Bridge Commander Central
BC Forums => BC Modding => Topic started by: cordanilus on February 27, 2010, 10:20:52 PM
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Yes, Slipstream v3 has now been scrapped. I have been trying out something new...a different way for the textures to be displayed ingame. This one is more animated and looks much better. This is not final, your input is welcome.
Check out this video:
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Oooo, that does look better. :D
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Having the texture move like that instead of just spinning around is not only canon but will also not make me nauseous when I use slipstream. Excellent work.
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You fixed it! :funny Now this is slipstream as it was supposed to be! I think just replacing that spinning sub space meat grinder with this one that actually looks like I'm moving forward is enough for a whole version in itself(but that's just me :P )in any case great work on this, well done cordanilus.
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Well done! You definatley get a greater sense of forward movement.
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Now that's more like slipstream now :D have a cookie for another great job Cord ;)
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The ships not moving foward? Or is it? ;) Cookie
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This is great, Deffently a cookie. That being said, i never liked the canon on very much. Here is a couple ideas to consider. How about a very slight turn? And how about doing a hypred of the canon one and the new movie warp, witch to me seems more of a slip stream then warp. Jest an idea.
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The other problem I found with the slipstream was that it always looked too wide. I know thats to compensate for the many varied sizes of ships in BC but it always set me off a little. Is it possible to create 3 different sizes and depending on the slipstream property in a hardpoint, it only goes to whatever sized slipstream model?
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@Dalek - I'm sure it's possible, I don't have the capability to create such a script...I would have to ask Sovvie for that. Now, I wish I had the time to stay in Sovvie's scripting school for beginners. lol *Kicks oneself in the rear*
@ bankruptstudios - A slight turn can be done, there are 2 models in slipstream...each can be adjusted to spin in either direction. Also, what you see in the video...is actually the hyperdrive. lol And since Hyperdrive is Slipstream, it is easily transferred to Slipstream. Textures are in developement for the Hyperdrive.
In the video, the ship is moving forward...but ingame, I think it's stationary when you enter the scene.
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I like it.
Or, how Charles Montgomery Burns would say: Excellent.
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@Dalek - I'm sure it's possible, I don't have the capability to create such a script...I would have to ask Sovvie for that. Now, I wish I had the time to stay in Sovvie's scripting school for beginners. lol *Kicks oneself in the rear*
# old predetermined value
# scale = 1000
pRadius = pPlayer.GetRadius()
scale = pRadius * 100 # maybe pRadius * 10, experiment
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Yeesss.....bump my own thread. :evil: What do you think of that? More textures on the make.
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Wow, I had totally forgot about this thread. Glad to see it's still being worked on. The first new texture version, looked like a pretty good concept for a wormhole effect.
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Very nice Cord!
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I'm getting dizzzzzzy..........
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Very well done! Looks great.
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I finally picked up slipstream for use with Stargate ships. this is a definite improvement. it also reminded me hat my scratch species uses a combination of the two propulsion systems (i made my own HS texture for myself)
i have a couple suggestions.
every other Sci Fi series that uses FTL travel uses the hyperspace one, and they all have their own hyperspace textures. is there a way to rig slipstream to use a certain texture for certian ships?
and, since there is now a Spaceballs ship, courtesy of Cyanide, don't forget the Ludicrous Speed plad!
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As much as i like ludicrous speed, my eyeballs might have to be taken into consideration.
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@ King Class Scout - Lol I like that, ludicrous speed. It may make my vertigo go into hyper speeds but I'm going to do it anyway. he he he
As for the different textures per ship. I haven't checked out the plugin in a while, so I cannot say. That would be nice though.
@ Serverandenforcer - I know the feeling. :P But, is the setting of the original slipstream. Slipstream V4 is currently, just a new model and textures.
Just to say - V3 was going to consist of 3 models (no animated textures)...looked nice but V4 gives that "moving forward" feeling. I may add an adjustment to the slipstream to slow or stop the spinning. Also, am trying out some new textures using a partial screencap from voyager. Am looking for a hyperspace texture (stargate) if I can get a clean screencap of one.
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I rarely ask for requests, but is the TMP warp imbalance wormhole possible?
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I rarely ask for requests, but is the TMP warp imbalance wormhole possible?
Ohh that would be cool
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Honestly, I think the spin is a bit too fast. It seems in this clip (http://www.youtube.com/watch?v=jzhat3lFAUQ) that the spin is almost as slow as 1-2 rpms. Your current version seems to spin at about 8-10 rpms. Your textures are fantastic, btw. Much more canonical.
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This is looking fantastic!
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@ Locke - I know it's too fast, the original slipstream was already set that way. But, I can adjust it later.
@ Wiley - I was just thinking of that as well. I don't know how well it will turn out. Will try to use an HD screencap, but I may have to start it from scratch to get a good effect...or a combo of both. :D
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@ King Class Scout - Lol I like that, ludicrous speed. It may make my vertigo go into hyper speeds but I'm going to do it anyway. he he he
As for the different textures per ship. I haven't checked out the plugin in a while, so I cannot say. That would be nice though.
*snip*
whoever made the "stargate pack 3.0" figured it out. I've seen it use two different hyperspace textures
save your stomach, and see if you can make it that "ludicrous speed" doesn't spin
SW hyperspace might be hard to emulate, the pattern's pretty complicated (and rotates Clockwise, if I remember right)
B5 hyperspace is the odd one out, being red-orange and Black
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There is nothing to figure out regarding the original slipstream or the hyperdrive. If you download the slipstream framework package and read the documentation and the developer guide and look at the plugin creation program, you will figure out that they both allow plugins which allow individual ship effects. Actually it allows: entry and exit sound, tunnel texture, max speed, custom backdrops.
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You know, after seeing the Voyager Slipstream video on Youtube, as good as this v4 looks, I've tweaked my v3 install to look very close to what was shown on the show.
Of course, any new addition is awesome!
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How do u actually change the slipstream ive tried so many changes in the scripting folder and never got any where they i tried the data folder. i just keep gettin the same default one. i remember thier was setting in Bc once like you could change it to model 1-4 but i havent got that now. ANy ideas ?
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I rarely ask for requests, but is the TMP warp imbalance wormhole possible?
I made one last year. I used a screencap from the Blu-Ray-Version and removed the asteroid for this.
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Wow, I wonna remake that asteroid scene with that! But I would replace the asteroid with V'ger lol j/k. That looks beautiful!
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I made one last year. I used a screencap from the Blu-Ray-Version and removed the asteroid for this.
Oh thats good, Chekov Phasers, [Decker 'belay that order']
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oooohhh. i suddenly feel a greater need to remake my eagle 5.... to go to plaid!
lol, but this looks SICK, i cant wait to see it finished