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BC Forums => BC Modding => Topic started by: Jb06 on July 08, 2010, 09:18:44 AM

Title: McKinley Station
Post by: Jb06 on July 08, 2010, 09:18:44 AM
Just wondering if any of you guys would like to see these textures to be released as we're not using the mvam prometheus in the DQP anymore and I didn't want them to go to waste... I do have permission to release... it's just if you guys would like them ill release them along with th new hps i made for her.

~Jb
Title: Re: Brand New Prometheus Textures
Post by: Lionus on July 08, 2010, 09:47:13 AM
This one gets a firm YES! from me.
Title: Re: Brand New Prometheus Textures
Post by: JimmyB76 on July 08, 2010, 09:48:34 AM
i love it!  why wont you be using this MVAM Prommie in the DQP?  just curious...
Title: Re: Brand New Prometheus Textures
Post by: Jb06 on July 08, 2010, 09:50:19 AM
well we discussed yonks back that we'll try make a new one... thats once limey's work load has calmed down and we can get back on track.

~Jb
Title: Re: Brand New Prometheus Textures
Post by: EDD_7 on July 08, 2010, 11:23:46 AM
 :D oooo i've been looking for some hi res MVAM prometheus textures, you can guess what i want them for *cough* NanoFX Model Viewer *cough* So if you release them i'll ask for permission straight away   :P

So yeah go for it  :yay:
Title: Re: Brand New Prometheus Textures
Post by: Jb06 on July 08, 2010, 12:25:22 PM
:D oooo i've been looking for some hi res MVAM prometheus textures, you can guess what i want them for *cough* NanoFX Model Viewer *cough* So if you release them i'll ask for permission straight away   :P

So yeah go for it  :yay:

That was the next place i was gonna show em :P...

Ill get some in game pics for people and double check i finished off the hps from ages back.

~Jb
Title: Re: Brand New Prometheus Textures
Post by: eclipse74569 on July 08, 2010, 02:01:58 PM
Do want....NOW!!!!! :bitch: LOL

looks great JB :)
Title: Re: Brand New Prometheus Textures
Post by: CptBenSisko on July 08, 2010, 02:31:33 PM
That get's a definitely hell yea from me!!!
Title: Re: Brand New Prometheus Textures
Post by: Nihilus on July 08, 2010, 04:00:27 PM
This one gets a firm YES! from me.

"Yes! Absolutely! I do indeed concur! Whole-heartedly"
Title: Re: Brand New Prometheus Textures
Post by: CptBenSisko on July 08, 2010, 05:15:10 PM
"Yes! Absolutely! I do indeed concur! Whole-heartedly"

"A simple yes would have sufficed, number one." "I didn't want there to be any confusion sir"
Title: Re: Brand New Prometheus Textures
Post by: Billz on July 08, 2010, 05:53:58 PM
Just wondering if any of you guys would like to see these textures to be released as we're not using the mvam prometheus in the DQP anymore and I didn't want them to go to waste... I do have permission to release... it's just if you guys would like them ill release them along with th new hps i made for her.

~Jb

You were expecting people to say no to you releasing high res textures and updated HPs?!? You can guess my answer then! :D
Title: Re: Brand New Prometheus Textures
Post by: Shadowknight1 on July 08, 2010, 07:04:28 PM
Awesome-ness!  :D
Title: Re: Brand New Prometheus Textures
Post by: moed on July 08, 2010, 07:13:00 PM
Looks great!

Are these for LB's Prommy?
Title: Re: Brand New Prometheus Textures
Post by: Jb06 on July 08, 2010, 07:56:22 PM
Looks great!

Are these for LB's Prommy?

No the original Mvam Prometheus with each separate parts of the ship.

~Jb
Title: Re: Brand New Prometheus Textures
Post by: Jb06 on December 16, 2010, 04:01:37 PM
Well?

