Bridge Commander Central

BC Forums => BC Modding => Topic started by: MarkyD on August 21, 2010, 11:53:53 AM

Title: The (Rubicon) Runabout [FEB-2013]
Post by: MarkyD on August 21, 2010, 11:53:53 AM
Currently on a course down in the south of England, basically a digial communications course to help with the next up coming tour, and whilst chilling out in the evenings decided to start work on a runabout.

LATEST IMAGE :evil:

See Final Page
Title: Re: The Rio Grande
Post by: Dawg81 on August 21, 2010, 12:17:54 PM
sweet idea Marky we only have like 1 or 2 models very low res will u be doing both danube class variants aka sensor rollbar
Title: Re: The Rio Grande
Post by: MarkyD on August 21, 2010, 12:24:28 PM
Definately Nick.

I have been looking to start a model that was needed, just to give me summat to do whilst im on this course and the runabout seemed like it needed doing with a fair few polies and nice textures so we shall se where i go with it.

Thanks mate.
Title: Re: The Rio Grande
Post by: JimmyB76 on August 21, 2010, 12:36:15 PM
off topic - i like your avvy, marky lol
in that pic, it looks like youre about to say "dude im really busy right now, i honestly dont care what your bullshit drama is all about, find me later" lol   :D
Title: Re: The Rio Grande
Post by: MarkyD on August 21, 2010, 12:44:35 PM
Lol,

Nice one Jimmy, to be honest in that pic, your not that far off the mark, the truck behind you see with all the water was one of 15 trucks we were escorting to ANP (Afghan National Police) locations. And the moment that picture was taken was whilst our Force Commander was telling us we had to drive through 3 Taliban strongholds as all other routes had definately been IED (Improvised Explosice Device) layed already and where too risky. Anyway as you can see i got back in my turret, and on that particular operation we had no issues  :thumbsup:

 :evil:

 
Title: Re: The Rio Grande
Post by: MarkyD on August 21, 2010, 12:53:21 PM
I'll keep posting step by step shots as I am doing them.
Title: Re: The Rio Grande
Post by: Toa_Kaita on August 21, 2010, 12:56:33 PM
Awesome! Been waiting to see a new runabout get done for quite some time!
Title: Re: The Rio Grande
Post by: X_TheUnknown_X on August 21, 2010, 02:07:34 PM
Ooo, this is looking good so far. 9thDawg is right, it is about time we had a new runabout model, I'm sure you'll do it justice.

Anyway as you can see i got back in my turret
Ya look quite happy in that turret there  :funny [/offtopic]
Title: Re: The Rio Grande
Post by: MarkyD on August 21, 2010, 02:12:35 PM
Thanks Toa_Kaita,

rest assured this mesh will be very detailed an accurate to the studio model, im just trying to keep the polies down and thats proving to be an issue at the minute  ;)

Currently 4k Polies and around 7k triangles  :eek   Ouch..  well i will keep going and see where i end up and work from there, Id like a really detailed BC version of say 12k which is a bit much for a ship of this size but hey.. there ya go.  :)
Title: Re: The Rio Grande
Post by: Dawg81 on August 21, 2010, 03:41:48 PM
none of us care. we want a great looking danube class will u be modeling in the micro torp launchers and phaser arrays/emitters?
Title: Re: The Rio Grande
Post by: JimmyB76 on August 21, 2010, 04:06:43 PM
Currently 4k Polies and around 7k triangles  :eek   Ouch..  well i will keep going and see where i end up and work from there, Id like a really detailed BC version of say 12k which is a bit much for a ship of this size but hey.. there ya go.  :)
none of us care. we want a great looking danube
:yeahthat:

keep in mind also - a danube class is meant to have many others around it, so keeping things as low as possible would be best for large battle scenarios where there would be at least a few of them...
obviously for a whole starship, many polies and such detail are better; but for small craft like this, id say dont get to worried about extreme details and thus extra time going deeply into it to make it as perfect as possible...
keep the extreme nitpicking perfectness for a large starship than can launch these danubes in critical moments or whatever lol :P
Title: Re: The Rio Grande
Post by: Villain on August 21, 2010, 04:19:54 PM
On the other hand, having a choice of the Runabouts we have and one to go with the bridge (When Lurok gets back) would be neat. If you get what I mean, of course. Either way, looks to be shaping up nicely.
Title: Re: The Rio Grande
Post by: MarkyD on August 21, 2010, 04:32:45 PM
On the other hand, having a choice of the Runabouts we have and one to go with the bridge (When Lurok gets back) would be neat. If you get what I mean, of course. Either way, looks to be shaping up nicely.

