Bridge Commander Central

BC Forums => BC Modding => Topic started by: GMunoz on December 07, 2009, 04:09:43 PM

Title: TOS Loknar
Post by: GMunoz on December 07, 2009, 04:09:43 PM
Here is the FASA Loknar Class.  As always, comments and suggestions are appreciated.

Title: Re: TOS Loknar
Post by: Dalek on December 07, 2009, 04:52:07 PM
From the top, looks fantastic, almost like a TOS Proxima. From the other angles, I'd lower the nacelles and completely remake those pylons, they're very un TOS-ish.
Title: Re: TOS Loknar
Post by: King Class Scout on December 07, 2009, 05:04:37 PM
i thought I allready saw a FASA Locknar class model at bcfiles.  if there is, it's probably really old.
Title: Re: TOS Loknar
Post by: Kirk on December 07, 2009, 05:36:47 PM
I completely agree with Dalek. Also, see if you can get Genty's permission to use his TOS bussards. In my opinion, they're the best out there.
Title: Re: TOS Loknar
Post by: GMunoz on December 07, 2009, 05:48:07 PM
Here is the schematic for the Loknar I was working off of.  Nacelles look pretty high up.  I could reduce angle of the pylons.

The Loknar on BCFiles is a TMP version.
Title: Re: TOS Loknar
Post by: ACES_HIGH on December 07, 2009, 06:08:11 PM
no it looks like you've got it matched pretty good.
Title: Re: TOS Loknar
Post by: Billz on December 07, 2009, 06:20:43 PM
The angle of the warp pylons are fine. They are just a bit too think near the point where they meet the secondary hull though.
Title: Re: TOS Loknar
Post by: moed on December 07, 2009, 06:48:48 PM
The angle of the warp pylons are fine. They are just a bit too think near the point where they meet the secondary hull though.

Agreed, other than that it looks great.
Title: Re: TOS Loknar
Post by: Kirk on December 07, 2009, 10:41:46 PM
They may match up with the schematics, but I still think they look awkward so high up.
Title: Re: TOS Loknar
Post by: Darkthunder on December 07, 2009, 11:06:15 PM
They may match up with the schematics, but I still think they look awkward so high up.

Make one yourself? :P
Title: Re: TOS Loknar
Post by: deadthunder2_0 on December 07, 2009, 11:10:29 PM
looks nice, just s thought, but why not a pod like the TMP loknar.
http://bridgecommander.filefront.com/screenshots/File/35868/5 (http://bridgecommander.filefront.com/screenshots/File/35868/5)
mabie a torp pod, it make it look like the tos akira'
http://bridgecommander.filefront.com/screenshots/File/87952/1 (http://bridgecommander.filefront.com/screenshots/File/87952/1)
pics linked instead of posted
Title: Re: TOS Loknar
Post by: ACES_HIGH on December 07, 2009, 11:19:22 PM
guys, I think he's trying to actually match the FASA schematics, not just make something that resembles the loknar.
Title: Re: TOS Loknar
Post by: GMunoz on December 08, 2009, 12:31:01 AM
Here is an update.  Made the pylons thinner and lessened the rake where they meet the secondary hull.  Also lowered the nacelles.

Aces, thanks, you are correct, my goal is to match the scematics.

Title: Re: TOS Loknar
Post by: GMunoz on December 08, 2009, 07:07:14 AM
Here she is in-game.

Title: Re: TOS Loknar
Post by: Billz on December 08, 2009, 09:15:42 AM
You should completely get rid of the blue part on the warp engines, or at least, tone down the brightness a little. Looks weird with it. It wasn't even there in the original series.
Title: Re: TOS Loknar
Post by: CptBenSisko on December 08, 2009, 10:02:02 AM
Looks good...me personally i agree about the blue glow..but i can get rid of it on my own...and the spot light on the top saucer section...but again i can do away with it myself..but maybe you could release two texture versions...the way you have it and maybe something more 'canon' like  :P
Title: Re: TOS Loknar
Post by: GMunoz on December 08, 2009, 02:50:43 PM
Ok, removed the Blue and the glow from the warp engines.

Title: Re: TOS Loknar
Post by: Darkthunder on December 08, 2009, 06:01:16 PM
You should completely get rid of the blue part on the warp engines, or at least, tone down the brightness a little. Looks weird with it. It wasn't even there in the original series.

The Loknar itself "wasn't even there in the original series" :P

Artistic license, ever heard of that? I thought it looked okay with the blue glow. Guess i'll just do a texture modification after it's been released.
Title: Re: TOS Loknar
Post by: Billz on December 08, 2009, 07:47:09 PM
You should completely get rid of the blue part on the warp engines, or at least, tone down the brightness a little. Looks weird with it. It wasn't even there in the original series.

The Loknar itself "wasn't even there in the original series" :P

Artistic license, ever heard of that? I thought it looked okay with the blue glow. Guess i'll just do a texture modification after it's been released.

TOS nacelles never had a blue glow in the original series. Thats the point I was making.
Title: Re: TOS Loknar
Post by: CptBenSisko on December 08, 2009, 08:35:29 PM
I like it!!!  :P whats the poly count on that bad boy?
Title: Re: TOS Loknar
Post by: GMunoz on December 08, 2009, 11:28:39 PM
Poly count is 5962
Title: Re: TOS Loknar
Post by: Adonis on December 09, 2009, 04:47:54 AM
You should completely get rid of the blue part on the warp engines, or at least, tone down the brightness a little. Looks weird with it. It wasn't even there in the original series.

The Loknar itself "wasn't even there in the original series" :P

Artistic license, ever heard of that? I thought it looked okay with the blue glow. Guess i'll just do a texture modification after it's been released.

TOS nacelles never had a blue glow in the original series. Thats the point I was making.

Ever saw DS9 "Trials of Trible-ations"?
Title: Re: TOS Loknar
Post by: deadthunder2_0 on December 09, 2009, 10:29:19 AM
Yes The Enterprise did have blue glows, and in remastered I thought it had them to
Title: Re: TOS Loknar
Post by: Billz on December 09, 2009, 10:36:42 AM
You should completely get rid of the blue part on the warp engines, or at least, tone down the brightness a little. Looks weird with it. It wasn't even there in the original series.

The Loknar itself "wasn't even there in the original series" :P

Artistic license, ever heard of that? I thought it looked okay with the blue glow. Guess i'll just do a texture modification after it's been released.

TOS nacelles never had a blue glow in the original series. Thats the point I was making.

Ever saw DS9 "Trials of Trible-ations"?

Ultimately, it doesn't matter. Its GMunoz mod so we shouldn't dictate if TOS nacelles have a blue warp-field glow.