Bridge Commander Central

BC Forums => BC Modding => Topic started by: Captain_Licard on January 17, 2011, 12:27:17 PM

Title: WIPS: New Project (Antares Class)
Post by: Captain_Licard on January 17, 2011, 12:27:17 PM
This ship is a concept far in from the future thats basically a 27th century defiant. Its powered entirely by quantum slipstream and has concealed weapons. Comment away.
Title: Re: 27th Century Concept (Diamond Class)
Post by: WileyCoyote on January 17, 2011, 12:33:28 PM
So this ship is just after the Enterprise-J, but 2 centuries before the 29th century Wells-class Relativity. The ship might be better if it had some more curves, because it's currently a little plain. Maybe I'm just itching for more detail. :) Do you have sketches of your future Defiant-concept?
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 17, 2011, 01:06:10 PM
I'll add more detail, I don't have any sketches cause I created this ship from two blocks that looked like this, also, Im not sure when quantum slipstream first became common place so I'll look into a date change.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Starforce2 on January 17, 2011, 01:20:00 PM
most likely within 50 years of voyagers return. They used coaxial warp as well as borg transwarp several times. You can bet all drives would have a prototype engine built within 50.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 17, 2011, 01:29:09 PM
update, I added some basic phaser strips and a bridge module
Title: Re: 27th Century Concept (Diamond Class)
Post by: WileyCoyote on January 17, 2011, 01:35:47 PM
Is that bridge module the lower engineering section of my Proteus starship?
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 17, 2011, 01:40:36 PM
Nope, i designed it to look similar to the Proteus, but I made that from scratch.



If it was, I would have asked for permission before even posting it on the ship.
Title: Re: 27th Century Concept (Diamond Class)
Post by: WileyCoyote on January 17, 2011, 01:48:45 PM
Quote
If it was, I would have asked for permission before even posting it on the ship.
I'm just saying that it looks really close and more detailed than the rest of the ship. If it is original, I would find a better way to make it conform to the shape of the main ship.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 18, 2011, 08:38:24 AM
So I spend all night working on a defiant-styled deflector and end up using it for a spine/torpedo launcher.  :hithead:
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 18, 2011, 11:14:26 AM
Another update, Built nacceles and fixed some smoothing and mesh errors one the wings. Im stumped for the deflector though, any ideas?
Title: Re: 27th Century Concept (Diamond Class)
Post by: King Class Scout on January 18, 2011, 01:32:37 PM
well, band deflectors should be common by then.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 18, 2011, 02:30:18 PM
How about something like this??
Title: Re: 27th Century Concept (Diamond Class)
Post by: TChapman500 on January 18, 2011, 02:38:57 PM
That looks very nice.  I think it looks better without the extruded warp nacelles though.
Title: Re: 27th Century Concept (Diamond Class)
Post by: King Class Scout on January 18, 2011, 02:47:30 PM
there we go.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Vedic on January 19, 2011, 01:26:59 AM
I would of thought by the 27th century the Nacelles would of been built into the ship.
Title: Re: 27th Century Concept (Diamond Class)
Post by: King Class Scout on January 19, 2011, 07:27:08 AM
well, this is HIS concept.  we still don't know what direction design is gonna go, anyway.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Nihilus on January 19, 2011, 07:35:54 AM
well, this is HIS concept.  we still don't know what direction design is gonna go, anyway.

Very true.  The Wells class didn't appear until the 29th Century which is 200 years further from this concept.  So there isn't anything to suggest they were like that by the 27th Century.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 19, 2011, 08:31:12 AM
I created this ship to help begin to fill in the gap in ship timeline. Meaning, from 26th to 28th century, we really don't have anything. I figured it was about time that changed.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 19, 2011, 08:54:13 AM
Update, tried a new location for the nacceles
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 19, 2011, 10:49:41 AM
Alright, added some more detailing, weapons, and a shuttlebay. This should be the final mesh.
Title: Re: 27th Century Concept (Diamond Class)
Post by: TChapman500 on January 19, 2011, 11:10:08 AM
Nice.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Darkthunder on January 19, 2011, 12:20:56 PM
Here goes for my opinion on the ship:

By the 27th Century, ships would've moved further into having the nacelles integrated into the ships hull. Take a look at the 29th Century Wells Class for a suggestion of what to "shoot" for. Having the nacelles on struts like you have, makes it more like the 24th Century ships we all know. The nacelles themselves doesn't look too futuristic either, since if anything it would be an evolution of the design shown on the Enterprise-J (26th Century).

