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BC Forums => BC Modding => Topic started by: deadthunder2_0 on August 03, 2011, 01:32:28 PM

Title: Pelican Dropship (Update 8/16)
Post by: deadthunder2_0 on August 03, 2011, 01:32:28 PM
I know it's not much, but that's a lot to be said for me, seeing that I have completed the front top section of the head. I am using GMax, so it is not top quality, but I plan on improving it in the future.

I will need some help 'cuse I'm a newbie at modeling, and truefully dont know how, but here that I have.
Title: Re: Melak Class Warbird Type A
Post by: CyAn1d3 on August 03, 2011, 01:44:01 PM
not bad, but as DJ once told me "everyones gotta start somewhere"

lemme know if you have any questions, i use MAX and the interface isnt much different
Title: Re: Melak Class Warbird Type A
Post by: WileyCoyote on August 03, 2011, 01:45:42 PM
I started with Gmax, and I believe the poly limit for Gmax was 20k polys(at least for me). Let's see where this goes.
Title: Re: Melak Class Warbird Type A
Post by: King Class Scout on August 03, 2011, 01:56:32 PM
another copy of the melak? appropriate, considering, like the Amby prototype, it was the pre-production version.  agree with wiley...let's see where this goes.
Title: Re: Melak Class Warbird Type A
Post by: deadthunder2_0 on August 05, 2011, 10:49:43 AM
It's really ugly, and not connected, but here's the basic head-
Title: Re: Melak Class Warbird Type A
Post by: eclipse74569 on August 05, 2011, 09:48:44 PM
You and I are on the same boat DT2.0...My version of the Luna Class (not the one I'm working on currently) is far from finished and I'm looking at it like "uhhhhhhhhh....*presses a random key*"  Yours loos good right now :)
Title: Re: Melak Class Warbird Type A
Post by: deadthunder2_0 on August 06, 2011, 04:59:52 PM
Thanks, here is the neck and the back of the head as is so far, I also added the "Eyes" Which are most likely disruptors.
Title: Re: Melak Class Warbird Type A
Post by: MarkyD on August 10, 2011, 02:52:06 PM
Keep at it mate, it's taking shape  :thumbsup:
Title: Re: Melak Class Warbird Type A
Post by: deadthunder2_0 on August 12, 2011, 11:48:05 AM
Reworked a lot of the head!
Title: Re: Melak Class Warbird Type A
Post by: deadthunder2_0 on August 15, 2011, 10:41:37 AM
Started the Wings
Title: Re: Melak Class Warbird Type A
Post by: CyAn1d3 on August 15, 2011, 03:53:00 PM
could we get a wireframe shot? something dosnt look right...
Title: Re: Pelican Dropship (Update 8/16)
Post by: deadthunder2_0 on August 16, 2011, 06:06:11 PM
Found this online, but how do you fix an inverted mesh??? The faces are on the wrong side of the model!!!
Title: Re: Pelican Dropship (Update 8/16)
Post by: eclipse74569 on August 16, 2011, 06:11:56 PM
Select the mesh and in the modifiers tab select Normals. Check the "Flip Normals" Box and you should be good :)
Title: Re: Pelican Dropship (Update 8/16)
Post by: deadthunder2_0 on August 16, 2011, 06:21:52 PM
Like This?
Title: Re: Pelican Dropship (Update 8/16)
Post by: CyAn1d3 on August 16, 2011, 06:23:35 PM
thata be it
Title: Re: Pelican Dropship (Update 8/16)
Post by: eclipse74569 on August 16, 2011, 06:31:05 PM
 :thumbsup:
Title: Re: Pelican Dropship (Update 8/16)
Post by: CyAn1d3 on August 16, 2011, 06:31:59 PM
so does this mean we get the REST of the halo fleet too  :D *runs*
Title: Re: Pelican Dropship (Update 8/16)
Post by: deadthunder2_0 on August 16, 2011, 06:33:59 PM
If someone models them and textures them then I would HP and script. As for now this model is up for texturing to anyone who wants to.
Title: Re: Pelican Dropship (Update 8/16)
Post by: MarkyD on August 21, 2011, 02:23:46 PM
The wings look like a good start mate, keep going with it mate  :thumbsup:
Title: Re: Pelican Dropship (Update 8/16)
Post by: Aeries on August 21, 2011, 03:22:28 PM
AWESOME! :D