Bridge Commander Central

BC Forums => BC Modding => Topic started by: Zephram on September 09, 2009, 11:19:44 AM

Title: Section 31 Scarlet Class ENT ERA
Post by: Zephram on September 09, 2009, 11:19:44 AM
Hi everyone,

MarkyD and Cyandie both agreed in the art forum that I should now post this ship here, I want to make this in BC but will need help converting and that.

The "Scarlet" was commissioned in 2147.  Starfleet rejected the design as a long range explorer under guidance from the Vulcan Advisory Committee in 2145. However, Admiral Luther Sloan of Earth Intelligence saw this ship as a necessity and was granted funding through the government to build one of these vessels. The ship was never publicly announced and because of the secrecy against the wishes of the Vulcan Advisory Committee, it remained a state secret.
 
Earths first long-range vessel with a length of 180m and a top speed of warp 4.1 It was advanced for its time. The Scarlet was fitted with 2 forward type 3 phase cannons which were extremely experimental and also with 1 x spatial torpedo aft launcher. It also came equipped with a duranium hull; again this technology was extremely advanced and experimental.

The ship had a secondary hull design that incorporated a "deflector" that protects the ship from space dust and other particles that would otherwise cause significant damage at faster-than-light speeds.

Because of the importance of the Earth / Vulcan alliance this ship created an organisation in order to fund and man it, this organisation was only known as "Section 31!?

some wip's so far..

Original post: http://bc-central.net/forums/index.php/topic,6352.0.html
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: MarkyD on September 09, 2009, 11:30:28 AM
 :eek that really does look awsome, when you add spec's into it, it will be photorealistic

take another cookie mate, because you can texture for schit  ;)

Title: Re: Section 31 Scarlet Class ENT ERA
Post by: tiqhud on September 09, 2009, 11:35:03 AM
that is nice , oh and BTW have a cookie, unless of course you are not hungry
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: MarkyD on September 09, 2009, 11:39:31 AM
Real nice mate, if those textures look that good the ship over, then ur on for a winner  ;)
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Zephram on September 09, 2009, 11:55:51 AM
It will be markyd

it will have tough pannels and glows the ship over.

almost finished the necelles, just have the rear grill to do, then i neet to start textures on the front of the vessel.
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: CyAn1d3 on September 09, 2009, 12:23:06 PM
lookin real spiffy buddy :)
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Dalek on September 09, 2009, 12:57:45 PM
Just curious, whats the poly count on this?
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: tiqhud on September 09, 2009, 02:04:14 PM
to expand what is the texture size?
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Johnnymuffintop on September 10, 2009, 03:41:30 AM
I like the design...
but... I hate to be all "you need to change this, this, and this. *pushes up taped glasses*", however, I think that since it's a single nacelle, it should be double sized, since it's only one doing the work of two.

^I blame the Kelvin for that opinion.

Anyway, I still like the design, always love an ENT styled ship, hope to see more designs from you Zephram.
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Zephram on September 10, 2009, 07:29:42 AM
3276 polys and it will have 4 2048 texture maps
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: CyAn1d3 on September 10, 2009, 11:23:52 AM
if you could pull it off i could see you getting away with 3 maps, one for the dorsal saucer, one for the ventral, and one for the nacelle, pylons, engineering section and the "extras"
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Zephram on September 11, 2009, 10:40:27 AM
Yes, I could make the maps less to be honest, and i may modify the mapping for 3 x maps.
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Zephram on September 11, 2009, 11:52:38 AM
I have started the saucer section, but still need to add in port holes to the section already textured, there will not be many. Also I have not started on specular maps yet but will be including these to finish the Scarlet off  :)