:P

~Jb
Title: Re: Brand New Prometheus Textures
Post by: moed on December 16, 2010, 04:05:29 PM
Nice!
Title: Re: Brand New Prometheus Textures
Post by: JimmyB76 on December 16, 2010, 04:31:14 PM
lol how cute!  :P
Title: Re: Brand New Prometheus Textures
Post by: Shadowknight1 on December 16, 2010, 04:31:47 PM
*picks it up and shakes it* I wonder what it could be!
Title: Re: Brand New Prometheus Textures
Post by: Nebula on December 16, 2010, 04:32:34 PM
ROFL ooh can't wait to see the finished product.
Title: Re: Brand New Prometheus Textures
Post by: JimmyB76 on December 16, 2010, 04:33:46 PM
im gonna guess it will look like the pic in the first post?  i dunno...  :P
Title: Re: Brand New Prometheus Textures
Post by: Jb06 on December 16, 2010, 05:01:04 PM
*picks it up and shakes it* I wonder what it could be!

Well you just snapped the nacelle off :P

im gonna guess it will look like the pic in the first post?  i dunno...  :P

Yeah its there abouts, just been tweaking bits, adding speculars, alphas. Just have to find the hp's I made for them aggges ago :P

~Jb
Title: Re: Brand New Prometheus Textures
Post by: Nihilus on December 16, 2010, 05:42:56 PM
Well you just snapped the nacelle off :P

Yeah its there abouts, just been tweaking bits, adding speculars, alphas. Just have to find the hp's I made for them aggges ago :P

~Jb

How powerful is she?  Is she about as strong as a Sovereign Class in terms of Phaser output, or slightly stronger being as she is newer?
Title: Re: Brand New Prometheus Textures
Post by: Bones on December 16, 2010, 06:04:39 PM
Well she will be of course a kick-asss retexture, it already IS judging by the picks ;)
Title: Re: Brand New Prometheus Textures
Post by: Jb06 on December 16, 2010, 06:16:50 PM
Cheers people :D Well here's some in-game pics, just reworking the hp's I done a while ago so there more like the show. Then ill get the ship out to some beta testers ;)

~Jb
Title: Re: Brand New Prometheus Textures
Post by: Jb06 on December 16, 2010, 06:18:22 PM
2 more
Title: Re: Brand New Prometheus Textures
Post by: Bones on December 16, 2010, 06:20:48 PM
OMG !!! stop postin new pics unless you release that mosnter SOOOOON !!!!!!!!!!!!!
Title: Re: Brand New Prometheus Textures
Post by: Nihilus on December 16, 2010, 06:23:03 PM
Awesome!  :eek
Title: Re: Brand New Prometheus Textures
Post by: Jb06 on December 16, 2010, 06:37:07 PM
OMG !!! stop postin new pics unless you release that mosnter SOOOOON !!!!!!!!!!!!!

hehe its definitely going to be released for Xmas, I just want these hps to be canon. The Prometheus isn't going to have Quantums just Photons + the phasers are going to be quick fire and pack a hell of a punch :P

~Jb
Title: Re: Brand New Prometheus Textures
Post by: Bones on December 16, 2010, 06:41:06 PM
oh I betcha she will :P let's kick some fed & rom butts shall we ;) ??
Title: Re: Brand New Prometheus Textures
Post by: StarkillerTFU2 on December 16, 2010, 07:16:47 PM
is it my impression or those bussards look exctly like the ones in your Nemesis Ent-E?
btw nice work.
Title: Re: Brand New Prometheus Textures
Post by: Jb06 on December 16, 2010, 07:54:17 PM
Definitely your impression as they're new bussards :P

Though its got some nifty alpha's on the bussard Prommie :P

~Jb
Title: Re: Brand New Prometheus Textures
Post by: Billz on December 16, 2010, 08:26:47 PM
 :eek

WANTS!!!

It's too bad that you are only releasing new textures and HP's for the old one as it could have used some model repairing aswell. Guess it makes us more eager for the brand spankin' new version in the DQP though. :D
Title: Re: Brand New Prometheus Textures
Post by: Jb06 on December 16, 2010, 08:44:53 PM
It's had a few model repairs, but the ones around the impulse would involve rebuilding, which in time we will have like you said for the dqp.