Thanks Villan, I dont play BC but that sounds cool, can you explain further?

Ooo, this is looking good so far. 9thDawg is right, it is about time we had a new runabout model, I'm sure you'll do it justice.
Ya look quite happy in that turret there  :funny [/offtopic]

Thanks mate

none of us care. we want a great looking danube class will u be modeling in the micro torp launchers and phaser arrays/emitters?

Can you point them out Nick? Cheers Buddy.

:yeahthat:

keep in mind also - a danube class is meant to have many others around it, so keeping things as low as possible would be best for large battle scenarios where there would be at least a few of them...
obviously for a whole starship, many polies and such detail are better; but for small craft like this, id say dont get to worried about extreme details and thus extra time going deeply into it to make it as perfect as possible...
keep the extreme nitpicking perfectness for a large starship than can launch these danubes in critical moments or whatever lol :P

Not doubting that Jimmy, If your going to model for any game you have to always be aware of the limitations etc, the plan is to make it high poly but workable, and even then never over 20k. and then.... breath, lol... i will see what i can do with the poly count for a BC version, and hopefully Dalek if he is still around will convert... either that or i will have to try again  :hithead:

Title: Re: The Rio Grande
Post by: Darkthunder on August 21, 2010, 04:39:19 PM
20k polygons for a shuttle sized around 20-30 meters? Not even the large-scale 6-700 meter starships have that many polygons (for the most part).
Title: Re: The Rio Grande
Post by: MarkyD on August 21, 2010, 04:49:10 PM
20k polygons for a shuttle sized around 20-30 meters? Not even the large-scale 6-700 meter starships have that many polygons (for the most part).

Quite true mate,

It sits at 8k triangles 4.8k polies at the minute. I have not even started to clean the empty areas etc, but I would like to detail and clean as I go...  I'll keep it as low as possible..

Whats the limit on the ship of this size you reckon (not to start a poly thread again lol) 12k ????
 I am thinking 12k with current specs etc on PC's, and say 2 x 2048 maps.. yummy  :)
Title: Re: The Rio Grande
Post by: moed on August 21, 2010, 06:06:27 PM
Looking real nice marky! I've always loved the design and role of runabouts.

I too like your avvy. Thank you for your service mate!

Cookie.
Title: Re: The Rio Grande
Post by: Dawg81 on August 21, 2010, 07:23:23 PM
Marky the windows look crooked is it a distorted render?
Title: Re: The Rio Grande
Post by: Dalek on August 21, 2010, 07:31:29 PM
i will see what i can do with the poly count for a BC version, and hopefully Dalek if he is still around will convert... either that or i will have to try again  :hithead:

Don't worry, I'm still kicking. And I've got Max back so I can do conversions again. :)
Title: Re: The Rio Grande
Post by: Villain on August 22, 2010, 08:56:45 AM
Well, I meant in the sense that the option to have the protagonist ship (Player ship) stand out with stunning detail would be good. Like others have said the bigger ships have a nice amount, shuttles that got that kind of treatment would then be more likely to get some attention/playtime, y'know? Then there are the screenshot possibilities and all of that junk.
Title: Re: The Rio Grande
Post by: Dawg81 on August 22, 2010, 10:59:07 AM

Can you point them out Nick? Cheers Buddy.


I found this LCARS blueprint (http://www.cygnus-x1.net/links/lcars/blueprints/lcars24-sheet-2.jpg)
Title: Re: The Rio Grande
Post by: majormagna on August 22, 2010, 11:15:09 AM
Marky the windows look crooked is it a distorted render?

I think it's simply the perspective, I'm not sure, but I think the forward windows on the Danube class (and thus the render), aren't completely flat, they have an angle about a third of thew way down.

