Bridge Commander Central
BC Forums => BC Modding => Topic started by: CyAn1d3 on April 14, 2009, 06:30:11 PM
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whats the best way for going about this? is there anything special i need to do or what? ive went through the tutorials and read the azteching and the application, but theres nothing on starting completely new ones.
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add me on msn killfactor2001@hotmail.com or skype search for phoenixfett and i'll tell u all i can
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1. Map ur ship
2. export ur UVW mapping (textporter) *3dsmax 9 onward has built in uvw exporter* to an external Graphics software shuch as Photoshop / PSP or the Gimp thats free
3. Draw on top of ur mapping what you want to see 8)
4. good luck :)
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Texture Tutorial by Wrath of Achilles might be of value.
http://armada2.filefront.com/file/Texture_Tutorial_by_Wrath_of_Achilles;33431
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thanks for the help fellas!
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np mate almost forgot summat...
http://www.psionic3d.co.uk/page.php?3
go down to the photoshop tuts... (scroll down)
Very usefull 8) & loads of basic build up stuff too.. :arms: Psionic rocks 8)
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can this be be done in illustrator too?
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Ohhhh no,
Illustrator is mainly for vector graphics, its handy to get acurate lines, and segmets on saucers, its great for window placements, and cant be beaten for creating registries... but for the actuall textures and these tuts you will need Adobe Photoshop. (or equivelant i.e gimp or psp) If you can get an older version grab one 8)
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so CS2 would be good?
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exactly wat im using my man!
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awesome like a possum. i got what i needed, thanks guys. could someone close this down for me please?