Parts of the ship look pretty well detailed such as the cannons (looks vaguely X-Wing:ish), and the bridge area. The ships hull on the other hand looks extremely LOW detailed, and the entire ship is way too flat. Even if it's supposed to be a futuristic Defiant-type ship, I doubt human beings would've "de-evolved" into being only 0.5-1 meter tall. You need to take into consideration the aesthetics and overall architectural layout of the ship. Taking into account that most ships have a deck height of 2.5-3 meters, and then spacing inbetween decks for conduits, EPS transfer lines etc. The ships hull looks "paper thin" in some areas at current.

I realize you are anxious to complete the model, but it would be better to spend additional time making the ship more detailed, and actually put some thought into how things would seem, if you were inside the ship. Having windows in the ceiling for example, or corridors being only a meter in height, aint very appealing to me.

I apologize if this comes off overly harsh, but that's just the way I think about this ship. The idea is sound. I would love to see more post-Nemesis type ships, and people trying to bridge the divide between the 24th Century and the 29th Century. But in my honest opinion, for this specific ship, more work is required before -I- would've considered it "finished".
Title: Re: 27th Century Concept (Diamond Class)
Post by: TChapman500 on January 19, 2011, 01:23:06 PM
I would also expect the nacelles to be embedded into the hull, especially for a combat ship.  Extruded warp nacelles would create huge blind spots on the ship that would need to be covered by additional phaser strips.

Also, for a combat ship, a 1.85-meter ceiling and 1.22-meter wide corridor should be a good design.  You want a combat ship to be as compact as possible so that you don't use as much materials when armoring it.  The armor would be the heaviest part of the ship.

That's my opinion for combat ships.  Sorry if it sounds a little cramped.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 19, 2011, 01:53:01 PM
Okay, hows this?
Title: Re: 27th Century Concept (Diamond Class)
Post by: Darkthunder on January 19, 2011, 02:11:22 PM
A definite (major) step in the right direction. Now if you could make the nacelle-areas more integrated into the ship, you could use the area in the front left-right for bussards.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 19, 2011, 02:20:26 PM
How about make it an experiment  for the 27th century, no bussards :evil:
Title: Re: 27th Century Concept (Diamond Class)
Post by: King Class Scout on January 19, 2011, 02:55:46 PM
save that last tweak for a fighter design

Chapman #3: 1.85 wouldn't fit a 20th century person, let alone the era your calling for.  only admiral janeway could walk down those corridors without scraping hair.  and I wouldn't like having a 10 cm/4 inch clearance above my head.  1.2 M width?  you have GOT to be kidding, that's the scale for a 19th century person, not for adequetly fed humans with no growth stunting factors anymore.  plus, there's plenty of proof that the federation starts picking up a LOT of species in the future.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Darkthunder on January 19, 2011, 03:09:24 PM
Based on the DS9 Tech Manual, the Defiant had 4 decks, and a total height of aprox. 30 meters. Personally, I would say it was less for actual crew space, with some of the height being attributed to the nacelles of the ship (which ends lower than the main hull), as well as the deflector area which is slightly lower than the main hull.

So a 24th Century ship with 4 decks, had anywhere from 2.5-5 meters per deck. Worf (as a Klingon) was able to walk upright in the corridors without the need for crouching. Most Klingons are slightly taller than Humans.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 19, 2011, 03:32:05 PM
The ship, like the defiant, is a war ship with a crew of 36. it has three decks plus the bridge in the forward sections. The main warp/slipstream core expands to the entire height of the ship. the shuttlebay only holds two type 6 styled shuttles. This aint the enterprise as its only about 21% bigger than the defiant.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Darkthunder on January 19, 2011, 03:59:46 PM
Only 21% bigger than the Defiant? On your 2nd pic, clearly the length is more than double the size of the Defiant.
Title: Re: 27th Century Concept (Diamond Class)
Post by: TChapman500 on January 19, 2011, 04:01:27 PM
The dimensions I mentioned are 6 feet by 4 feet.  I said 1.22 meters, not 1.20.  I can move around just fine in a hallway that's just 0.92 meters wide (3 feet).  A 1.85 by 0.92 is probably the dimensions of a corridor on a submarine.  Actually, 1.83 meters is closer to 6 feet than 1.85 meters.

