Bridge Commander Central

BC Forums => BC Modding => Topic started by: Villain on March 10, 2009, 10:46:55 PM

Title: USSP WIPs (XI bandwagon 13/12)
Post by: Villain on March 10, 2009, 10:46:55 PM
Primes TOS-R Pack

-On hold

The UFP Camelot

-Hiatus (?)

MSC Pegasus (White Base)

-Mesh complete

RX-78-2

-On hold

USS Avalon

-New design, 50% done.

Type-6 Shuttle

-Mesh complete

SA-77d Silpheed

-Added.

Universe Prime Kelvin
-Mesh complete

TOS Federation Fleet

-Models done of three classes sans minor detailing.

Star Fox 64 Arwing/Wolfen

-Mesh complete
Title: Re: USSP WIPs (SA-77d First look)
Post by: Villain on March 12, 2009, 09:44:55 AM
In following of the trends of having one thread for all wips, I'm gonna do it too, especially if it'll help the forum.

Well, it's been a while since I started a new project, or did any 3d work at all, really. The recent introduction of the Vic Viper to BC had given me a little incentive to do something (As it is a craft design I just love), and what better to give a SHMUP fighter a good run for it's money than another SHMUP fighter?

Some may recognize it, though most probably won't.

Bomber variant stands at just over 9k, while the sniper stands at 8k.

To-do list:

-Model cockpit.
-Model RCS ports.
-Model vents.
-Finish modelling the main weapon hardpoint (Not the .py)
-Model the railgun variant.
-Find a patsy rube generous person with time to spare.
-Hardpoint/decide how I want to do the various weapons (Considering a torpedo system for the gunpod, pulses for the main gun and beams for the machine guns.)


The bottom image is for those who are interested, the first version of the model that I had made when I picked up modelling, in comparison to the current.

C&C welcome and encouraged.
Title: Re: USSP WIPs (New/reinvisioned project)
Post by: Villain on March 17, 2009, 10:20:32 AM
I'm thinking of rebuilding the prime, this time with a small engineering section, however, I've never been good at TNG designs, and was hoping I could get some suggestions on how to tackle things like the blend between saucer and drive sections. I'm thinking she will somehow retain the look of the first attempt I made, with the slightly romulan look and nacelles hanging from above the drive rather than sweeping up from underneath

So, can anybody suggest how I could model the "Neck"? Not so much the design of it, just a method of such.
Title: Re: USSP WIPs (New/reinvisioned project)
Post by: MarkyD on March 17, 2009, 11:30:36 AM
show us the ship you previously built mate. Im not sure what it looks like
Title: Re: USSP WIPs (New/reinvisioned project)
Post by: Villain on March 17, 2009, 10:33:01 PM
The old one was hideous, and the more I think about it the less I want the ship to bear resemblance. It's more of a thing of "I can't figure out how to work the model from the saucer to the top-end of the drive". Now, I'd say I'm fairly comfortable with a few methods of modelling, but how have people who have attacked TNG+ era ships handled it personally?
Title: Re: USSP WIPs (New/reinvisioned project)
Post by: Villain on March 30, 2009, 09:02:20 AM
Well, I've started rebuilding the SA-77d, she's alot more canon to the PS2 game "Silpheed: The Lost Planet" version. She currently stands at 6.8k polys give or take. Hull plates will be textured on, but I'm planning that vents will be modelled in to give some depth alongside the RCS system. The main weapon pod is only missing about 20 minutes of work, and the sub-weapons will be rebuilt, but that shouldn't take long either.
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: Villain on March 31, 2009, 05:17:27 AM
A year in the rebuilding (Christ, it really has been a year, hasn't it?), but while trying to model a Galaxy Class with some help from my discovery of using Splines and Lathe Tool, I stumbled upon some inspiration somehow for the Prime.

She looks a little different, but it's still my girl under all those new hull plates. I've come up with a bunch of variations, but I can't decide which I like most. I'm sort of leaning towards concept 6, but it's still up in the air.

Please keep i mind, these are just concepts, and in no way are complete, I just assembled the basic shapes of the ship to give a rough idea to (myself, mostly) people as to how it will look in the end, whichever one I pick. So please, no comments about how the Saucer doesn't blend into the neck or how the drive section looks unfinished. The nacelles are also borrowed from the CG Sovereign used in KM 1.0, and will not be part of the final ship, these are merely placeholders. I'll only be using these (Minus the nacelles) to make blueprints from.

If anyone prefers a different concept please, by all means give your commentary. I may be able to salvage it for a second USP original. ;)
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: Vortex on March 31, 2009, 07:29:01 AM
6 looks great.
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: NeoKaede on March 31, 2009, 08:15:17 AM
The saucer doesn't blend into the neck :P