Brilliant stuff so far, can't wait to see how this turns out!
Title: Re: The Rio Grande
Post by: MarkyD on August 23, 2010, 08:12:48 AM
Nick,

majormagna is correct, the windows have a fold in them and they are not flat mate.

Dalek,

Nice to know matey :-) you gonna start building stuff again too??

I will keep building the model and keep the detail up, and smooth it out, i will spend allot of time refining the mesh to the best of my abilties afterward to ge the poly count down. I will also release with various texture sizes etc

Thanks guys.
Title: Re: The Rio Grande
Post by: Dawg81 on August 24, 2010, 08:22:49 PM
Ok i just realized something..... Does anyone know of a micro torp or photonic missle script that has been made already???
Title: Re: The Rio Grande
Post by: MarkyD on August 28, 2010, 11:04:25 AM
Ok, so I have been not happy with the runabout for the past 3 hours not being able to fully work out what was wrong, then worked out I had tapered the front far too much so the whole shape then had a knock on effect, for the windows etc at the front.. (mabey Dawg spotted summat..  good nose dawg)  spent a an hour sorting that, and now I am happy to progress with the rest of the mesh.

This will happen when your eyballing a single picture of the model form the series  :P
Title: Re: The Rio Grande
Post by: Morgan on August 28, 2010, 12:23:08 PM
Coming along great so far  :)
Title: Re: The Rio Grande
Post by: MarkyD on August 28, 2010, 12:50:49 PM
Thanks nero.

Title: Re: The Rio Grande
Post by: JimmyB76 on August 28, 2010, 12:55:25 PM
awesome marky! :D
Title: Re: The Rio Grande
Post by: Villain on August 28, 2010, 12:56:24 PM
Now that is art.
Title: Re: The Rio Grande
Post by: MarkyD on August 28, 2010, 01:31:22 PM
Now that is art.

awesome marky! :D

Thanks Fellas, tyring to get as much done as I can tonight, as I need to leave on sat to go on a course for communications etc etc  (afghan  :hithead:)  urgh  :idk:
Title: Re: The Rio Grande
Post by: MarkyD on August 28, 2010, 02:24:20 PM
I think im  I am now happy with the shape of the head  :)

Title: Re: The Rio Grande
Post by: MarkyD on August 28, 2010, 03:15:53 PM
Possibly the last tonight.. Im kinda FU**ED  :evil:

good night all  :P
Title: Re: The Rio Grande
Post by: davies78 on August 28, 2010, 03:55:24 PM
Wow just...well wow...looking great brawd...keep up the good work  :bow:
Title: Re: The Rio Grande
Post by: flarespire on August 29, 2010, 02:07:35 PM
OMG i want this just for its detail....if only the bridge sets were released......
Title: Re: The Rio Grande
Post by: MarkyD on August 31, 2010, 05:10:35 PM
Thanks fellas,

Currently away on course, but managed to squeze a few hours on her this eve.
Title: Re: The Rio Grande
Post by: baz1701 on August 31, 2010, 05:19:56 PM
now that looks sweet
Title: Re: The Rio Grande
Post by: bankruptstudios on August 31, 2010, 05:46:59 PM
Can't wate :thumbsup: cookie :thumbsup:
Title: Re: The Rio Grande
Post by: Nebula on August 31, 2010, 08:07:06 PM
sweetness!
Title: Re: The Rio Grande
Post by: MarkyD on October 15, 2010, 05:05:26 PM
Thanks for the comments fellas.

  I have been so busy lately and it's not going to change any time soon.. but I have been working on her when I have had the chance, I have mainly concentrated on cleaning up the model (allot) and smoothing her out as you can see. She did weigh in at 8.5k polies she now sits at a healthy 3.5k polies. I still have more cleaning to do and more detail to add, but I cannot see the poly count going over 5k as a finished mesh. I am enjoying this one so I intend to finish her. I will probably use the name U.S.S PROPHET or summat like that, like a special edition runabout to celibrate the first ship through the wormhole or summat..
Title: Re: The Rio Grande
Post by: moed on October 15, 2010, 07:25:44 PM
Looks beautiful!

Cookie
Title: Re: The Rio Grande
Post by: MarkyD on November 05, 2010, 01:05:51 PM
Thanks 'Moed.'