~Jb
Title: Re: Brand New Prometheus Textures
Post by: Shadowknight1 on December 16, 2010, 08:55:10 PM
There's gonna be soooo many new models for the DQP when it finally gets its momentum back. :p  Good luck with the DQP as always, and this Prommie retexture looks great.
Title: Re: Brand New Prometheus Textures
Post by: 086gf on December 16, 2010, 11:25:58 PM
Wow that is awesome! Nice work.
Title: Re: Brand New Prometheus Textures
Post by: Starforce2 on December 17, 2010, 12:50:48 AM
*picks it up and shakes it* I wonder what it could be!

*whats that sound??!*  [computer] warning..warpcore breech in progress[computer/]  *Oh s***!* :funny
Title: Re: Brand New Prometheus Textures
Post by: sovereign001 on December 17, 2010, 06:36:33 AM
looks good!
Title: Re: Brand New Prometheus Textures
Post by: Jb06 on December 17, 2010, 10:14:35 AM
Thanks everyone for the compliments :D

Im just in the process in making the photon look like the show, but once that is done im going to get a couple of beta testers to check it.

~Jb

Edit: Photon is near enough, so im just going to pick some testers.
Title: Re: Brand New Prometheus Textures
Post by: moed on December 17, 2010, 01:05:35 PM
Looks awesome!

Great work.
Title: Re: Brand New Prometheus Textures
Post by: bankruptstudios on December 17, 2010, 02:42:50 PM
Did a hell of a job buddy, as always :thumbsup: :thumbsup: Cookie :evil:
Title: Re: Brand New Prometheus Textures
Post by: vonfrank on December 17, 2010, 04:02:38 PM
Is it going to have good phaser coverage? I always found that the Prometheus in KM1.0 had really poor arcs for it's phasers. This beauty of a ship should have no blind spots.   :D
Title: Re: Brand New Prometheus Textures
Post by: Lionus on December 17, 2010, 04:25:52 PM
I'm volunteering for beta test run!  :yay:
Title: Re: Brand New Prometheus Textures
Post by: Morgan on December 17, 2010, 04:49:30 PM
 :yeahthat:  what he said.

Prometheus looks wonderful.  :yay:
Title: Re: Brand New Prometheus Textures
Post by: MarkyD on December 21, 2010, 03:50:53 AM
Oh, nearly missed it,  :facepalm:

Great work, textures look crisp  :thumbsup:
Title: Re: Old Mods which never got released
Post by: Jb06 on February 11, 2011, 09:57:37 AM
Right i should be back in business with getting a few mods out of the way. Been extremely busy since xmas, so nothing got released. However Ive got some old mods which needs testing and releasing. They are, the Akira, Prometheus, McKinley Station, Utopia Planitia Station, The Mars system.

The Akira is up first and has some texture & mesh tweaks since you last seen her. The Prommy hasnt changed since I last posted, that is ready for testing. McKinley Station is all ready as the hp is simple, just like to Thank Mark again for giving us the mesh ;)

Enjoy...Again lol

~Jb
Title: Re: Old Mods which never got released
Post by: Jb06 on February 11, 2011, 09:59:28 AM
Utopia Planitia... old pics just up to remind you all. This has some texture updates which i have to do.... e.g. get rid of the glows on some ships or nacelles :P But after that, this is ready for testing.

Oh and if anyone knows how to implement docking features, can they give me a pm as the Utopia Planitia Station needs doing. Thanks

~Jb
Title: Re: Old Mods which never got released
Post by: Captain_D on February 11, 2011, 10:54:20 AM
Need anyone for testing,,I'm in. :)

Looks like some great work there.
Title: Re: Old Mods which never got released
Post by: Lionus on February 11, 2011, 11:17:02 AM
I'm open for beta testing as well  :)
Title: Re: Old Mods which never got released
Post by: flarespire on February 11, 2011, 11:41:37 AM
me too, im up for any beta testing.
Title: Re: Old Mods which never got released
Post by: Morgan on February 11, 2011, 12:03:16 PM
As am I.  I've already tested out the Akira but if there's anything else I can test I'm happy to do it.
Title: Re: Old Mods which never got released
Post by: Jb06 on February 11, 2011, 12:29:04 PM
Thanks guys, 4 testers should do. I was going to ask you Nero anyway as you tested the Akira ages back & i did try to fix the hp issues you said, so hopefully this should be a bit better.