On a serious note, I'd also say 6, but is there any difference between 6 and 5? They look the same from that angle.
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: Villain on March 31, 2009, 08:16:04 AM
The Nacelles are swept backward on concept 6, to a more Sovereign level. In 5 and all previous the nacelles are swept forward.
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: NeoKaede on March 31, 2009, 08:33:00 AM
Oh, I see. In that case, I like 6 the most. I've always liked the traditional straight/backwards pylons more than later designs.
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: mckinneyc on March 31, 2009, 09:33:52 AM
I must say I like them all  :D
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: Villain on March 31, 2009, 09:41:33 AM
That's what I was afraid of. I'm quite fond of all of them, but I don't think I have enough inspiration currently to make them all unique, or at least give them a separate saucer module.. :lol:
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: mckinneyc on March 31, 2009, 10:25:10 AM
If I had to pick it would be 1 to be honest. She looks like a fast explorer/destroyer type.
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: Villain on March 31, 2009, 10:59:48 AM
A slipstream capable vessel, perhaps..?
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: mckinneyc on March 31, 2009, 02:16:06 PM
Perhaps, I'm not into all this slimstream/transwarp business. Maybe a fast destroyer, up there with the Intrepid and Promie warp speed wise. Kind of rapid employment starship to investigate or protect against minor threats.
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: Nexxus21 on March 31, 2009, 02:47:00 PM
They are all good but I opt for small to mid size or something a little different for a change... My top 3 preferences by order are 1,5 and 2. I know that's not much help but if I were you and you could only build one which would you like to have in game the most :?:
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: MarkyD on March 31, 2009, 03:15:00 PM
I like ONE, looks a bit like a tos BOP,  8)
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: Villain on March 31, 2009, 10:42:06 PM
Thank you all for your input, I am taking everyones suggestions and preferences into account, and apparently have predicted some things... I didn't have much time last night, but I did have just enough to try vary concept 1 a little more, and further improve the shape of concept 6 (Which I've decided will definitely be made, so now it's a toss up between the others people like). Hope people still like the Nova style. :P

If I do say so myself, I think 6 is getting close to the level of "Fluidness" I was after. Just wait till I actually make the pylons. ;)
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: MarkyD on April 01, 2009, 03:22:40 AM
Cool, torps on the front of one? or a deflector? looking forward to seeing the bridge :)
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: NeoKaede on April 01, 2009, 02:51:23 PM
If I do say so myself, I think 6 is getting close to the level of "Fluidness" I was after. Just wait till I actually make the pylons. ;)

Are you reading minds now? Cause after posting yesterday I thought "Hey, 6 could look good with curved pylons" :shock:
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: Hellsgate on April 03, 2009, 01:01:29 AM
I love 1,2,5,6, and "Sargo Concept 7". The others look too much like the Nebula-Class prototypes we've already seen.
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: Villain on April 03, 2009, 07:23:47 AM
A small update. Started building the main/drive sections properly, trying to find comfortable placement for the torp launchers (Which aren't scaled properly yet ;) ). Still having trouble finding a Nacelle style for her but that'll come eventually I'm sure.
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: limey BSc. on April 03, 2009, 07:39:08 AM
Looks quite Nova-esque! The secondary hull looks a little off though. Perhaps try it either taller or thinner?

The rest looks pretty good from here!
Title: Re: USSP WIPs (USS Prime concepts 31/3)
Post by: Villain on April 03, 2009, 08:10:09 AM
Looks quite Nova-esque! The secondary hull looks a little off though. Perhaps try it either taller or thinner?

The rest looks pretty good from here!

Yeah, I had thought the same when I took a harder look. I've toyed with the deflector end and it seems that's what makes it look weird. Still, it's far from set in stone so there's plenty of time to figure out the final shape. :P
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: Villain on April 03, 2009, 02:27:24 PM
Fixed up the Drive a little, deflector now looks more Nova-y (Which I think fits kind of nicely) and am trying to work out where to put the impulse engines. This one is pretty clearly based on a number of ships, but I'm not so sure about how viable it is (As it's a small ship and the pylons are thin, one torp would wipe out two sets of propulsion) The next I am thinking of trying is in the neck indent on the second platform (The lowest being the shuttlebay perhaps.)

The pylon models are still the placeholders, but the more of a feel I have now the easier to finish it so..

C&C welcomed and requested!
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: NeoKaede on April 03, 2009, 03:35:10 PM
Fixed up the Drive a little, deflector now looks more Nova-y (Which I think fits kind of nicely) and am trying to work out where to put the impulse engines. This one is pretty clearly based on a number of ships, but I'm not so sure about how viable it is (As it's a small ship and the pylons are thin, one torp would wipe out two sets of propulsion) The next I am thinking of trying is in the neck indent on the second platform (The lowest being the shuttlebay perhaps.)

The pylon models are still the placeholders, but the more of a feel I have now the easier to finish it so..

C&C welcomed and requested!

I agree with you about the impulse engines: not only it's a weakness, they look weird in the middle of those long pylons. It worked for Voyager cause the pylons were short and "fat", and that's not the case here (unless you're planing to use Intrepid-esque pylons).

Why not 3 impulse sets, a big one where you now have the aft torp launcher (or in the dorsal, like in the Nova), and two small ones on each side of the saucer?
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: Villain on April 12, 2009, 04:26:37 PM
Toying with the idea of three impulse engines. It's not quite sitting with me but having just the one on the back seems a little underpowered to me. I still need to rescale those torp launchers-- Maybe I could sit something in between them... Hmmm. The other variant that received some interest is still being worked on, but there's nothing decent to show yet (Still trying to figure out what to put in the cut-away.)

And yeah, I need to reconsider the size of that shuttle bay, it's far too short for standard stuff, and I'm kind of hoping the ship could support Sacagawea class runabouts... ;)


I also have a question regarding torpedoes... Is it possible to have torp launchers facing backwards on an angle that could change course enough to swing forward? Basically backwards facing forward launchers? (I believe I recall reading somewhere that torpedoes lose tracking ability based on their TTL, but I'm a little unsure). I have another project in mind but without that it'd kind of be a waste.
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: FarShot on April 13, 2009, 12:41:43 AM
After hours of toiling, I present the design for the port nacelle!
(obviously the starboard is a mirror  :P)

(http://i250.photobucket.com/albums/gg271/ryanfarshot/NACELLE.jpg)
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: Villain on April 13, 2009, 06:05:05 AM
I'll get to work on it asap mate, glad to see you finally got it done. :P
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: Shino Tenshi on April 13, 2009, 10:53:38 AM
Those nacelles got some excalbur feel to them, great ^^
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: Villain on April 13, 2009, 11:25:56 AM
The fighter from the shmup "Layer Section/Ray Storm" and a small accuracy update to the Sa-77d.
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: ACES_HIGH on April 13, 2009, 02:23:50 PM
I also have a question regarding torpedoes... Is it possible to have torp launchers facing backwards on an angle that could change course enough to swing forward? Basically backwards facing forward launchers? (I believe I recall reading somewhere that torpedoes lose tracking ability based on their TTL, but I'm a little unsure). I have another project in mind but without that it'd kind of be a waste.

I know that the torpedoes in the Reimagined Galactica pack and the SG Pack can launch vertically and turn to fly forward.
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: MarkyD on April 13, 2009, 02:25:19 PM
It looks good in 2D form, good job...

lets see it in 3D  8)
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: Villain on April 14, 2009, 04:35:57 AM
It looks good in 2D form, good job...

lets see it in 3D  8)

Here's the unfinished nacelle on the basic model of the Camelot.

I also have a question regarding torpedoes... Is it possible to have torp launchers facing backwards on an angle that could change course enough to swing forward? Basically backwards facing forward launchers? (I believe I recall reading somewhere that torpedoes lose tracking ability based on their TTL, but I'm a little unsure). I have another project in mind but without that it'd kind of be a waste.

I know that the torpedoes in the Reimagined Galactica pack and the SG Pack can launch vertically and turn to fly forward.

That's exactly what I was thinking about, was just curious just how much control you can have on them in terms of launch angle.
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: Shino Tenshi on April 14, 2009, 09:18:46 AM
Neat!
(I don't want my quarters to be at the backside of teh saucer, though. that red-lighting all day would drive me crazy :D )
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: Villain on April 14, 2009, 12:58:33 PM
Neat!
(I don't want my quarters to be at the backside of teh saucer, though. that red-lighting all day would drive me crazy :D )

Soooo reminded of that seinfeld episode...
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: gdata on April 14, 2009, 01:50:45 PM
Neat!
(I don't want my quarters to be at the backside of teh saucer, though. that red-lighting all day would drive me crazy :D )

Maybe they put the brig there...psychological torture.  :P
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: FarShot on April 14, 2009, 10:09:58 PM
Nice job, Prime! 8)
Can we see some other views?
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: Villain on April 15, 2009, 12:15:08 AM
Sure thing, I'll do a few renders tonight.
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: MarkyD on April 15, 2009, 03:18:38 PM
The necelles suit that ship, good stuff  :D
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: Dalek on April 15, 2009, 03:22:02 PM
Wow. Wow. I've completely forgotten which ship that is. It's the Camelot isn't it...? The Camelot is a beaut Primey. I can't wait to see this alongside the USS Aeries.
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: CJLarkin on April 15, 2009, 03:43:12 PM
The Aeries, what ship is that? Kidding Dalek, kidding. Looks very good Prime, love it so far. The Nacelles are yes, very Excaliburian (:P), I like them.
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: Villain on April 16, 2009, 07:27:39 AM
Thank Farshot for the design, all I'm doing is (poorly) bringing his vision into 3d. So far it's been a great exercise, I just keep learning more and more new tricks when I try to build the actual mesh (As opposed to the template I built as a reference that you see in the renders), and have to keep starting over. ;)

Here's a few more views.
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: Dalek on April 16, 2009, 09:06:56 AM
Now that I see images from the back, I don't think the nacelles are big enough...the ship looks kinda weak.
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: Villain on April 16, 2009, 12:03:29 PM
Keep in mind it's a big ship, but I'll have a look at extending them to see how it fits.
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: rengers on April 17, 2009, 06:51:24 AM
I really like those nacelles!
I don't think they need to be bigger, seem to fit very well how they look atm.
Title: Re: USSP WIPs (USS Prime concepts 4/4)
Post by: Dalek on April 17, 2009, 06:58:02 AM
Compared to the saucer, they look to small to me. One of the things I've noticed with a lot of Fed ships (not all of them but most) is that the nacelles are usually as long or longer than the saucer. The only exceptions that I see are the Defiant and Intrepid class. And for something of this size, it'll need really big guns engines to go far at a decent pace.
Title: Re: USSP WIPs (Kelvin Prime! 9/5)
Post by: Villain on May 08, 2009, 07:35:05 PM
No no, I haven't done my own take on the Kelvin (yet, thank god), but with Baz' JJ-Verse Miranda, I figured why not try it the other way?

So here she is, in her retro glory, though still no match the the ship in the movie. Parts are from my latest Connie model, which I still need to get around to showing off at some point.

C&C requested as always :D


EDIT: I'm terrible at "Comfortable" renders.. I can't seem to get a similar colour layout like Max and Maya have when you render blank models with them. :(
Title: Re: USSP WIPs (Kelvin Prime! 9/5)
Post by: FarShot on May 08, 2009, 07:49:39 PM
That's pretty nifty, but are you going to do the semi-secondary hull just aft of the bridge?
Title: Re: USSP WIPs (Kelvin Prime! 9/5)
Post by: Villain on May 08, 2009, 07:53:45 PM
Yes, I have an idea on how to TOS-ify it. This is just the parts cobbled together to see how it will look, saucer needs reworking, the spikes need to be redone (They didn't do well when I accidentally merge radius'd half of their verts together and turned them into god knows what), the Deck 1 extension and maybe one or two other things. She'll have a similar phaser layout but toned down to look TOS-ish.