  Been busy for the past few weeks, training ready for Kenya which is our first training package prior to our next 9 month deployment to Afghan, but I have a few hours tonight, so work commences on the "Rio Grande"

Title: Re: The Rio Grande
Post by: MarkyD on November 05, 2010, 03:28:09 PM
Here is a comparrison with the studio model that was sold in "Christies Auction!"

I was not going to show this, i was making it for a comparrison for myself but I liked it so I am sharing.

Title: Re: The Rio Grande
Post by: Adonis on November 05, 2010, 03:44:41 PM
The comparison isn't 100%, but it pretty close  :thumbsup:
Title: Re: The Rio Grande
Post by: Jb06 on November 05, 2010, 03:52:43 PM
Looks great Mark!

Cookie

~Jb
Title: Re: The Rio Grande
Post by: MarkyD on November 05, 2010, 04:22:22 PM
Looks great Mark!

Cookie

~Jb
Thanks JB very much appreciated.

The comparison isn't 100%, but it pretty close  :thumbsup:

Thanks Jules mate, its been hard eyeballing the whole thing as for such a popular ship there is a massive lack of ref's..

I have now rounded off the circular bit on top (Impulse related???) and the windows too.. rear windows cut in and the rear has been adjusted to show the cuts of each layer (deck) that were not there before.
Title: Re: The Rio Grande
Post by: GMunoz on November 05, 2010, 05:10:31 PM
Vey impresive Mark.
Title: Re: The Rio Grande
Post by: Adonis on November 05, 2010, 05:17:21 PM
Thanks Jules mate, its been hard eyeballing the whole thing as for such a popular ship there is a massive lack of ref's..

Here ya go mate  :)
Title: Re: The Rio Grande
Post by: MarkyD on November 05, 2010, 05:35:46 PM
Here ya go mate  :)

Thanks Jules, amended those pieces a little, and also finished detailling the rear.

Vey impresive Mark.

Thanks matey, very much appreciated.



So I have no idea what to do next.. the front side of the impulse housing and rear.. the bits under the arc, are so un referenced and i want to get it right.. also no refs of the underside bar the necelles...  :mad:
Title: Re: The Rio Grande
Post by: moed on November 05, 2010, 07:46:09 PM
Excellent work Marky!

Here is another section that you might want to consider tweaking.

Notice how the studio model has one section of the rear nacelle spar a bit longer than the other. Yours is pretty much 50/50 even.

Title: Re: The Rio Grande
Post by: WileyCoyote on November 06, 2010, 12:49:58 AM
Nice work! Also, a very important reminder--- back up your project files, knowing what happened with your Pasteur ship.
Title: Re: The Rio Grande
Post by: Vladko1 on November 06, 2010, 03:19:22 AM
markyd, your model has an awesome details and its very beautiful!!! :bow:
Title: Re: The Rio Grande
Post by: DJ Curtis on November 06, 2010, 11:57:59 AM
Always loved the runabouts.  Good job, Marky.
Title: Re: The Rio Grande
Post by: FarShot on November 06, 2010, 12:02:51 PM
Bussard collector.  The studio model is a bit more rounded out.  Yours is more like a rounded rectangle.
Title: Re: The Rio Grande
Post by: DJ Curtis on November 06, 2010, 12:33:59 PM
In fact, it looks as though the entire body of the nacelle is a bit more rounded... if you wanna go that deep.  Looks pretty good already.
Title: Re: The Rio Grande
Post by: MarkyD on November 08, 2010, 07:13:22 AM
Thanks DJ,

and thanks fellas, I appreciate all the input and corrections. Some I will be doing when I next get time on her, some I cannot as it would undertake such an overhaul it would probably deflate me at this point.

Thanks alot.
Title: Re: The Rio Grande
Post by: sovereign001 on November 08, 2010, 07:57:36 AM
looks fantastic, also there is a small difference between the end of the warpnacelle and that of the model.

