Bridge Commander Central
BC Forums => BC Modding => Topic started by: flarespire on September 16, 2011, 02:21:02 PM
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As you may or may not know, i had a ship that was actually useable ingame, the solaris, but i took it down after thinking there was a misalignment issue with the model, this was not the case, it was that i had the model viewed in perspective (NifSkope) and its is ok in orthographic (BC's FOV) so ill be posting some pics of the solaris here ASAP and ill be posting a download link for a public beta test of the ship.
please list ANY bugs or errors you find to help me fix her.
also on a side note im looking for someone to make the registry's for her since im a dunce at when it comes to editing textures :hithead:
good luck with the beta testing.
Download the beta here: http://www.mediafire.com/?5og8d1mvfglhawe
EDIT: screenshots available and download link is up.
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Frack i actually like that - :D *DOWNLOADING!*
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THX phoenix! lemme know how she runs for you.
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error file not found - yer not going to get far with this one :D lol :hithead:
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try refreshing it is downloadable from media fire
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It is downloadable indeed. You might want to know that you haven't supplied Icons file and Projectiles scripts and that's just at looking at the archive contents.
Good luck with the mod.
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ok archive updated, links changed to: http://www.mediafire.com/?5og8d1mvfglhawe
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dump the spot lights from ventral saucer dome and we're good on texturing side ;)
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well aside from needing the registrys edited yeah, you right...
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I think I have blank maps somewhere I you want 'em ;)
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sure bones, then id just have to find the time to make the registy's and possibly to some hp tweeks...dunno yet...
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OK guys, theres 1 week left for the public beta, please start giving me reports on how well the ship runs etc...
EDIT: wait Bones, didnt you say you were gonna make me the saucer textures with the correct registry on them a while back?
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OK guys, theres 1 week left for the public beta, please start giving me reports on how well the ship runs etc...
EDIT: wait Bones, didnt you say you were gonna make me the saucer textures with the correct registry on them a while back?
downloading tonight for testing, after 10 i am disposed... i am watching the charlie sheen roast dammit!!
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Just tried it out and there are some major flaws in the model as well as in the hardpoints ... l net's brake it down to points :
1. secondary hull is not alligned to center with saucer
2. Sovereign nacelles have some nasty smoothing errors
3. there are multiple texture misallignments
4. aft launcher is not set on the model properly
5. saucer is a bit too big for the rest of the ship
6. nacelles texturing style is clearly different and doesn't match with mine textures
7. hardpoints are way, way, way, way, way ... waaaay too strong, remember Krakow ? it was at least as strong as Akira class but not stronger while with Solaris I managed to beat the hell out of 2 Scimitars without getting damaged.
pics of all model/texturing issues below.
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i thought i had corrected the alignment issue, its certainly ok ingame...MPE does have a tendancy to view models wrongly at times (i should know) try viewing it in Nifskope in ortho and tell me if the problems still exist ok bones, if they do ive gotta look at the nif again.
also the hardpoints supposed to be like that, though shes about the right strength on my install so maybe you ought to pit her against a borg ship, as the scimitars arent that strong due to the tricobalts the solaris has....
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allignment look's about fine in Nifskope so scratch one ;)
Did I mentioned I used phasers only ??? too strong for my taste.
Your current stats for phasers damage is 2400, it works fine for burst firing phasers but won't cut it on beam that can fire up to 5 seconds...
I would suggest lowering max charge from 5 to 1 and leave max damage at 2400, this would work really well.
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ok so just an adjustment to the HP for the phasers then, hey bones, if you use her again, put her against a borg cube and fire of a volley of tricobalts and see what happens :D
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the point is I hate 1-hit-kill guns, the battle has no point then... challenge is much better ;) that's why I made both Krakow and Sobieski a little bit underpowered for their era and size, heck, even Cortez has it's flaws and advantages ;) try to find that optimal balance so the ship doesn't become god-ship or canon fodder.
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thats always the hard part though..im gonna have a play with the HP later on when im a little less busy
hopefully ill get it right, though im still confused on how the alignment is showing up skewed on MPE but straight on NifSkope...maybe someone who knows whats going on can explain this?
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funny thing because it's skewed in nifskope for me, straight in MPE (just zoomed to the middle of the model) and now I checked it in 3ds, showing up fine with little exception for bridge dome that is somehow missalligned to the port side as well as whole model is not centered, you might wanna check it when you tend to those texture coordinates problems
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i have, it seems fine in both max 2009 and max 2011...maybe its just when it was exported to a Nif that just happened....i mean ingame its hardly noticeable....considering youd be concentrating on not dying and all.
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indeed it's no big deal, more important now is fixing textures coordinates in multiple locations I've shown you on pictures
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yeah...though i was never sure on doing that, but ill have a fiddle with the UV's. i can tell this is gonna be one of those :banghead: moments...
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ok everyone you have a week to get your beta reports to me, then all i need is some blank textures/the ones bones promised me ages ago... and to tweak the hardpoint and ill be done.
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tweak the harpdoint !?!?! what about tons of mapping errors ??? already gave you report about 'em mate ;)
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theyre uncorrectable....everytime i change them and save the nif, they reset to theyre previous state....idk why
but theyre hardly noticeable ingame, its like a window being slightly skewed.....
but if you could help me out and make the registrys for me thatd be a GREAT help, bones.
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just tell me the name and registry number, I just found blanks :D
It's a pity those errors can't be fixed, while most of them are hard to notice there are two that looks god awful in game... namely the very aft of the ships secondary hull and spotlights on the under of saucer
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Name: U.S.S. SOLARIS
Registry: NCC-3526-B
yeah it is a shame theyre unfixable, but hey it happens...
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Send me the NIF too, I could give her a chance ;) might even fix her ;)
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just download the beta from the link i left up, its all there
textures and all
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Jesus Christ I'm looking at it, obviously ... must be the beer and cigss ... of course I have those :P epic fail :funny will see what can be done
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Thank god this mods finnaly gonna be releaseable, maybe even MotM able (VERY BIG SUPERNOAV SIZED MAYBE THERE) thanks for all the help bones!
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did you build that model from scratch?
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it was mainly a kitbash and i did get permission from the people who made the parts, by looking at the readme's and im gonna credit em for them in this ships readme and final release description.
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very good then :)
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so on that basis i could hypothetically be nominated?
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Here are maps with regs http://dl.dropbox.com/u/3658970/textures.rar
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I like what you have done as far as the kitbashing, and since it was an open beta, I decided to download and try her out for Myself so here is my take on the Solaris.
Included are some screencaps that explain my thoughts better.
First, As bones has stated, there are a few problems with the textures and how they match up as seen here.
(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/solswip_06.jpg)
(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/solswip_05.jpg)
The fed symbols should match,also the bottom saucer section should have something there, looks empty to me. Maybe consider re-texturing the engines to match the look of the ship more.
(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/solswip_08.jpg)
(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/solswip_07.jpg)
Took her to the Itari system where at least thirty tholian ships gave me a warm welcome. one Tholian ship is no match for her of course, but a pack gave me quite a good battle, as you can see, :D but I did survive.
(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/solswip_02.jpg)
(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/solswip_03.jpg)
(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/solswip_04.jpg)
The lower saucer phasers came through the top of the saucer at times, but not very noticeable. You should work on the power distribution levels on the warp core as well, has very little energy loss with all systems at 125%.
She also doesn't have the fed standard warp sound when engaging warp, though that may have been your intent. Just thought I would mention it in case it wasn't.
I enjoyed taking her for a spin.
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thanks for the beta report, as ive stated with Bones those UV errors are unavoidable as they happen during the NIF export even after fixing them. im still working on the hardpoint, got ALOT of tweaks to do and ive got to try and fix the Nacell smooting, but that may also be an export issue. since the ship is using the games standard warp sound, whichever sound you have set to it will be its war sound. also some of the textures have been updated thanks to Bones and im glad you enjoyed beta testing her, i hope you enjoy the final release aswell :D
EDIT: also there is nothing on the underside of the saucer model wise because of the issuue of the fore torp tubes and theyre firing arc, being if there was something there a torp would smack that and blow the saucer of destroying the ship.
EDIT 2: i fixed the HP issues, but i think i made the warpcore too powerfull aka all systems at 125% take up 2 bars of power on the powerusage bar and theres is also a very high secondarys battery cap., but i guess have i very powerfull warp core isnt such a bad thing if it means your ship survives....if someone wants to balance this out for me after the official release the please do so, im currently gearing up to release, but CyAn1d3 i need you help, i have nowhere to host the ship, if i give you a mediafire link to the zip would you host it on your site for me?
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Erm not unavoidable...
Fixed... Updated nif uploaded ;)
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lol, JB :) nice fixes...
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OMG THANKS JB, whenever i fixed em the nif would always f*** up on export, you saved this mod from those mode perfectionists who bash mods that ar slightly defuncked!
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NP only taken two mins to fix ;)
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i know, but try telling my NIF exporter to keep it fixed :facepalm:
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Nicely done fellas.
Cookie for JB, so we can fatten him up so he is to big to depart :evil:
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ok so before i release, the only problem im having is the overpowered warp core, but im not gonna worry about that now this close to releasing, so if anyone wants to fix this in the hardpoint and send it to me, ill release it as a patch later on. also heres some shots of the new ventral saucer texture, it now looks a little less bland.
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err... that's not what I meant ... now it looks like a black spot on the underside ... completely out of place... so still bland :( I was thinking about something like auxiliary craft docked on the underside like we can see on Intrepid or Nova. Now it looks odd.
other than that she's getting better
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maybe you could try your hand at an auxillery craft then, cuz i had no idea on what to put there.
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will see what can be done ;) I'm thinking aboout something similiar to aero shuttle from Intrepid, now I'm wondering if we have such shuttle that would fit the space and has completely flat underside ...
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it could always be inside a hatch that is the exact outline of the aux craft, with some warning lights or something around and on the doors.
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found one ! warhammer runabout :D a little bit of retexture to it and you could add it to the pack;) http://bridgecommander.filefront.com/file/Warhammer_Runabout;20653
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thats good, looks kinda like a shuttle from the Destiny (SGU) would suit the ship though id would need more than a retexture, some cosmetic changes to the model, and complete retexture and a whole new hardpoint, then it would be perfect.
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I dont know if you have thought of this but the nacelles underneath look kinda bland. Some aztecking maybe?
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there is....
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I dont know if you have thought of this but the nacelles underneath look kinda bland. Some aztecking maybe?
yea there is, i can FAINTLY see it :P
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there is....
:facepalm: Stupid PSP on low res, my bad. Nice ship btw cant wait to fly here.
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thats good, looks kinda like a shuttle from the Destiny (SGU) would suit the ship though id would need more than a retexture, some cosmetic changes to the model, and complete retexture and a whole new hardpoint, then it would be perfect.
nothing's perfect ;) but you could make it shine again, 2003 textures are awful, model is still in quite a good shape, it would work for a small craft
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bones, i need a favour from you, could you remap the ventral saucer so theres no texture stretching? and im gonna go get an auxillerey craft i like and get an image of its underside, and use that in the texture, good idea?
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Better deal with the rest of mapping problems first ;) stretching is the least mapping issue there ;)
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jb fixed most of em in the nif for me, turns out my nif exporter is bugged....
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that good, the problem is if i fix the mapping on the under saucer, my exporter will ruin pretty much the rest ;)
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oh.....umm....thats a conundrum then....huh?
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I always have to delete all the nodes order via nifskope then do all the magic fixes in max then export it back to nif and redo the nodes stuff in nifskope with huge chance of getting smoothing errors :lostit:
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wow, thats alot of work just to fix a few UVW errors....
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ok im at a cross road in RL at the moment, something big came up for me, so im not gonna be able to work on this until at the latest mid november, but keep your eyes peeled incase i get something out before then!
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Yay, a new PDW ship! Hey Bones, did we ever release the Akula variant?
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No, I think I still have a rough version on my hdd but it kind of sucks ... pylons are completely out of place, would have to make new ones... uhhh gotta learn that damn modelling soon (yeah right :roll) but seriously, I'm making progress in modeling ! I managed to model a box :funny
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well ive decided to go with a venture shuttle as an aux craft untill such time comes as when a ship specific aux craft is created, and i just realised that my ship has no spec maps to it, i have no idea how to do them so anyone wanna have a go if i upload the textures in a zip file?
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Spec maps are really easy to do mate, just copy all the textures, replace _glow in the names to _specular, then open each of them and desaturate them to greyscale, next thing to do is to play with brightness/contrast.
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i guess ill do that later, im gonna get a screenshot of the new underside to show you what ive done (the lights on the inderside near the registry are built into the covering doors for the venture shuttle)
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Hmmm. a Post-TNG era refit of a Lexington Class starship. Sounds intriging :D.
I'm loving the design overall as well :D.
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glad you do :D
anyways heres 2 screenies, one of the new underside, and a beauty shot for the hell of it! (attached)
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(the lights on the inderside near the registry are built into the covering doors for the venture shuttle)
just credit proper WHO didem. :P
she looks good :)
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just realised that shuttles way too big :hithead: ...guess im back to the drawing board.... man whod have thought it was this hard to get an aux craft for a ship? guess ill have to get my grided paper and a pencil out again!
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Ok the Spec maps are done, and it looks good, and my quest for the Solaris's aux craft's design is being less than fruitfull, ahh well, and if anyone wants to, i just realised my ship doesnt have those little green or red lights, or even the white blinker in the HP.
(Pics of the specs attached)
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Hey Solaris-ers. I remember informing one or two of you that I was considering whipping up a fresh model for you dudes to work with after I had inspected this one and was not that satisfied. Let me know if said offer is still good for you guys. Ideally, I'd still want Bones' textures on it.
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Dont worry FarShot, weve managed to get all the inks out of this model now and its looking pretty good now, but thanks for the offer.
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OK! ive come up with a design a like and a first look image is attached (i drew half of it, toop a pic with my camera and mirrored it, thats the cause of the distortion, i should have an actuall scann in tomorrow.)
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OK so ive scanned in the dorsal view of the solaris's captain yacht, and ive traced and coloured it through Paint.net, lemme know what you think guys, i should have the other views in soon, and then i can attempt to model it, hopefully itll be worth the hassle!
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Not bad...wish my sketches could turn out that good LOL
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if you can only draw one half of the ship, then you just gotta scan it in and mirror it, and if you wish, do what i did with paint.net, and im glad the design is liked :D
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That's the thing, no scanner :P so I'm SOL there LOL
I'd like to get my Continental Class sketched and modeled...
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you got a digital camera? cuz for getting the outline (like i did first time) you can use that, youll just have to un distort it somehow.
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Yeah, but I would still have to draw it up :P And right now I'm lazy *sigh*
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yeah but you only have to draw half of it and mirror it in photoshop (with some cleaning up and make sure you have a perfect mirror line!)
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OK so after doing alot of work on her, im going to do another public beta test thatsopen to anyone who wants to give her ago, please do NOT ask for a date on the final release cuz even i dont know when that'll be :idk:
anyways enjoy beta testing and hand in your reports whenever you have time.
*a quick note: due to BCUT screwing up, i cannot edit the hardpoint to reduce the power limits and output, but isnt having a ship that pumps out excess power more of a good thing than a bad one? that excess could be channeled anywhere!*
Link: http://bridgecommander.filefront.com/file/USS_Solaris_NCC3526B_Open_Beta;120265
happy testing!
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please do not post a thread in BC Downloads forum until a project is completed...
im going to move this and merge it in your other thread...
also, if youre having problems using BCUT, simply ask about it and no doubt it can be sorted...
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i only put it there cuz i wasnt sure lol, and BCUT screwing up is a system error my end, not an error with the program, i need to rework my OS slightly.
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i only put it there cuz i wasnt sure lol
not to worry - thats just how that forum goes... it is also to prevent multiple threads on the same project...
BCUT screwing up is a system error my end, not an error with the program
perhaps someone here might be able to help you? feel free to ask if youre in a jam...
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its nothing serious, i just need to download a fix from microsoft that fixes the error which causes BCUT and several other programs i have to act up.
BTW you gonna try this ship out in beta form jimmy?
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doing so now ;) ...so many mods...so little time..lol
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Hope you have fun with this beast Tally, shes armed to the teeth, should make for some good times :D
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BTW you gonna try this ship out in beta form jimmy?
i may not have the time, unfortunately... i have a million things going on in real life, i dont have much free time these days... i havent been able to sit down and play BC in several weeks, actually...
hopefully soon things will simmer down so i can get caught up with the latest released works...
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Hey Flarespire been playing around with and I got a couple of shots if you want them? They are beauty shots as its quite late I'l get some action shots if you want them too. :idk:
She's a very smooth vessel il get a full report tommorow. :)
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one critisism :doh:(hides)... being as she shares her lineage with Bone's PDW especailly the Krakow, shes more than twice the size of that ship and his Sobieski is the length of one your nacelles.
I would say she needs scaling down or Bone's needs to scale his pack up lol :idk: took a pic...Krakow is nearly on top of her here...but made it look like a forced perspective :P
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she seams the right scale, as i scaled her to CG's Sov, but it may need some adjusting, though i think JB may have to help me out there as he fixed the UV's and i know if i scaled and exported it, the UV's would get ****ed up.
Thanks for the offer Killa, i wouldnt mind seeing what you come up with in both beauty and action shots.
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Well in all my drowzyness (That a word?) here she goes.
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Those look AWSOME! and Drowzyness is a word, check the dictionary lol
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It's still bigger than a sovereign class :P
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ok that definatly needs a rescale, dont suppose you could sort that out for me JB? as if i do it, ill oose all the UV data on export.
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Krakow is in fact slightly shorter than original Excelsior due to smaller warp nacelles and Sobieski is set to 305 meters, just for future reference ;)
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yeah, now that either my exporter mis scailing it, or i forgot to scale it in max... :banghead:
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Good to see you've got it out for testing :thumbsup: cookie
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yeah, and this is the second public beta aswell! :yay:
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Right so should I scale it so the saucers of the solaris is the same size as the krakow as they have the same saucer?
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yeah that sounds about right to me, thanks JB! :bow:
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Found some more problems with it aswell... One nacelle is higher than the other and something isn't straight at the back, but I can't put my finger on what....
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they dont appear it ingame, but if you wanna go ahead and fix those errors go ahead, itll mean those fixes will be out of the way.
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Well it's the pylons really. Not 100% if the model is centered as well, but here you are, see what you think. I've corrected the node structure as well ;)
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ok ill download it ASAP and have a look. thanks JB :thumbsup:
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yeah, now that either my exporter mis scailing it, or i forgot to scale it in max... :banghead:
Sorry Flare didn't mean to open up that can of worms about your length and girth of your beauty...lmao
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Its ok Tally.
lol JB ingame, cloak the ship using your nif and tell me if you notice anything off.
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Sorry Flare didn't mean to open up that can of worms about your length and girth of your beauty...lmao
but this kind of nitpicking helps to improve the mod, now that most if not all issues with this ship are sorted out it should be much more fun to play it ;)
Still I think she's overpowered... see those advanced quantums in Sobieski ? If I would give them standard quantum speed / seek target values and keep damage at very high level it would be yet another one-hit-kill gun but I didn't, this torpedo is powerful but it has it's flaws so you actually have to make every shot counted and aimed perfectly.
In Solaris you just need to reload tubes with tricobalts and unleash hell...
Hull is way too strong, how does it comes that visually more compact version of Krakow has 3 times stronger hull ?
What I like in this ship are phasers, they are quick and deadly, they realy pack a helluva punch ;)
tune down hull stats, tamper with tricobalt's speed vs. seeking target stats to make it harder to use and chop down number of them to 1/3 of actual stock and it should be much more fun.
Right now it's on the edge of becoming a god-ship
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as ive mentions the hull a power ratings and anything to do with the HP cant currently be done because i need to download something from microsoft then update BCUT as well as some other apps.
hopefully shell all be sorted, and heck it might just stand up to that secret weapon of B5's LOL
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you can edit stats via notepad ;) no need to update that :P
She won't stand a chance, GalX and Arsenal didn't so I wouldn't count on that ;)
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but this kind of nitpicking helps to improve the mod, now that most if not all issues with this ship are sorted out it should be much more fun to play it ;)
Still I think she's overpowered... see those advanced quantums in Sobieski ? If I would give them standard quantum speed / seek target values and keep damage at very high level it would be yet another one-hit-kill gun but I didn't, this torpedo is powerful but it has it's flaws so you actually have to make every shot counted and aimed perfectly.
In Solaris you just need to reload tubes with tricobalts and unleash hell...
Hull is way too strong, how does it comes that visually more compact version of Krakow has 3 times stronger hull ?
What I like in this ship are phasers, they are quick and deadly, they realy pack a helluva punch ;)
tune down hull stats, tamper with tricobalt's speed vs. seeking target stats to make it harder to use and chop down number of them to 1/3 of actual stock and it should be much more fun.
Right now it's on the edge of becoming a god-ship
:yeahthat:
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Its ok Tally.
lol JB ingame, cloak the ship using your nif and tell me if you notice anything off.
I don't use bc anymore so just say what's wrong :P
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If you're having problems editing the HP I could do it for you, if you'd like.
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through bcut I've played with her HP...got her set 2/3 of DJ Galaxy(Odyssey) class on phasers/shields/hull mass/ and some others at the mo, also tinkered with ablative armor settings and tweaking from there...just not played with her torpedo's settings yet
Must admit she put up a hell of a fight with a tactical cube until I couldn't resist the urge use tricobalt torps :P :P
Hope you dont mind Flare :angel
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its alright, i appreciate it, and she is a toughie, its what she was built for, and JB, if you look at the right hand impulse engine (from the rear view) the top has on tri with a miss assigned texture.
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well after this i think she should end up as a god ship, just to spite B5, than damn "secret weapon" :banghead:
you must improve her flarespire. She lasted half as long as the Arsenal! :facepalm:
or at least make her more powerfull than the arsenall, so she has a fighting chance...
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I have been waiting for this :yay: Lets see how she fairs against my modified original version :evil: Oh I failed to mention I added a forward quantum launcher :evil:
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it already HAD fore quantumn launchers.....
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Fixed ;)
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Why should the Solaris be stronger than the Arsenal? Pardon the pun, but don't think with ya' arses. The Arsenal is a frikkin' warship. That's why it's called the Arsenal i.e. weapons. The Solaris is more of an exploratory ship - obviously it takes after the Constitution class.
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Why should the Solaris be stronger than the Arsenal? Pardon the pun, but don't think with ya' arses. The Arsenal is a frikkin' warship. That's why it's called the Arsenal i.e. weapons. The Solaris is more of an exploratory ship - obviously it takes after the Constitution class.
i agree.
and not to blow smoke, but i designed it for that purpose. as a heavy hitter, it looks the part, smells the part, breathes the part, and alot of thought went into it to make it efficient at what it does, and was built from the ground up for that role
the solaris looks like a scout craft, and to have the firepower of the arsenal barking out of it would be sheer insanity.
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Well done Flarespire a very nice ship I know the effort you went through to get this released and I must say it paid off :thumbsup:
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Why should the Solaris be stronger than the Arsenal? Pardon the pun, but don't think with ya' arses. The Arsenal is a frikkin' warship. That's why it's called the Arsenal i.e. weapons. The Solaris is more of an exploratory ship - obviously it takes after the Constitution class.
it wouldnt, its an early 25th centurary ship, meaning that the tech is slightly more compact, so more power can come out of a ship this size, especially as the borg are becoming a bigger threat.
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It's your ship afterall but if I were you, I'd make this ship more challenging to play, now it's like push fire button, cycle through phaser arcs while waiting for tricobalts to load and game over.
Try to give her some disadvantages to to counter advantages of powerful weapons and hull
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her main flaw is the amount of power she generates, plus im gonna quater the amout of tricobalts and half the phased torps.
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that and you can achieve much better effect of armor by making ablative armor stronger ;)
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yeah, hey could you have a play around with the values for me, BCUT refuses to start :facepalm:
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I guess I could make a proposition of HP for ya
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thanks bones, your awsome
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Here, just ran her against Krakow then Cortez (Sobieski is too soft for warships) and she's still tough but now shows some balance,
hull is now set to 15000 (same as Krakow which on the other hand doesn't have ablative armor so Solaris will appear stronger)
shields are now set to 15000 per each side and recharges at the rate of 10 or 9 ... can't remember
repair teams cut down to 5, 7 teams patched her up too quickly
torpedo loadout is now :
- 160 quantums (20 realoads)
- 48 phased (5 reloads)
- 16 tricobalts (2 reloads)
phasers are now set to burst fire with damage factor 1200 instead of 2400 (Cortez has the same number)
it's just a proposition, feel free to tamper with it ;)
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it wouldnt, its an early 25th centurary ship, meaning that the tech is slightly more compact, so more power can come out of a ship this size, especially as the borg are becoming a bigger threat.
Everything about the Solaris screams "2370's small exploration cruiser". Textures, Sovereign nacelles, quantum torpedo launchers...
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Actually im having it has construction finished in 2401 and launched in 2403.
Oh yeah JB, when you fixed the error above the impulse engine, you accidentally replaced the original impulse engine texture with the texture i asked you to fix.... :hithead:
EDIT: dont worry i forgot i could do it with Nifskope, its all fixed, works fine, and im glad to say this everyone, The Solaris is Finally ready for the full release!
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OK so i was trying to get some beauty shots of the solaris in battle and well, i noticed that the hardpoint is still scaled to the old model instead of the newer scaled correctally one, so im asking now can anybody fix this?
(screenshot attached)
Zip File:
http://www.mediafire.com/?5nbmi4la5z5so1g
PLEASE HELP ME! as i want to release her ASAP!
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Model Property Editor ...
I can't understand one thing ... every single problem you encounter, you ask people to solve it for you... who made this ship then, you or every one else who answered in this thread ?
just a rethorical question ;)
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im still in the learning process of the tools and i dont really know anything at the moment :hithead:, as ive been kept busy with college work and a MAJOR issue with technology at home, its left me with little time to sit down and work these problems out....
believe me when i say if i could fix the issue i definatley would straight off...
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Well then, u need MPE, if you haven't got it already, then download BC SDK.
first thing u need to do is opening model, then u will be asked to load hardpoint load it then look at the rightside bar, there will be a tree of model nodes (similiar to block list in Nifskope) u need to click on 'Scene Root' in order to see all the hardpoints on left side bar.
Now you can modify everything about every hardpoint.
usually for realligning you'll need only 'locate tool' (especially usefull for most of the point-based hardpoints like torpedo launcher or ship subsystem, doesn't work too well with phasers) you can also hit edit and go to position tab and there you'll see XYZ coordinates, usefull for manual reallignment.
that should be all u need for now ;)
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well ill give it a try, though i am trying to sort out my laptops HDD through my quad, as i think windows on my laptop is broken beyond repair, anyways as soon as ive got some infor on my little problem ill have a crack at my hardpoint and ill keep you apprised incase i run into any issues ok?
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I can't understand one thing ... every single problem you encounter, you ask people to solve it for you... who made this ship then, you or every one else who answered in this thread ?
I agree, Kitbash may be... but re-hardpointing as well... No offence you might want this mod out asap, but please do some of the work yourself.
I'm now a lone person when it comes down to the dqp as Limey is extremely busy, you dont see me sponging.... I havent the time as tiq knows to be fixing other peoples mods...
If you don't try, you won't learn flarespire ;)
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i agree with everyone dude.
when i did my VERY first ship, it was a TOTAL disaster, and i TRIED sponging like crazy.
it DIDNT work.
were not for not helping you, but you do gotta do some of the leg work yourself, otherwise you wont learn nuffin.
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yeah i know, and due to having to get a new case and PSU, i thinkive gotta do the HP all over again....
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no promises but I may be able to help. there's some other stuff ahead.
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thx for the offer but its really just repositioning the current parts of the hardpoint, and it would be alot easier for me if the textures didnt goto white when i come to editiong the HP, MPE sure screwed me over there cuz i cant tell any of the positions properly....
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Copy your hardpoint to the same folder the model is stored and then load the ship in MPE ;)
this happen usually after loading HP and resizing view window, it somehow looses track on textures due to HP and model being placed in different folder.
oh and be sure you set up your MPE ;) go to options and set paths leading MPE to model and hardpoint directories.
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thx bones, i was wondering why it was doing that, and now i may have it ready as a boxing day release!
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did it work ?
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still working on it, im around 50% done, but boy now i understand how hard hardpointing can be (guess its in the name lol Hardpointing) now i know what most modders go through on this one aspect.
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Try to make one from scratch, I can tell ya it's pain :P
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i gathered that just from trying to correctally reposition the phaser arrays in the HP...
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are the positions off or do they need to be resied as well? Phasers are really not that hard.
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I guess hardpoints were fitted for slightly bigger model, now after rescaling hardpoints stand off from the hull too much, so it's just a repositioning job.
You do this with locate tool or by hand in coordinates section ?
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by hand as i have no idea how to get to and use the locate tool :(
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Oh my God :facepalm: no wonder it's so much pain ...
It's the last button on toolbar, after you load a model with hardpoint, click on locate tool, then click on the spot you want your hardpoint placed, then hit 'edit' then goto 'subsystem properties' and click 'get position' button ;)
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i am such a fail, thanks, though i might have an outdated SDK....
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Uhm...no???? The SDK is the current one.
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yep ive found it, thank god for that i should be done in about an hour :D then shes releaseable!
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The HP is FIXED! :yay: :yay: :yay:
ill be releasing this as a download using 2 sites, BCFiles and Mediafire(for those who want an instant release and not have to wait for the BCFiles approvement of the file)
EDIT: shes released! go here to download: http://bc-central.net/forums/index.php/topic,8939.msg182216.html#new
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um, now I just noticed ... you have some unused textures out there... It seems you left there Sobieski's saucer textures along with neck map and you have two deflector maps... cutting down those would save you up to 10 mb from the pack ;)
Anyway she's a pretty nice addition to the PDW line.
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ill cut those out when i get the damn aux craft done, at the moment, those textures are there incase i need em.
and i hope you enjoy her, shes my firts mod and looks like shes a popular one too.
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got her again now ;) will have a play with her later, Bones is right..shes a nice addition to PDW :thumbsup:....have a need to shoot things first so going on BF3 :SWvST:
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yep I've counted 6 maps that just sit there doing nothing, they aren't used at all and another 9 maps that could be combined to one map but that's for your future endeavours ;)
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yeah, hopefully next mod, i can do a bit more of the work myself teture and model wise, but ATM im just glad shes out there in the world TBH.
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Nice JOB :thumbsup:
I was kinda hoping it was "Jason VEKTOR Lee's" rendition of the SOLARIS that defiantely needs to be made. Although it does look great mate, and you did a FAB job :thumbsup: