Bridge Commander Central

BC Forums => BC Modding => Topic started by: King Class Scout on August 20, 2009, 12:42:29 PM

Title: fixing nav lights
Post by: King Class Scout on August 20, 2009, 12:42:29 PM
*groans* i finally get blinkers slipped onto the Gabe, and get THIS in game?
(http://i292.photobucket.com/albums/mm33/Ravenwolf34/ScreenShot000-1.jpg)
floating nav lights?!  :shock:

what did I do wrong?  i used MPE to drop them in.
Title: Re: fixing nav lights
Post by: Nebula on August 20, 2009, 01:22:08 PM
I don't think they were positioned correctly in the hp
Title: Re: fixing nav lights
Post by: WileyCoyote on August 20, 2009, 01:38:06 PM
Is the model scale set to 0.01 in MPE?
Title: Re: fixing nav lights
Post by: King Class Scout on August 20, 2009, 01:40:43 PM
I've compared my positioning to those of a working ship with properly placed blinkers.  the only difference is the period and duration, which i needed to set correctly.

Wiley: yup.  took a bit to find it
Title: Re: fixing nav lights
Post by: Kirk on August 20, 2009, 03:34:52 PM
You may have pointed the blinkers' texture property to the wrong path. I had a similar issue here (http://bc-central.net/forums/index.php/topic,4121.msg81658.html#msg81658)
Title: Re: fixing nav lights
Post by: King Class Scout on August 20, 2009, 03:58:23 PM
*quirk* odd, I USED the "blank" at first, and got no blinkers untill I used the Blink texture. then I got my floaters

EDIT: and, ONCE again, Kirk earns a cookie for pulling my chestnuts out of the fire.  blinkers are set.  they're a little off this time (i redid em all).  this needs to go into a howto.