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BC Forums => BC Modding => Topic started by: FourChan on February 22, 2009, 10:09:58 PM

Title: Question to gain Knowledge
Post by: FourChan on February 22, 2009, 10:09:58 PM
AND yes this is modding related :P

I was wondering if there's any way cause I was reading over on the AFC forums that there was some unused codes in Armada that let the ships engines flicker due to damage taken on the ship, I was wondering if there was a way for that to happen anywhere inside of BC. Where if an engine is damaged or something the engine flickers and surges with power? Thanks.
Title: Re: Question to gain Knowledge
Post by: ACES_HIGH on February 23, 2009, 02:55:02 AM
nanofx already makes all the lights flicker
Title: Re: Question to gain Knowledge
Post by: NeoKaede on February 23, 2009, 04:10:51 AM
And light flickering includes engine glows :P
Title: Re: Question to gain Knowledge
Post by: Billz on February 23, 2009, 05:22:11 AM
I think he just means he wants only the engine lights to flicker.

It might be possible. I don't know enough about NanoFX2 scipts to make it happen myself.
Title: Re: Question to gain Knowledge
Post by: MLeo on February 23, 2009, 06:21:24 AM
We can only disable glow maps on a ship at a time, to turn them back on, we have first turn off all lights on all ships to then turn them back on.

Aside from that, we can't switch lightmaps through something like SDT.
Title: Re: Question to gain Knowledge
Post by: Shadowknight1 on February 23, 2009, 01:36:52 PM
I think he's meaning is there a way to make the engines flicker and dim if they've taken damage, not just flicker a moment when the hull gets hit.  I think.
Title: Re: Question to gain Knowledge
Post by: FourChan on February 23, 2009, 02:19:16 PM
yeah Shadow, that's what I meant. On Future Tense ( A mod coming out for Armada who knows when) When the ship takes a certain amount of damage, the engines flicker, power surges in them etc like there's a huge problem there. I was wondering if there was a way to recreate that idea but with like NanoFX, so if the warp drive or engines take a certain amount of damage they flicker or go offline completely.
Title: Re: Question to gain Knowledge
Post by: MLeo on February 23, 2009, 05:31:32 PM
That's what I tought you meant.

And the answer is as I gave above. Either you disable all glows on a ship, or you don't do anything.
We can't swap lightmaps like we can with registry textures. We tried that.
Title: Re: Question to gain Knowledge
Post by: FourChan on February 24, 2009, 12:35:30 AM
Crap, oh well a good thought goes down the drain, you can lock/delete this thread etc.
Title: Re: Question to gain Knowledge
Post by: ChronowerX_GT on February 24, 2009, 09:51:30 AM
Hmm, you can have plasma leaks in BC. So what if the plasma just stayed on the engine and not trailed out. Change the textures and it could look like a fault?
Title: Re: Question to gain Knowledge
Post by: MLeo on February 24, 2009, 10:31:29 AM
Plasma leaks in BC (another mod) are so called "particles", square triangles that always face the camera. To cover an entire nacelle would make BC really slow.

I believe the plasmaFX mod limits trails to 6 or something like that.
Title: Re: Question to gain Knowledge
Post by: Bren on February 24, 2009, 10:59:32 AM
Could it not be done in a similar way to the TMP engine warm up in Ftech?

Or attach separate ships for the nacelles? That sounds very messy, though.
Title: Re: Question to gain Knowledge
Post by: MLeo on February 24, 2009, 11:08:58 AM
I don't believe the glow actually worked when they were on. The colour did, but not the glow effect.
Title: Re: Question to gain Knowledge
Post by: ChronowerX_GT on February 24, 2009, 01:34:45 PM
Perhaps colours could suffice?
Title: Re: Question to gain Knowledge
Post by: MLeo on February 24, 2009, 02:08:53 PM
The glows would either be off all the time, or on all the time.

Perphaps someone can have another shot at adding lights to move with ships?