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BC Forums => BC Modding => Topic started by: flarespire on September 16, 2011, 02:21:02 PM

Title: U.S.S. Solaris - HP Problemse HELP!
Post by: flarespire on September 16, 2011, 02:21:02 PM
As you may or may not know, i had a ship that was actually useable ingame, the solaris, but i took it down after thinking there was a misalignment issue with the model, this was not the case, it was that i had the model viewed in perspective (NifSkope) and its is ok in orthographic (BC's FOV) so ill be posting some pics of the solaris here ASAP and ill be posting a download link for a public beta test of the ship.

please list ANY bugs or errors you find to help me fix her.

also on a side note im looking for someone to make the registry's for her since im a dunce at when it comes to editing textures  :hithead:

good luck with the beta testing.

Download the beta here: http://www.mediafire.com/?5og8d1mvfglhawe

EDIT: screenshots available and download link is up.
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: Phoenix Bondi on September 16, 2011, 05:08:40 PM
Frack i actually like that - :D *DOWNLOADING!*
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: flarespire on September 16, 2011, 05:10:45 PM
THX phoenix! lemme know how she runs for you.
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: Phoenix Bondi on September 16, 2011, 05:15:17 PM
error file not found - yer not going to get far with this one :D lol  :hithead:
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: flarespire on September 16, 2011, 05:17:22 PM
try refreshing it is downloadable from media fire

Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: Mario on September 16, 2011, 05:39:30 PM
It is downloadable indeed. You might want to know that you haven't supplied Icons file and Projectiles scripts and that's just at looking at the archive contents.

Good luck with the mod.
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: flarespire on September 16, 2011, 05:48:47 PM
ok archive updated, links changed to: http://www.mediafire.com/?5og8d1mvfglhawe
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: Bones on September 16, 2011, 07:20:38 PM
dump the spot lights from ventral saucer dome and we're good on texturing side ;)
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: flarespire on September 16, 2011, 07:42:25 PM
well aside from needing the registrys edited yeah, you right...
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: Bones on September 17, 2011, 04:31:07 AM
I think I have blank maps somewhere I you want 'em ;)
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: flarespire on September 17, 2011, 06:04:58 AM
sure bones, then id just have to find the time to make the registy's and possibly to some hp tweeks...dunno yet...
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: flarespire on September 19, 2011, 01:36:29 PM
OK guys, theres 1 week left for the public beta, please start giving me reports on how well the ship runs etc...

EDIT: wait Bones, didnt you say you were gonna make me the saucer textures with the correct registry on them a while back?
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: CyAn1d3 on September 19, 2011, 03:35:22 PM
OK guys, theres 1 week left for the public beta, please start giving me reports on how well the ship runs etc...

EDIT: wait Bones, didnt you say you were gonna make me the saucer textures with the correct registry on them a while back?

downloading tonight for testing, after 10 i am disposed... i am watching the charlie sheen roast dammit!!
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: Bones on September 20, 2011, 01:15:10 AM
Just tried it out and there are some major flaws in the model as well as in the hardpoints ... l net's brake it down to points :

1. secondary hull is not alligned to center with saucer
2. Sovereign nacelles have some nasty smoothing errors
3. there are multiple texture misallignments
4. aft launcher is not set on the model properly
5. saucer is a bit too big for the rest of the ship
6. nacelles texturing style is clearly different and doesn't match with mine textures
7. hardpoints are way, way, way, way, way ... waaaay too strong, remember Krakow ? it was at least as strong as Akira class but not stronger while with Solaris I managed to beat the hell out of 2 Scimitars without getting damaged.

pics of all model/texturing issues below.
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: flarespire on September 20, 2011, 04:23:55 AM
 i thought i had corrected the alignment issue, its certainly ok ingame...MPE does have a tendancy to view models wrongly at times (i should know) try viewing it in Nifskope in ortho and tell me if the problems still exist ok bones, if they do ive gotta look at the nif again.
also the hardpoints supposed to be like that, though shes about the right strength on my install so maybe you ought to pit her against a borg ship, as the scimitars arent that strong due to the tricobalts the solaris has....
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: Bones on September 20, 2011, 04:53:09 AM
allignment look's about fine in Nifskope so scratch one ;)

Did I mentioned I used phasers only ??? too strong for my taste.

Your current stats for phasers damage is 2400, it works fine for burst firing phasers but won't cut it on beam that can fire up to 5 seconds...