Superb work!
Title: Re: The Rio Grande
Post by: JamesTiberiusKirk on November 08, 2010, 10:21:06 AM
Looks awesome so far!

suggestion. take a look at the pylons and the nacelles again, and try to thicken the connection between the two. it seems the pylons are still a bit thin.
Title: Re: The Rio Grande
Post by: Aeries on November 09, 2010, 01:45:37 PM
Good to see more stuff from ya Markyd. :]
Title: Re: The Rio Grande
Post by: Bren on November 09, 2010, 08:46:09 PM
looks fantastic, also there is a small difference between the end of the warpnacelle and that of the model.

Superb work!

Yeah, the model nacelle is just a touch shorter than the mesh you built's nacelle. Superb work, though.

Also, the phaser winglets are a bit larger on the physical model, and the curvature of the pylon is less smooth, evidenced by the conduit with the squares on it visible in the rectanglar holes running down to the nacelle.

Last thing I spotted is the bend in the cockpit windows, it's less centre-lined than your model... attaching a pic...

If we're nitpicking too much, just murder us a little.
Title: Re: The Rio Grande
Post by: MarkyD on November 12, 2010, 12:40:40 PM
Thanks alot guys, nice to see you Aeries mate.

  Your input is very much appreciated fellas.. I am currently making amendments that are not too costly, the others will not be done I'm afraid as it is close enough  :thumbsup:

Cheers  :)
Title: Re: The Rio Grande
Post by: DJ Curtis on November 12, 2010, 01:50:04 PM
Agreed.  It's close enough.
Title: Re: The Rio Grande
Post by: MarkyD on November 12, 2010, 02:25:40 PM
Agreed.  It's close enough.

 :dontcare:  Thanks DJ

I have made most of the amendments mentioned, bar the rounding of the necelles. (but you are right)

  Trying to texture now and bam max 2011 has a mad new material editor..   :hithead:

Well I'll post progress when I work it out as it is completely different  :facepalm: Im sure they had there reasons. have a good weekend all.  :thumbsup:
Title: Re: The Rio Grande
Post by: Shadowknight1 on November 12, 2010, 09:09:49 PM
Here's how close that model is, just based on the most recent pics.  If there weren't comparison pics with the studio model, I would've called it as 100% spot on. :dance
Title: Re: The Rio Grande
Post by: Aeries on November 14, 2010, 05:51:57 PM
Trying to texture now and bam max 2011 has a mad new material editor..   :hithead:

Isn't it just awesome? :]
Title: Re: The Rio Grande
Post by: MarkyD on November 18, 2010, 09:06:44 AM
I dont like it to be honest so I found the option to change it back to the standard one. But I did find a good tutorial online to help get my head around all those wavy lines.

Runabout now finished Final Poly Count 5.5k Polies thats about 9.4k Triangles. Both versions will be released once textured.

Thanks.
Title: Re: The Rio Grande
Post by: DJ Curtis on November 18, 2010, 10:44:12 AM
Well man, that looks absolutely tops.  I always loved the runabouts.  Fabulously well designed little ships.  You've done it justice here.
Title: Re: The Rio Grande
Post by: JimmyB76 on November 18, 2010, 10:46:46 AM
wow - that is just pure awesome marky!! :D
Title: Re: The Rio Grande
Post by: Lurok91 on November 18, 2010, 10:52:08 AM
wow - that is just pure awesome marky!! :D

Seconded  :thumbsup:   Hope the bridges will do them justice  :)   
Title: Re: The Rio Grande
Post by: Nebula on November 18, 2010, 11:10:20 AM
wow - that is just pure awesome marky!! :D


QFT :D
Title: Re: The Rio Grande
Post by: JamesTiberiusKirk on November 18, 2010, 01:58:09 PM
cute!
Title: Re: The Rio Grande
Post by: moed on November 18, 2010, 04:22:11 PM
Great job!

Cookie
Title: Re: The Rio Grande
Post by: Shadowknight1 on November 18, 2010, 07:13:34 PM
wow - that is just pure awesome marky!! :D


Agreed! :thumbsup:
Title: Re: The Rio Grande
Post by: Aeries on November 18, 2010, 08:30:05 PM
I dont like it to be honest so I found the option to change it back to the standard one. But I did find a good tutorial online to help get my head around all those wavy lines.

Runabout now finished Final Poly Count 5.5k Polies thats about 9.4k Triangles. Both versions will be released once textured.

Thanks.

I'm really impressed! You've managed to keep the count so low! :O
Title: Re: The Rio Grande
Post by: Morgan on November 18, 2010, 11:09:58 PM
Very nice Runabouts, I can't wait to see them textured.  :dance
Title: Re: The Rio Grande
Post by: GMunoz on November 18, 2010, 11:16:17 PM
This is Amazing, well done.
Title: Re: The Rio Grande
Post by: MarkyD on November 19, 2010, 03:56:42 AM
Thanks for all the comments and cookies fellas, mapping has already started and textures will begin this evening. Im going to go with a single 2048 sheet, and use a lot of clever mapping to use all the surface space I can to keep it looking sharp and detailed.  :)
Title: Re: The Rio Grande
Post by: MarkyD on November 19, 2010, 12:28:34 PM
I retract my previous statement in regard to using a singular 2048 sheet, I will now use 2 as It seemed too pixelated on just the one but looks nice and sharp when spread over two. I am using DJ's Juno textures as a colour base for this model, and will also use the studio model for certain shades. I have decided to use alot of artistic licence on the textures too. Keep it looking the same and familiar but with more detail.  :thumbsup:

edit*

I have realised that I have missed some mesh detail, in regard to phaser strips on the front of the pylon and some rigged areas to the front of that mounted torp area, I will model them in before I get to mapping those areas rest assured.  :thumbsup:

Title: Re: The Rio Grande
Post by: Shadowknight1 on November 19, 2010, 07:11:45 PM
Looks good.

And I didn't notice anything missing. lol
Title: Re: The Rio Grande
Post by: baz1701 on November 19, 2010, 07:29:45 PM
She is definatly a studio model worthy creation there Mark.
Title: Re: The Rio Grande
Post by: 086gf on November 20, 2010, 12:45:17 AM
Wow that is very detailed and for only 5 and a half grand poiles too.
Title: Re: The Rio Grande
Post by: davies78 on November 20, 2010, 06:34:42 AM
Looking great! Fantastic work as always Brawd :)
Title: Re: The Rio Grande
Post by: JimmyB76 on November 20, 2010, 08:08:04 AM
wow marky, i love you  :bow:
Title: Re: The Rio Grande
Post by: Jerycho on November 20, 2010, 08:18:25 AM
Sweet  :D :D :D :D :D
Title: Re: The Rio Grande
Post by: Dawg81 on November 20, 2010, 08:31:41 AM
bravo Marky :yay:
Title: Re: The Rio Grande
Post by: MarkyD on November 24, 2010, 04:05:39 AM
Thanks alot fellas. Im glad you like it. I will post some more updates soon, and should be a good 50% done with the texturing by the end of the weekend.
Title: Re: The Rio Grande
Post by: Aramus on November 24, 2010, 04:27:40 AM
I love it.  :yay:
Title: Re: The Rio Grande
Post by: MarkyD on November 26, 2010, 01:31:32 PM
Update. . .

textures are coming along, slowly but nicely.. I keep having to change elements all the time so its slow trying to match my various ref's.

On another note, Lurok has given me his bridge model, and i will use that to render interiors for the windows.. I still have 500 Polies to play with so may

model some hollow interiors with rendered elements to show 3d perspective detail but we shall see. And on another note I may have to Convert and HP myself  :idk:

Oh well.. I will try again  :)
Title: Re: The Runabout [26-11]
Post by: Jb06 on November 26, 2010, 02:15:56 PM
Really great start on the pylons mate, looks like it's going to take a while, but it will be definitely worth it :D Cookie     
Title: Re: The Runabout [26-11]
Post by: hobbs on November 26, 2010, 02:21:44 PM
 :eek :bow:

well that is one of the best models i have ever seen!

welldone dude Awesome work

wish i was as good lol
Title: Re: The Runabout [26-11]
Post by: DJ Curtis on November 26, 2010, 03:22:02 PM
Looking good.
Title: Re: The Runabout [26-11]
Post by: Morgan on November 26, 2010, 03:22:40 PM
Looks wonderful Mark  :yay:
Title: Re: The Runabout [26-11]
Post by: MarkyD on November 26, 2010, 04:05:19 PM
Looks wonderful Mark  :yay:

Thanks mate  :)

Looking good.

