Bridge Commander Central
BC Forums => BC Modding => Topic started by: King Class Scout on August 20, 2009, 12:42:29 PM
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*groans* i finally get blinkers slipped onto the Gabe, and get THIS in game?
(http://i292.photobucket.com/albums/mm33/Ravenwolf34/ScreenShot000-1.jpg)
floating nav lights?! :shock:
what did I do wrong? i used MPE to drop them in.
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I don't think they were positioned correctly in the hp
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Is the model scale set to 0.01 in MPE?
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I've compared my positioning to those of a working ship with properly placed blinkers. the only difference is the period and duration, which i needed to set correctly.
Wiley: yup. took a bit to find it
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You may have pointed the blinkers' texture property to the wrong path. I had a similar issue here (http://bc-central.net/forums/index.php/topic,4121.msg81658.html#msg81658)
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*quirk* odd, I USED the "blank" at first, and got no blinkers untill I used the Blink texture. then I got my floaters
EDIT: and, ONCE again, Kirk earns a cookie for pulling my chestnuts out of the fire. blinkers are set. they're a little off this time (i redid em all). this needs to go into a howto.