I would suggest lowering max charge from 5 to 1 and leave max damage at 2400, this would work really well.
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: flarespire on September 20, 2011, 05:06:27 AM
ok so just an adjustment to the HP for the phasers then, hey bones, if you use her again, put her against a borg cube and fire of a volley of tricobalts and see what happens :D
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: Bones on September 20, 2011, 05:26:16 AM
the point is I hate 1-hit-kill guns, the battle has no point then... challenge is much better ;) that's why I made both Krakow and Sobieski a little bit underpowered for their era and size, heck, even Cortez has it's flaws and advantages ;) try to find that optimal balance so the ship doesn't become god-ship or canon fodder.
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: flarespire on September 20, 2011, 05:36:47 AM
thats always the hard part though..im gonna have a play with the HP later on when im a little less busy
hopefully ill get it right, though im still confused on how the alignment is showing up skewed on MPE but straight on NifSkope...maybe someone who knows whats going on can explain this?
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: Bones on September 20, 2011, 05:42:10 AM
funny thing because it's skewed in nifskope for me, straight in MPE (just zoomed to the middle of the model) and now I checked it in 3ds, showing up fine with little exception for bridge dome that is somehow missalligned to the port side as well as whole model is not centered, you might wanna check it when you tend to those texture coordinates problems
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: flarespire on September 20, 2011, 05:50:39 AM
i have, it seems fine in both max 2009 and max 2011...maybe its just when it was exported to a Nif that just happened....i mean ingame its hardly noticeable....considering youd be concentrating on not dying and all.
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: Bones on September 20, 2011, 06:19:55 AM
indeed it's no big deal, more important now is fixing textures coordinates in multiple locations I've shown you on pictures
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: flarespire on September 20, 2011, 06:32:43 AM
yeah...though i was never sure on doing that, but ill have a fiddle with the UV's. i can tell this is gonna be one of those  :banghead: moments...
Title: Re: U.S.S. Solaris - Reboot - Ready for beta testing
Post by: flarespire on September 24, 2011, 04:03:40 PM
ok everyone you have a week to get your beta reports to me, then all i need is some blank textures/the ones bones promised me ages ago... and to tweak the hardpoint and ill be done.
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: Bones on September 24, 2011, 04:18:47 PM
tweak the harpdoint !?!?! what about tons of mapping errors ??? already gave you report about 'em mate ;)
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: flarespire on September 24, 2011, 04:59:14 PM
theyre uncorrectable....everytime i change them and save the nif, they reset to theyre previous state....idk why
but theyre hardly noticeable ingame, its like a window being slightly skewed.....

but if you could help me out and make the registrys for me thatd be a GREAT help, bones.
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: Bones on September 24, 2011, 05:31:04 PM
just tell me the name and registry number, I just found blanks :D

It's a pity those errors can't be fixed, while most of them are hard to notice there are two that looks god awful in game... namely the very aft of the ships secondary hull and spotlights on the under of saucer
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: flarespire on September 24, 2011, 05:35:36 PM
Name: U.S.S. SOLARIS
Registry: NCC-3526-B

yeah it is a shame theyre unfixable, but hey it happens...
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: Bones on September 24, 2011, 05:40:04 PM
Send me the NIF too, I could give her a chance ;) might even fix her ;)
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: flarespire on September 24, 2011, 05:40:57 PM
just download the beta from the link i left up, its all there
textures and all
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: Bones on September 24, 2011, 05:58:19 PM
Jesus Christ I'm looking at it, obviously ... must be the beer and cigss ... of course I have those :P epic fail :funny will see what can be done
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: flarespire on September 24, 2011, 06:44:02 PM
Thank god this mods finnaly gonna be releaseable, maybe even MotM able (VERY BIG SUPERNOAV SIZED MAYBE THERE) thanks for all the help bones!
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: JimmyB76 on September 24, 2011, 06:45:53 PM
did you build that model from scratch? 
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: flarespire on September 24, 2011, 06:51:51 PM
it was mainly a kitbash and i did get permission from the people who made the parts, by looking at the readme's and im gonna credit em for them in this ships readme and final release description.
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: JimmyB76 on September 24, 2011, 06:54:12 PM
very good then :)
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: flarespire on September 24, 2011, 06:54:57 PM
so on that basis i could hypothetically be nominated?
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: Bones on September 25, 2011, 05:20:27 AM
Here are maps with regs http://dl.dropbox.com/u/3658970/textures.rar
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: Captain_D on September 26, 2011, 02:14:24 PM
I like what you have done as far as the kitbashing, and since it was an open beta, I decided to download and try her out for Myself so here is my take on the Solaris.

Included are some screencaps that explain my thoughts better.

First, As bones has stated, there are a few problems with the textures and how they match up as seen here.

(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/solswip_06.jpg)
(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/solswip_05.jpg)

The fed symbols should match,also the bottom saucer section should have something there, looks empty to me. Maybe consider re-texturing the engines to match the look of the ship more.

(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/solswip_08.jpg)

(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/solswip_07.jpg)

Took her to the Itari system where at least thirty tholian ships gave me a warm welcome. one Tholian ship is no match for her of course, but a pack gave me quite a good battle, as you can see, :D but I did survive.

(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/solswip_02.jpg)

(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/solswip_03.jpg)

(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/solswip_04.jpg)

 The lower saucer phasers came through the top of the saucer at times, but not very noticeable. You should work on the power distribution levels on the warp core as well, has very little energy loss with all systems at 125%.

She also doesn't have the fed standard warp sound when engaging warp, though that may have been your intent. Just thought I would mention it in case it wasn't.

I enjoyed taking her for a spin.

Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: flarespire on September 26, 2011, 02:31:19 PM
thanks for the beta report, as ive stated with Bones those UV errors are unavoidable as they happen during the NIF export even after fixing them. im still working on the hardpoint, got ALOT of tweaks to do and ive got to try and fix the Nacell smooting, but that may also be an export issue. since the ship is using the games standard warp sound, whichever sound you have set to it will be its war sound. also some of the textures have been updated thanks to Bones and im glad you enjoyed beta testing her, i hope you enjoy the final release aswell :D

EDIT: also there is nothing on the underside of the saucer model wise because of the issuue of the fore torp tubes and theyre firing arc, being if there was something there a torp would smack that and blow the saucer of destroying the ship.

