Bridge Commander Central
BC Forums => BC Modding => Topic started by: FlowrellikX on November 19, 2011, 01:07:55 PM
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How do I add glows onto a ship?
(http://i1012.photobucket.com/albums/af249/flowrellik/ScreenShot010.jpg)
(http://i1012.photobucket.com/albums/af249/flowrellik/ScreenShot011.jpg)
(http://i1012.photobucket.com/albums/af249/flowrellik/ScreenShot012.jpg)
As you can see, I made a private conversion of a yet-to-be-seen starship the Yamato Class Experimental BB.
However, the problem is that I can't figure out how to make my own glows for the ship so the windows, nacelles, impulse, etc. Can glow and look menancing.
anyone have any insight :help:
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I don't know i can help you, but this ship is amazing! I remember how bad ass it was in starfleet command!
Does it has those purple phasers?
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you need to add an alpha channel to your textures for lights. (you'll get better responses from others I'm sure on explaining this)
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http://bc-central.net/forums/index.php/topic,6089.0.html
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Yes you need to add an alpha channel to the texture and a _glow to the texture name so the plug in knows it is a glow texture.
The problem will be if you do not have access to a modelling package though I'm sure the other will correct me if you can assign textures in nifskope.
Below is my TMP saucer top and the alpha channel
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The textures on your model most likely do not have the _glow suffix at the end. If that is true, someone will have to add the alpha channel for you. Just by adding the _glow suffix will not solve the problem.
Ships from SFC seen to have the regular hull textures, and a separate texture with the blacks and whites for the glows.
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Soon BC will have all the ships from KA, yay! :yay:
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I haven't seen or even thought about this ship in years. I remember when Antivyrus was making the model using the stock OP model as a guide. I was very happy doing the registry work on her.
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NO WAY!!!!
you're F9thDiahak!?!
DUDE You and Anit are EPIC.
I believe this ship is his design. However, due to not seeing him around, I decided to keep this mod private owned, until I can ask permission from him for release. *If I can find him.
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You've heard of me? Yep, I'm Daihak, although I haven't gone by that name in a long long time. Dawg and Meteorafallen are the only ones on these boards that remember me by that name. As for Antivyrus, I haven't seen him around in a long long time. Not sure where he is or how to get hold of him. His e-mail should have been in the readme with the ship, but not sure if that e-mail is valid anymore.
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Ok, I looked again to how I did the glows. Apparently the program I used to make Tga files never saves the alpha channels.
I have decided to switch to Photoshop, since it saves Alphas, AND makes a ship glow nice :D.
Expect to see the Yamato in the PotD soon.
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I have decided to switch to Photoshop, since it saves Alphas, AND makes a ship glow nice :D.
Expect to see the Yamato in the PotD soon.
I have used Photoshop for ALL of my textures- I would recommend it for everyone. It is a good program that is worth the money- especially with student discounts.
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Wow, I didn't realize just how big the Yamato was... unless this model is not scaled correctly??
The refit connie is approx. 1000 feet long. So, calculating a rough estimate puts the Yamato at about 3200 feet give or take!!
I remember this ship from KA. Look forward to it.
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I would expect her to be huge, she has 2 engineering hulls on her after all :D
You are going to be putting the phaser of doom on her right?
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The Yamato is a huge bastich!!! Easily dwarfs a Connie.
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I think I still have this ship, converted and 100 % retextured on my HDD, it's just not hardpointed yet ;) if you wish I could send it to you ... if I still have it
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a different version of the Yamato?
sounds interesting.
Also anyone know if Zombie Zan is still up and running about?
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The Yamato is a huge bastich!!! Easily dwarfs a Connie.
Yep
SPECS:
Length: 854 meters
Mass: 1,870,000 metric tonnes
Crew: 1,200
Marines: 90
Maximum Impulse: 1,230 kellicams per second
Hull Rating: 9.4
Shield Rating: 198.3
Maneuverability Rating: .25/.07 1,300
WEAPONS:
Fore: 6 Phasers, 4 Photons, 2 Assault Phasers
Aft: 6 Phasers, 2 Photons
Port/Starboard: 4 Phasers each
Pics are from one of my A2 installs for scale and yes it's all 1to1
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well, this beast is gonna need a couple more Phaser bank textures on then lol!
Also I like hat version better.
The model I have doesnt appear to have the Assault phasers.
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Goood work there, this thing is BIG, oh have your 1st cookie on me.
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Cookies right back at ya tiquid :D