Bridge Commander Central

BC Forums => BC General => Topic started by: BVLGARI on May 19, 2009, 02:15:35 PM

Title: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: BVLGARI on May 19, 2009, 02:15:35 PM
Can you tell me which mods of kobayashi maru are not compatible with bridge commander single player?Is kobayashi maru compatible with BC supermod v3,0?
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: MLeo on May 19, 2009, 02:37:44 PM
Generally speaking when playing SP, simply disable all mutators.
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: JimmyB76 on May 19, 2009, 02:45:02 PM
BC Supermod 3.0 is not meant to work with any other mods...  it is meant as a stand-alone install with nothing else added to it...  if you add KM to BCSupermod (or the other way around) you'll have errors...
as far as KM (Kobayashi Maru 1.0) and SP, some mods in KM do work with SP... the only problem is, no one has ever gone through them all individually and tested the entire SP campaign as such; so no one knows what works with SP and what wont...
as MLeo said, if you play SP in a KM install, disabling all the mutators should allow for smooth gameplay...
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: BVLGARI on May 19, 2009, 03:06:55 PM
I will test all mutator compatibility with sp and i will tell you what mods work with sp.
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: Kirk on May 19, 2009, 04:15:46 PM
Is kobayashi maru compatible with BC supermod v3,0?
The answer to this is a resounding no. Both mods include their own versions of foundation.
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: BVLGARI on May 19, 2009, 04:16:57 PM
Nano fx 2.0 beta is causing all problems.I installed kobayashi maru without nano fx and is working perfectly,both in sp and quickbattle.when i am in quickbattle and want to quit to menu,game is no longer crashing,i can load sp save games.All other mods are working without any known bugs.
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: Kirk on May 19, 2009, 04:19:48 PM
Have you played through every mission? Some errors aren't immediately manifest.
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: BVLGARI on May 19, 2009, 04:42:08 PM
Yes,i have,and i completed sp campaign,without errors,do you remember i always asked how to get in the ds9,Now i can get in about 10 sec.I tell you nano fx is problem.
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: ACES_HIGH on May 19, 2009, 08:55:35 PM
actually that is specifically because of the warp fx feature of NanoFX, if you disable that, SP should work with it to some extent, although, KM wasn't designed to work in SP at all, you will most likely have problems once you switch to the Sovereign later in the game, as that ship has been designed to work significantly different to the stock one.  Also, you might have noticed that although you got SP working, few of any of the mods from KM actually work in SP.  your best bet to play SP with all the latest ships, is to install BCSupermod 3, although as Jimmy already said, you can't install it with anything else.
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: BVLGARI on May 20, 2009, 12:57:24 AM
But i turned on all mutators,and they work perfectly in sp.
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: Nebula on May 20, 2009, 01:00:21 AM
some mutators disable or mess with particular SP elements (grav fx usually stops you on the first mission)
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: BVLGARI on May 20, 2009, 01:05:15 AM
I completed all sp missions with all mutators enabled and working.There is no problem
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: tiqhud on May 20, 2009, 08:32:16 AM
Nano fx 2.0 beta is causing all problems.I installed kobayashi maru without nano fx and is working perfectly,both in sp and quickbattle.when i am in quickbattle and want to quit to menu,game is no longer crashing,i can load sp save games.All other mods are working without any known bugs.
Isn't nanofx , already a part of KM, so installing something over what is available in KM can cause a problem.

The KM team , went through somethings and added script, took some out , In KM by installing an older version, you negate those changes, and problems Will happen.
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: BVLGARI on May 20, 2009, 02:10:58 PM
How can i get i higher grade in this forum,like admiral?
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: ACES_HIGH on May 20, 2009, 02:15:44 PM
by posting more.? For example, to get admiral, you need 1000 posts.
Title: Re: Which mods of kobayashi maru are not compatible with bridge commander single player?
Post by: MLeo on May 20, 2009, 02:22:31 PM
by posting more.  For example, to get admiral, you need 1000 posts
Actually, that's not entirely right.

Making usefull posts will. But honestly, they don't mean anything, except that this forum has something, remotely, to do with Star Trek, or some other naval thingy. We are currently considering removing them, since they don't add anything at all.

But you are, currently, actually offtopic, so I'll have to remove these last three posts in a moment or so.