Bridge Commander Central

BC Forums => BC Modding => Topic started by: EDD_7 on April 14, 2010, 03:55:06 PM

Title: New Tardis For BC
Post by: EDD_7 on April 14, 2010, 03:55:06 PM
Hello all

Ok this has got to be the best thing i've ever made (probobly because its a BOX  :P ). I've been playing with GMAX and getting the hang of it, so i decided that i would make a new TARDIS for Bridge Commander theres still a fair bit to do. Likw half the detail, and smoothing and other stuff i probobly don't know about yet...

I was also wondering if anyone would be intrested in texturing it, and HPing it. And perhaps someone to look at it once i've done to see if i need to change anything

Heres what i've got so far...

 
Title: Re: New Tardis For BC
Post by: eclipse74569 on April 14, 2010, 09:28:18 PM
Looks nice, though which version are you aiming for?
Title: Re: New Tardis For BC
Post by: EDD_7 on April 15, 2010, 03:12:59 AM
Looks nice, though which version are you aiming for?

Well i was working from an image of the Series 5 Tardis.

Its almost done now..
Title: Re: New Tardis For BC
Post by: Bones on April 15, 2010, 03:37:19 AM
errr.... a phone booth ??? :lostit:
Title: Re: New Tardis For BC
Post by: baz1701 on April 15, 2010, 03:41:57 AM
I have noticed that the matt smith tardis has a st johns ambulance sticker on the door and white trim around the windows.

You could alway stick in a MVAM to have the door open to see the control room.
Title: Re: New Tardis For BC
Post by: Bones on April 15, 2010, 04:34:30 AM
Lol just googled the name TARDIS, I didn't realize that dr.who ship is a phone booth :funny
Title: Re: New Tardis For BC
Post by: Billz on April 15, 2010, 06:34:55 AM
Lol just googled the name TARDIS, I didn't realize that dr.who ship is a phone booth :funny

It's only disquised as a Police Box.
That is due to a faulty chameleon circuit (DW version of a cloaking device). The interior and exterior of the TARDIS are not present in the same dimension. The exterior (Police Box) only serves as a trans-dimensional doorway to the actual TARDIS ship, which is theorised to be as big on the inside as a 2-story building.

But enough of the backstory. You can check wikipedia for the rest.
The model itself looks great. Personally, I'd base it off the Christopher Eccleston/David Tennant TARDIS, but that is just a preference.
Title: Re: New Tardis For BC
Post by: Villain on April 15, 2010, 07:38:17 AM
Eccleston ftw. Only good doc imo. Model looks neat though, good to see new people not jumping in with fed designs (Even though I did.  :facepalm: )
Title: Re: New Tardis For BC
Post by: Bones on April 15, 2010, 07:50:54 AM
Eccleston ftw. Only good doc imo. Model looks neat though, good to see new people not jumping in with fed designs (Even though I did.  :facepalm: )

Oh yeah ! what about Normandy then ;)
Title: Re: New Tardis For BC
Post by: Villain on April 15, 2010, 09:49:53 AM
Wasn't my first, just my first released work. ;) I'm curious, though. Will it have some sort of attack like the Phalantium Wave seeing as it doesn't have any real weaponry? Could get it by rabid fans by saying the Doc opened the ships core up again or something.  ;)
Title: Re: New Tardis For BC
Post by: Dalek on April 15, 2010, 09:51:25 AM
If you could make the model spin ingame... :thumbsup:
Title: Re: New Tardis For BC
Post by: Villain on April 15, 2010, 09:52:20 AM
Hmmm... I wonder... Surely there has to be some way other than just dropping engine power really low when in a tumble...
Title: Re: New Tardis For BC
Post by: limey BSc. on April 15, 2010, 11:03:33 AM
Hmmm... I wonder... Surely there has to be some way other than just dropping engine power really low when in a tumble...

Well, jb got the new planet to spin ingame, and that's a Cord-type planet (a ship ingame, not a planet), so it might be possible.
Title: Re: New Tardis For BC
Post by: Billz on April 15, 2010, 11:36:14 AM
What about the time rotor noises?

Will you set up the cloaking device subsystem to use these noises?
Good quality ship noises >
&feature=related
Also, can the speed of the cloaking effect be controlled in-game somehow?
One more thing, you should set it up to use the slipstream system as that would be the closest thing to a time vortex.
Title: Re: New Tardis For BC
Post by: Villain on April 15, 2010, 11:41:57 AM
Also, can the speed of the cloaking effect be controlled in-game somehow?

http://bc-central.net/forums/index.php/topic,7189.0.html
Title: Re: New Tardis For BC
Post by: Dalek on April 15, 2010, 11:43:18 AM
What about the time rotor noises?

Will you set up the cloaking device subsystem to use these noises?
Good quality ship noises >
&feature=related
Also, can the speed of the cloaking effect be controlled in-game somehow?
One more thing, you should set it up to use the slipstream system as that would be the closest thing to a time vortex.