EDIT 2: i fixed the HP issues, but i think i made the warpcore too powerfull aka all systems at 125% take up 2 bars of power on the powerusage bar and theres is also a very high secondarys battery cap., but i guess have i very powerfull warp core isnt such a bad thing if it means your ship survives....if someone wants to balance this out for me after the official release the please do so, im currently gearing up to release, but CyAn1d3 i need you help, i have nowhere to host the ship, if i give you a mediafire link to the zip would you host it on your site for me?
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: Jb06 on September 26, 2011, 03:16:23 PM
Erm not unavoidable...

Fixed... Updated nif uploaded ;)
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: Lurok91 on September 26, 2011, 03:21:24 PM
lol, JB  :)   nice fixes...
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: flarespire on September 26, 2011, 03:25:24 PM
OMG THANKS JB, whenever i fixed em the nif would always f*** up on export, you saved this mod from those mode perfectionists who bash mods that ar slightly defuncked!
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: Jb06 on September 26, 2011, 03:32:09 PM
NP only taken two mins to fix ;)
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: flarespire on September 26, 2011, 03:43:49 PM
i know, but try telling my NIF exporter to keep it fixed  :facepalm:
Title: Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
Post by: MarkyD on September 28, 2011, 03:45:46 PM
Nicely done fellas.

Cookie for JB, so we can fatten him up so he is to big to depart  :evil:
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on October 02, 2011, 09:47:07 AM
ok so before i release, the only problem im having is the overpowered warp core, but im not gonna worry about that now this close to releasing, so if anyone wants to fix this in the hardpoint and send it to me, ill release it as a patch later on. also heres some shots of the new ventral saucer texture, it now looks a little less bland.
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: Bones on October 02, 2011, 01:19:45 PM
err... that's not what I meant ... now it looks like a black spot on the underside ... completely out of place... so still bland :( I was thinking about something like auxiliary craft docked on the underside like we can see on Intrepid or Nova. Now it looks odd.

other than that she's getting better
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on October 02, 2011, 01:36:31 PM
maybe you could try your hand at an auxillery craft then, cuz i had no idea on what to put there.
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: Bones on October 02, 2011, 01:39:25 PM
will see what can be done ;) I'm thinking aboout something similiar to aero shuttle from Intrepid, now I'm wondering if we have such shuttle that would fit the space and has completely flat underside ...
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on October 02, 2011, 01:43:24 PM
it could always be inside a hatch that is the exact outline of the aux craft, with some warning lights or something around and on the doors.
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: Bones on October 02, 2011, 01:46:45 PM
found one ! warhammer runabout :D a little bit of retexture to it and you could add it to the pack;) http://bridgecommander.filefront.com/file/Warhammer_Runabout;20653
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on October 02, 2011, 01:53:57 PM
thats good, looks kinda like a shuttle from the Destiny (SGU) would suit the ship though id would need more than a retexture, some cosmetic changes to the model, and complete retexture and a whole new hardpoint, then it would be perfect.
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: Killallewoks on October 02, 2011, 04:03:21 PM
I dont know if you have thought of this but the nacelles underneath look kinda bland. Some aztecking maybe?
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on October 02, 2011, 04:23:33 PM
there is....
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: CyAn1d3 on October 02, 2011, 04:38:40 PM
I dont know if you have thought of this but the nacelles underneath look kinda bland. Some aztecking maybe?

yea there is, i can FAINTLY see it :P
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: Killallewoks on October 02, 2011, 04:40:37 PM
there is....

