Bridge Commander Central
BC Forums => BC Modding => Topic started by: pepperman on February 10, 2010, 06:23:29 PM
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The 1900 poly version of the Reman Scythe Class Battle Cruiser is complete. Anyone want to set her up for BC send me a PM and I can get you the Milkshape and texture files.
* Model Credits:
* - Ship Concept and Design: Fallen Warrier and Atolm/Azel
* - Mesh and Textures: Pepperman
* - Poly Count: 1900
* - Texture Maps: One 1024 x 1024 texture map; and one 256 x 256 texture map
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Bruce Wayne's lawyer called, they want Batwing design back.. J/K, great ship :D
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Always great to get more Reman ships.
Any chance of a better Scimitar model though?
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Pming you now. ST: R&D will gladly help. Great work.
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Always on the lookout for new Romulan and Reman designs as when I model I typically lean in that direction. So if anyone has any Reman designs (ships or stations) feel free to let me know. I don't get to make a lot of models but it is nice to have something to chose from when I get in the mood.
I'll get the files zipped up and xferred to you guys so you all can work your magic. I have someone over at SFC getting her ready there and I have already submitted an version to the Armada community. Just keep in mind, the textures and the like weren't setup for any specific game so you all may have to do a bit of work there.
Milkshape and tga files work?
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Duuuuude, that is wicked!
Batwing, heh. :P
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Not a bad source of inspiration, mind you. :D
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Looks like a nasty customer.
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Love the design, you can see its got definate Remanesque lineage, I may have a crack at a drawing or too for you if you wish, I've to date only ever drawn Starfleet vessels but I'll give it a go.
I also like the Rommie design in your Avatar is that available for download???
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Most of the Romulan/Reman models I make are based on Atolm/Azel designs. I certainly look forward to seeing what designs you come up with. I beleive Raven Night had some REman designs too unfortunately I can't seem to locate his web site these days.
The thread behind the Reman ship can be found here
http://www.dynaverse.net/forum/index.php/topic,163353077.0.html
I took a slight detour on the orginal design for this version; however, I am planning to do a carrier version (Reaper Class) in the near future. It will be more poly intense.
The thread on the Romulan ship in my avatar is here.
http://bc-central.net/forums/index.php/topic,4478.0.html
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Okay, I have two modding teams wanting to set her up for BC. Being realtively new to these parts and not wanting to offend anyone, I have sent the model and texture files to both deadthunder2_0 and bankruptstudios so I trust it will be in capable hands. :) Good luck guys!
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Ok, i'v jest finshed converting the MS3D to NIF. I'm passing it on to our hp'er now. Here is a look. It was sujester that i may have to tweek the textures, but seeing then in Nif Scope, honestly, there very sweet, i'm not touching them at all. Pepper, you did a fantastic job on this.
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looks pretty good. We certainly don't have many.
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port complete, textures will be updated ;)
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good to hear, they need more detail like ravens.
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dont touch the textures, they are perfect as it is!
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Agreed. They look beautiful as is. :)
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ok, i won't, hps 50% complete :)
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She's one tough birdie. After my weapons were shot to hell I rammed Dominion Battlecruiser TWICE and survived :evil Unlike the Jem'Hadar..
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hp complete, now scripting
now all i need is a proper torp for this beast
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How big is it compared to a Sovie?
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it's about 1.5 times the size of a KM Scimitar?
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It looks far too big to be that size. Look at the details on the wings of the Scimitar and Scythe. The Scimitar has a lot more crammed on to it than the Scythe. Also the Scimitar has a lot more greebles and other funky bits of hull than the Scythe. I would imagine the Scythe is something of a destroyer compared to the Scimitar.
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It looks far too big to be that size. Look at the details on the wings of the Scimitar and Scythe. The Scimitar has a lot more crammed on to it than the Scythe. Also the Scimitar has a lot more greebles and other funky bits of hull than the Scythe. I would imagine the Scythe is something of a destroyer compared to the Scimitar.
I agree, it needs to be scaled down at least half of what it is.
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nevermind, i was basing them off of renders, but the ships side-by-side show it is slightly smaller than the Scimitar
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K guy, she working butifuly in game, take a look. As soon as i get word from pepper we will have open beta testing.
