Bridge Commander Central

BC Forums => BC Modding => Topic started by: Starforce2 on December 30, 2008, 05:35:05 PM

Title: removing duplicate mappings
Post by: Starforce2 on December 30, 2008, 05:35:05 PM
I am converting a model that will have the same texture listed 4 or 5 slots in a row. Now I've gone and used the "instance" feature in the material editor to combine all of them in one slot. However, the problem I am having is with killing the others in a way that makes them stay dead through an export. I can uncheck them, even using the X button on the material editor so no map is listed, but when I export and load the new mesh, all the duplicates are back and I am still stuck at 124 materials to change to tga. I can probably get rid of 20 or so of those..(damn KA models) but once I'ev instanced them, how do I REMOVE the extras permenently?
Title: Re: removing duplicate mappings
Post by: limey BSc. on December 30, 2008, 06:21:42 PM
When you click the "X" do you click "Remove from both Material Editor and Scene" (or words to that effect).

The other option I can think of is remapping it all. Even if you can get rid of 50 of those textures, its still gonna kill BC.
Title: Re: removing duplicate mappings
Post by: Starforce2 on December 30, 2008, 06:55:37 PM
nah. The tagor's I did a while back got like 50 textures each on them. Plus a few duplicates.

I am afraid no matter what I do nothing I do in the material editor is being saved. I ujust can't force amx to delete them.