:facepalm: Stupid PSP on low res, my bad. Nice ship btw cant wait to fly here.
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: Bones on October 02, 2011, 05:17:28 PM
thats good, looks kinda like a shuttle from the Destiny (SGU) would suit the ship though id would need more than a retexture, some cosmetic changes to the model, and complete retexture and a whole new hardpoint, then it would be perfect.
nothing's perfect ;) but you could make it shine again, 2003 textures are awful, model is still in quite a good shape, it would work for a small craft
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on October 14, 2011, 02:08:29 PM
bones, i need a favour from you, could you remap the ventral saucer so theres no texture stretching? and im gonna go get an auxillerey craft i like and get an image of its underside, and use that in the texture, good idea?
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: Bones on October 16, 2011, 02:46:32 PM
Better deal with the rest of mapping problems first ;) stretching is the least mapping issue there ;)
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on October 16, 2011, 03:02:30 PM
jb fixed most of em in the nif for me, turns out my nif exporter is bugged....
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: Bones on October 16, 2011, 04:39:44 PM
that good, the problem is if i fix the mapping on the under saucer, my exporter will ruin pretty much the rest ;)
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on October 16, 2011, 04:54:23 PM
oh.....umm....thats a conundrum then....huh?
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: Bones on October 16, 2011, 05:06:13 PM
I always have to delete all the nodes order via nifskope then do all the magic fixes in max then export it back to nif and redo the nodes stuff in nifskope with huge chance of getting smoothing errors  :lostit:
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on October 16, 2011, 05:13:07 PM
wow, thats alot of work just to fix a few UVW errors....
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on October 23, 2011, 11:00:07 AM
ok im at a cross road in RL at the moment, something big came up for me, so im not gonna be able to work on this until at the latest mid november, but keep your eyes peeled incase i get something out before then!
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: deadthunder2_0 on October 23, 2011, 05:51:17 PM
Yay, a new PDW ship! Hey Bones, did we ever release the Akula variant?
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: Bones on October 24, 2011, 03:57:42 AM
No, I think I still have a rough version on my hdd but it kind of sucks ... pylons are completely out of place, would have to make new ones... uhhh gotta learn that damn modelling soon (yeah right  :roll) but seriously, I'm making progress in modeling ! I managed to model a box  :funny
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on November 26, 2011, 02:04:49 PM
well ive decided to go with a venture shuttle as an aux craft untill such time comes as when a ship specific aux craft is created, and i just realised that my ship has no spec maps to it, i have no idea how to do them so anyone wanna have a go if i upload the textures in a zip file?
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: Bones on November 26, 2011, 03:10:26 PM
Spec maps are really easy to do mate, just copy all the textures, replace _glow in the names to _specular, then open each of them and desaturate them to greyscale, next thing to do is to play with brightness/contrast.
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on November 26, 2011, 03:14:07 PM
i guess ill do that later, im gonna get a screenshot of the new underside to show you what ive done (the lights on the inderside near the registry are built into the covering doors for the venture shuttle)
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: FlowrellikX on November 26, 2011, 03:15:58 PM
Hmmm. a Post-TNG era refit of a Lexington Class starship. Sounds intriging  :D.
I'm loving the design overall as well :D.
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on November 26, 2011, 03:36:29 PM
glad you do :D
anyways heres 2 screenies, one of the new underside, and a beauty shot for the hell of it! (attached)
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: CyAn1d3 on November 26, 2011, 10:29:51 PM
(the lights on the inderside near the registry are built into the covering doors for the venture shuttle)

just credit proper WHO didem.  :P

she looks good :)
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on November 27, 2011, 05:35:01 AM
just realised that shuttles way too big :hithead: ...guess im back to the drawing board.... man whod have thought it was this hard to get an aux craft for a ship? guess ill have to get my grided paper and a pencil out again!
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on November 27, 2011, 06:01:11 PM
Ok the Spec maps are done, and it looks good, and my quest for the Solaris's aux craft's design is being less than fruitfull, ahh well, and if anyone wants to, i just realised my ship doesnt have those little green or red lights, or even the white blinker in the HP.
(Pics of the specs attached)
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: FarShot on November 30, 2011, 02:10:08 AM
Hey Solaris-ers.  I remember informing one or two of you that I was considering whipping up a fresh model for you dudes to work with after I had inspected this one and was not that satisfied.  Let me know if said offer is still good for you guys.  Ideally, I'd still want Bones' textures on it.
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on November 30, 2011, 02:44:39 AM
Dont worry FarShot, weve managed to get all the inks out of this model now and its looking pretty good now, but thanks for the offer.
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on November 30, 2011, 04:37:51 PM
OK! ive come up with a design a like and a first look image is attached (i drew half of it, toop a pic with my camera and mirrored it, thats the cause of the distortion, i should have an actuall scann in tomorrow.)
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on December 01, 2011, 01:42:07 PM
OK so ive scanned in the dorsal view of the solaris's captain yacht, and ive traced and coloured it through Paint.net, lemme know what you think guys, i should have the other views in soon, and then i can attempt to model it, hopefully itll be worth the hassle!
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: eclipse74569 on December 01, 2011, 01:47:25 PM
Not bad...wish my sketches could turn out that good LOL
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on December 01, 2011, 02:17:45 PM
if you can only draw one half of the ship, then you just gotta scan it in and mirror it, and if you wish, do what i did with paint.net, and im glad the design is liked :D
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: eclipse74569 on December 01, 2011, 04:29:41 PM
That's the thing, no scanner :P so I'm SOL there LOL

I'd like to get my Continental Class sketched and modeled...
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on December 01, 2011, 04:34:52 PM
you got a digital camera? cuz for getting the outline (like i did first time) you can use that, youll just have to un distort it somehow.
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: eclipse74569 on December 01, 2011, 04:45:36 PM
Yeah, but I would still have to draw it up :P And right now I'm lazy *sigh*
Title: Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
Post by: flarespire on December 01, 2011, 04:47:40 PM
yeah but you only have to draw half of it and mirror it in photoshop (with some cleaning up and make sure you have a perfect mirror line!)
Title: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 04, 2011, 05:40:46 PM
OK so after doing alot of work on her, im going to do another public beta test thatsopen to anyone who wants to give her ago, please do NOT ask for a date on the final release cuz even i dont know when that'll be :idk:

anyways enjoy beta testing and hand in your reports whenever you have time.

