Bridge Commander Central
BC Forums => BC Modding => Topic started by: deadthunder2_0 on August 03, 2011, 01:32:28 PM
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I know it's not much, but that's a lot to be said for me, seeing that I have completed the front top section of the head. I am using GMax, so it is not top quality, but I plan on improving it in the future.
I will need some help 'cuse I'm a newbie at modeling, and truefully dont know how, but here that I have.
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not bad, but as DJ once told me "everyones gotta start somewhere"
lemme know if you have any questions, i use MAX and the interface isnt much different
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I started with Gmax, and I believe the poly limit for Gmax was 20k polys(at least for me). Let's see where this goes.
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another copy of the melak? appropriate, considering, like the Amby prototype, it was the pre-production version. agree with wiley...let's see where this goes.
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It's really ugly, and not connected, but here's the basic head-
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You and I are on the same boat DT2.0...My version of the Luna Class (not the one I'm working on currently) is far from finished and I'm looking at it like "uhhhhhhhhh....*presses a random key*" Yours loos good right now :)
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Thanks, here is the neck and the back of the head as is so far, I also added the "Eyes" Which are most likely disruptors.
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Keep at it mate, it's taking shape :thumbsup:
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Reworked a lot of the head!
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Started the Wings
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could we get a wireframe shot? something dosnt look right...
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Found this online, but how do you fix an inverted mesh??? The faces are on the wrong side of the model!!!
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Select the mesh and in the modifiers tab select Normals. Check the "Flip Normals" Box and you should be good :)
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Like This?
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thata be it
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:thumbsup:
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so does this mean we get the REST of the halo fleet too :D *runs*
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If someone models them and textures them then I would HP and script. As for now this model is up for texturing to anyone who wants to.
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The wings look like a good start mate, keep going with it mate :thumbsup:
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AWESOME! :D