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Forgive the dubble post. Here is the size of the ship
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Looks right to me. :)
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you did some resizing :P
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Do, this is actually the way Pepper built it. The model and textures are 100% his to speck as he built it. The only work was converting it to Nif and hps.
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Wow, you guys are fast and good. The original design that Scythe Class was made from (i.e, the Reaper Class) had the ship sized slightly smaller than the Scimitar, (e.g., like the Norrexum/Valdore to the D'Derridex scale wise); however, as it is no longer a fighting carrier, I would think something along the size of a cruiser would be just about right. As it is sized now, how does it compare to the BC2 Reman Saif and Katan Classes. I don?t have Bridge Commander otherwise I?d check them out for myself.
As far as testing and release, please press forward as you see fit. You guys have set the ship up for the game so you can each release as you see fit. At least that way, questions related to its usage can get answered. Just include the following information in the readme file to ensure those that helped bring the creation to life get acknowledged.
Model Credits:
* - Ship Concept and Design: Fallen Warrier and Atolm/Azel
* - Mesh and Textures: Pepperman
* - Poly Count: 1900
* - Texture Maps: One 1024 x 1024 texture map; and one 256 x 256 texture map
Oh by the way, the screen shots look GREAT!
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great to see ya pepperman sweet ship ya got there im pretty sure someone will nominate u for modder of the month for Feb for this work have a dawg cookie
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Nice ship
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One thing about the display icon (to whoever made it); use the fuzzy select tool (or whichever one allows you to select everything of the same colour that touches) to get rid of the black space around the ship, then you can see the aft shield strength on the HUD.
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Good point, I used paint.net v3.6 and just forgot, besides it is not to good, I got an ancient graphics card
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Ok, good to here you like what we have done, so i guess were going to put it up for Beta testing starting now. PM me with your email address and i'll pass the beta to you.
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that thing looks small enough to be a Frigate, actually. I'd also try and get scale compared to a B'Rel and a Miranda. I don't think the Canon Remans would do anything TOO tiny. I addeth a cookie, myself
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Here is a size chart of the Katan, Scythe, BOP, and Miranda. What do you think? I beleave the size is about right for a cruiser.
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As the man says, the Reman don't do small. My vote goes to a size between the Saif class and Katan. Is that reasonable?
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yes i aggree with pepperman. this thing would be about as big as an akira class imo
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Here we go, did a resize by 300%, and now she fits in between THe Saif and the Katan. What do you think?
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i think thats cool. but maybe even a little larger then the saif-
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first, what was the intended size to beginwith? it's currently BoP K'Vort size, and that's on the lower end of the "frigalte" scale. for those of us on the older end of the fandom, thinking in the navy terms that Gene Himself was, works.
this is why I'm glad I though of my ships in actual physical dimentions as well as "class"
the Scythe is scaled the same as a BoP, currently. and, the B'Rel is a 12 person scout, the K'Vort (if I remember right) is a 50 person Frigate. you haven't said wether you've used the B'Rel or K'Vort for a size match
her's a general scale list
fighters
B'Rel/saladin= Scout
Miranda/K'vort/Rom BoP = Frigate
TOS ent/D-6,7 = light cruiser
TMP ent = Heavy cruiser
Excels /JJprise = "destroyer" (which was what it was apparently originally intended to be), later Light Explorer
Amby/ Mk II excel = light explorer
Ent D/Vorcha = heavy explorer.heavy battleship
1 KM and up should all be considered full on Warbirds
anything bigger than 3 or 4 km should be a world eater
anything at the 10km or more mark belongs to the borg, I bet.
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i friggn hate getting full pic replies while typing!
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Gene who? Roddenberry? He was in the U.S. Army Air Corp. Piloted B-17s.
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Bankruptstudios are you guys planning to use this ship's current hp file as is? I only ask because that's about the only thing I can see that's bringing the quality of this mod down as this makes it very difficult for people to make proper changes for balance with their personal BC install's. The pulse projectiles are a bit too big for a vessel this size so I changed them with that of the valdore's pulse weapon(ZZ_ValdoreDisruptor)and changed the higher yielded pulse weapons mounted on the center and aft with the valdore's torpedoe(ZZ_ValdoreTorp). These two weapon's are perfect for her. Other than that, hoping you guys would stick with the resized size between the Katan and the Saif, this ship is a masterpiece. Great job with the conversion you guys!
P.S. Here's the Scythe hp I altered.
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Dejavu: Thanks for the heads up, our hp department is working what you said as i write this. As for size, were still wating on pepper for the finak size now as i last piced. Thank you for your test, and i will sent you a new beta as soon as the size is finalized.
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I think it would look about right if you take the head section as reference and then scale it up until the head section is the same size as the ship's head section on the left, then that would give you a reasonable size for this ship
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King Class Scout: Fallen Warrior, one of the creators of the concept, envisioned the original design to be a fighting carrier, holding half the amount of fighters that the Scimitar does. Although I stuck to the design for the most part, this version didn?t include the lower hull or the top thruster. The original design was designated the Reaper class by Azel/Atolm (the other creator of this design).
Since I technically deviated from their design, we decided to call this one the Scythe Class. Now keep in mind, I don?t have Bridge Commander nor Star Fleet Command so I have no experience with those game formats. I did set the beastie up in Armada and sized her somewhere between the D'deridex-class warbird and the Scimitar. The more I played with it the more I thought it should be a bit smaller.
bankruptstudios: Thanks for taking the time to lay these out for a side by side comparison. Visually, it seems to work between the Katan and the Saif; however, if we were to follow Arse?s suggestion I suspect she fall out on the other side of the Saif and would look just as well there. Anyone know the staus of Raven Night?s other Reman designs? Did any of them get made?
Bottom line: I am okay with either sizing decision and I want to personally thank you all for your outstanding work. I am sure she will look marvelous in game.
Since I don't have the game, I am curious as to how you setup the pulse disruptors. A blue pulse similar to the Scimitar?s perhaps?
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It's not a problem. At she stands, she is 300% larger then your orignal. My mod team is testing along with a few outher, and if all is good, she will be on FF befor weeks end.
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Here you go Guys, Have fun and thank you pepper for an awsome model.
http://bridgecommander.filefront.com/file/Reman_Scythe;110823
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Wow! From the screenies I say she looks grand in game. :)
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Nice ship handles well ...
But .... it takes damage bad. a few hits to the foward section and you spend the
rest of the game flying 2 wings with nothing in the middle...
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Thats from the modeling stage. Try deleating the Vox file.
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note that some of us with older graphics cards need the vox version as well. I've had the whole game crash because a ship sans debug got hit.
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There are alot of problems with this ship.
1. The glows on the blue parts don't work ingame.
2. The disruptors wont fire at all.
3. The game crashe after loading the ship, regardless of the fact that it has no torpedos defined for it so it will crash when you press the torpedo key. Like I said, even if you dont try firing torpedos, the game still crashes.
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Well, I've fixed most of the problems Billz has mentioned.
1. The glows on the blue parts don't work ingame.
There was no _glow prefix on the end of the textures. These are needed for BC to recognise the alpha and the glows.
2. The disruptors wont fire at all.
Do you have KM 1.0 Billz? That has all the necessary projectile scripts for both torpedoes and disruptors.
3. The game crashe after loading the ship, regardless of the fact that it has no torpedos defined for it so it will crash when you press the torpedo key. Like I said, even if you dont try firing torpedos, the game still crashes.
I didn't encounter that. However, I did rexport the nif when reassigning the textures with the _glow prefix so it might've fixed tha.t
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note that some of us with older graphics cards need the vox version as well
You do realize that BC makes these files when you load the ship, right?
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Opps, forgot the KM requirement, in the readme, I should have added that, Apologize for the inconvience.
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It might be a good idea if modders include their projectile scripts in their mods and not assume that everyone has KM or the necessary scripts. It would cut down on this kind of hassle quite a bit.
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you'd think including all your custom projectiles would be SOP by now. the only pain with that is that some torps overwrite each other and muck up the experience.
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The Reman Scythe projectiles aren't custom, they're the ones used in KM and quite a few people still don't have it (including yourself until recently). And if you do edit an already existing torpedo, its wise to give it a new name to prevent overwriting.