Bridge Commander Central

Recreational Forums => Techies Discussion => Topic started by: deadthunder2_0 on February 06, 2011, 03:43:37 PM

Title: Gmax Texture rendering
Post by: deadthunder2_0 on February 06, 2011, 03:43:37 PM
I am a really big noob at 3d so i will ask a lot of questions, but here is my first one-
How do you view textures that are applied to a model in TGA format?
Title: Re: Gmax Texture rendering
Post by: King Class Scout on February 06, 2011, 04:47:17 PM
some art programs can look at them  i believe most people around here us Photoshop.  you can also look at TGA textures with irfanview, but be prepared to ONLY see the windows, bussards, plasma vents, and flood lights.  it reads the Alpha Channels :P
Title: Re: Gmax Texture rendering
Post by: deadthunder2_0 on February 06, 2011, 04:50:53 PM
no, i need to render the textures on the model, not view and edit them
Title: Re: Gmax Texture rendering
Post by: King Class Scout on February 06, 2011, 04:54:22 PM
ah.  baz can explain it better than I can.  since your using Gmax, I'll warn you now about the mess you might end up with.  that's why I couldn't get the Firesteel textures to you the first time.
Title: Re: Gmax Texture rendering
Post by: deadthunder2_0 on February 06, 2011, 05:05:32 PM
Ah, i need a few renders though, and i figured that i need to learn to do them my self!
Title: Re: Gmax Texture rendering
Post by: Villain on February 06, 2011, 11:14:41 PM
I'm not even sure gmax likes targa images.  :idk: Perhaps try putting them through a converter (DDS converter is good and free, supports targa, can output to typical filetypes) and then slapping the new filetype on? I used to have the same issue with LW7 back in the day. Either way, if it doesn't work then no doubt there's a plugin for it.

...I really need to familiarize myself with the more common programs.  :facepalm:
Title: Re: Gmax Texture rendering
Post by: King Class Scout on February 07, 2011, 07:59:22 AM
I just gave my copy of Gmax a once over.  it's missing quite a bit compared to full on 3dsmax, including the ability to make renders.  about the only "benefit" i've seen, besides being easier and quicker to use, is that it has a very obvious polygon counter.