Bridge Commander Central

BC Forums => BC General => Topic started by: deadthunder2_0 on April 23, 2011, 11:24:31 AM

Title: Ship Animations
Post by: deadthunder2_0 on April 23, 2011, 11:24:31 AM
When was the FAQ made, because some of that info is faulty.

Quote
Q. Can you have animated models in Bridge Commander?
A. No it is not supported by Bridge Commanders Graphics engine.
Title: BC Files strange things - Ship Animations
Post by: Nebula on April 23, 2011, 11:27:35 AM
When was the FAQ made, because some of that info is faulty.


how is that faulty?
Title: BC Files strange things - Ship Animations
Post by: Morgan on April 23, 2011, 12:05:18 PM
When was the FAQ made, because some of that info is faulty.
The information isn't faulty, it's just severely outdated.  That FAQ was made in 2002 and hasn't been updated since.
Title: BC Files strange things - Ship Animations
Post by: Maxloef on April 23, 2011, 12:27:31 PM
When was the FAQ made, because some of that info is faulty.


Untrue, bc cheated in animations, its not really animations...
Title: BC Files strange things - Ship Animations
Post by: deadthunder2_0 on April 23, 2011, 08:18:15 PM
It is the illusion of being animated, hense animation, if it looks animated, then in my book it is.
Every constitution since the ol pack by Phaser had them, and the CG Sov has them. im sorry i meant out of date, but faulty was the word that came to mind.
Title: BC Files strange things - Ship Animations
Post by: Nebula on April 23, 2011, 09:11:06 PM
you're thinking of the wrong animation... what that question is talking about is physical model animation... not texture.
Title: BC Files strange things - Ship Animations
Post by: deadthunder2_0 on April 23, 2011, 11:47:20 PM
Well can't FTech do just that with the right trigger?
I think LC's voyager could, but I may be wrong.
Title: BC Files strange things - Ship Animations
Post by: Nebula on April 23, 2011, 11:57:09 PM
the thing is... it uses 3 sep models and it has to be triggered in specific events... and it can't be continuous... it isn't a proper animation system. (IE being forcibly done)
but in any event this is getting off topic.
Title: BC Files strange things - Ship Animations
Post by: Morgan on April 24, 2011, 12:29:13 AM
3E's Intrepid bridge doesn't use multiple models to make the console flip out when going to yellow/red alert - there are two animation NIF's in the "Animations/BP" folder and that's all I can find that make the thing move (besides the script).  I don't know if this qualifies as a "true" animation or not by the standards Maxloef and Nebula seem to be outlining, but it seems that way to me...
Title: BC Files strange things - Ship Animations
Post by: Nebula on April 24, 2011, 06:47:35 AM
ok animations work in bridges for BC (as programed) but they were never enabled for the ship side.