT on October 26, 2008, 02:33:48 PM
Wow wow wow, cookie. I hope LC gives you permission.
Title: Re: Ambassador Class + Enterprise C Retexture
Post by: Jb06 on November 06, 2008, 01:50:55 PM
As it says in the polling thread, LC denied permission yet again for one of his mods, which for this one im not that bothered about, it was just a bit of fun whilst i waited for some ships to be done for th DQP. Just have to be a personal mod :P

~Jb06