Bridge Commander Central

BC Forums => BC Modding => Topic started by: mac2d4 on June 11, 2009, 08:20:48 PM

Title: New klingon D4 how to install
Post by: mac2d4 on June 11, 2009, 08:20:48 PM
I am not new to this but the klingon D4 that came out a few days ago doesnt contain the normal stuff needed to install since its just a model with no hard points or effects. I would like to know who to install this ship and use it in game. Any ones help would be appreciated. Thanks.
Title: Re: New klingon D4 how to install
Post by: ACES_HIGH on June 11, 2009, 11:45:16 PM
yeah it isn't a complete ship, that's why it's in the no hardpoints section.  you'll need to create all the scripts for it in order to see in in game, you'll need a scripts/ships file, a scripts/ships/hardpoints file, and a plugin like those located in scripts/custom/ships, not to mention, weapons, SFX and all that other stuff
Title: Re: New klingon D4 how to install
Post by: mac2d4 on June 11, 2009, 11:54:17 PM
is there any suggestions to link this file to some other scripts that I have installed?
Title: Re: New klingon D4 how to install
Post by: ACES_HIGH on June 12, 2009, 01:20:23 AM
you can copy and paste the scripts, then it would just require some minor name changes and possibly a new plugin created in BCUT, to point the scripts to the new model.
Title: Re: New klingon D4 how to install
Post by: lint on June 12, 2009, 07:09:21 AM
Hardpointed version is now available here

http://bridgecommander.filefront.com/file/Klingon_D_4_battle_cruiser_Hardpointed;100206
Title: Re: New klingon D4 how to install
Post by: tiqhud on June 12, 2009, 02:10:08 PM
OH good someone got around to it.