EDIT: Just learned Stencilling (And damn, it seems so obvious now), maybe I'll do that plating style on a separate connie. :lol:
Title: Re: USSP WIPs (Kelvin Prime! 9/5)
Post by: Billz on May 08, 2009, 08:28:52 PM
Can I suggest that you alter the bridge module at least so that it doesn't look like a Connie chopped up and put back together in a different way, lol.

You now, keep it TOS-styled but alter it slightly more then adding a visible warp grill so that it gets a little depth instead of being a Connie kitbash.
Title: Re: USSP WIPs (Kelvin Prime! 9/5)
Post by: Villain on May 08, 2009, 08:40:22 PM
Can I suggest that you alter the bridge module at least so that it doesn't look like a Connie chopped up and put back together in a different way, lol.

You now, keep it TOS-styled but alter it slightly more then adding a visible warp grill so that it gets a little depth instead of being a Connie kitbash.

This is just the parts cobbled together to see how it will look ... and maybe one or two other things.

;)

...I'll teach you for ramming the Prommander, you little- :P
Title: Re: USSP WIPs (Kelvin Prime! 9/5)
Post by: Villain on May 22, 2009, 07:54:18 AM
Small update, and a connie variant I started on, may use that bridge for the TOS Kelvin as a balance between eras.

EDIT: Added a version with the TMP bridge for comparison.
Title: Re: USSP WIPs (Kelvin Prime! 9/5)
Post by: baz1701 on May 22, 2009, 08:07:04 AM
I like  :D
Title: Re: USSP WIPs (Kelvin Prime! 9/5)
Post by: FarShot on May 22, 2009, 10:30:52 AM
Cool!
Title: Re: USSP WIPs (Kelvin Prime! 9/5)
Post by: Villain on May 25, 2009, 06:23:39 PM
Right, tiny update time, please refer to image below. More soon to come as soon as I finish up a huge detail I haven't done yet.
Title: Re: USSP WIPs (Kelvin Prime! 9/5)
Post by: FarShot on May 25, 2009, 06:35:54 PM
More soon to come as soon as I finish up a huge detail I haven't done yet.

The nacelle details?
Title: Re: USSP WIPs (Kelvin Prime and Connie Rebuild! 26/5)
Post by: Villain on May 25, 2009, 08:14:58 PM
The deflector, actually. The nacelle details are next, but I will probably stop working on this version for now as I've been working on them for almost 10 hours straight.

EDIT: A couple of images of the new models. I think these need to be the last versions or else I'll be rebuilding forever.
Title: Re: USSP WIPs (Kelvin Prime and Connie Rebuild! 26/5)
Post by: NeoKaede on May 26, 2009, 07:05:01 AM
Nice models, Prime. There's never enough TOS ships :D
Title: Re: USSP WIPs (Kelvin Prime and Connie Rebuild! 26/5)
Post by: Villain on May 26, 2009, 07:10:47 AM
Cheers, and I agree! I think TOS needs a little more attention in BC, and it's good to see a few TOS projects running! There are a bunch of ships I messed with back when I started (When I made the Squire, and the connie with the huge hull plating, might go back and see what I can do to them...
Title: Re: USSP WIPs (Kelvin Prime and Connie Rebuild! 26/5)
Post by: Dalek on May 26, 2009, 12:03:25 PM
I liked the Connie with the huge hull plating. Looked smexy. :D
Title: Re: USSP WIPs (Kelvin Prime and Connie Rebuild! 26/5)
Post by: Villain on May 27, 2009, 11:08:37 AM
Burke and Tokyo Classes
Title: Re: USSP WIPs (Burke and Tokyo Classes 28/5)
Post by: Dalek on May 27, 2009, 11:23:32 AM
Isn't the Tokya lmm's design? Or someone else beginning with "l"?

And the Burke...thats one big nacelle.
Title: Re: USSP WIPs (Burke and Tokyo Classes 28/5)
Post by: Villain on May 28, 2009, 05:45:32 AM
I've found the Tokyo on various sites, so I'd assume it's been around quite some time. These sites are where I am getting the various additions from, including the (almost complete) Hook and Alert classes.

The Burke is actually quite small, the nacelles are very short, too. The outer rim of the saucer has been shrunken down from the original size to meet the "Hump".

In other news, I have also started on two ships that nobody seems to have picked up on in Trek XI (Currently the TOS versions, but I think I've almost gotten the JJverse style nacelles down pretty well so who knows? :lol:) Pictures possibly sometime tonight of a new one being assembled.
Title: Re: USSP WIPs (Burke and Tokyo Classes 28/5)
Post by: NeoKaede on May 28, 2009, 07:29:00 AM
Nice models, as usual. The Tokyo looks especially great.

BTW, did you try you-know-what? :wink:
Title: Re: USSP WIPs (Burke and Tokyo Classes 28/5)
Post by: Villain on May 28, 2009, 09:57:03 AM
Haven't had a chance between 3d and RL, but I've got some spare time tomorrow so... ;)

Thanks, btw. :P
Title: Re: USSP WIPs (Do a barrel roll! 5/5)
Post by: Villain on June 04, 2009, 06:52:27 PM
10 minutes work. Stands at a scary 476 tris. Almost completely 100% accurate to the n64 model (As accurate as memory can be).

