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BC Forums => BC General => Topic started by: tiqhud on September 13, 2011, 05:17:02 PM

Title: Question Regarding some numbers
Post by: tiqhud on September 13, 2011, 05:17:02 PM
On MY computer system, I can shuttle launch, about 19 shuttles, before one of them collides with another.
  I know the more ships I load ingame-session , the faster a collision will happen.

 Can you launch as many shuttles before a collision happens. And count your Launches?

    [I'm thinking it is another drawback with my system , or BC limit]

I discovered this, while HPing the fighter Launch-able B5, and more recently [brought to mind] while setting up another ship with many fighters.
   
Title: Re: Question Regarding some numbers
Post by: Defiant on September 15, 2011, 09:04:16 AM
Its the BC AI which is too stupid to handle that much fighter.

You should give BC more time to let the fighter (Starfurys?) fly away.
Title: Re: Question Regarding some numbers
Post by: tiqhud on September 15, 2011, 11:09:43 AM
YEP, it seems if I click and count 5 , can launch many more, my fault I though\figure the Launch Button greying out, the getting color, would have been enough time, Guess not.
Thanks Defiant [cookie]

Hey moderators, why not a cookie icon [just curious , mite not be able to find a cooke that small
Title: Re: Question Regarding some numbers
Post by: Defiant on September 15, 2011, 01:14:29 PM
Disable collisions ;)

Also IIRC the launching framework supports groups, so you should be able to launch a full wing with a single click (Which is more cannon..)
Title: Re: Question Regarding some numbers
Post by: tiqhud on September 15, 2011, 01:46:17 PM
Also IIRC the launching framework supports groups, so you should be able to launch a full wing with a single click (Which is more cannon..)

Ive not figured How?
Title: Re: Question Regarding some numbers
Post by: Defiant on September 15, 2011, 02:21:49 PM
Uhm, no idea...yet. Its probably untested and as result might not even work.

Can I see your current carrier file?
Title: Re: Question Regarding some numbers
Post by: tiqhud on September 15, 2011, 02:37:04 PM
well here the one I was using for my testing
Title: Re: Question Regarding some numbers
Post by: Defiant on September 15, 2011, 03:27:54 PM
Quote
launcher1.AddLaunchable('Esuit', 'ftb.friendlyAI',14)
lol, you send people with guns in the battle against ships? :P


Anyway I think we first need the correct bays and carrier file for the station to begin with because the multiple shuttle bays are important.
Title: Re: Question Regarding some numbers
Post by: tiqhud on September 15, 2011, 03:33:36 PM
ok,
the ISS Phil- is my testing ship, I can launch an esuit or workbee, and go right up to another  ship travel around looking at textures [ingame] its fun.
Title: Re: Question Regarding some numbers
Post by: Defiant on September 15, 2011, 03:53:40 PM
Try the line
Code: [Select]
        group.SetLaunchMode(LauncherGroup.ALL)

as in http://pastebin.com/CwAzbDHZ
Title: Re: Question Regarding some numbers
Post by: tiqhud on September 15, 2011, 04:17:13 PM
Will do, and Ill reprt soon

Report: went to http://pastebin.com/CwAzbDHZ [copied script, pasted it in carrier]
 NO change in launching fighters.

But thanks for doing it though

[seems clicking and then counting 5 works well]
Title: Re: Question Regarding some numbers
Post by: Defiant on September 16, 2011, 07:04:45 AM
Right, just checked. The group launch doesn't work that way. But I think with Major changes to the Hardpoint and Carrier it can be done. But every Starfury would need its own bay.

-

Alternative is to increase the number in scripts/ftb/PassThroughAI.py, line 24

Code: [Select]
pSeq.AppendAction(App.TGScriptAction_Create(__name__, "FixCollisionsAction", pShip.GetObjID(), pLauncherShip.GetObjID()), 1)
Try 5 seconds instead of 1 second for collisions to be off.
Title: Re: Question Regarding some numbers
Post by: tiqhud on September 16, 2011, 08:20:58 AM
just changed scripts/ftb/PassThroughAI.py  per your suggestion will indeed try in a bit [and report]

Report: there was no change in collisions occuring, I even changed to 7, then 10, Still occured.

might very well be my system, so No Biggy.
Title: Re: Question Regarding some numbers
Post by: Nebula on September 16, 2011, 10:50:46 AM
Did you delete the pyc?
Title: Re: Question Regarding some numbers
Post by: tiqhud on September 16, 2011, 11:14:54 AM
Did you delete the pyc?
Nope, but I did check time and it recompiled a new one.
PS: just did to no effect
Quote
Defiant got me to looking around, Even played around with scripts\ftb\LaunchShip.py
I even set Delay to where it read ( 70000) and still no change

    pEvent.SetDestination( pSystem)
    pTimer = App.TGTimer_Create()
    pTimer.SetTimerStart( App.g_kUtopiaModule.GetGameTime() + iLaunchInterval)
    pTimer.SetDelay( 0)
    pTimer.SetDuration( 0)
    pTimer.SetEvent( pEvent)
    App.g_kTimerManager.AddTimer( pTimer)

And I even set Delay back to ( 0), and Duration to ( 1) it locked the game, to where I had to Crtl+alt+Del out.
Title: Re: Question Regarding some numbers
Post by: Defiant on September 16, 2011, 12:27:41 PM
ok then its probably the shuttles colliding with each other and not the carrier.