Bridge Commander Central

BC Forums => BC Modding => Topic started by: Jack. on February 11, 2012, 10:35:02 AM

Title: Question about Nif Export Plugin for Gmax 1.2
Post by: Jack. on February 11, 2012, 10:35:02 AM
Hallo,
i have a Question about the Options BC needed to successfully export a Model. Ich have tried many
variations of marked Options in the Exporter Dialogue. But whatever it tried the Model brings BC to C2D.
I have checked out all other files but i don?t find any errors in it. So i think the Nif was the Problem.

This Option are marked in the moment.
(http://img7.imagebanana.com/img/lavqvtsw/thumb/export.jpg) (http://www.imagebanana.com/view/lavqvtsw/export.jpg)

Can anyone plz help me. Thanks :-)
Title: Re: Question about Nif Export Plugin for Gmax 1.2
Post by: eclipse74569 on February 11, 2012, 07:50:49 PM
in the default texture prefix.  Try making it .TGA and see if that helps.
Title: Re: Question about Nif Export Plugin for Gmax 1.2
Post by: BCAriakas on February 12, 2012, 06:41:01 AM
These are the settings that work for me. I confirm export with NifSkope.

Game=Star Trek:Bridge Commander
Version=3.1
User=0
Auto Detect=Off
Default Texture Prefix=textures
Check "Zero Transforms" under mesh
Check "Export Skin Modifier" under Skin Modifier
Bones Per Partition=18
Bones Per Vertex=4
Animation=Nif w/o animation
Priority=0.0

Good luck, -BCAriakas :)



Title: Re: Question about Nif Export Plugin for Gmax 1.2
Post by: cordanilus on February 12, 2012, 08:23:10 AM
Generate Strips = Off

NiTriStrips can be used in BC, but are not recommended.