Though I'm officially stuck. Is there anyone with experience with Lightwave 7 that could point me to where I can actually extract/save a UV map? If not is there anybody who would be able to give a short bit of their time to unwrap it for me? I'd be very grateful. :)

Title: Re: USSP WIPs (Do a barrel roll! 5/5)
Post by: Shadowknight1 on June 04, 2009, 09:08:39 PM
An Arwing!!  Awesome!
Title: Re: USSP WIPs (Do a barrel roll! 5/5)
Post by: Villain on June 04, 2009, 09:52:42 PM
It was requested well over a year ago, and I did start on one then but my modelling skills were uh... Worse. :lol:I still have the model of the Great Fox that I made back then, come to think of it. Yuck.
Title: Re: USSP WIPs (Do a barrel roll! 5/5)
Post by: NeoKaede on June 05, 2009, 09:05:22 AM
Stands at a scary 476 tris.

My god. I don't think my PC will be able to handle it :lol:
Title: Re: USSP WIPs (Do a barrel roll! 5/5)
Post by: Billz on June 05, 2009, 10:02:49 AM
Any chance of a big Andross head that will use MVAM to transform into a brain like the N64 game?

What about the ship that Starwolf and his lackies used? Starwolf always said that he 'can't let me do' such and such. Its about time someone shoved a quantum torpedoe down his throat  :lol:
Title: Re: USSP WIPs (Do a barrel roll! 5/5)
Post by: Kirk on June 05, 2009, 10:13:32 AM

I approve.
Title: Re: USSP WIPs (Do a barrel roll! 5/5)
Post by: Villain on June 05, 2009, 12:58:43 PM
You may be in luck, Billz. ;)
Title: Re: USSP WIPs (Can't let you do that, Star Fox! 7/5)
Post by: Villain on June 06, 2009, 03:12:16 PM
"Andross has ordered us to take you down..." ;)

EDIT: Errors fixed.
Title: Re: USSP WIPs (Do a barrel roll! 5/5)
Post by: Phaser on June 06, 2009, 04:12:27 PM

I approve.
Too bad that's not actually a barrel roll.

Nice mesh.  Not sure it really even needs textures, since the original one only had plain colors.  But it'll be cool to see what you come up with.
Title: Re: USSP WIPs (Can't let you do that, Star Fox! 7/5)
Post by: Dalek on June 06, 2009, 04:16:43 PM

I approve.
Too bad that's not actually a barrel roll.

Nice mesh.  Not sure it really even needs textures, since the original one only had plain colors.  But it'll be cool to see what you come up with.

BC Nif's don't preserve model colours. They just go a sort of pale grey.
Title: Re: USSP WIPs (Can't let you do that, Star Fox! 7/5)
Post by: Shadowknight1 on June 06, 2009, 06:24:57 PM
Not to mention that with the right textures, these little fighters can look better than the N64 versions. ;)
Title: Re: USSP WIPs (Can't let you do that, Star Fox! 7/5)
Post by: Phaser on June 06, 2009, 08:47:14 PM
BC Nif's don't preserve model colours. They just go a sort of pale grey.
I know.  I meant that you could just make the textures be individual colors.
Title: Re: USSP WIPs (Can't let you do that, Star Fox! 7/5)
Post by: Villain on June 07, 2009, 07:02:19 AM
Actually, there's quite a bit of detail on the n64 versions, just not the actual in game model. ;) The Wolfen has been cleaned out and is completely unified, and I've thrown together a Cornerian Fighter, though it's not really ready to be seen just yet.

I have a question though, what should the Arwing's setup be? Single Laser, Bombs and charge shot (With the latter two being torpedo's), or Dual laser instead?
Title: Re: USSP WIPs (Can't let you do that, Star Fox! 7/5)
Post by: Shadowknight1 on June 07, 2009, 11:08:48 AM
I'd go with the dual laser, it seems to be more readily associated with the Arwing these days.  Not sure if you can duplicate the bomb exactly, but good luck. :)
Title: Re: USSP WIPs (Can't let you do that, Star Fox! 7/5)
Post by: Lionus on June 07, 2009, 12:41:28 PM
twin blasters FTW! Lasers can't even penetrate Ent D's navigational shields!  :lol:
Title: Re: USSP WIPs (Can't let you do that, Star Fox! 7/5)
Post by: Brightland on June 07, 2009, 01:39:41 PM
GREAT!!!  :lol:      I LOVE STARFOX!!!!!!!!! :D

keep up this awesome work  8)
Title: Re: USSP WIPs (Can't let you do that, Star Fox! 7/5)
Post by: Villain on June 07, 2009, 01:52:07 PM
Eh, can't duplicate the lasers either, but a blue torp is really all I'd need for it to fit... Oh right Quantums are blue. Close enough :D
Title: Re: USSP WIPs (Can't let you do that, Star Fox! 7/5)
Post by: Shadowknight1 on June 07, 2009, 02:03:22 PM
No, no, no.  Blue disruptors/pulse phasers for the lasers, a kind of white torpedo for the charge shot, and the bomb...well, I don't know what to do with that, anyone got an idea?  :P
Title: Re: USSP WIPs (Can't let you do that, Star Fox! 7/5)
Post by: Villain on June 07, 2009, 02:54:15 PM
Definitely thinking Twin Laser rather than Hyper (Can't divulge why yet. ;) ), the charge shot would be a white with a green trim, the bomb probably red interior with a blue glow. ...Maybe a trail would look good on it.
Title: Re: USSP WIPs (Can't let you do that, Star Fox! 7/5)
Post by: Lionus on June 07, 2009, 03:42:08 PM
well, better make the projectile bomb powerful, it's not called nova bomb for nothing  :lol: 8)
Title: Re: USSP WIPs (Can't let you do that, Star Fox! 7/5)
Post by: Villain on June 07, 2009, 04:10:47 PM
Only problem with them being strong is I'd have to give it few for balance. I want it to be fun while at the same time fair, as as we don't have quantified stats for star fox ships I'm thinking it'll need a little thought. I was thinking 6 bombs, 999 or whatever charge shots (Doing the same damage as a twin laser shot but utilizing nanofx/spread damage with a recharge similar/identical to the 64 game).