Ill package the Akira and Prometheus now and send you guys the link in abit.

Cheers

~Jb
Title: Re: Old Mods which never got released
Post by: nicholson on February 11, 2011, 03:14:43 PM
Utopia Planitia looks well
Title: Re: Old Mods which never got released
Post by: flarespire on February 11, 2011, 06:42:28 PM
BETA test report:

all the beta tested files worked with no errors on run up of BC,
the akira is excelently built, if slightly fast a impulses 7-9.
the prometheus performs well in battle and works very well,
and McKinely station is superbly done.
only problem ive had is halfway through a battle with the prometheuse as my ship, the programclosed with no warning, error report, or anything, it just stopped running, like it was never running at all, python error? idk, but that may need looking into on these mods, anyways a very good and well executed set of mods none the less.

WELL DONE  :yay:
Title: Re: Old Mods which never got released
Post by: Morgan on February 12, 2011, 12:21:07 AM
only problem ive had is halfway through a battle with the prometheuse as my ship, the programclosed with no warning, error report, or anything, it just stopped running, like it was never running at all, python error? idk, but that may need looking into on these mods, anyways a very good and well executed set of mods none the less.
If that happened half way through and not right away than chances are you just experienced BC being itself...it's a little crash happy at times.  Has this happened more than once with any other ships?

JB, I'll have a beta report for you before the weekend is out - just got a new PC and getting it situated.  :)
Title: Re: Old Mods which never got released
Post by: flarespire on February 12, 2011, 06:54:17 AM
only reason i said that is because it has never happened before these mods were installed.
Title: Re: Old Mods which never got released
Post by: Lionus on February 12, 2011, 08:18:09 AM
It could be caused by the misnamed prometheus torp sound..
Title: Re: Old Mods which never got released
Post by: flarespire on February 12, 2011, 10:19:07 AM
no it isnt, cus i renamed it to the appropriate name....
Title: Re: Old Mods which never got released
Post by: Jb06 on March 08, 2011, 09:55:50 AM
Right from the beta reports, Ive tweaked the hp for Prometheus so thats ready for one more test and that can get released. The McKinley Station is all set to go so i can release that.

The Akira is nearly there so that shouldnt be long.

As for Utopia Planitia, I still need to sort out the docking, so if anyone knows, possibly baz or TU give me a pm cheers ;)

Enjoy the Prometheus pics

~Jb
Title: Re: Old Mods which never got released
Post by: 007bashir on March 08, 2011, 10:23:23 AM
WOW great cant wait. Especaly the prom and akira :thumbsup: Cookie
Title: Re: Old Mods which never got released
Post by: Shadowknight1 on March 08, 2011, 01:44:31 PM
That Prometheus looks great!
Title: Re: Old Mods which never got released
Post by: moed on March 08, 2011, 05:37:18 PM
Sweet!
Title: Re: Old Mods which never got released
Post by: Jb06 on March 09, 2011, 07:50:17 AM
Question for people.... With the McKinley drydock, do you want it scaled with DJ's Galaxy as well as the SNS because there both scaled differently to each other?

~Jb
Title: Re: Old Mods which never got released
Post by: 007bashir on March 09, 2011, 09:20:50 AM
go with both. I really like both of them. And i think other people do also.
Title: Re: Old Mods which never got released
Post by: tiqhud on March 09, 2011, 09:30:23 AM
Oh, now thats a nice jod, JB
Title: Re: Old Mods which never got released
Post by: Jb06 on March 09, 2011, 11:32:36 AM
Right i need the likes of neb on this one probably, but anyone who knows about the correct scaling, please post :P

This is what ive come up with, but is the dock too enclosed on both ships or is it the right scale?

Cheers

~Jb

Title: Re: McKinley Station Scaling
Post by: Nebula on March 09, 2011, 11:48:00 AM
hmm I like the SNS scaling... seems it is a bit larger so both ships could fit?
Title: Re: McKinley Station Scaling
Post by: Jb06 on March 09, 2011, 11:51:35 AM
Well what do you think is best... make 2 versions so it fits snug for each ship or make 1 which fits both?

The only problem is... DJ's Galaxy is considerably larger than the SNS as the pic shows. - White galaxy is the SNS.

~Jb
Title: Re: McKinley Station Scaling
Post by: Nebula on March 09, 2011, 11:57:03 AM
HUH nvm lol

pics can fool lol

then I guess go with DJ's then :P
Title: Re: McKinley Station Scaling
Post by: Jb06 on March 09, 2011, 12:03:38 PM
HUH nvm lol

pics can fool lol

then I guess go with DJ's then :P

Alrighhhty then ;)

~Jb
Title: Re: McKinley Station Scaling
Post by: 007bashir on March 09, 2011, 01:03:16 PM
Yep do it like that
Title: Re: McKinley Station Scaling
Post by: eclipse74569 on March 09, 2011, 01:11:45 PM
Go with DJ's...from what I've seen DJ tends to be more accurate as far as scaling!
Title: Re: McKinley Station Scaling
Post by: Morgan on March 09, 2011, 01:12:11 PM
I swear the SNS looks bigger in those first pics, but no matter, go with which ever one is bigger  :)
Title: Re: McKinley Station Scaling
Post by: ACES_HIGH on March 09, 2011, 02:09:33 PM
perhaps you could release models scaled to both
Title: Re: McKinley Station Scaling
Post by: Jb06 on March 09, 2011, 02:54:29 PM
I swear the SNS looks bigger in those first pics, but no matter, go with which ever one is bigger  :)

Yeah thats because i scaled the dock to the SNS.

Well ill see what people want. i can release 2 versions, just depends what people want.

Anyway, had some fun installing DJ's Galaxy Pack to take some screenies for the release.

Enjoy

~Jb
Title: Re: McKinley Station Scaling
Post by: Jb06 on March 09, 2011, 02:55:57 PM
one more
Title: Re: McKinley Station Scaling
Post by: Killallewoks on March 09, 2011, 03:21:49 PM
Where did you get that starbase from, the one that looks like a mushroom?
Title: Re: McKinley Station Scaling
Post by: Jb06 on March 09, 2011, 03:28:55 PM
Where did you get that starbase from, the one that looks like a mushroom?

My HDD ;)

Its another thing which is getting released as soon as someone contacts me about docking :P

~Jb
Title: Re: McKinley Station Scaling
Post by: Captain_D on March 09, 2011, 04:40:22 PM
That sir, is what I would call sweet.  :yay:
Title: Re: McKinley Station Scaling
Post by: tiqhud on March 09, 2011, 05:27:00 PM
My HDD ;)

Its another thing which is getting released as soon as someone contacts me about docking :P

~Jb
JB , I can sett it for docking, after all we are teamed up
Title: Re: McKinley Station Scaling
Post by: sovereign001 on March 10, 2011, 03:49:03 PM
looks crap..































NOT


Beautiful work man! Love the details in it! Cookie torpedo!
Title: Re: McKinley Station Scaling
Post by: JamesTiberiusKirk on March 10, 2011, 06:39:46 PM
looks crap..

you got me there... lol  :funny
Title: Re: McKinley Station Scaling
Post by: 086gf on March 11, 2011, 01:35:44 PM
Epic work as usual.
Title: Re: McKinley Station
Post by: Jb06 on March 13, 2011, 08:23:04 PM
Prometheus and McKinley Station are uploaded to BCF thanks to SF ;)

Cookie

~Jb
Title: Re: McKinley Station
Post by: JimmyB76 on March 13, 2011, 08:49:16 PM
ill go ahead and lock this thread since both ships are up at BCFiles...
Jb - pls make a new thread in BC Downloads for the McKinley Station (and one for Prommie) whenever you can - thx :)