Also

The U.S.S Cloak is the next S31 ENT era ship I will be creating using the scarlet as a base, this will have 2 nacelles, for those that are not a fan of singular necelle design.
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Dalek on September 11, 2009, 12:01:29 PM
The textures look kind of cartooney...doesn't the NX style ships have aztecing on the hull?
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: CyAn1d3 on September 11, 2009, 03:17:23 PM
yea they do

your best bet would be to download the NX pack and look at the azteching on the ship, its not embarrasing, trust me, i did it with my galaxy refit and the results from the inspiration were better than i anticipated
dont get me wrong, tho, the textures you have right now look pretty good, and i see what your trying to go for, but i have to agree with dalek, they DO look cartooney. if your working in photoshop, mess around with some of the filters to make more realistic paneling, like the armor plating on my arsenal class is simply grey boxes with accented edges, than i applied a light film grain over it, and finished it off with the plastic wrap.
experiment some to find what looks good to you, you can be amazed at what those filters can put out if layered right :)

as for your specs. dont worry bout those till your 100% happy with the main textures
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Darkthunder on September 11, 2009, 03:35:15 PM
Cartoony or not, I definitely like the look of it so far. Thumbs up.
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Zephram on September 15, 2009, 12:45:23 PM
They do look a little cartooney, but that will be helped when the aztecs and speculars are in, either way this is how i do my textures but thanks.
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Centurus on September 15, 2009, 02:49:46 PM
The design grows on you.  Any chance we could get a view of the underside of the ship?
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Zephram on September 15, 2009, 03:28:24 PM
yes

i have not started to map or texture that area yet, i am still working on the mid-top saucer section, and it should  be detailed and finished by tomorrow, but have provided a wip.

Title: Re: Section 31 Scarlet Class ENT ERA
Post by: MarkyD on September 15, 2009, 03:42:05 PM
Looking good mate, it does look a little cartoon, but still believeable in my opinion, and i like it. + cookie
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: King Class Scout on September 15, 2009, 04:24:22 PM
*whistles* this just looks better and better, and that's without noticable (to me) aztecing.  can't wait to test this baby.  have another cookie, from the guy that invented the Cookie Torpedo (literally)
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Centurus on September 16, 2009, 05:53:34 AM
I like the underside, especially that deflector pod.  The small details you added were just right, and give the ship character.

As for the textures being cartoonish, I don't think they are.  This looks to me like a concept simulation, to show what the ship would look like once completed.  Something you would present to a review board or something.  Doesn't have to look as if the picture was taken of an actual completed ship, but gives the details necessary to show what it will look like when done.
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Zephram on September 16, 2009, 09:25:28 AM
 :D

you are all being very nice, thank you
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Zephram on September 16, 2009, 12:30:39 PM
I am working on the bridge section currently, and getting a feel for the size of the ship as is, its not going to be very big, probably smaller than the nx in  its entire scale by 10% or so, but its sister ship will be slightly larger.
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: tiqhud on September 16, 2009, 02:08:19 PM
that does not look , bad at-all
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: WileyCoyote on September 17, 2009, 12:00:30 AM
Will there be any dirt/grit applied to the textures? They look a little too clean.
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: pointman on September 20, 2009, 08:09:37 AM
this does look good, have you noticed that the necelles look better though, thats because if you are going to use allot of bevels in your textures to show "fake" plating, then doing that on a flat surface does have a comic book look, but on a detailed mesh, like the necelles, it works.

Title: Re: Section 31 Scarlet Class ENT ERA
Post by: CyAn1d3 on September 20, 2009, 01:29:28 PM
adding to the above, try slight extrusions where the plates are on the textures, it takes some skill to get it to align with the textures, but it will also help bring the plating out, i call it "turtle shelling" or "scaling" since you start at the bottom i.e. towards the outside, and work your way in towards the bridge, the effect looks good, but make SURE that if you do that you remove the unnecessary verts.
(best example i have: (http://i195.photobucket.com/albums/z285/Cyanide1700/0008-1.jpg))

there are other ways of doing this too, but thats the best way im aware of :)
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: Captain_D on January 19, 2011, 06:24:10 PM
Will there be any dirt/grit applied to the textures? They look a little too clean.

I agrree, but a wonderful job with it. love the engine glow.

Good job so far. :thumbsup:
Title: Re: Section 31 Scarlet Class ENT ERA
Post by: WileyCoyote on January 19, 2011, 06:30:38 PM
Quote
Please do not bump old threads, the OP will update if they have something to add
I had to post this section from the forum rules.