A 2.5 to 3.0-meter ceiling is what you'd expect on an ocean liner, not a compact battleship, which by the way, looks great.  4 decks seems reasonable for a ship 30 meters high, assuming that most of the space is taken up by equipment an armor, and not 5 to 7-meter high decks.

As for the position of the nacelles, they still create a small blind spot behind the ship, but it seems small enough that it would be hard to exploit it.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 19, 2011, 04:04:55 PM
Only 21% bigger than the Defiant? On your 2nd pic, clearly the length is more than double the size of the Defiant.


The length is only due to the nacceles. the ship itself is about 21% bigger
Title: Re: 27th Century Concept (Diamond Class)
Post by: Darkthunder on January 19, 2011, 08:37:38 PM
The Sovereign Class is 680 meters in length, of which a large portion is the nacelle length.

The length of your ship is clearly more than twice the length of the Defiant. Your ships mass on the other hand may or may not be "21% bigger". But at the same time, you've already said it's not, since this ship has fewer decks than the Defiant. Which doesn't quite compute if it's both longer, has more mass, and less decks than the Defiant.

EDIT: After double-checking in Photoshop, the following seems true:

The 27th Century ship length (minus nacelles) are almost twice the total length of the Defiant. Including the length of the nacelles, the 27th Century ship is nearly three times the length of the Defiant. The total length of this ship + the suggested deck count, makes this seem like a very "paper thin" ship.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Starforce2 on January 20, 2011, 06:48:14 AM
IMHO, the nacelles are a bit overboard.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 20, 2011, 11:22:15 AM
The Nacceles are a bit long on purpose, it helps accent the overall design of the ship. as far as length, no. of decks, and height goes, I'm just guesstimating.

I just got my hands on a copy of Max so I'll import it into their and continue working on it.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 20, 2011, 11:45:23 AM
AHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


SOMEBODY PLEASE TELL ME THIS IS A IMPORT ISSUE!!!!!!!!!!!!!!
Title: Re: 27th Century Concept (Diamond Class)
Post by: eclipse74569 on January 20, 2011, 11:52:26 AM
AHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


SOMEBODY PLEASE TELL ME THIS IS A IMPORT ISSUE!!!!!!!!!!!!!!

Looks more like a smoothing issue...have you tried smoothing it?  And if that doesn't work, try welding some vertices and see if that helps!
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 20, 2011, 11:59:48 AM
Looks more like a smoothing issue...have you tried smoothing it?  And if that doesn't work, try welding some vertices and see if that helps!


Great, I do that how? :lostit: :hithead:
Title: Re: 27th Century Concept (Diamond Class)
Post by: eclipse74569 on January 20, 2011, 12:32:36 PM

Great, I do that how? :lostit: :hithead:

For smoothing, just go into the modifier list on your right and select Smooth, it'll give you an option to "auto smooth" and "Prevent indirect smoothing" I would just hit autosmooth and see if that works to your taste.  If you want to go the route of welding verts (to get to that click on the three dots in the modifier window), just select a group of vertices and click on weld.

And I might add, try smoothing first!!!!!!
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 20, 2011, 12:55:29 PM
For smoothing, just go into the modifier list on your right and select Smooth, it'll give you an option to "auto smooth" and "Prevent indirect smoothing" I would just hit autosmooth and see if that works to your taste.  If you want to go the route of welding verts (to get to that click on the three dots in the modifier window), just select a group of vertices and click on weld.

And I might add, try smoothing first!!!!!!

nothing happened
Title: Re: 27th Century Concept (Diamond Class)
Post by: eclipse74569 on January 20, 2011, 01:47:23 PM
nothing happened

is it all one mesh? or is it in pieces
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 20, 2011, 02:15:27 PM
All one mesh, I unified everything before exporting from sketchup. I also made sure everything was selected before and after the smoothing attempt
Title: Re: 27th Century Concept (Diamond Class)
Post by: TChapman500 on January 20, 2011, 02:32:37 PM
Try removing the smoothing.  Use the editable mesh modifier, select every polygon on the vessel, go down towards the bottom where the smooth group selections are, and hit "Clear All".  See what happens.  Careful not to delete the mesh by accident.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 20, 2011, 02:38:39 PM
Try removing the smoothing.  Use the editable mesh modifier, select every polygon on the vessel, go down towards the bottom where the smooth group selections are, and hit "Clear All".  See what happens.  Careful not to delete the mesh by accident.

still nothing, there isn't any smoothing to begin with
Title: Re: 27th Century Concept (Diamond Class)
Post by: TChapman500 on January 20, 2011, 02:40:21 PM
Looks like you might have two meshes by accident.  Hide (do not delete) one of them and see what happens.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Adonis on January 20, 2011, 02:42:23 PM
You have parts of the ship with inverted faces, just select and flip them back.
Title: Re: 27th Century Concept (Diamond Class)
Post by: TChapman500 on January 20, 2011, 02:48:42 PM
You have parts of the ship with inverted faces, just select and flip them back.

Good point.  In that case, there should be a Display tab on the right-side sidebar.  Select any mesh, and hit "Backface Cull".  Now all of the polygons that are facing the wrong way should disappear.  You'll know which ones are facing the wrong way, but you may have to turn backface culling off before you start flipping them just to make it easier.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 20, 2011, 03:08:35 PM
That made all of the errors on the deflector disappear, but the nacceles are still screwed. So I right-click and use "flip normals mode" right?


Also, if im reading everything right, there is only one mesh
Title: Re: 27th Century Concept (Diamond Class)
Post by: TChapman500 on January 20, 2011, 03:23:13 PM
Yes, click on "Flip Normal Mode" and click on the polygons you want to flip.  That should correct the remaining problems.

EDIT:

Here are a cople of preview shots of a sphere with flipped polygons.  One is with backface culling off, the other is with backface culling on.  It is easier to see what polygons are flipped with backface cullng on as the flipped polygons are not rendered when facing away from the camera.

Flipping them will be a bit tricky as you need some idea on where the polygons are.  Do not activate the "Ignore Backfacing" option in the edit mesh modifier or you'll increase the chance of flipping the wrong polygon.

EDIT 2:

I used gmax for this example because it's the only program I have.  But it's almost identical to 3DS Max.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 20, 2011, 03:43:08 PM
Now I'm confused, when I flip the parts of the nacceles that need to be flipped, faces start to disapear. Also, parts of the nacceles are acting like they are smoothed even though I removed all smoothing to all parts of the ship. :hithead:
Title: Re: 27th Century Concept (Diamond Class)
Post by: TChapman500 on January 20, 2011, 03:58:41 PM
Can I see some screenshots of the model?  When you flipped the polygons, they should have re-appeared.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 20, 2011, 04:00:48 PM
here you go, I noticed that shadows seem to play a factor, is there a way to turn them off?
Title: Re: 27th Century Concept (Diamond Class)
Post by: TChapman500 on January 20, 2011, 04:05:19 PM
Flip them back then.  That was not supposed to happen.

Try selecting all of the polygons in the model, then select the "Unify" button instead of the "Flip Mormal Mode".  The Unify button is right above the normal mode button.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 20, 2011, 04:09:28 PM
This happened
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 20, 2011, 04:12:12 PM
Hold up, I unifyied it and broke it using a couple of different options, and then it looked fine
Title: Re: 27th Century Concept (Diamond Class)
Post by: TChapman500 on January 20, 2011, 05:33:53 PM
Looking good.  Glad you got it fixed and glad I could help.
Title: Re: 27th Century Concept (Diamond Class)
Post by: King Class Scout on January 20, 2011, 06:57:23 PM
well, chapman3, you really know your way around max like Baz does.  and with what looks like easier explinations (sorry, baz).  mabey I'll start the Anpw after all.
Title: Re: 27th Century Concept (Diamond Class)
Post by: TChapman500 on January 20, 2011, 08:05:20 PM
If you want, you can call me TCR.  I'm known as TCR and/or Chapman on other forums.  What does "Anpw" mean?

Captain_Licard, I can't wait to see some screenshots of your ship in action.  Very unique design.
Title: Re: 27th Century Concept (Diamond Class)
Post by: King Class Scout on January 20, 2011, 08:23:49 PM
in this case, I mean one of my ideas for a ship  the "anpw class" (Anubis when anglicized/whatever)  a PDW (Post Dominion War) take on a Daedalus (i'm the resident round-head around here)

 
Title: Re: 27th Century Concept (Diamond Class)
Post by: sovereign001 on January 21, 2011, 08:40:29 AM
I like the work picard has put into and may i remind people, it's his concept, if he wants to put a pink texture on it, he is allowed ;)



now may i give you some tips? :D

I like the basic shape! The warpengines are already better than the first ones, but if you look at it, it reminds me at a xindi reptilian ship.
Try to put these warpnacelles part in the hull perhaps, on the wings for example. Like they have sank in your wings.
Title: Re: 27th Century Concept (Diamond Class)
Post by: Captain_Licard on January 21, 2011, 09:05:54 AM
I like the work picard has put into and may i remind people, it's his concept, if he wants to put a pink texture on it, he is allowed ;)



now may i give you some tips? :D

I like the basic shape! The warpengines are already better than the first ones, but if you look at it, it reminds me at a xindi reptilian ship.
Try to put these warpnacelles part in the hull perhaps, on the wings for example. Like they have sank in your wings.

I was actually waiting for someone to notice that, since their were xindi serving on the enterprise J, I wanted to have a xindi influence design though I was aiming more torwards the aquatic side.

P.S. its Licard not Picard
Title: Re: WIPS: Calatari Class(25th Century)/Diamond Class(27th Century)
Post by: Captain_Licard on January 23, 2011, 09:01:39 PM
Got Busy and decided to start another mesh. Been at it for a couple of hours, comment away
http://clmod.blogspot.com/2011/01/calatari-class-very-early-25th-century.html (http://clmod.blogspot.com/2011/01/calatari-class-very-early-25th-century.html)
Title: Re: WIPS: Calatari Class(25th Century)/Diamond Class(27th Century)
Post by: deadthunder2_0 on January 23, 2011, 10:14:48 PM
Wow, just noticed you were back!, that looks great!
Title: Re: WIPS: Calatari Class(25th Century)/Diamond Class(27th Century)
Post by: 007bashir on January 24, 2011, 02:08:45 AM
Looks interesting so far. See some inflence from the venture class shuttle (insurruction). I would bring the naccelles closer to the main hull.
Title: Re: WIPS: Calatari Class(25th Century)/Diamond Class(27th Century)
Post by: Toa_Kaita on January 24, 2011, 02:32:31 AM
Or perhaps integrate them where they are instead of having those pylons? Thats my suggestion at least. She looks neat.
Title: Re: WIPS: Calatari Class(25th Century)/Diamond Class(27th Century)
Post by: Vedic on January 24, 2011, 06:15:44 AM
IMO that Nacelle looks like it been taken off an galaxy and placed  on this Top of the  range ship.
Title: Re: WIPS: Calatari Class(25th Century)/Diamond Class(27th Century)
Post by: Captain_Licard on January 24, 2011, 05:55:58 PM
IMO that Nacelle looks like it been taken off an galaxy and placed on top of this strange ship.

although it may look like it, the nacceles were made at a different time and were used during one of the early phases of my NX-refit (which reminds me, ware did I put that??) The current position speeks to the boldness of the design. The standard placement types (e.g. Consitutution, Miranda, and Saber) don't really work for this design.
Title: Re: WIPS: Calatari Class(25th Century)/Diamond Class(27th Century)
Post by: Darkthunder on January 24, 2011, 06:13:51 PM
although it may look like it, the nacceles were made at a different time and were used during one of the early phases of my NX-refit (which reminds me, ware did I put that??) The current position speeks to the boldness of the design. The standard placement types (e.g. Consitutution, Miranda, and Saber) don't really work for this design.

Not wanting to point fingers or anything... but judging by the level of detail on the rest of your models (this and the 27th Century Defiant), that Galaxy Class nacelle looks oddly "copied" from another model. Far too much detail in the nacelles compared to the rest of the ship(s).
Title: Re: WIPS: Calatari Class(25th Century)/Diamond Class(27th Century)
Post by: Captain_Licard on January 24, 2011, 06:31:44 PM
Not wanting to point fingers or anything... but judging by the level of detail on the rest of your models (this and the 27th Century Defiant), that Galaxy Class nacelle looks oddly "copied" from another model. Far too much detail in the nacelles compared to the rest of the ship(s).


And if you look through the nx thread, you will see these nacceles pop up on the nx refit, and I worked on that for well over a year.
Title: Re: WIPS: Calatari Class(25th Century)/Diamond Class(27th Century)
Post by: Darkthunder on January 24, 2011, 07:54:07 PM
And if you look through the nx thread, you will see these nacceles pop up on the nx refit, and I worked on that for well over a year.

What NX thread?

Please forgive me for asking this, but if they are your nacelles, why is the rest of the model(s) so relatively low quality by comparison?
Title: Re: WIPS: Calatari Class(25th Century)/Diamond Class(27th Century)
Post by: Lurok91 on January 24, 2011, 08:12:11 PM
What NX thread?

this one I think.  Cap and Baz worked on tng NX together...
http://bc-central.net/forums/index.php/topic,7431.100.html (http://bc-central.net/forums/index.php/topic,7431.100.html)
Title: Re: WIPS: Calatari Class(25th Century)/Diamond Class(27th Century)
Post by: Captain_Licard on January 24, 2011, 08:17:56 PM
Yes, the nacceles on the final version were altered from these. They were on the nx in the previous stage before the final (I think)
Title: Re: WIPS: Calatari Class(25th Century)/Diamond Class(27th Century)
Post by: Captain_Licard on May 17, 2011, 05:28:18 PM
Aaaaaaaaaaaaaaaaannnnnnnddddd I'm back,

Sorry for the sudden "Drop off the face of the earth" act, I've been extremely busy with reality and have had very little time to model. That said, I have been working on a project here and there that is near completion but its not ready to be debuted yet. Also, due to laptop issues, I lost my data on the Calatari and Diamond Classes, so I have to cancel them. This next Project I am working on though is going to be my best work yet!!!!  :yay: :D


Spoiler below
Title: Re: WIPS: New Project (******* Class)
Post by: King Class Scout on May 18, 2011, 08:08:51 AM
I hope that isn't a Sov...wiley beat you to the punch a LONG time ago.
Title: Re: WIPS: New Project (******* Class)
Post by: Lionus on May 18, 2011, 08:41:41 AM
Not a sovereign. Way different overall shape. I'd say something slipstream capable.
Title: Re: WIPS: New Project (******* Class)
Post by: Captain_Licard on May 18, 2011, 09:24:28 AM
Not a Sov, not slipstream, but it is capable of a new type of FTL...  I'll release it later this afternoon
Title: Re: WIPS: New Project (******* Class)
Post by: Captain_Licard on May 18, 2011, 02:34:50 PM
I now present to you, straight from the early 26th century, the U.S.S. Odyssey NCC-71832-C
Alternate Universe Registration: I.A.S.V. Odyssey NSV-03-D

The Anteres Class starship was similar in design to the old Nova Class starships in design and size. With 7 decks, it was a warship from the start. With reinforced ablative armor, regenerative shields, experimental phasic phaser arrays, Mark 2 Phase Quantum Torpedos, and a cloaking device. The ship did not include a warp drive, rather, it had the experimental FTLX which could reach speeds far beyond standard warp drive. One other feature of note is that the ship was powered by stars, thanks to special shielding, the ship would fly 12 kilometers below the surface of a star and engage special collectors that would harness and store the star's energy.

The rest of this report is classified

Pics below,


I could use some help with the collectors, I cant figure out how the fronts should look
Title: Re: WIPS: New Project (Antares Class)
Post by: WileyCoyote on May 18, 2011, 03:23:07 PM
Are you sure you built that? :idk: It does not compare to your previous works. If it is built by you, the windows look a bit too big, but everything else looks ok.
Title: Re: WIPS: New Project (Antares Class)
Post by: Captain_Licard on May 18, 2011, 03:54:50 PM
Yes, I built it, like I said earlier, using my previous works as reference, I spent literally 6-months on this. It is my best work. The windows are big on purpose due to the ship is about the size of the nova. The modeled windows are also things like meeting rooms, captain's quarters, etc.
Title: Re: WIPS: New Project (Antares Class)
Post by: 007bashir on May 18, 2011, 04:26:29 PM
looks very cool so far. From somewhere i know this drive concept  ;) Why dont you try some triangles like the desitny
Title: Re: WIPS: New Project (Antares Class)
Post by: Captain_Licard on May 18, 2011, 04:32:20 PM
Although the Destiny is a nice ship (where do you think I got the star power idea from) This ship is not a very big ship. Right in between the Defiant and Nova classes. The ship's saucer is a triangle, so im not going to add more triangles to the design. The design is like a triple hybrid of the Nova, Prometheus, and a little bit of the Dauntless from VOY. The name FTLX i came up withfor lack of a better term. I wasn't about to call it a HyperDrive lol
Title: Re: WIPS: New Project (Antares Class)
Post by: 007bashir on May 18, 2011, 05:19:22 PM
sorry, i just mean to add a triangle form for those collectors.
Title: Re: WIPS: New Project (Antares Class)
Post by: Captain_Licard on May 18, 2011, 05:39:19 PM
sorry, i just mean to add a triangle form for those collectors.

Oh, I have the shape of the collectors down, but I need a front-end for them
Title: Re: WIPS: New Project (Antares Class)
Post by: Captain_D on May 19, 2011, 04:17:08 AM
Hate to hear about your lost work. Always sucks when that happens.

(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/Odys2_S.jpg)

Maybe a grille design along the lines I crudely illustrated would work for the collectors, with a glow of some kind in the recesses.

 I would have to agree with WileyCoyote  on the windows, even on a Nova Class comparison those would be a bit big, about half that would look right. Also the bridge and engines look too small in size comparison to the rest of the design, would enlarge those about 25%, once again keeping the Nova Class in mind.

 Don't mean to critique too harshly, Just my honest opinion the way I see it, just suggestions.
 I really love the basic design and would like it to see it's full potential. Can see a great inprovement in skills since your last work so far.

Good Job.  :thumbsup:
Title: Re: WIPS: New Project (Antares Class)
Post by: Captain_Licard on May 19, 2011, 05:57:31 PM
Update:

Added detailing to the nacelles and enlarged them
Title: Re: WIPS: New Project (Antares Class)
Post by: WileyCoyote on May 19, 2011, 09:36:25 PM
Looks nice, but the nacelles look a bit boxy.
Title: Re: WIPS: New Project (Antares Class)
Post by: Captain_Licard on May 20, 2011, 04:08:32 PM
Update:
Added some more detailing to the Nacelles, Also resized the bridge a bit and moved it back slightly
Title: Re: WIPS: New Project (Antares Class)
Post by: Locke on May 20, 2011, 10:51:02 PM
This is a terrific ship!  Is there going to actually be a way to fly it near a star and collect energy, or is that just a fun little tidbit?
Title: Re: WIPS: New Project (Antares Class)
Post by: Captain_Licard on May 21, 2011, 09:31:10 AM
This is a terrific ship!  Is there going to actually be a way to fly it near a star and collect energy, or is that just a fun little tidbit?


That's not a bad idea, during combat the ship could just fly to a nearby star, and have shields and power replenished as long as the collectors remained online. Not on release of the ship, but in an addon later as I have bubkiss scripting experience. If anyone wants to start on it, Go ahead.
Title: Re: WIPS: New Project (Antares Class)
Post by: sovereign001 on May 21, 2011, 01:56:14 PM
The ship shape looks fantastic, i really like it. The nacelles looks great too.

The bridge however doesn't fit on the ship. Its "too round" and it looks like it just "landed" on the ship. I mean, the entire top of the hull is flat and it's just there.. I would recommend to make a triangular bridge that fits perfectly on it.
Title: Re: WIPS: New Project (Antares Class)
Post by: Captain_Licard on May 21, 2011, 03:19:06 PM
Agreed, just replaced the bridge with a triangular/bubble design that fits better than the old bridge


(I know theres a mesh error on the side, im working on it)
Title: Re: WIPS: New Project (Antares Class)
Post by: Dawg81 on May 21, 2011, 03:58:06 PM
this design sorta reminds me of WZs very old diamond star class
Title: Re: WIPS: New Project (Antares Class)
Post by: Locke on May 21, 2011, 04:48:26 PM
Think you could give us another view?  I'd like to see how the hull looks from a rear 3/4.
Title: Re: WIPS: New Project (Antares Class)
Post by: Captain_Licard on May 21, 2011, 04:59:43 PM
Think you could give us another view?  I'd like to see how the hull looks from a rear 3/4.

Sure Thing, Ive decided that I'm not going to resize the windows. I understand how it looks, but to me, it looks better with the larger windows.


Also, I'm not going to model the deflector or collectors as poly count is getting a bit high
Title: Re: WIPS: New Project (Antares Class)
Post by: Locke on May 21, 2011, 07:40:34 PM
As a personal preference, I tend to stay away from ships with overly-long and thin nacelles.  IMO, those would look much better if they were a quarter shorter.
Title: Re: WIPS: New Project (Antares Class)
Post by: Captain_Licard on May 21, 2011, 07:54:49 PM
As a personal preference, I tend to stay away from ships with overly-long and thin nacelles.  IMO, those would look much better if they were a quarter shorter.


part of what you are seeing is the camera angle, they are a bit long on purpose due to the alternate type of FTL system. I may shorten them slightly.
Title: Re: WIPS: New Project (Antares Class)
Post by: Captain_Licard on May 21, 2011, 09:08:11 PM
Last update for the night, Re constructed and Re proportioned the bridge, looks better now, also shortened the nacelles a hair.
Title: Re: WIPS: New Project (Antares Class)
Post by: Locke on May 22, 2011, 01:06:02 AM
Okay, the nacelles are all right.  I was a little concerned, but after this last update, you're looking pretty good.  I'm curious: what are those protrusions coming out of the sides of the engineering hull?
Title: Re: WIPS: New Project (Antares Class)
Post by: Captain_Licard on May 22, 2011, 02:22:09 AM
They are solar energy collectors (go back a page and read the first post on this ship)

The most notable things about this 26th Century Ship are FTLX instead of warp drive and the solar energy collectors (SGU Destiny Star Recharge Concept)
Title: Re: WIPS: New Project (Antares Class)
Post by: Locke on May 22, 2011, 12:57:46 PM
Okay, I wasn't sure, but I thought that perhaps the cutouts on the saucer and the engineering hulls were "bays" for the collectors.

When (if) you release a second version with working collectors, perhaps you should use MVAM to make a version that opens them.
Title: Re: WIPS: New Project (Antares Class)
Post by: Captain_Licard on May 26, 2011, 06:01:25 PM
No pics, but I am just about done with the mesh. Locke has agreed to texture her, I only need someone who is good with scripting BC.


Any Takers?
Title: Re: WIPS: New Project (Antares Class)
Post by: deadthunder2_0 on May 26, 2011, 06:04:57 PM
Could probably do it, it would take some time though.
Title: Re: WIPS: New Project (Antares Class)
Post by: Captain_Licard on June 01, 2011, 10:38:01 AM
Off it goes to Locke for textureing!
Title: Re: WIPS: New Project (Antares Class)
Post by: Hellsgate on June 03, 2011, 08:47:42 PM
Love the Calitari, though it should have un-usual nacelles and a be a non-Starfleet vessel. Perhaps a "homeland security" type vessel for the Denebulans; or another charter signatory-world. Something each world builds for it's own homeworld-navy. Love the Anteres-Class, too.

The original images of the Diamond-class from page 6 actually looks like it belongs in the "Stargate: Universe" canon.