*a quick note: due to BCUT screwing up, i cannot edit the hardpoint to reduce the power limits and output, but isnt having a ship that pumps out excess power more of a good thing than a bad one? that excess could be channeled anywhere!*

Link: http://bridgecommander.filefront.com/file/USS_Solaris_NCC3526B_Open_Beta;120265

happy testing!
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: JimmyB76 on December 04, 2011, 05:43:40 PM
please do not post a thread in BC Downloads forum until a project is completed...
im going to move this and merge it in your other thread...

also, if youre having problems using BCUT, simply ask about it and no doubt it can be sorted...
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 04, 2011, 05:48:05 PM
i only put it there cuz i wasnt sure lol, and BCUT screwing up is a system error my end, not an error with the program, i need to rework my OS slightly.
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: JimmyB76 on December 04, 2011, 06:06:25 PM
i only put it there cuz i wasnt sure lol
not to worry - thats just how that forum goes...  it is also to prevent multiple threads on the same project...

BCUT screwing up is a system error my end, not an error with the program
perhaps someone here might be able to help you?  feel free to ask if youre in a jam...
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 04, 2011, 06:11:04 PM
its nothing serious, i just need to download a fix from microsoft that fixes the error which causes BCUT and several other programs i have to act up.

BTW you gonna try this ship out in beta form jimmy?
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Tally on December 04, 2011, 06:13:59 PM
doing so now  ;) ...so many mods...so little time..lol
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 04, 2011, 06:20:30 PM
Hope you have fun with this beast Tally, shes armed to the teeth, should make for some good times :D
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: JimmyB76 on December 04, 2011, 06:28:44 PM
BTW you gonna try this ship out in beta form jimmy?
i may not have the time, unfortunately...  i have a million things going on in real life, i dont have much free time these days...  i havent been able to sit down and play BC in several weeks, actually...
hopefully soon things will simmer down so i can get caught up with the latest released works...
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Killallewoks on December 04, 2011, 06:45:06 PM
Hey Flarespire been playing around with and I got a couple of shots if you want them? They are beauty shots as its quite late I'l get some action shots if you want them too.  :idk:

She's a very smooth vessel il get a full report tommorow.  :)
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Tally on December 04, 2011, 06:49:27 PM
one critisism  :doh:(hides)... being as she shares her lineage with Bone's PDW especailly the Krakow, shes more than twice the size of that ship and his Sobieski is the length of one your nacelles.
I would say she needs scaling down or Bone's needs to scale his pack up  lol  :idk:  took a pic...Krakow is nearly on top of her here...but made it look like a forced perspective  :P
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 04, 2011, 06:51:53 PM
she seams the right scale, as i scaled her to CG's Sov, but it may need some adjusting, though i think JB may have to help me out there as he fixed the UV's and i know if i scaled and exported it, the UV's would get ****ed up.

Thanks for the offer Killa, i wouldnt mind seeing what you come up with in both beauty and action shots.
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Killallewoks on December 04, 2011, 07:01:44 PM
Well in all my drowzyness (That a word?) here she goes.
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 04, 2011, 07:28:44 PM
Those look AWSOME! and Drowzyness is a word, check the dictionary lol
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Jb06 on December 05, 2011, 04:38:51 AM
It's still bigger than a sovereign class :P
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 05, 2011, 05:41:35 AM
ok that definatly needs a rescale, dont suppose you could sort that out for me JB? as if i do it, ill oose all the UV data on export.
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Bones on December 05, 2011, 06:27:32 AM
Krakow is in fact slightly shorter than original Excelsior due to smaller warp nacelles and Sobieski is set to 305 meters, just for future reference ;)
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 05, 2011, 06:51:30 AM
yeah, now that either my exporter mis scailing it, or i forgot to scale it in max... :banghead:
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Lurok91 on December 05, 2011, 09:09:16 AM
Good to see you've got it out for testing  :thumbsup:   cookie
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 05, 2011, 09:36:44 AM
yeah, and this is the second public beta aswell!  :yay:
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Jb06 on December 05, 2011, 10:28:03 AM
Right so should I scale it so the saucers of the solaris is the same size as the krakow as they have the same saucer?
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 05, 2011, 10:35:07 AM
yeah that sounds about right to me, thanks JB!  :bow:
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Jb06 on December 05, 2011, 10:42:52 AM
Found some more problems with it aswell... One nacelle is higher than the other and something isn't straight at the back, but I can't put my finger on what....
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 05, 2011, 10:58:48 AM
they dont appear it ingame, but if you wanna go ahead and fix those errors go ahead, itll mean those fixes will be out of the way.
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Jb06 on December 05, 2011, 11:18:30 AM
Well it's the pylons really. Not 100% if the model is centered as well, but here you are, see what you think. I've corrected the node structure as well ;)
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 05, 2011, 11:22:08 AM
ok ill download it ASAP and have a look. thanks JB :thumbsup:
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Tally on December 05, 2011, 02:22:00 PM
yeah, now that either my exporter mis scailing it, or i forgot to scale it in max... :banghead:

Sorry Flare didn't mean to open up that can of worms about your length and girth of your beauty...lmao
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 05, 2011, 02:30:11 PM
Its ok Tally.

lol JB ingame, cloak the ship using your nif and tell me if you notice anything off.
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Bones on December 05, 2011, 02:48:39 PM
Sorry Flare didn't mean to open up that can of worms about your length and girth of your beauty...lmao
but this kind of nitpicking helps to improve the mod, now that most if not all issues with this ship are sorted out it should be much more fun to play it ;)

Still I think she's overpowered... see those advanced quantums in Sobieski ? If I would give them standard quantum speed / seek target values and keep damage at very high level it would be yet another one-hit-kill gun but I didn't, this torpedo is powerful but it has it's flaws so you actually have to make every shot counted and aimed perfectly.