There was another thought I had, of an all range mode MVAM, which slows the ship a little in favour of control, with 9 or 10 bombs instead... Suggestions?
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Villain on June 07, 2009, 10:40:11 PM
Well, The beautiful Theseus class made me want to try my hand at the Sargo again, and I figured I'd try something different with the nacelles. These ones are angled, giving a real teardrop look. The actual Nacelles will be built to take advantage of this, and personally I think it works well with the huge saucer, but I'd like some feedback, please, on both this and the new drive section.

The drive seems a little thin to me, but from some angles it looks beautiful at the same time.. (To me, at least. :P)
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: KrrKs on June 08, 2009, 05:50:39 AM
That Stardrive looks strange, but good! Hmm Maybe you could try how it looks with that typical Starfleet heck (you know where it goes like "__/--"  where the Heck is --> in this direction.)
On the Nacelles, I don't really like the inward rotation (but that's just me). How about an "outward Rotation", so that the "bottom" of the nacelles have the same angle as the Saucer's Edge.
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Shino Tenshi on June 08, 2009, 08:37:02 AM
I'd also go for the "outward rotation"  :lol:
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Villain on June 09, 2009, 07:03:33 AM
Which way did you mean exactly, KrrK's? Image 1 or image 2?

EDIT: Why did I have to do that?! Now I can't decide between designs! :( :lol:
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Kirk on June 09, 2009, 09:45:42 AM
Version 1 was better.
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: KrrKs on June 09, 2009, 09:48:46 AM
I meant the Img 1 variant. The second looks strange  :shock: . I'm pretty shure that would ruin the warp field somehow  :). Though strange it has something... I don't know what, but it has it!
I think a combination of both won't work? :?
Then again... no , just the first variant.
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Villain on June 09, 2009, 10:11:32 AM
1 it is! Though I think the reason I like the second is because it reminds me somewhat of the Eclipse Class's rear. :lol:
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Shino Tenshi on June 09, 2009, 11:36:19 AM
Image one, was the one I meant ^^
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: FarShot on June 09, 2009, 12:07:34 PM
I'd keep the warp nacelles straight, with the rotation along their long axis like in V1.
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: GavinStCloud on June 09, 2009, 01:27:54 PM
I'd keep the warp nacelles straight, with the rotation along their long axis like in V1.

agreed.  the reason warp nacelles are kept straight is because of the warp field geometry.  Angled nacelles means angled field coils which translates to a very unstable warp field.  Very very bumpy ride...assuming you can get to warp at all.
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Shadowknight1 on June 09, 2009, 03:39:32 PM
I'd keep the warp nacelles straight, with the rotation along their long axis like in V1.

agreed.  the reason warp nacelles are kept straight is because of the warp field geometry.  Angled nacelles means angled field coils which translates to a very unstable warp field.  Very very bumpy ride...assuming you can get to warp at all.

Hey, it might be fun...you know, until the M/AR goes supercritical and vaporizes the entire ship.  :P  Image 1 definitely.
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Villain on June 09, 2009, 03:55:48 PM
Okay, I'm going to try something radical and combine both. Using suggestions about both, and appeasing canon, I came up with this.

EDIT: as you can see by the red markings, there is space beside the rear torp launchers. I'm unsure what to put here though, backup impulse? Braking lights? Pulse/Disruptor Array's?
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: FarShot on June 09, 2009, 04:37:12 PM
I would move the torpedo launchers into those red squares and then make the spot where you had them before a crew lounge.

Also, I'd slide the nacelles further back on the pylons.  Keep the junctions where they are on the nacelles, i.e. slide them back too.
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Villain on June 09, 2009, 04:44:16 PM
Crew Lounge idea totally dwarfed what I was suggesting, so I'll go for that. As for the nacelles I'm yet to make it's actual ones so when that time comes I'll take that suggestion into account. Thanks!
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: gdata on June 09, 2009, 04:45:15 PM
Pulsephasers? Don't know whether that would make much sense though.....backup impulse sounds good.
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: limey BSc. on June 09, 2009, 04:58:31 PM
Not sure about putting a crew lounge by the torp bays. Think about it, if someone's trying to disable you, they'll aim for the torps. If the crew lounge is right next to it, that'll dissapear too.
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Villain on June 09, 2009, 05:28:49 PM
Hmm... Maybe move them to the sides and put in a rear phaser strip then? Or just a nameplate...
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Shadowknight1 on June 09, 2009, 06:35:23 PM
Not sure about putting a crew lounge by the torp bays. Think about it, if someone's trying to disable you, they'll aim for the torps. If the crew lounge is right next to it, that'll dissapear too.

Well, at Red Alert, crew members shouldn't be lounging around anyways.  If they are, then quite frankly they deserve a photon torpedo up their [CENSORED].

Pretty nifty little ship you've got going on there.
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: limey BSc. on June 09, 2009, 06:51:26 PM
Well, at Red Alert, crew members shouldn't be lounging around anyways.  If they are, then quite frankly they deserve a photon torpedo up their [CENSORED].

Pretty nifty little ship you've got going on there.

It's not just about killing crew, its about losing a vital area for the crew morale!
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: FarShot on June 09, 2009, 07:38:51 PM
Not sure about putting a crew lounge by the torp bays. Think about it, if someone's trying to disable you, they'll aim for the torps. If the crew lounge is right next to it, that'll dissapear too.

pfft Why attack the aft torpedo tubes that can shoot back when you can blow off the bridge?  Also, why put Ten Forward or the mess hall on the front exposed too?  While we're at it, the Voyager must be the worst design in history because it also has a crew lounge just beneath the shuttle bay.

It's not a big deal, jeesh.

Oh and it's not like it's the only crew lounge.  Go look at the blue prints of the Enterprise D.  It has about a hundred.
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: DJ Curtis on June 09, 2009, 08:11:22 PM
definitely different.  something about it is appealing though.  i think that some refinement is in order, but I do like it.
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Villain on June 09, 2009, 08:35:54 PM
If I could find out just what it is that this version has that draws this praise I'd abuse it, but it seems to be hiding somewhere. :S

The model keeps getting small touch-ups as I keep remaking it, and I really think the idea of "The more you rebuild it the better it gets" is starting (Key word) to work in my favour. I'm thinking of rebuilding the saucer, as has been suggested by a couple of people, and that may see a change in design too, which may mean the drive will receed to match (Currently I both like and dislike it's length, but I'm not happy with the saucers). Currently I'm happy with the general shape of the Drive (Chunky and wide) and the Pylons though, I think those will only gain improvements to the mesh.

Thanks for the praise! Now to find out what it's secret is...

Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Raven Night on June 11, 2009, 07:03:58 PM
Shes a real beauty...I love the shape.

You know of course that I love the canted nacelles hehe.

I think the saucers problem is the nacelles problem...the saucer might be too ovoid, too soft. Maybe a few more hard edges ala sov would help. Like the temp nacelles it just looks too...eggish...to be muscular.

Id say give her a busy nose like the intrepid. Maybe a sensor panel and/or supplemental deflector...or maybe a fore shuttlebay...hmmm.
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Villain on June 12, 2009, 08:56:19 AM
...or maybe a fore shuttlebay...hmmm.

Could be handy for an assault team! :P

Thanks again to everyone, I have been taking this all into consideration, and hopefully I'll have come up with something to show over the weekend!
Title: Re: USSP WIPs (Another Sargo 8/5)
Post by: Villain on June 14, 2009, 07:27:48 AM
While thinking of ways to give her a more speedy/aggressive look, I started hacking away at pieces of the saucer to achieve a new look (To be rebuilt later) and came across this. This isn't set in stone, and they were rushed on to help me get an idea of what the new shape would be. Personally, I think it's a (small) step in the right direction.
Title: Re: USSP WIPs (Redesigned Sargo 16/5)
Post by: Villain on June 16, 2009, 08:57:56 AM
Okay, I went over it a few times, how's this one look? The drive will stay the same, but the top half will be changed.
Title: Re: USSP WIPs (Redesigned Sargo 16/5)
Post by: Kirk on June 16, 2009, 10:21:34 AM
Following the design style of the Dauntless? I like it.
Title: Re: USSP WIPs (Redesigned Sargo 16/5)
Post by: Villain on June 16, 2009, 10:59:10 AM
Kind of makes sense, I mean, it would've been in Voyagers logs at least, and I (personally) loved the Dauntless, so I'm going to claim Starfleet did too :arms: My word is law! (In this thread at least :lol:)

Uh, anyway, I started working on the Sacagawea Runabout again. This time it has slightly detailed Pylon housing, a smoother mesh and a lower polycount at current. The back and the mesh in general aren't much to look at, buuuut...
Title: Re: USSP WIPs (Redesigned Sargo 16/5)
Post by: FarShot on June 16, 2009, 11:02:02 AM
Nice to see you're still working on that. 8)

Also, I love the new design of the Sargo. :)
Title: Re: USSP WIPs (Redesigned Sargo 16/5)
Post by: Vanguard on June 16, 2009, 04:44:37 PM
The Dauntless was actually used by starfleet, if you count Enterprise as canon.

You can see it in ENT: Azati Prime in the short sequence with the Battle of Procyon V

see: http://memory-alpha.org/en/wiki/Battle_of_Procyon_V
Title: Re: USSP WIPs (Redesigned Sargo 16/5)
Post by: NeoKaede on June 16, 2009, 05:33:30 PM
Uh, anyway, I started working on the Sacagawea Runabout again. This time it has slightly detailed Pylon housing, a smoother mesh and a lower polycount at current. The back and the mesh in general aren't much to look at, buuuut...

Runabout? Why don't you promote her to full starship? I always got the impression runabouts were just glorified shuttles. This looks more like a cousin of the Defiant.

Title: Re: USSP WIPs (Redesigned Sargo 16/5)
Post by: Villain on June 17, 2009, 02:07:03 AM
Uh, anyway, I started working on the Sacagawea Runabout again. This time it has slightly detailed Pylon housing, a smoother mesh and a lower polycount at current. The back and the mesh in general aren't much to look at, buuuut...

Runabout? Why don't you promote her to full starship? I always got the impression runabouts were just glorified shuttles. This looks more like a cousin of the Defiant.



Only because (aside from not being my design) She's teeny tiny, the cabin itself is probably about the same inside as an upgraded runabout. :lol:
Title: Re: USSP WIPs (Redesigned Sargo 16/5)
Post by: NeoKaede on June 17, 2009, 05:45:50 AM
Only because (aside from not being my design) She's teeny tiny, the cabin itself is probably about the same inside as an upgraded runabout. :lol:

Oh, ok. It looked bigger from the pics.
Title: Re: USSP WIPs (Redesigned Sargo 16/5)
Post by: Villain on June 17, 2009, 08:00:20 AM
The only reason for that is because it's systems are larger. It's nacelles are (as can be seen in the diagrams) far, far longer than a Runabouts. I think it's safe to assume she's the motorhome of the shuttle fleet.
Title: Re: USSP WIPs (Nacelle Design Theory? 21/5)
Post by: Villain on June 20, 2009, 07:55:51 PM
Okay, so I'm sharpening her (Sargo) out some more, giving her more "arrow" like profile (At least from the dorsal), and am trying to think up an interesting yet practical nacelle, equally as pointy.

My question is: Does anybody know a decent site for theories on Nacelle construction that isn't EAS? is there a technical manual that touches on the topic more than the bare basics of (It goes here, it makes you go forward at psuedoFTL speeds)? Looking up stuff at the local library and such has turned up nothing, though in fairness they only have two TMP novels.

Every design I've come up with so far just doesn't sit properly from the front. Bussards are quite possibly what I hate the most about sketching this ship up! I know that I want the rear of the nacelles to be in a TOS/TMP style (With TOS style balled ends and TMP style fanned wings on the outmost side, the latter just because it looks cool). Of course, I wouldn't be opposed to anyone throwing in some MSPaint suggestions either :lol: :P

Thanks in advance to anyone who can aid me with this in any form!

EDIT: Oh yeah, I was meaning to ask some of the Nem+ era familiar modellers... When you're building the neck, do you generally build it to align/weld with the drive first and then just boolean the saucer into that? Vice-versa? Having a voyager/Sovereign-esque neck I'm not entirely sure how to get this to connect between sections optimally. (Sorry if my question doesn't make sense, I'm trying to think of how better explain it. :P

DOUBLE EDIT: Tried MSPainting the latest one I came up with. I can't seem to get a design that fits. >=/
Title: Re: USSP WIPs (Nacelle Design Theory? 21/5)
Post by: Kirk on June 20, 2009, 10:45:51 PM
Look at the ship DJ started (http://bc-central.net/forums/index.php/topic,5072.0.html). It too had Dauntless inspiration.
Title: Re: USSP WIPs (Nacelle Design Theory? 21/5)
Post by: FarShot on June 20, 2009, 11:30:10 PM
Have a bit of inspiration. :wink:

(http://i250.photobucket.com/albums/gg271/ryanfarshot/BCC/inspiration.jpg)

Oh, go grab a scanner.  Even one at 30 US dollars is good enough.
Title: Re: USSP WIPs (Nacelle Design Theory? 21/5)
Post by: Villain on June 20, 2009, 11:34:04 PM
 :shock:

That's awesome! I have a scanner actually, just too lazy to hook it up, so I use the camera. Kinda the same result :P

I really do like that Nacelle though! Is that a Phaser Array i see? (Assuming that's from the outside view)
Title: Re: USSP WIPs (Nacelle Design Theory? 21/5)
Post by: FourChan on June 22, 2009, 12:28:23 AM
That tiny ship, I was thinking it was like 2 decks.
Title: Re: USSP WIPs (Nacelle Design Theory? 21/5)
Post by: Villain on June 22, 2009, 11:05:42 AM
That tiny ship, I was thinking it was like 2 decks.

If you look at the rear hatch, you'll see there's no space for a second level. I'd love a cutaway view of it but I can't see this ship getting any more attention since Perpetual lost the game. (Oh man, now I just lost!)
Title: Re: USSP WIPs (Nacelle Design Theory? 21/5)
Post by: Kirk on June 22, 2009, 11:31:31 AM
FF-
Now I did too.
Title: Re: USSP WIPs (Nacelle Design Theory? 21/5)
Post by: Hellsgate on November 15, 2009, 10:39:54 PM
(http://bc-central.net/forums/index.php?action=dlattach;topic=5364.0;attach=29589;image)

I'd add a series of docking clamps, ODN/EPS taps and turbolift ports along the ventral aft surface of the secondary hull for the possibility of underslung Oberth-Class variant mission-specific modules (ie: Mediterranean-Class U.S.S. Progress). Or for piggybacking smaller units such as the Typhon-Class mobile headquarters deploying from the backside of the Enterprise-E during one of "Star Trek: Invasion"[/b]'s youtube preview clips.
Title: Re: USSP WIPs (Nacelle Design Theory? 21/5)
Post by: Villain on December 05, 2009, 06:37:04 AM
Another long, long break, but I started up (again) Every time I stop for a while, my older works just look, well.. Disgusting.

So, I had this idea last night for the Prime, based on the Alita's frame (Quite possibly the coolest design BC has ever seen). The nacelles are definitely not what the end result would look like, but I am sort of fond of that half-sphere style, reminds me of Curtis' Vivace.

Currently, as I'm still pulling pieces apart and all, it's only at 2.1k polys, so yes, the saucer will be smoothed out!

I'm still looking for a spot to put the forward torps, thinking maybe on the top-most step. Failing that, I could always put a giant cannon there.  :D

EDIT: Rebuilt the Saucer and Secondary Hull.
Title: Re: USSP WIPs (XI bandwagon 13/12)
Post by: Villain on December 12, 2009, 02:42:01 PM
Started on the XI Kelvin. Saucer needs to be severly smoothed out, secondary hull needs the front to be worked on/deflector and shuttlebay. Stands at 5012 polys because I can't chamfer with LW7. For the most part, I figured it'd worth getting opinions minus the obvious details that haven't been added.
Title: Re: USSP WIPs (XI bandwagon 13/12)
Post by: Kirk on December 12, 2009, 03:08:12 PM
Sounds like you know what you need to do. :P Looks good so far!
Title: Re: USSP WIPs (XI bandwagon 13/12)
Post by: Billz on December 12, 2009, 08:45:10 PM
Its hard to give opinions on a mesh that hasn't got that much detail on it.

Could we get some different angles of the mesh as it is at the moment?