Thanks DJ, Means alot  ;)

Really great start on the pylons mate, looks like it's going to take a while, but it will be definitely worth it :D Cookie      

Too True and thanks JB  :thumbsup:
Title: Re: The Runabout [26-11]
Post by: Captain_D on November 26, 2010, 04:51:27 PM
Excellent so far. Coming along nicely.  :thumbsup:

Will go great with DS9.
Title: Re: The Runabout [26-11]
Post by: DJ Curtis on November 26, 2010, 05:07:14 PM
I think this will look really great with some weathering, too.
Title: Re: The Runabout [26-11]
Post by: flarespire on November 26, 2010, 05:30:25 PM
four words: YOUR A MODELING GOD!! 
 :D
Title: Re: The Runabout [26-11]
Post by: JimmyB76 on November 26, 2010, 05:46:19 PM
damn, marky - thats just utterly amazing!   :thumbsup: :bow: :D
Title: Re: The Runabout [26-11]
Post by: Aeries on November 26, 2010, 07:18:10 PM
Great start, Markyd.  :)  :assimilate
Title: Re: The Runabout [26-11]
Post by: Nebula on November 26, 2010, 07:36:18 PM
^ what they all said ^
Title: Re: The Runabout [26-11]
Post by: Darkthunder on November 26, 2010, 08:09:37 PM
I hope this ends up being one of the first ST:Excalibur conversions when the game is eventually released. Picturing it with a bunch of bumpmapped details, makes my mouth water :P
Title: Re: The Rio Grande
Post by: Adonis on November 26, 2010, 08:24:21 PM
And on another note I may have to Convert and HP myself  :idk:

Catch me on MSN and we'll sort that out ;)

NIce progress mate  :D
Title: Re: The Runabout [26-11]
Post by: MarkyD on November 27, 2010, 05:49:06 AM
Thanks for all the positive comments fellas. DJ I think your right with the weathering, I will definately have a play with that towards the end of the texturing. Jules thanks I will definately take you up on that offer, I will keep an eye out for you on msn when I'm on next.  :thumbsup:

Again thanks for all the positive comments, more coming soon.
Title: Re: The Runabout [26-11]
Post by: Shadowknight1 on November 27, 2010, 11:31:06 AM
Looking fantastic!
Title: Re: The Runabout [26-11]
Post by: moed on November 27, 2010, 11:51:50 PM
This is outstanding work dude!
Title: Re: The Runabout [26-11]
Post by: Bren on November 28, 2010, 09:38:40 PM
That is looking great!
Title: Re: The Runabout [30-11]
Post by: MarkyD on November 30, 2010, 09:05:37 AM
Fellas, again thanks for all the praise and comments.

Done a few hours on her today.

Title: Re: The Runabout [30-11]
Post by: Adonis on November 30, 2010, 09:28:20 AM
Nice  :D Tho, you could get the panel lines opacity down a tad.
Title: Re: The Runabout [30-11]
Post by: MarkyD on November 30, 2010, 11:14:08 AM
Thanks mate,

tried your suggestion, i will keep changing this as I go i reckon.
Title: Re: The Runabout [30-11]
Post by: Adonis on November 30, 2010, 11:18:26 AM
Thanks mate,

tried your suggestion, i will keep changing this as I go i reckon.

Try like 20 to 30% opacity for those, and get on msn, I'll show you something else you could do ;)
Title: Re: The Runabout [02-12]
Post by: MarkyD on December 02, 2010, 09:40:27 AM
Little update for today,

Try like 20 to 30% opacity for those, and get on msn, I'll show you something else you could do ;)

I am doing most of this in the day mate on my breaks so I am not on MSN, but will try to get on it at the weekend mate. Sat probably.

Title: Re: The Runabout [02-12]
Post by: Shadowknight1 on December 02, 2010, 12:58:28 PM
Looking really good! :yay:
Title: Re: The Runabout [02-12]
Post by: furswift on December 06, 2010, 11:40:34 AM
That is one crispy looking model there, friend. :thumbsup:
Title: Re: The Runabout [02-12]
Post by: MarkyD on December 07, 2010, 08:28:08 AM
Thanks fellas,

On a plus note I will have some time to work oh her tonight, on another plus note I just fixed an old laptop and installed xp onto it and it runs great, so will get max 3.1 and v 5 on there and all the conversion stuff i need and use it solely for that purpose.
Title: Re: The Runabout [02-12]
Post by: MarkyD on December 11, 2010, 01:29:55 PM
Update for you guys.

many thanks for the MOTM award and to all those that voted  :thumbsup:
Title: Re: The (Rubicon) Runabout [11-12]
Post by: Morgan on December 11, 2010, 02:45:33 PM
Beautiful work there Mark I can't wait to try it   :yay:
Title: Re: The (Rubicon) Runabout [11-12]
Post by: Shadowknight1 on December 11, 2010, 03:14:35 PM
Pretty little ship :yay:
Title: Re: The (Rubicon) Runabout [11-12]
Post by: JimmyB76 on December 11, 2010, 03:57:12 PM
wow marky...  that is just utterly amazing!  :D

*moar cooookeeeez*
Title: Re: The (Rubicon) Runabout [11-12]
Post by: hobbs on December 12, 2010, 07:54:32 AM
cookie to you dude

you were always going to win MOTM mate it is an incredible execution of the Runabout
 :bow:

congrats  :yay:
Title: Re: The (Rubicon) Runabout [11-12]
Post by: MarkyD on December 12, 2010, 09:32:22 AM
Thanks alot guys. More updates today, should have the rear fully textured out today I think.
Title: Re: The (Rubicon) Runabout [11-12]
Post by: MarkyD on December 12, 2010, 01:45:06 PM
Here is an illum update, on another note I have managed to pull out another 500 Polies from the necelles, so that means I should now be able to model very simple enteriors for the cockpit and rear lounge. Current Polycount is 5.1k polies and 8.7k tries.. So that leaves me with 1.3k tries around 2500 Polies to build them, and still have the model under 10k polies.  :thumbsup:
Title: Re: The (Rubicon) Runabout [11-12]
Post by: 007bashir on December 12, 2010, 04:42:15 PM
just WOW. MicroCookieTorpedo away
Title: Re: The (Rubicon) Runabout [11-12]
Post by: deadthunder2_0 on December 12, 2010, 04:59:08 PM
I'm guessing the rest of the polys is for phasers and detailing?
Title: Re: The (Rubicon) Runabout [11-12]
Post by: Aeries on December 12, 2010, 06:47:18 PM
very simple interiors

Yes. VERY simple. But given the nature of the ship, putting much more into the interiors would be a complete waste. It's not like you're actually going to be taking a walk in the darn thing. IMO, what will/probably should take up a lot more of your poly/tri-count, are whatever characters you'll have manning the consoles in the cockpit.

Edit: What ARE the polycounts of most of the bridge set characters, anyway? Only a hundred or so at most, eh?
Title: Re: The (Rubicon) Runabout [11-12]
Post by: moed on December 12, 2010, 08:43:07 PM
Outstanding!

Cookie
Title: Re: The (Rubicon) Runabout [FEB-2013]
Post by: MarkyD on February 02, 2013, 04:36:03 PM
Blowing the dust off this one..

Work continues.

(http://img42.imageshack.us/img42/7784/rb1y.png)
Title: Re: The (Rubicon) Runabout [FEB-2013]
Post by: Adonis on February 02, 2013, 04:38:26 PM
Finally! :D Welcum back matey!
Title: Re: The (Rubicon) Runabout [FEB-2013]
Post by: mckinneyc on February 02, 2013, 05:43:20 PM
 :yay:
Title: Re: The (Rubicon) Runabout [FEB-2013]
Post by: Shadowknight1 on February 02, 2013, 05:49:58 PM
Nifty!
Title: Re: The (Rubicon) Runabout [FEB-2013]
Post by: Captain_D on February 03, 2013, 06:24:35 AM
Glad to see you back on this one, Awesomeness,, :D
Title: Re: The (Rubicon) Runabout [FEB-2013]
Post by: moed on February 04, 2013, 04:23:17 AM
Excellent to see you back brother!

Looks awesome!!
Title: Re: The (Rubicon) Runabout [FEB-2013]
Post by: 086gf on February 04, 2013, 02:24:11 PM
great to see ya back!