In Solaris you just need to reload tubes with tricobalts and unleash hell...

Hull is way too strong, how does it comes that visually more compact version of Krakow has 3 times stronger hull ?

What I like in this ship are phasers, they are quick and deadly, they realy pack a helluva punch ;)

tune down hull stats, tamper with tricobalt's speed vs. seeking target stats to make it harder to use and chop down number of them to 1/3 of actual stock and it should be much more fun.

Right now it's on the edge of becoming a god-ship


Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 05, 2011, 03:48:53 PM
as ive mentions the hull a power ratings and anything to do with the HP cant currently be done because i need to download something from microsoft then update BCUT as well as some other apps.
hopefully shell all be sorted, and heck it might just stand up to that secret weapon of B5's LOL
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Bones on December 05, 2011, 05:04:36 PM
you can edit stats via notepad ;) no need to update that :P

She won't stand a chance, GalX and Arsenal didn't so I wouldn't count on that ;)
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Killallewoks on December 05, 2011, 05:07:47 PM
but this kind of nitpicking helps to improve the mod, now that most if not all issues with this ship are sorted out it should be much more fun to play it ;)

Still I think she's overpowered... see those advanced quantums in Sobieski ? If I would give them standard quantum speed / seek target values and keep damage at very high level it would be yet another one-hit-kill gun but I didn't, this torpedo is powerful but it has it's flaws so you actually have to make every shot counted and aimed perfectly.

In Solaris you just need to reload tubes with tricobalts and unleash hell...

Hull is way too strong, how does it comes that visually more compact version of Krakow has 3 times stronger hull ?

What I like in this ship are phasers, they are quick and deadly, they realy pack a helluva punch ;)

tune down hull stats, tamper with tricobalt's speed vs. seeking target stats to make it harder to use and chop down number of them to 1/3 of actual stock and it should be much more fun.

Right now it's on the edge of becoming a god-ship




 :yeahthat:
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Jb06 on December 05, 2011, 06:08:32 PM
Its ok Tally.

lol JB ingame, cloak the ship using your nif and tell me if you notice anything off.

I don't use bc anymore so just say what's wrong :P
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: shade_30 on December 05, 2011, 06:09:32 PM
If you're having problems editing the HP I could do it for you, if you'd like.
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Tally on December 05, 2011, 06:33:09 PM
through bcut I've played with her HP...got her set 2/3 of DJ Galaxy(Odyssey) class on phasers/shields/hull mass/ and some others at the mo, also tinkered with ablative armor settings and tweaking from there...just not played with her torpedo's settings yet

Must admit she put up a hell of a fight with a tactical cube until I couldn't resist the urge use tricobalt torps  :P :P

Hope you dont mind Flare  :angel
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 05, 2011, 07:11:20 PM
its alright, i appreciate it, and she is a toughie, its what she was built for, and JB, if you look at the right hand impulse engine (from the rear view) the top has on tri with a miss assigned texture.
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 05, 2011, 07:15:35 PM
well after this i think she should end up as a god ship, just to spite B5, than damn "secret weapon" :banghead:

you must improve her flarespire. She lasted half as long as the Arsenal! :facepalm:
or at least make her more powerfull than the arsenall, so she has a fighting chance...
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Nexxus21 on December 05, 2011, 08:03:36 PM
I have been waiting for this :yay: Lets see how she fairs against my modified original version :evil: Oh I failed to mention I added a forward quantum launcher  :evil:
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 05, 2011, 08:21:14 PM
it already HAD fore quantumn launchers.....
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Jb06 on December 06, 2011, 08:22:49 AM
Fixed ;)
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: FarShot on December 06, 2011, 05:47:28 PM
Why should the Solaris be stronger than the Arsenal?  Pardon the pun, but don't think with ya' arses.  The Arsenal is a frikkin' warship.  That's why it's called the Arsenal i.e. weapons.  The Solaris is more of an exploratory ship - obviously it takes after the Constitution class.
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: CyAn1d3 on December 06, 2011, 06:28:14 PM
Why should the Solaris be stronger than the Arsenal?  Pardon the pun, but don't think with ya' arses.  The Arsenal is a frikkin' warship.  That's why it's called the Arsenal i.e. weapons.  The Solaris is more of an exploratory ship - obviously it takes after the Constitution class.

i agree.

and not to blow smoke, but i designed it for that purpose. as a heavy hitter, it looks the part, smells the part, breathes the part, and alot of thought went into it to make it efficient at what it does, and was built from the ground up for that role

the solaris looks like a scout craft, and to have the firepower of the arsenal barking out of it would be sheer insanity.
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: leemason on December 07, 2011, 01:44:54 PM
Well done Flarespire a very nice ship I know the effort you went through to get this released and I must say it paid off :thumbsup:
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 07, 2011, 02:54:21 PM
Why should the Solaris be stronger than the Arsenal?  Pardon the pun, but don't think with ya' arses.  The Arsenal is a frikkin' warship.  That's why it's called the Arsenal i.e. weapons.  The Solaris is more of an exploratory ship - obviously it takes after the Constitution class.
it wouldnt, its an early 25th centurary ship, meaning that the tech is slightly more compact, so more power can come out of a ship this size, especially as the borg are becoming a bigger threat.
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Bones on December 07, 2011, 03:30:37 PM
It's your ship afterall but if I were you, I'd make this ship more challenging to play, now it's like push fire button, cycle through phaser arcs while waiting for tricobalts to load and game over.