Yeesh, give him a chance, he's not even got it in BC yet. :P
Title: Re: New Tardis For BC
Post by: EDD_7 on April 15, 2010, 01:19:24 PM
wow i honestly just want to put this  :eek  :eek

can i point out this would be my first ship for Bridge commander :P and i haven't tried texturing, or scripting ... so it'll take a while. As for the ideas there all great :)

You could alway stick in a MVAM to have the door open to see the control room.

errr i'm not that good........yet

The model itself looks great. Personally, I'd base it off the Christopher Eccleston/David Tennant TARDIS, but that is just a preference.

Thanks :), i was thinking of doing a pack and have....
(new series)
Series 1 ------------- TARDIS with BAD WOLF sprayed on one side
Series 2/3 ----------- normal TARDIS
Series 4 "Turn Left" -- TARDIS with all text replaced with "bad wolf"
Series 5 ------------- new TARDIS with the white rim windows and the st johns ambulance sticker.

I'm curious, though. Will it have some sort of attack like the Phalantium Wave seeing as it doesn't have any real weaponry? Could get it by rabid fans by saying the Doc opened the ships core up again or something.  ;)

I was planning a pulse from a christmas episode. Although it only made it snow in that episode :P. I'd make it more of a EMP weapon.

What about the time rotor noises?

Will you set up the cloaking device subsystem to use these noises?
Good quality ship noises >
&feature=related
Also, can the speed of the cloaking effect be controlled in-game somehow?
One more thing, you should set it up to use the slipstream system as that would be the closest thing to a time vortex.

Thanks for the link. I was actually thinking about retexturing the slipstream for a time vortex....but as for scripting  :lostit: i dunno where to start.

Yeesh, give him a chance, he's not even got it in BC yet. :P

Yes do what Dalek said :P... i love the ideas though
Title: Re: New Tardis For BC
Post by: EDD_7 on April 20, 2010, 04:12:25 PM
Errr a little update.....

I haven't given up yet i've just got side tracked, and i think i'm going to end up making a Doctor Who ship pack :P

the TARDIS is having its poly count decreased while the Dalek mothership is being built :). I might even make a dalek to have a fight with that EVA suit made by Starfleet R-D.

anyway heres how it looks at the moment ( i have this thing about putting nebulea int the vieport :P)
Title: Re: New Tardis For BC
Post by: Dalek on April 20, 2010, 04:25:16 PM
Wow, that really is beautiful. :bow:
Title: Re: New Tardis For BC
Post by: Billz on April 20, 2010, 05:06:15 PM
 :eek

A dalek ship?!?

...

I love you.  :P

If you end up making daleks aswell, will they be launchable from the dalek ship? You could have an option to launch one dalek and another option to launch a small squadron of daleks. Please don't do those new stupid 'Power Ranger' ( :facepalm: ) looking daleks from the latest episode.

EDIT:
Proper short version of take off sound effect
http://www.entertonement.com/clips/qzfxnbbdrn--tardis-take-off-Doctor-Who

Better quality landing sound effect


Title: Re: Doctor Who Ships For BC (Dalek Flagship)
Post by: EDD_7 on April 21, 2010, 03:57:54 PM
Wow, that really is beautiful. :bow:

Well thats a promising start  :funny

:eek

A dalek ship?!?

...

I love you.  :P

If you end up making daleks aswell, will they be launchable from the dalek ship? You could have an option to launch one dalek and another option to launch a small squadron of daleks. Please don't do those new stupid 'Power Ranger' ( :facepalm: ) looking daleks from the latest episode.

Nope i'm sticking to the Russel T Davies style dalek. And yes if i'm hoping to get that implemented in with the ship.

Oh and just so you know I've decided to make every doctor who ship i can as its never been done before  :dance and i've renamed the thread accordingly ( i hope i'm not setting the bar too high considering the dalek ships is my 5th ever model   :lostit: )

And now i shall show you the latest update to my Dalek Flagship:
-Top is basicly done, It needs smoothing and bits of detail.
-Side is done just needs smoothing.
-Bottom domes are finaly errr....dome-like and sitting in nicely in place, The whole bottom of the ship needs detail and smoothing

Poly count in as a mesh is........10502.....is that good?

And heres some pics......They do the talking better than i do...
Title: Re: New Tardis For BC
Post by: Billz on April 21, 2010, 04:19:40 PM
I hope you mean just the ships seen in the revived series and not the whole franchise, since that is practically over 40 years of reference material.  :eek
Title: Re: New Tardis For BC
Post by: EDD_7 on April 21, 2010, 04:39:15 PM
I hope you mean just the ships seen in the revived series and not the whole franchise, since that is practically over 40 years of reference material.  :eek

Yeah i'm not that mad  :funny I should have made that clear. just the 5 years for me that seems alot.
Title: Re: New Tardis For BC
Post by: Dalek on April 21, 2010, 05:23:26 PM
10502 is fine although I'm sure someone out there could say that there are unnecessary polies that can be cleaned up. Looks wonderful anyway. :)
Title: Re: New Tardis For BC
Post by: eclipse74569 on April 21, 2010, 05:35:42 PM
Just as long as we don't hear too many "EX-TER-MIN-ATE" we'll be fine LOL That'll get too annoying after a while :P

Nice job though!  VERY nice job...(a lot better than I can do at the moment I'm afraid :()