Try to give her some disadvantages to to counter advantages of powerful weapons and hull
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 07, 2011, 03:36:07 PM
her main flaw is the amount of power she generates, plus im gonna quater the amout of tricobalts and half the phased torps.
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Bones on December 07, 2011, 03:55:20 PM
that and you can achieve much better effect of armor by making ablative armor stronger ;)
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 07, 2011, 04:07:00 PM
yeah, hey could you have a play around with the values for me, BCUT refuses to start  :facepalm:
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Bones on December 07, 2011, 04:09:10 PM
I guess I could make a proposition of HP for ya
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 07, 2011, 04:15:56 PM
thanks bones, your awsome
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: Bones on December 07, 2011, 04:56:51 PM
Here, just ran her against Krakow then Cortez (Sobieski is too soft for warships) and she's still tough but now shows some balance,

hull is now set to 15000 (same as Krakow which on the other hand doesn't have ablative armor so Solaris will appear stronger)
shields are now set to 15000 per each side and recharges at the rate of 10 or 9 ... can't remember
repair teams cut down to 5, 7 teams patched her up too quickly
torpedo loadout is now :
 - 160 quantums (20 realoads)
 - 48 phased (5 reloads)
 - 16 tricobalts (2 reloads)

phasers are now set to burst fire with damage factor 1200 instead of 2400 (Cortez has the same number)

it's just a proposition, feel free to tamper with it ;)
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: FarShot on December 08, 2011, 03:54:21 AM
it wouldnt, its an early 25th centurary ship, meaning that the tech is slightly more compact, so more power can come out of a ship this size, especially as the borg are becoming a bigger threat.

Everything about the Solaris screams "2370's small exploration cruiser".  Textures, Sovereign nacelles, quantum torpedo launchers...
Title: Re: U.S.S. Solaris Public Beta Test 2!
Post by: flarespire on December 19, 2011, 01:11:53 PM
Actually im having it has construction finished in 2401 and launched in 2403.

Oh yeah JB, when you fixed the error above the impulse engine, you accidentally replaced the original impulse engine texture with the texture i asked you to fix....  :hithead:

EDIT: dont worry i forgot i could do it with Nifskope, its all fixed, works fine, and im glad to say this everyone, The Solaris is Finally ready for the full release!
Title: Re: U.S.S. Solaris - HP Problem HELP!
Post by: flarespire on December 20, 2011, 09:04:51 AM
OK so i was trying to get some beauty shots of the solaris in battle and well, i noticed that the hardpoint is still scaled to the old model instead of the newer scaled correctally one, so im asking now can anybody fix this?
(screenshot attached)

Zip File:
http://www.mediafire.com/?5nbmi4la5z5so1g

PLEASE HELP ME! as i want to release her ASAP!
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: Bones on December 20, 2011, 09:22:19 AM
Model Property Editor ...

I can't understand one thing ... every single problem you encounter, you ask people to solve it for you... who made this ship then, you or every one else who answered in this thread ?

just a rethorical question ;)

Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: flarespire on December 20, 2011, 09:31:36 AM
im still in the learning process of the tools and i dont really know anything at the moment  :hithead:, as ive been kept busy with college work and a MAJOR issue with technology at home, its left me with little time to sit down and work these problems out....

believe me when i say if i could fix the issue i definatley would straight off...
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: Bones on December 20, 2011, 09:46:53 AM
Well then, u need MPE, if you haven't got it already, then download BC SDK.

first thing u need to do is opening model, then u will be asked to load hardpoint load it then look at the rightside bar, there will be a tree of model nodes (similiar to block list in Nifskope) u need to click on 'Scene Root' in order to see all the hardpoints on left side bar.

Now you can modify everything about every hardpoint.

usually for realligning you'll need only 'locate tool' (especially usefull for most of the point-based hardpoints like torpedo launcher or ship subsystem, doesn't work too well with phasers) you can also hit edit and go to position tab and there you'll see XYZ coordinates, usefull for manual reallignment.

that should be all u need for now ;)
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: flarespire on December 20, 2011, 12:31:57 PM
well ill give it a try, though i am trying to sort out my laptops HDD through my quad, as i think windows on my laptop is broken beyond repair, anyways as soon as ive got some infor on my little problem ill have a crack at my hardpoint and ill keep you apprised incase i run into any issues ok?
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: Jb06 on December 20, 2011, 07:58:25 PM
I can't understand one thing ... every single problem you encounter, you ask people to solve it for you... who made this ship then, you or every one else who answered in this thread ?

I agree, Kitbash may be... but re-hardpointing as well... No offence you might want this mod out asap, but please do some of the work yourself.

I'm now a lone person when it comes down to the dqp as Limey is extremely busy, you dont see me sponging.... I havent the time as tiq knows to be fixing other peoples mods...

If you don't try, you won't learn flarespire ;)
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: CyAn1d3 on December 20, 2011, 11:23:22 PM
i agree with everyone dude.

when i did my VERY first ship, it was a TOTAL disaster, and i TRIED sponging like crazy.

it DIDNT work.

were not for not helping you, but you do gotta do some of the leg work yourself, otherwise you wont learn nuffin.
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: flarespire on December 21, 2011, 01:54:06 PM
yeah i know, and due to having to get a new case and PSU, i thinkive gotta do the HP all over again....
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: Starforce2 on December 23, 2011, 08:50:29 PM
no promises but I may be able to help. there's some other stuff ahead.
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: flarespire on December 25, 2011, 12:19:20 PM
thx for the offer but its really just repositioning the current parts of the hardpoint, and it would be alot easier for me if the textures didnt goto white when i come to editiong the HP, MPE sure screwed me over there cuz i cant tell any of the positions properly....
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: Bones on December 25, 2011, 12:27:51 PM
Copy your hardpoint to the same folder the model is stored and then load the ship in MPE ;)

this happen usually after loading HP and resizing view window, it somehow looses track on textures due to HP and model being placed in different folder.

oh and be sure you set up your MPE ;) go to options and set paths leading MPE to model and hardpoint directories.
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: flarespire on December 25, 2011, 12:42:42 PM
thx bones, i was wondering why it was doing that, and now i may have it ready as a boxing day release!
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: Bones on December 25, 2011, 05:21:47 PM
did it work ?
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: flarespire on December 25, 2011, 06:11:44 PM
still working on it, im around 50% done, but boy now i understand how hard hardpointing can be (guess its in the name lol Hardpointing) now i know what most modders go through on this one aspect.
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: Bones on December 25, 2011, 07:07:11 PM
Try to make one from scratch, I can tell ya it's pain :P
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: flarespire on December 25, 2011, 07:28:38 PM
i gathered that just from trying to correctally reposition the phaser arrays in the HP...
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: Starforce2 on December 25, 2011, 09:16:46 PM
are the positions off or do they need to be resied as well? Phasers are really not that hard.
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: Bones on December 26, 2011, 04:22:36 AM
I guess hardpoints were fitted for slightly bigger model, now after rescaling hardpoints stand off from the hull too much, so it's just a repositioning job.

You do this with locate tool or by hand in coordinates section ?
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: flarespire on December 26, 2011, 08:06:48 AM
by hand as i have no idea how to get to and use the locate tool  :(
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: Bones on December 26, 2011, 09:18:19 AM
Oh my God  :facepalm: no wonder it's so much pain ...

It's the last button on toolbar, after you load a model with hardpoint, click on locate tool, then click on the spot you want your hardpoint placed, then hit 'edit' then goto 'subsystem properties' and click 'get position' button ;)
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: flarespire on December 26, 2011, 09:39:58 AM
i am such a fail, thanks, though i might have an outdated SDK....
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: eclipse74569 on December 26, 2011, 10:19:05 AM
Uhm...no???? The SDK is the current one.
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: flarespire on December 26, 2011, 10:57:48 AM
yep ive found it, thank god for that i should be done in about an hour :D then shes releaseable!
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: flarespire on December 26, 2011, 02:39:06 PM
The HP is FIXED!  :yay:  :yay:  :yay:

ill be releasing this as a download using 2 sites, BCFiles and Mediafire(for those who want an instant release and not have to wait for the BCFiles approvement of the file)

EDIT: shes released! go here to download: http://bc-central.net/forums/index.php/topic,8939.msg182216.html#new
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: Bones on December 26, 2011, 03:42:58 PM
um, now I just noticed ... you have some unused textures out there... It seems you left there Sobieski's saucer textures along with neck map and you have two deflector maps... cutting down those would save you up to 10 mb from the pack ;)

Anyway she's a pretty nice addition to the PDW line.
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: flarespire on December 26, 2011, 03:52:17 PM
ill cut those out when i get the damn aux craft done, at the moment, those textures are there incase i need em.

and i hope you enjoy her, shes my firts mod and looks like shes a popular one too.
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: Tally on December 26, 2011, 04:07:12 PM
got her again now  ;) will have a play with her later, Bones is right..shes a nice addition to PDW  :thumbsup:....have a need to shoot things first so going on BF3  :SWvST:
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: Bones on December 26, 2011, 04:10:59 PM
yep I've counted 6 maps that just sit there doing nothing, they aren't used at all and another 9 maps that could be combined to one map but that's for your future endeavours ;)
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: flarespire on December 26, 2011, 07:17:28 PM
yeah, hopefully next mod, i can do a bit more of the work myself teture and model wise, but ATM im just glad shes out there in the world TBH.
Title: Re: U.S.S. Solaris - HP Problemse HELP!
Post by: MarkyD on January 06, 2012, 03:47:10 PM
Nice JOB  :thumbsup:

I was kinda hoping it was "Jason VEKTOR Lee's" rendition of the SOLARIS that defiantely needs to be made. Although it does look great mate, and you did a FAB job  :thumbsup: